1. 65cc6b9 Decouple the build process from CVS by pez · 14 years ago
  2. b4888f0 A short list of standard resolutions will always be available in the dropdown. by pez · 14 years ago
  3. 968c880 Should start keeping track of TODO stuffs. by pez · 14 years ago
  4. 3464e3c Use the specified texture pack if we can by pez · 14 years ago
  5. 0fa6869 Improvements to grass coloring; should do so whenever needed now. by pez · 14 years ago
  6. 2105f7a small fixes to the changelog by pez · 14 years ago
  7. 734b0a6 Portal rendering now works basically like I wanted. by pez · 14 years ago
  8. 99d80d8 First shot at rendering portals more nicely by pez · 14 years ago
  9. ab982e2 Enhance signpost rendering. by pez · 14 years ago
  10. 6055420 Improve pressure plate rendering, and rename its functions/constants to boot by pez · 14 years ago
  11. 3679903 Enhance wall signs, and remove some functions we don't actually need. by pez · 14 years ago
  12. 20c39fe Increase default chunk-highlighting range by pez · 14 years ago
  13. d1d782a Stone buttons now render like we'd want by pez · 14 years ago
  14. fce980e Initial lever rendering. Technically they work, though they don't look great. by pez · 14 years ago
  15. e878cc2 Ladders were pretty easy actually. by pez · 14 years ago
  16. d92d52c Signposts are good to go for now (though they should be solid, and have the message on them) by pez · 14 years ago
  17. 88619dd Wall signs are now shown basically properly by pez · 14 years ago
  18. 1e112c3 Cleaned up stair rendering a bit by pez · 14 years ago
  19. 2e703a4 Stairs now render more-or-less correctly by pez · 14 years ago
  20. 6d3508a Rename a couple of functions and add a couple of javadocs by pez · 14 years ago
  21. 2c8b1ac Doors now render mostly-correctly, though technically I still need to fix the texture orientation. by pez · 14 years ago
  22. 43aa6c9 Make half-height blocks render a little better by pez · 14 years ago
  23. 96ba567 Doors are slightly better, though still need a lot of work by pez · 14 years ago
  24. e01ad2d Half-height floors render correctlyish. by pez · 14 years ago
  25. c1e3ed2 Lots of internal cleanup on the decoration rendering functions, and floor plates supported. by pez · 14 years ago
  26. 45c1aa7 Cleaning up the changelog a bit by pez · 14 years ago
  27. 944c9ce More rendering fixes by pez · 14 years ago
  28. 50803f1 Documenting renderSpecial a bit, and a stub function for ladders (which will currently render as reed) by pez · 14 years ago
  29. aa8fabc update by pez · 14 years ago
  30. 75b4b07 Fixed sponge rendering by pez · 14 years ago
  31. fcd54ae Reeds now render better by pez · 14 years ago
  32. 0619ff2 Re-enable left+right shift for speed control (in addition to the mouse buttons) by pez · 14 years ago
  33. 2c5807c Update to changelog by pez · 14 years ago
  34. 0a4a724 Check for a null Dimension field; useful for map generators which don't include the tag (though playing the world once in SSP would also fix it). by pez · 14 years ago
  35. 26c2b43 More fixes for rendering "decorative" blocks by pez · 14 years ago
  36. c69d2c8 Getting rid of a couple of unused constants by pez · 14 years ago
  37. 6551f69 Redstone torches render like they should, and also the beginnings of a more-sane block type render flag. by pez · 14 years ago
  38. 80712b2 Specify highlightable blocks by their block type, not the texture drawn. Also ripped out a few unused routines by pez · 14 years ago
  39. aeddaa0 Note about CVS by pez · 14 years ago
  40. 96306fa Make sure that the build.xml knows about the BUILDING file. by pez · 14 years ago
  41. eb1c22d Added a BUILDING file by pez · 14 years ago
  42. 948f5ba Automated building/packaging process. Woo. Also imported all the launchers. by pez · 14 years ago
  43. c3ee173 Camera speed controlled by mouse buttons (also adding changelog to CVS) by pez · 14 years ago
  44. 160d13b Support higher-res texture packs better by pez · 14 years ago XRAY_2_7_MB_3
  45. 808ed20 "B" key will now toggle bedrock rendering by pez · 14 years ago
  46. 345b54d Right shift will now slow movement to a crawl. Not very convenient but not sure how else to do it. by pez · 14 years ago
  47. 511b7da Uncouple loading bar from our mainloop, which results in dramatically improved loading times by pez · 14 years ago
  48. d965874 Removing xray.zip, no reason for that to be in here by pez · 14 years ago
  49. e125933 Re-enable ore highlighting toggle and fullbright (though they're both bound to different keys now) by pez · 14 years ago
  50. 7c2c19b Save a version number in there, too by pez · 14 years ago XRAY_2_7_MB_1
  51. 437ae54 Auto-fix for post-Halloween terrain files which have grey grass+leaves by pez · 14 years ago
  52. 7c57c4c Exit on Ctrl-Q instead of just Q by pez · 14 years ago
  53. e0304ce Esc releases mouse instead of quitting the program by pez · 14 years ago
  54. 8b4cbed Implement highlight distance, using number keys by pez · 14 years ago
  55. b52e31e Nether worlds can be loaded now by pez · 14 years ago
  56. 3f4914d Options to highlight clay, obsidian, and pumpkins by pez · 14 years ago
  57. 1d7d593 Just a comment in the code by pez · 14 years ago
  58. e27c0f9 Add in Clay highlighting by pez · 14 years ago
  59. 2113ee4 Replace some more magic numbers with constants; not sure if these are actually used or not, though. by pez · 14 years ago
  60. 9bb01c6 Fix a lot of rendering glitches, add in Halloween block types, add some constants to start reducing reliance on magic numbers. by pez · 14 years ago
  61. 0f207f0 Default-fullscreen is annoying by pez · 14 years ago
  62. f7adb87 Initial commit, perhaps. by pez · 14 years ago XRAY_2_7