1. 394a8a6 Initial blockdefs for some other new things by CJ Kucera · 13 years ago
  2. e284b86 Air Portal blocks by CJ Kucera · 13 years ago
  3. 3927a1e I guess I'll do a little prerelease of 3.4.0, in an attempt to see if performance is still good for folks by CJ Kucera · 13 years ago XRAY_3_4_0_PRE1
  4. b890cf5 Shading for blocks so things look much better. This has created some issues with ore highlighting, though by CJ Kucera · 13 years ago
  5. 61d6614 Slime-spawning chunk highlighting by CJ Kucera · 13 years ago
  6. 1411c3d Rendering of chunk borders by CJ Kucera · 13 years ago
  7. a480f75 Some debugging statements would be useful here, going to add them in permanently by CJ Kucera · 13 years ago
  8. 61f0279 Change threshhold of grass colorization by CJ Kucera · 13 years ago
  9. fa3bff9 Shuffling changelog a bit by CJ Kucera · 13 years ago
  10. b3353ec Silverfish block highlighting by CJ Kucera · 13 years ago
  11. 65662f9 Fixed a pretty major bug with switching between dimensions (related to our new texture code - bug wasn't present in any released version) by CJ Kucera · 13 years ago
  12. 2a76742 And now fences render ever so more correctly by CJ Kucera · 13 years ago
  13. 7b5d259 Open fence gates are now even MORE correct by CJ Kucera · 13 years ago
  14. 13a533b Support for Beta 1.9 Fence rendering, and also a new key to toggle it by CJ Kucera · 13 years ago
  15. 54c6db5 Clean up our main render function call by CJ Kucera · 13 years ago
  16. 3fe2866 Removing a comment by CJ Kucera · 13 years ago
  17. 60e6e2f Explored highlighting wasn't playing nicely with textures drawn from tex_extra by CJ Kucera · 13 years ago
  18. 847fe47 Stems will connect to fruit now by CJ Kucera · 13 years ago
  19. 4cfdd1d Technically we shouldn't do the side-grass overlay thing if we're using a texture with non-grayscale grass by CJ Kucera · 13 years ago
  20. 21412a6 Reduce the amount of hardcoding in the texture colorization routines by CJ Kucera · 13 years ago
  21. e566736 Multiple texture pages appear to actually work now by CJ Kucera · 13 years ago
  22. 8fea92c Thoroughly untested changes as a big ol' first step to using multiple texture 'pages' by CJ Kucera · 13 years ago
  23. 98ad714 Okay, we're not using any relative texture finding anymore, now by CJ Kucera · 13 years ago
  24. e1c8b23 Start of a conversion from blockTypeExtraTextures to blockTypeExtraTexturesReq - too tired to finish it up tonight by CJ Kucera · 13 years ago
  25. b3fc0ca Our chunk looping was a little inefficient there - cleaned it up a bit by CJ Kucera · 13 years ago
  26. a13c35d It doesn't seem quite kosher to edit the changelog of an already-released version, but I had forgotten to mention Slabs in there by CJ Kucera · 13 years ago
  27. 8282142 Bah, forgot to update the README before cutting the release. Alas. by CJ Kucera · 13 years ago
  28. 1441cf2 May as well label this 3.3.3 by CJ Kucera · 13 years ago XRAY_3_3_3
  29. b0c6ff5 Technically we should be able to highlight glass by CJ Kucera · 13 years ago
  30. 1cfe3f4 Let's consolidate the changelog a bit by CJ Kucera · 13 years ago
  31. 8259299 Rather significant improvements to glass rendering by CJ Kucera · 13 years ago
  32. 24a916c Render the bottom of half-height blocks more correctly by CJ Kucera · 13 years ago
  33. 6be9c27 Okay, yeah, water and semisolids should act basically identically by CJ Kucera · 13 years ago
  34. 3f3f5d1 A fix for water+halfheight blocks by CJ Kucera · 13 years ago
