- 614ff80 Added The End as a known dimension by CJ Kucera · 13 years ago
- 69129de New Air Portal style in 1.9-pre4, and an Ender Stone block by CJ Kucera · 13 years ago
- 5c1e265 One final tweak before 3.4.0 by CJ Kucera · 13 years ago XRAY_3_4_0
- abae6f5 Revert back to previous method of rendering map edges (which had been changed sort of by accident in 3.3.0 by CJ Kucera · 13 years ago
- 0c9f2f6 Fix fence z-fighting by CJ Kucera · 13 years ago
- 448f9c5 Suppress some warnings while compiling on Java7 by CJ Kucera · 13 years ago
- 2e1ab8d Removing the -pre1; there's unlikely to be too much more before the full 3.4.0 release by CJ Kucera · 13 years ago
- 092a787 More noticeable warnings when stuff in xray.properties gets overwritten with defaults by CJ Kucera · 13 years ago
- 0c1f37e Expand our Explored highlight to include other forms of light by CJ Kucera · 13 years ago
- 271e332 Closing the main X-Ray window should also close the keyboard reference, if it's open by CJ Kucera · 13 years ago
- 2f39e41 Reorganize COPYING a bit, and add in a link to our configuration information page, on the keyboard reference dialog by CJ Kucera · 13 years ago
- b7876b2 Include a little note about the keyboard reference window by CJ Kucera · 13 years ago
- 00f0b10 Keyboard reference dialog by CJ Kucera · 13 years ago
- 0e57077 Having the 'textures' bit there is confusing by CJ Kucera · 13 years ago
- 8d2544f Integrated log4j for console reporting and logging by CJ Kucera · 13 years ago
- 5833b18 Tweaked some coloring; tall grass in particular stands out much better now by CJ Kucera · 13 years ago
- 8201726 More noticeable ore highlighting by CJ Kucera · 13 years ago
- bce6774 Because of our block shading, we need to regenerate the Selected GL List when we toggle ore highlighting on and off by CJ Kucera · 13 years ago
- cce84fe Some better error reporting for if there are problems while loading blockdefs by CJ Kucera · 13 years ago
- 94598b7 We should technically keep the lever and its base textures together by CJ Kucera · 13 years ago
- 4c43d52 Should put in the air portal itself, I suppose by CJ Kucera · 13 years ago
- 4389107 Bundle a texturepack to use if all else fails; currently Faithful 32x32 by CJ Kucera · 13 years ago
- 5d09374 Move our dialogs into thier own subpackage by CJ Kucera · 13 years ago
- a9f03ae Some fairly significant speed improvements, without extra memory usage by CJ Kucera · 13 years ago
- 13b0f66 Accurate rendering for brewing stands by CJ Kucera · 13 years ago
- dca37f5 Proper render for enchantment tables by CJ Kucera · 13 years ago
- d168442 Proper cauldron rendering by CJ Kucera · 13 years ago
- e284b86 Air Portal blocks by CJ Kucera · 13 years ago
- 3927a1e I guess I'll do a little prerelease of 3.4.0, in an attempt to see if performance is still good for folks by CJ Kucera · 13 years ago XRAY_3_4_0_PRE1
- b890cf5 Shading for blocks so things look much better. This has created some issues with ore highlighting, though by CJ Kucera · 13 years ago
- 61d6614 Slime-spawning chunk highlighting by CJ Kucera · 13 years ago
- 1411c3d Rendering of chunk borders by CJ Kucera · 13 years ago
- a480f75 Some debugging statements would be useful here, going to add them in permanently by CJ Kucera · 13 years ago
- 61f0279 Change threshhold of grass colorization by CJ Kucera · 13 years ago
- b3353ec Silverfish block highlighting by CJ Kucera · 13 years ago
- 65662f9 Fixed a pretty major bug with switching between dimensions (related to our new texture code - bug wasn't present in any released version) by CJ Kucera · 13 years ago
- 2a76742 And now fences render ever so more correctly by CJ Kucera · 13 years ago
- 7b5d259 Open fence gates are now even MORE correct by CJ Kucera · 13 years ago
- 13a533b Support for Beta 1.9 Fence rendering, and also a new key to toggle it by CJ Kucera · 13 years ago
- 54c6db5 Clean up our main render function call by CJ Kucera · 13 years ago
- 3fe2866 Removing a comment by CJ Kucera · 13 years ago
- 60e6e2f Explored highlighting wasn't playing nicely with textures drawn from tex_extra by CJ Kucera · 13 years ago
- 847fe47 Stems will connect to fruit now by CJ Kucera · 13 years ago
- 4cfdd1d Technically we shouldn't do the side-grass overlay thing if we're using a texture with non-grayscale grass by CJ Kucera · 13 years ago
- 21412a6 Reduce the amount of hardcoding in the texture colorization routines by CJ Kucera · 13 years ago
- e566736 Multiple texture pages appear to actually work now by CJ Kucera · 13 years ago
- 8fea92c Thoroughly untested changes as a big ol' first step to using multiple texture 'pages' by CJ Kucera · 13 years ago
- 98ad714 Okay, we're not using any relative texture finding anymore, now by CJ Kucera · 13 years ago
- e1c8b23 Start of a conversion from blockTypeExtraTextures to blockTypeExtraTexturesReq - too tired to finish it up tonight by CJ Kucera · 13 years ago
- b3fc0ca Our chunk looping was a little inefficient there - cleaned it up a bit by CJ Kucera · 13 years ago
- 1441cf2 May as well label this 3.3.3 by CJ Kucera · 13 years ago XRAY_3_3_3
- b0c6ff5 Technically we should be able to highlight glass by CJ Kucera · 13 years ago
