- 3757014 Add a few new light levels by CJ Kucera · 13 years ago
- bf7ab11 Abstract the max height a bit - ChunkOriginal still has a bunch of 128s in there but I'll probably just leave those by CJ Kucera · 13 years ago
- 9b3045d Move these constants into ChunkOriginal where they belong by CJ Kucera · 13 years ago
- 58182af Minimap works on Anvil maps now, as well by CJ Kucera · 13 years ago
- 1e0f7cc Converting some files to UNIX line-endings. Wonder how they lasted this long in DOS... by CJ Kucera · 13 years ago
- 517d19a Minimap is working again for original maps by CJ Kucera · 13 years ago
- ac1935a Added redstone lamps by CJ Kucera · 13 years ago
- 535fc29 Process the AddBlocks tag correctly, theoretically by CJ Kucera · 13 years ago
- fdc2023 More tweaks - again, not-found sections should be considered air by CJ Kucera · 13 years ago
- d176dd8 Using a byte for section IDs is annoying; let's just pretend they're ints by CJ Kucera · 13 years ago
- 5f57d8e A couple more Anvil fixes by CJ Kucera · 13 years ago
- 46db866 A missing section should be considered air, not invalid data by CJ Kucera · 13 years ago
- 357f7ac Updating copyright date strings for 2012 by CJ Kucera · 13 years ago
- 9a36671 Huh, Anvil loading is at least generally working. by CJ Kucera · 13 years ago
- afb1cb0 Well I'll be - this seems to mostly work (explored highlighting doesn't) and also doesn't seem to have slowed things down overmuch by CJ Kucera · 13 years ago
- 2f4f12b A bit more work - this won't be compileable for now by CJ Kucera · 13 years ago
- 817af7b Some more movement towards opening Anvil regions by CJ Kucera · 13 years ago
- 958ac15 A few refinements to loading different map types by CJ Kucera · 13 years ago
- f0e9d20 Switch to using an enum for the map format type by CJ Kucera · 13 years ago
- 1790394 Added jungle-tree sapling from 12w04a by CJ Kucera · 13 years ago
- 4d4879e Update to LWJGL 2.8.3 by CJ Kucera · 13 years ago
- 3ee02a0 Jungle Trees from 12w03a by CJ Kucera · 13 years ago
- 41d587c Release a .tgz too, for folks who might have problems with .tbz2 by CJ Kucera · 13 years ago
- dc18956 Fix up the key values in the README a bit by CJ Kucera · 13 years ago XRAY_3_5_1
- d1a0d5f May as well release 3.5.1 finally by CJ Kucera · 13 years ago
- 0f12895 Warping between dimensions to areas with no actual map data yet should be okay now by CJ Kucera · 13 years ago
- fc084a9 Notify the user more obviously when there's no chunks in the world. by CJ Kucera · 13 years ago
- 01ad72a The out-of-range notification should display whether we have a key bound to jump to nearest or not by CJ Kucera · 13 years ago
- 85cec98 Don't show various keyboard shortcut info if those keys are unbound by CJ Kucera · 13 years ago
- 2163f6c Merge branch 'master' of github.com:apocalyptech/minecraftxray by CJ Kucera · 13 years ago
- 8710d54 Merge branch 'master' of github.com:apocalyptech/minecraftxray by CJ Kucera · 13 years ago
- d386a5a Disable the nearest-chunk jump function if we're on a valid chunk already by CJ Kucera · 13 years ago
- 0164fcd Move the key-to-english functions into MinecraftConstants and make the out-of-range notifier use it by CJ Kucera · 13 years ago
- f0e362a Don't keep regenerating the out-of-bounds texture by CJ Kucera · 13 years ago
- e1a021f Jump-to-nearest Chunk now looks fairly reasonable by CJ Kucera · 13 years ago
- 61f97cf Jump-to-nearest-chunk function works, needs to have work done visually though by CJ Kucera · 13 years ago
- e30a1c6 Something to remember to do by CJ Kucera · 13 years ago
- 5fc6629 Fix 'other' dialog so that it can be used more than once in a single session by CJ Kucera · 13 years ago
- f930831 Hum, I wonder how that got in there by CJ Kucera · 13 years ago
- abffcac Whoops, a bug a didn't notice until post-3.5.0 release by CJ Kucera · 13 years ago
- e32b455 Rearrange the changelog for 3.5.0, a bit by CJ Kucera · 13 years ago XRAY_3_5_0
- 0543013 Java 1.5's JDialog doesn't include setIconImage. Since I don't really care, I'll just Not Do That. by CJ Kucera · 13 years ago
- f7c4391 Protect against duplicate keybinds in the keybinding gui by CJ Kucera · 13 years ago
- e0344c1 Launch keymapping and ore highlighting dialogs to check when the key is released, not when it's pressed by CJ Kucera · 13 years ago
- 307a674 Disable resolutions <800px horiztonal by CJ Kucera · 13 years ago
- f5517e1 A few items I can take off the TODO by CJ Kucera · 13 years ago