  35. f38c9c8 I suppose this is more what we had before... by CJ Kucera · 13 years ago
  36. f589512 Semisolids and Water should at least render now; have some stuff to fix still though by CJ Kucera · 13 years ago
  37. 8acb331 Reorganizing the main world renderer into something halfway sane. It feels an awful lot better now, though I've got to sort out semisolids and water, next. Currently those aren't rendering by CJ Kucera · 13 years ago
  38. 6a03ed7 If I'm going to support the multi-texture stuff for mod support, like I want, the fence gate connections should be connected in the fence renderer, not the fence gate renderer by CJ Kucera · 13 years ago
  39. 9a2f3fd We don't actually need to specifically ensure we have FENCE and FENCE_GATE anymore by CJ Kucera · 13 years ago
  40. 7e54aea Fence gates interact properly with both kinds of fences by CJ Kucera · 13 years ago
  41. 92a349b Much improved crop and netherwart rendering by CJ Kucera · 13 years ago
  42. 7541800 Should change 'lily' to 'lilypad', too, I suppose by CJ Kucera · 13 years ago
  43. 3701cf3 Change the name of a couple of the new blocks by CJ Kucera · 13 years ago
  44. d74a7b4 Added another 1.9 block by CJ Kucera · 13 years ago
  45. ad093ad Water Lilies by CJ Kucera · 13 years ago
  46. 0659105 Some initial data from Beta1.9-pre by CJ Kucera · 13 years ago
  47. 91291c2 Finally got rid of the ridiculous near/far/left/right variable naming in renderWorld by CJ Kucera · 13 years ago
  48. 6c32f99 Get rid of some unnecessary texture-swapping by CJ Kucera · 13 years ago
  49. aed877a Tweak FENCE_GATE renderer a bit by CJ Kucera · 13 years ago
  50. 3cbb0f0 Tweak SOLID_PANE renderer a bit by CJ Kucera · 13 years ago
  51. ea76561 Suppose I should add this to the TODO by CJ Kucera · 13 years ago XRAY_3_3_2
  52. c838bb5 A few small updates before the actual 3.3.2 release by CJ Kucera · 13 years ago
  53. 6a55923 Releasing 3.3.2 pretty shortly by CJ Kucera · 13 years ago
  54. 5463166 Fix an exception some Windows users have been reporting by CJ Kucera · 13 years ago
  55. 382db7e Added in proper data values for Silverfish by CJ Kucera · 13 years ago
  56. 8f4c97f Whoops, we weren't drawing the bottom of single chests properly by CJ Kucera · 13 years ago
  57. 23b78cb At some point, Minecraft started using data values in chests to denote orientation, which lets us render them properly far more easily than it used to by CJ Kucera · 13 years ago
  58. 0d35514 Just some small tweaks by CJ Kucera · 13 years ago
  59. 54763b7 Widen up our OS detection to handle unknown OSes better by CJ Kucera · 13 years ago XRAY_3_3_1
  60. e2ddf9c Package our main jar so that it's more directly runnable, and our lib files in their own directory by CJ Kucera · 13 years ago XRAY_3_3_0
  61. 89eb7e5 Stop bundling all the libraries twice, and get rid of a run.cmd I don't feel like maintaining by CJ Kucera · 13 years ago
  62. 1f62693 A few more README tweaks by CJ Kucera · 13 years ago
  63. 555ae8a Updates to README, and have X-Ray create some override directories by default by CJ Kucera · 13 years ago
  64. f6274f5 Package the snakeyaml license properly by CJ Kucera · 13 years ago
  65. 83c7616 Ugrade to LWJGL 2.7.1 by CJ Kucera · 13 years ago
  66. 174e67c Some housekeeping by CJ Kucera · 13 years ago
  67. ec7d2ad Updates to the launchers, and update the build process for all our new stuff by CJ Kucera · 13 years ago
  68. 298021b Some visual indication of which blockdefs were loaded, on the main dialog by CJ Kucera · 13 years ago