- 8259299 Rather significant improvements to glass rendering by CJ Kucera · 13 years ago
- 24a916c Render the bottom of half-height blocks more correctly by CJ Kucera · 13 years ago
- 6be9c27 Okay, yeah, water and semisolids should act basically identically by CJ Kucera · 13 years ago
- 3f3f5d1 A fix for water+halfheight blocks by CJ Kucera · 13 years ago
- f38c9c8 I suppose this is more what we had before... by CJ Kucera · 13 years ago
- f589512 Semisolids and Water should at least render now; have some stuff to fix still though by CJ Kucera · 13 years ago
- 8acb331 Reorganizing the main world renderer into something halfway sane. It feels an awful lot better now, though I've got to sort out semisolids and water, next. Currently those aren't rendering by CJ Kucera · 13 years ago
- 6a03ed7 If I'm going to support the multi-texture stuff for mod support, like I want, the fence gate connections should be connected in the fence renderer, not the fence gate renderer by CJ Kucera · 13 years ago
- 9a2f3fd We don't actually need to specifically ensure we have FENCE and FENCE_GATE anymore by CJ Kucera · 13 years ago
- 7e54aea Fence gates interact properly with both kinds of fences by CJ Kucera · 13 years ago
- 92a349b Much improved crop and netherwart rendering by CJ Kucera · 13 years ago
- d74a7b4 Added another 1.9 block by CJ Kucera · 13 years ago
- ad093ad Water Lilies by CJ Kucera · 13 years ago
- 0659105 Some initial data from Beta1.9-pre by CJ Kucera · 13 years ago
- 91291c2 Finally got rid of the ridiculous near/far/left/right variable naming in renderWorld by CJ Kucera · 13 years ago
- 6c32f99 Get rid of some unnecessary texture-swapping by CJ Kucera · 13 years ago
- aed877a Tweak FENCE_GATE renderer a bit by CJ Kucera · 13 years ago
- 3cbb0f0 Tweak SOLID_PANE renderer a bit by CJ Kucera · 13 years ago
- 6a55923 Releasing 3.3.2 pretty shortly by CJ Kucera · 13 years ago
- 5463166 Fix an exception some Windows users have been reporting by CJ Kucera · 13 years ago
- 8f4c97f Whoops, we weren't drawing the bottom of single chests properly by CJ Kucera · 13 years ago
- 23b78cb At some point, Minecraft started using data values in chests to denote orientation, which lets us render them properly far more easily than it used to by CJ Kucera · 13 years ago
- 0d35514 Just some small tweaks by CJ Kucera · 13 years ago
- 54763b7 Widen up our OS detection to handle unknown OSes better by CJ Kucera · 13 years ago XRAY_3_3_1
- 555ae8a Updates to README, and have X-Ray create some override directories by default by CJ Kucera · 13 years ago
- 83c7616 Ugrade to LWJGL 2.7.1 by CJ Kucera · 13 years ago
- ec7d2ad Updates to the launchers, and update the build process for all our new stuff by CJ Kucera · 13 years ago
- 298021b Some visual indication of which blockdefs were loaded, on the main dialog by CJ Kucera · 13 years ago
- 8d1d08f Some better error handling while loading blockdefs by CJ Kucera · 13 years ago
- db9c616 Added some javadoc, and use a new isSolid() routine instead of checkSolid() in a few places by CJ Kucera · 13 years ago
- 23d6373 Fixes to the Vines renderer by CJ Kucera · 13 years ago
- 19dd8d2 Glass panes and iron bars render properly (or at least close enough) now by CJ Kucera · 13 years ago
- 4ff22b3 Fence gates now render properly - also a bit of internal reorganization by CJ Kucera · 13 years ago
- 571e412 Improvements to fence rendering, begining of fence gates by CJ Kucera · 13 years ago
- 0812ad1 Correct rendering for Huge Mushrooms, using some hardcoded rendering stuffs. Doing it dynamically via YAML seemed way more cumbersome, if more Correct. by CJ Kucera · 13 years ago
- 87a991e Initial support for 1.8 blocks, and a tweak to cacti by CJ Kucera · 13 years ago
- 4af9b51 Oh, sure, may as well comment the mod button for now, since we may actually get folks using the mod this weekend, and being confused when that button does nothing. by CJ Kucera · 13 years ago
- 1ea7e27 Have X-Ray automatically load any block definitions it finds, temporarily. by CJ Kucera · 13 years ago
- 50f4cd0 Initial bit of code to support loading YAML files via the UI (nonfunctional at the moment, still) by CJ Kucera · 13 years ago
- d2cc7fe A few visual tweaks to the opening dialog by CJ Kucera · 13 years ago
- 56eddd0 A little change to our unknown-data report by CJ Kucera · 13 years ago
- b51bfe7 Tweaked Portal and Fence renderers to not rely on global BlockType objects by CJ Kucera · 13 years ago
- 7cf928e Some tweaks so that we can get accurate used-texture counts by CJ Kucera · 13 years ago
- d4d0bcc Make sure that unknown blocks show up purple in the minimap by CJ Kucera · 13 years ago
- ae0ff3a This is somewhat awkward, but I like it better than doing mod blocks the other way by CJ Kucera · 13 years ago
- a90e61c Backend support for mod files should be complete, at least for now by CJ Kucera · 13 years ago
- 3e1a4dc Some tweaking of our block-loading routines, and incidentally changing MinecraftContstants.java to unix line-endings by CJ Kucera · 13 years ago
- 99bfd62 Generated textures now use our texture-tracking routines properly by CJ Kucera · 13 years ago