- 5054144 Allow the old-style ore highlight glow as well as the new by CJ Kucera · 13 years ago
- 94d130d Oh, let's update README with the new block names, too by CJ Kucera · 13 years ago XRAY_3_4_1
- a997a7e Updated fallback texture for Ender stuff by CJ Kucera · 13 years ago
- d8d2858 May as well release 3.4.1 by CJ Kucera · 13 years ago
- c029e51 Change minimap orientation by CJ Kucera · 13 years ago
- c3d1431 Rename AIR_ blocks by CJ Kucera · 13 years ago
- 61afb57 There's no need to consider Air Portals to be glassy anymore by CJ Kucera · 13 years ago
- bfc4bac Whoops, had swapped north and south for some reason by CJ Kucera · 13 years ago
- 4240b21 Internally convert to the actual real confirmed directional system: +z is north, +x is east by CJ Kucera · 13 years ago
- 614ff80 Added The End as a known dimension by CJ Kucera · 13 years ago
- 69129de New Air Portal style in 1.9-pre4, and an Ender Stone block by CJ Kucera · 13 years ago
- f854bc0 Some updates to the README that probably should have been included in 3.4.0. Ah well. by CJ Kucera · 13 years ago
- 579ea78 A note re: slime highlight by CJ Kucera · 13 years ago
- 5c1e265 One final tweak before 3.4.0 by CJ Kucera · 13 years ago XRAY_3_4_0
- abae6f5 Revert back to previous method of rendering map edges (which had been changed sort of by accident in 3.3.0 by CJ Kucera · 13 years ago
- 0c9f2f6 Fix fence z-fighting by CJ Kucera · 13 years ago
- b7b2103 Some various cleanups by CJ Kucera · 13 years ago
- 448f9c5 Suppress some warnings while compiling on Java7 by CJ Kucera · 13 years ago
- b222203 Cleanups on README and Changelog by CJ Kucera · 13 years ago
- 2e1ab8d Removing the -pre1; there's unlikely to be too much more before the full 3.4.0 release by CJ Kucera · 13 years ago
- 92d5437 Oh, you crazy line-endings by CJ Kucera · 13 years ago
- 092a787 More noticeable warnings when stuff in xray.properties gets overwritten with defaults by CJ Kucera · 13 years ago
- 0c1f37e Expand our Explored highlight to include other forms of light by CJ Kucera · 13 years ago
- f078202 Update list of blocks in the README by CJ Kucera · 13 years ago
- 271e332 Closing the main X-Ray window should also close the keyboard reference, if it's open by CJ Kucera · 13 years ago
- 2f39e41 Reorganize COPYING a bit, and add in a link to our configuration information page, on the keyboard reference dialog by CJ Kucera · 13 years ago
- b7876b2 Include a little note about the keyboard reference window by CJ Kucera · 13 years ago
- 00f0b10 Keyboard reference dialog by CJ Kucera · 13 years ago
- 0e57077 Having the 'textures' bit there is confusing by CJ Kucera · 13 years ago
- 8d2544f Integrated log4j for console reporting and logging by CJ Kucera · 13 years ago
- 5833b18 Tweaked some coloring; tall grass in particular stands out much better now by CJ Kucera · 13 years ago
- 8201726 More noticeable ore highlighting by CJ Kucera · 13 years ago
- bce6774 Because of our block shading, we need to regenerate the Selected GL List when we toggle ore highlighting on and off by CJ Kucera · 13 years ago
- 3306798 Various doc cleanups, and a few items removed from TODO by CJ Kucera · 13 years ago
- cce84fe Some better error reporting for if there are problems while loading blockdefs by CJ Kucera · 13 years ago
- 94598b7 We should technically keep the lever and its base textures together by CJ Kucera · 13 years ago
- 4c43d52 Should put in the air portal itself, I suppose by CJ Kucera · 13 years ago
- 7d2dc91 More Java7 notes by CJ Kucera · 13 years ago
- 886642a Not fixing JDK1.7.0 warnings in ResolutionDialog at the moment by CJ Kucera · 13 years ago
- bd55607 Update to LWJGL 2.8.0 by CJ Kucera · 13 years ago
- 4389107 Bundle a texturepack to use if all else fails; currently Faithful 32x32 by CJ Kucera · 13 years ago
- 5d09374 Move our dialogs into thier own subpackage by CJ Kucera · 13 years ago
- a9f03ae Some fairly significant speed improvements, without extra memory usage by CJ Kucera · 13 years ago
- bf9eddc Farmland blocks look like dirt on the side by CJ Kucera · 13 years ago
- 13b0f66 Accurate rendering for brewing stands by CJ Kucera · 13 years ago
- dca37f5 Proper render for enchantment tables by CJ Kucera · 13 years ago
- d168442 Proper cauldron rendering by CJ Kucera · 13 years ago
- 394a8a6 Initial blockdefs for some other new things by CJ Kucera · 13 years ago
- e284b86 Air Portal blocks by CJ Kucera · 13 years ago
- 3927a1e I guess I'll do a little prerelease of 3.4.0, in an attempt to see if performance is still good for folks by CJ Kucera · 13 years ago XRAY_3_4_0_PRE1
- b890cf5 Shading for blocks so things look much better. This has created some issues with ore highlighting, though by CJ Kucera · 13 years ago
- 61d6614 Slime-spawning chunk highlighting by CJ Kucera · 13 years ago
