- 50803f1 Documenting renderSpecial a bit, and a stub function for ladders (which will currently render as reed) by pez · 14 years ago
- aa8fabc update by pez · 14 years ago
- 75b4b07 Fixed sponge rendering by pez · 14 years ago
- fcd54ae Reeds now render better by pez · 14 years ago
- 0619ff2 Re-enable left+right shift for speed control (in addition to the mouse buttons) by pez · 14 years ago
- 2c5807c Update to changelog by pez · 14 years ago
- 0a4a724 Check for a null Dimension field; useful for map generators which don't include the tag (though playing the world once in SSP would also fix it). by pez · 14 years ago
- 26c2b43 More fixes for rendering "decorative" blocks by pez · 14 years ago
- c69d2c8 Getting rid of a couple of unused constants by pez · 14 years ago
- 6551f69 Redstone torches render like they should, and also the beginnings of a more-sane block type render flag. by pez · 14 years ago
- 80712b2 Specify highlightable blocks by their block type, not the texture drawn. Also ripped out a few unused routines by pez · 14 years ago
- aeddaa0 Note about CVS by pez · 14 years ago
- 96306fa Make sure that the build.xml knows about the BUILDING file. by pez · 14 years ago
- eb1c22d Added a BUILDING file by pez · 14 years ago
- 948f5ba Automated building/packaging process. Woo. Also imported all the launchers. by pez · 14 years ago
- c3ee173 Camera speed controlled by mouse buttons (also adding changelog to CVS) by pez · 14 years ago
- 160d13b Support higher-res texture packs better by pez · 14 years ago XRAY_2_7_MB_3
- 808ed20 "B" key will now toggle bedrock rendering by pez · 14 years ago
- 345b54d Right shift will now slow movement to a crawl. Not very convenient but not sure how else to do it. by pez · 14 years ago
- 511b7da Uncouple loading bar from our mainloop, which results in dramatically improved loading times by pez · 14 years ago
- d965874 Removing xray.zip, no reason for that to be in here by pez · 14 years ago
- e125933 Re-enable ore highlighting toggle and fullbright (though they're both bound to different keys now) by pez · 14 years ago
- 7c2c19b Save a version number in there, too by pez · 14 years ago XRAY_2_7_MB_1
- 437ae54 Auto-fix for post-Halloween terrain files which have grey grass+leaves by pez · 14 years ago
- 7c57c4c Exit on Ctrl-Q instead of just Q by pez · 14 years ago
- e0304ce Esc releases mouse instead of quitting the program by pez · 14 years ago
- 8b4cbed Implement highlight distance, using number keys by pez · 14 years ago
- b52e31e Nether worlds can be loaded now by pez · 14 years ago
- 3f4914d Options to highlight clay, obsidian, and pumpkins by pez · 14 years ago
- 1d7d593 Just a comment in the code by pez · 14 years ago
- e27c0f9 Add in Clay highlighting by pez · 14 years ago
- 2113ee4 Replace some more magic numbers with constants; not sure if these are actually used or not, though. by pez · 14 years ago
- 9bb01c6 Fix a lot of rendering glitches, add in Halloween block types, add some constants to start reducing reliance on magic numbers. by pez · 14 years ago
- 0f207f0 Default-fullscreen is annoying by pez · 14 years ago
- f7adb87 Initial commit, perhaps. by pez · 14 years ago XRAY_2_7