1. 3f3f5d1 A fix for water+halfheight blocks by CJ Kucera · 13 years ago
  2. f38c9c8 I suppose this is more what we had before... by CJ Kucera · 13 years ago
  3. f589512 Semisolids and Water should at least render now; have some stuff to fix still though by CJ Kucera · 13 years ago
  4. 8acb331 Reorganizing the main world renderer into something halfway sane. It feels an awful lot better now, though I've got to sort out semisolids and water, next. Currently those aren't rendering by CJ Kucera · 13 years ago
  5. 6a03ed7 If I'm going to support the multi-texture stuff for mod support, like I want, the fence gate connections should be connected in the fence renderer, not the fence gate renderer by CJ Kucera · 13 years ago
  6. 9a2f3fd We don't actually need to specifically ensure we have FENCE and FENCE_GATE anymore by CJ Kucera · 13 years ago
  7. 7e54aea Fence gates interact properly with both kinds of fences by CJ Kucera · 13 years ago
  8. 92a349b Much improved crop and netherwart rendering by CJ Kucera · 13 years ago
  9. d74a7b4 Added another 1.9 block by CJ Kucera · 13 years ago
  10. ad093ad Water Lilies by CJ Kucera · 13 years ago
  11. 0659105 Some initial data from Beta1.9-pre by CJ Kucera · 13 years ago
  12. 91291c2 Finally got rid of the ridiculous near/far/left/right variable naming in renderWorld by CJ Kucera · 13 years ago
  13. 6c32f99 Get rid of some unnecessary texture-swapping by CJ Kucera · 13 years ago
  14. aed877a Tweak FENCE_GATE renderer a bit by CJ Kucera · 13 years ago
  15. 3cbb0f0 Tweak SOLID_PANE renderer a bit by CJ Kucera · 13 years ago
  16. 6a55923 Releasing 3.3.2 pretty shortly by CJ Kucera · 13 years ago
  17. 5463166 Fix an exception some Windows users have been reporting by CJ Kucera · 13 years ago
  18. 8f4c97f Whoops, we weren't drawing the bottom of single chests properly by CJ Kucera · 13 years ago
  19. 23b78cb At some point, Minecraft started using data values in chests to denote orientation, which lets us render them properly far more easily than it used to by CJ Kucera · 13 years ago
  20. 0d35514 Just some small tweaks by CJ Kucera · 13 years ago
  21. 54763b7 Widen up our OS detection to handle unknown OSes better by CJ Kucera · 13 years ago XRAY_3_3_1
  22. 555ae8a Updates to README, and have X-Ray create some override directories by default by CJ Kucera · 13 years ago
  23. 83c7616 Ugrade to LWJGL 2.7.1 by CJ Kucera · 13 years ago
  24. ec7d2ad Updates to the launchers, and update the build process for all our new stuff by CJ Kucera · 13 years ago
  25. 298021b Some visual indication of which blockdefs were loaded, on the main dialog by CJ Kucera · 13 years ago
  26. 8d1d08f Some better error handling while loading blockdefs by CJ Kucera · 13 years ago
  27. db9c616 Added some javadoc, and use a new isSolid() routine instead of checkSolid() in a few places by CJ Kucera · 13 years ago
  28. 23d6373 Fixes to the Vines renderer by CJ Kucera · 13 years ago
  29. 19dd8d2 Glass panes and iron bars render properly (or at least close enough) now by CJ Kucera · 13 years ago
  30. 4ff22b3 Fence gates now render properly - also a bit of internal reorganization by CJ Kucera · 13 years ago
  31. 571e412 Improvements to fence rendering, begining of fence gates by CJ Kucera · 13 years ago
  32. 0812ad1 Correct rendering for Huge Mushrooms, using some hardcoded rendering stuffs. Doing it dynamically via YAML seemed way more cumbersome, if more Correct. by CJ Kucera · 13 years ago
  33. 87a991e Initial support for 1.8 blocks, and a tweak to cacti by CJ Kucera · 13 years ago
  34. 4af9b51 Oh, sure, may as well comment the mod button for now, since we may actually get folks using the mod this weekend, and being confused when that button does nothing. by CJ Kucera · 13 years ago
  35. 1ea7e27 Have X-Ray automatically load any block definitions it finds, temporarily. by CJ Kucera · 13 years ago
  36. 50f4cd0 Initial bit of code to support loading YAML files via the UI (nonfunctional at the moment, still) by CJ Kucera · 13 years ago
  37. d2cc7fe A few visual tweaks to the opening dialog by CJ Kucera · 13 years ago
  38. 56eddd0 A little change to our unknown-data report by CJ Kucera · 13 years ago
  39. b51bfe7 Tweaked Portal and Fence renderers to not rely on global BlockType objects by CJ Kucera · 13 years ago
  40. 7cf928e Some tweaks so that we can get accurate used-texture counts by CJ Kucera · 13 years ago
  41. d4d0bcc Make sure that unknown blocks show up purple in the minimap by CJ Kucera · 13 years ago
  42. ae0ff3a This is somewhat awkward, but I like it better than doing mod blocks the other way by CJ Kucera · 13 years ago
  43. a90e61c Backend support for mod files should be complete, at least for now by CJ Kucera · 13 years ago
  44. 3e1a4dc Some tweaking of our block-loading routines, and incidentally changing MinecraftContstants.java to unix line-endings by CJ Kucera · 13 years ago
  45. 99bfd62 Generated textures now use our texture-tracking routines properly by CJ Kucera · 13 years ago
  46. 726cb11 Renamed a couple of classes from MineCraft to Minecraft by CJ Kucera · 13 years ago