- 1411c3d Rendering of chunk borders by CJ Kucera · 13 years ago
- a480f75 Some debugging statements would be useful here, going to add them in permanently by CJ Kucera · 13 years ago
- 61f0279 Change threshhold of grass colorization by CJ Kucera · 13 years ago
- fa3bff9 Shuffling changelog a bit by CJ Kucera · 13 years ago
- b3353ec Silverfish block highlighting by CJ Kucera · 13 years ago
- 65662f9 Fixed a pretty major bug with switching between dimensions (related to our new texture code - bug wasn't present in any released version) by CJ Kucera · 13 years ago
- 2a76742 And now fences render ever so more correctly by CJ Kucera · 13 years ago
- 7b5d259 Open fence gates are now even MORE correct by CJ Kucera · 13 years ago
- 13a533b Support for Beta 1.9 Fence rendering, and also a new key to toggle it by CJ Kucera · 13 years ago
- 54c6db5 Clean up our main render function call by CJ Kucera · 13 years ago
- 3fe2866 Removing a comment by CJ Kucera · 13 years ago
- 60e6e2f Explored highlighting wasn't playing nicely with textures drawn from tex_extra by CJ Kucera · 13 years ago
- 847fe47 Stems will connect to fruit now by CJ Kucera · 13 years ago
- 4cfdd1d Technically we shouldn't do the side-grass overlay thing if we're using a texture with non-grayscale grass by CJ Kucera · 13 years ago
- 21412a6 Reduce the amount of hardcoding in the texture colorization routines by CJ Kucera · 13 years ago
- e566736 Multiple texture pages appear to actually work now by CJ Kucera · 13 years ago
- 8fea92c Thoroughly untested changes as a big ol' first step to using multiple texture 'pages' by CJ Kucera · 13 years ago
- 98ad714 Okay, we're not using any relative texture finding anymore, now by CJ Kucera · 13 years ago
- e1c8b23 Start of a conversion from blockTypeExtraTextures to blockTypeExtraTexturesReq - too tired to finish it up tonight by CJ Kucera · 13 years ago
- b3fc0ca Our chunk looping was a little inefficient there - cleaned it up a bit by CJ Kucera · 13 years ago
- a13c35d It doesn't seem quite kosher to edit the changelog of an already-released version, but I had forgotten to mention Slabs in there by CJ Kucera · 13 years ago
- 8282142 Bah, forgot to update the README before cutting the release. Alas. by CJ Kucera · 13 years ago
- 1441cf2 May as well label this 3.3.3 by CJ Kucera · 13 years ago XRAY_3_3_3
- b0c6ff5 Technically we should be able to highlight glass by CJ Kucera · 13 years ago
- 1cfe3f4 Let's consolidate the changelog a bit by CJ Kucera · 13 years ago
- 8259299 Rather significant improvements to glass rendering by CJ Kucera · 13 years ago
- 24a916c Render the bottom of half-height blocks more correctly by CJ Kucera · 13 years ago
- 6be9c27 Okay, yeah, water and semisolids should act basically identically by CJ Kucera · 13 years ago
- 3f3f5d1 A fix for water+halfheight blocks by CJ Kucera · 13 years ago
- f38c9c8 I suppose this is more what we had before... by CJ Kucera · 13 years ago
- f589512 Semisolids and Water should at least render now; have some stuff to fix still though by CJ Kucera · 13 years ago
- 8acb331 Reorganizing the main world renderer into something halfway sane. It feels an awful lot better now, though I've got to sort out semisolids and water, next. Currently those aren't rendering by CJ Kucera · 13 years ago
- 6a03ed7 If I'm going to support the multi-texture stuff for mod support, like I want, the fence gate connections should be connected in the fence renderer, not the fence gate renderer by CJ Kucera · 13 years ago
- 9a2f3fd We don't actually need to specifically ensure we have FENCE and FENCE_GATE anymore by CJ Kucera · 13 years ago
- 7e54aea Fence gates interact properly with both kinds of fences by CJ Kucera · 13 years ago
- 92a349b Much improved crop and netherwart rendering by CJ Kucera · 13 years ago
- 7541800 Should change 'lily' to 'lilypad', too, I suppose by CJ Kucera · 13 years ago
- 3701cf3 Change the name of a couple of the new blocks by CJ Kucera · 13 years ago
- d74a7b4 Added another 1.9 block by CJ Kucera · 13 years ago
- ad093ad Water Lilies by CJ Kucera · 13 years ago
- 0659105 Some initial data from Beta1.9-pre by CJ Kucera · 13 years ago
- 91291c2 Finally got rid of the ridiculous near/far/left/right variable naming in renderWorld by CJ Kucera · 13 years ago
- 6c32f99 Get rid of some unnecessary texture-swapping by CJ Kucera · 13 years ago
- aed877a Tweak FENCE_GATE renderer a bit by CJ Kucera · 13 years ago
- 3cbb0f0 Tweak SOLID_PANE renderer a bit by CJ Kucera · 13 years ago
- ea76561 Suppose I should add this to the TODO by CJ Kucera · 13 years ago XRAY_3_3_2
- c838bb5 A few small updates before the actual 3.3.2 release by CJ Kucera · 13 years ago
- 6a55923 Releasing 3.3.2 pretty shortly by CJ Kucera · 13 years ago