  69. 8d1d08f Some better error handling while loading blockdefs by CJ Kucera · 13 years ago
  70. db9c616 Added some javadoc, and use a new isSolid() routine instead of checkSolid() in a few places by CJ Kucera · 13 years ago
  71. 1ee66cb A couple of things from TODO that were actually done. Who knew? by CJ Kucera · 13 years ago
  72. 23d6373 Fixes to the Vines renderer by CJ Kucera · 13 years ago
  73. 19dd8d2 Glass panes and iron bars render properly (or at least close enough) now by CJ Kucera · 13 years ago
  74. 4ff22b3 Fence gates now render properly - also a bit of internal reorganization by CJ Kucera · 13 years ago
  75. 571e412 Improvements to fence rendering, begining of fence gates by CJ Kucera · 13 years ago
  76. 0812ad1 Correct rendering for Huge Mushrooms, using some hardcoded rendering stuffs. Doing it dynamically via YAML seemed way more cumbersome, if more Correct. by CJ Kucera · 13 years ago
  77. 87a991e Initial support for 1.8 blocks, and a tweak to cacti by CJ Kucera · 13 years ago
  78. 4af9b51 Oh, sure, may as well comment the mod button for now, since we may actually get folks using the mod this weekend, and being confused when that button does nothing. by CJ Kucera · 13 years ago
  79. 1ea7e27 Have X-Ray automatically load any block definitions it finds, temporarily. by CJ Kucera · 13 years ago
  80. 50f4cd0 Initial bit of code to support loading YAML files via the UI (nonfunctional at the moment, still) by CJ Kucera · 13 years ago
  81. d2cc7fe A few visual tweaks to the opening dialog by CJ Kucera · 13 years ago
  82. 56eddd0 A little change to our unknown-data report by CJ Kucera · 13 years ago
  83. b51bfe7 Tweaked Portal and Fence renderers to not rely on global BlockType objects by CJ Kucera · 13 years ago
  84. 7cf928e Some tweaks so that we can get accurate used-texture counts by CJ Kucera · 13 years ago
  85. 6718244 Some documentation of the mlblocks structure by CJ Kucera · 13 years ago
  86. d4d0bcc Make sure that unknown blocks show up purple in the minimap by CJ Kucera · 13 years ago
  87. ae0ff3a This is somewhat awkward, but I like it better than doing mod blocks the other way by CJ Kucera · 13 years ago
  88. 3afd998 Merging in 3.2.2 changes (basically just changelog) by CJ Kucera · 13 years ago
  89. c07a33a Repackaging the 3.2 branch due to some apparent data corruption by CJ Kucera · 13 years ago XRAY_3_2_2
  90. a90e61c Backend support for mod files should be complete, at least for now by CJ Kucera · 13 years ago
  91. 3e1a4dc Some tweaking of our block-loading routines, and incidentally changing MinecraftContstants.java to unix line-endings by CJ Kucera · 13 years ago
  92. 99bfd62 Generated textures now use our texture-tracking routines properly by CJ Kucera · 13 years ago
  93. 726cb11 Renamed a couple of classes from MineCraft to Minecraft by CJ Kucera · 13 years ago
  94. dcdb21a Adding in some extra textures to our used-texture list by CJ Kucera · 13 years ago
  95. 8bc930c Initial support for keeping track of used textures by CJ Kucera · 13 years ago
  96. 9072ddd Further improvements to Yaml-process error reporting by CJ Kucera · 13 years ago
  97. 213fcba Some better error reporting while loading block data by CJ Kucera · 13 years ago
  98. 8a84229 Should include SnakeYAML license as well by CJ Kucera · 13 years ago
  99. 2672c66 Consolidate block info into a single object, instead of spread out over multiple HashMaps by CJ Kucera · 13 years ago
  100. b06fe54 Re-adding some comments to the block data types by CJ Kucera · 13 years ago