  47. dcdb21a Adding in some extra textures to our used-texture list by CJ Kucera · 13 years ago
  48. 8bc930c Initial support for keeping track of used textures by CJ Kucera · 13 years ago
  49. 9072ddd Further improvements to Yaml-process error reporting by CJ Kucera · 13 years ago
  50. 213fcba Some better error reporting while loading block data by CJ Kucera · 13 years ago
  51. 2672c66 Consolidate block info into a single object, instead of spread out over multiple HashMaps by CJ Kucera · 13 years ago
  52. 2ea0949 Load block types from a YAML file, instead of hardcoding by CJ Kucera · 13 years ago
  53. 40244a5 Simplify our handling of multi-texture block types; that's all handled via one variable now by CJ Kucera · 13 years ago
  54. e04c4f0 Update our user-chosen path to accomodate multiple dimensions by CJ Kucera · 13 years ago
  55. 647319d Small cleanup in dimension-switching code by CJ Kucera · 13 years ago
  56. 359e787 Dimension switching now works properly for multiple dimensions by CJ Kucera · 13 years ago
  57. e2fb292 Whoops, need to change a couple other hashmaps to use Shorts as well by CJ Kucera · 13 years ago
  58. f6d1b85 Merged in bugfix from 3.2.1 by CJ Kucera · 13 years ago
  59. 8bf4296 This will be 3.2.1 by CJ Kucera · 13 years ago XRAY_3_2_1
  60. 5df485e Generate our own water texture, if needed by CJ Kucera · 13 years ago
  61. 702f288 Actually I'd rather not define the Aether stuff in here. It'll just show as 'Dimension 3' on the world selection dialog by CJ Kucera · 13 years ago
  62. 47db80e This will become 3.3.0 eventually by CJ Kucera · 13 years ago
  63. 094d7c4 Set a default orientation if we haven't defined the data value by CJ Kucera · 13 years ago
  64. b9fa4cd Whoops, forgot to add this new class to the commit by CJ Kucera · 13 years ago
  65. 4c02e6c Should now support item IDs greater than 127 by CJ Kucera · 13 years ago
  66. f586cb3 Initial support for loading arbitrary dimensions by CJ Kucera · 13 years ago
  67. 73a3f12 Change how we define decorative blocks a bit by CJ Kucera · 13 years ago
  68. 8919acd Explored highlighting wasn't working quite right with our modified solid blocks by CJ Kucera · 13 years ago XRAY_3_2_0
  69. 9438814 Other dialog will let you choose level.dat now by CJ Kucera · 13 years ago
  70. fa6770c G key can toggle between new and old grass rendering now by CJ Kucera · 13 years ago
  71. 8136a16 Render sandstone better, and a tweak to how we handle grass by CJ Kucera · 13 years ago
  72. 2644842 Whoops, left in some debugging stuff by CJ Kucera · 13 years ago
  73. f9a1f5f Actual Proper Grass-Side Rendering, For Real by CJ Kucera · 13 years ago
  74. 71dd7df Better rendering for a bunch of solid blocks by CJ Kucera · 13 years ago
  75. c0fd7d2 Better rendering for cakes by CJ Kucera · 13 years ago
  76. c357b03 Render beds the way they're supposed to be drawn by CJ Kucera · 13 years ago
  77. 44b4725 Just some minor cleanup and javadocs by CJ Kucera · 13 years ago
  78. 77eeb03 This will eventually be 3.2.0 by CJ Kucera · 13 years ago
  79. fb70408 Support for Pistons by CJ Kucera · 13 years ago
  80. 218c119 This will end up becoming X-Ray 3.1.1 by CJ Kucera · 13 years ago XRAY_3_1_1
  81. 76e6be8 Fix loading issues for at least one mod+OS combination by CJ Kucera · 13 years ago
  82. 3fc27a2 Change how we handle our Portal texture, internally by CJ Kucera · 14 years ago
  83. 5645ebe Update for Beta 1.6 blocks by CJ Kucera · 14 years ago
  84. 03955ea And let's go ahead and cut 3.0.1 by CJ Kucera · 14 years ago XRAY_3_0_1
  85. 043f237 Fix an ArrayIndexOutOfBoundsException for people using mods by CJ Kucera · 14 years ago
  86. 2b8aed6 Fix torch rendering for other texture packs by CJ Kucera · 14 years ago
  87. 30a40b7 Okay, I guess we're releasing. And I'm going ahead and ditching the Maintenance Branch versioning and jumping up to 3.0.0 by CJ Kucera · 14 years ago XRAY_3_0_0
  88. 204e259 Added web by CJ Kucera · 14 years ago
  89. 2459e38 Added some better error handling, especially for Windows users who are unlikely to have launched it from a commandline. by CJ Kucera · 14 years ago
  90. a894823 Fix an exception when the saves directory doesn't exist by CJ Kucera · 14 years ago
  91. 5e38704 Make the minimap in Nether slightly more useful by CJ Kucera · 14 years ago
  92. 905dc5d Switch stone pressure plate and button textures to be more proper by CJ Kucera · 14 years ago
  93. cfd8d34 Render flowers, mushrooms, and sugarcane a bit differently by CJ Kucera · 14 years ago
  94. 8862f4f Our unknown-block change was causing the minimap to not populate by CJ Kucera · 14 years ago
  95. d16081a Handle invalid level.dat files more gracefully by CJ Kucera · 14 years ago
  96. dca9dce Fix the render details screen going away by CJ Kucera · 14 years ago
  97. 6d86cae Show a purple box for unknown block types, rather than empty space by CJ Kucera · 14 years ago
  98. 462c167 Fix the sapling rendering by CJ Kucera · 14 years ago
  99. 335a475 Revision to MB12, will release soon by CJ Kucera · 14 years ago
  100. 3523459 Added support for detector and powered rails by CJ Kucera · 14 years ago