- 9c34029 Don't draw the background box on the very first load by CJ Kucera · 13 years ago
- f7325ba Make the highlighting on open dialog look decent by CJ Kucera · 13 years ago
- 17d37f7 Some highlighting around our 'loading' text, for readability by CJ Kucera · 13 years ago
- 24dd5ff Fix loading info centering for resolutions that aren't 1024px wide by CJ Kucera · 13 years ago
- 03d3c18 Highlighting around ore toggle indicators by CJ Kucera · 13 years ago
- fc45a3c Just a note about snow by CJ Kucera · 13 years ago
- 4a1eced Clean up snow rendering by CJ Kucera · 13 years ago
- 4a7ba7b Option to unbind keys in the key-setting dialog by CJ Kucera · 13 years ago
- 098b3d9 Shorten the height on this dialog by CJ Kucera · 13 years ago
- 85bb372 Various documentation updates by CJ Kucera · 13 years ago
- 404fb1c Block highlight dialog appears to work properly now by CJ Kucera · 13 years ago
- 83803df Ore selection dialog is quite close, though it doesn't actually save to disk yet, and the text labels don't update by CJ Kucera · 13 years ago
- 6912003 Block selection dialog is taking shape by CJ Kucera · 13 years ago
- 4af06b2 A few more YAML changes based on the block selection dialog by CJ Kucera · 13 years ago
- 57557fc A bit more movement towards picking block highlights via GUI by CJ Kucera · 13 years ago
- 918f614 Initial bits of a block-highlight binding dialog by CJ Kucera · 13 years ago
- 0e52522 One more thing to stop forgetting about by CJ Kucera · 13 years ago
- 6d37232 Added in 'aka' field (courtesy pymclevel's version of the YAML file), in preparation for having a dialog to pick resource highlights in-game by CJ Kucera · 13 years ago
- 45d297b Something I've wanted to do for awhile but keep forgetting about by CJ Kucera · 13 years ago
- b2410c0 Just some TODO notes by CJ Kucera · 13 years ago
- 0ce9771 Generalize crop and netherwart definitions by CJ Kucera · 13 years ago
- ecb194f May as well at least make the dragon egg a SMALLER box, rather than a fullsize one. by CJ Kucera · 13 years ago
- 98d9394 Cleaning up some unneeded imports by CJ Kucera · 13 years ago
- 7bbcfec Updated resources in the README by CJ Kucera · 13 years ago
- 549d89e 'Other' open dialog now works when opening the New Map dialog by CJ Kucera · 13 years ago
- c8c1b49 Update slime chunk highlighting to beta 1.9-pre5 by CJ Kucera · 13 years ago
- 3d7a309 Slime chunks are only valid in the overworld by CJ Kucera · 13 years ago
- 8741db1 Initial support for opening a new map without having to quit X-Ray by CJ Kucera · 13 years ago
- 84d7af6 Clean up our display methods a bit by CJ Kucera · 13 years ago
- 5558cbe Updating builtin texture with dragon egg by CJ Kucera · 13 years ago
- adb4f81 Still a ways off, but this will become 3.5.0 by CJ Kucera · 13 years ago
- de487ed Update the render detail graphic after a new key set, in case anything relevant has changed by CJ Kucera · 13 years ago
- 711f1e5 We were including quite a few LWJGL Jar files which didn't need to be by CJ Kucera · 13 years ago
- 71d0866 Update to LWJGL 2.8.2 by CJ Kucera · 13 years ago
- 5262899 Adding javadocs, cleaning up unneeded imports by CJ Kucera · 13 years ago
- 3bc7c7f Key selection dialog seems mostly fine, though there's some strange behavior yet to track down by CJ Kucera · 13 years ago
- d3945c8 Key mapping changes look much closer to reality now by CJ Kucera · 13 years ago
- 0b39469 More progress, nearly there. by CJ Kucera · 13 years ago
- 56f59d4 A few more improvements, still doesn't actually save out the new keybindings though by CJ Kucera · 13 years ago
- 5caf81c Okay, I was overcomplicating things; the dialog seems good now, though it doesn't actually save yet by CJ Kucera · 13 years ago
- 7474f56 Key selection is closer to functional, but it turns out this is annoying as hell to get working properly. This is one more argument for having a 'proper' UI built inside LWJGL with some kind of native GL UI library, of course. by CJ Kucera · 13 years ago
- d798da3 A bit more progress towards functionality by CJ Kucera · 13 years ago
- 7d7e734 Renaming KEY_ACTIONS to KEY_ACTION by CJ Kucera · 13 years ago
- 6bb9507 More playing around with the key-setting dialog; still not exactly functional in its new form by CJ Kucera · 13 years ago
- 3e9f6b2 Push our JPanel construct into its own class by CJ Kucera · 13 years ago
- 43cf0c4 Merging the new keybinding-change dialog with our key help dialog. Note by CJ Kucera · 13 years ago
- 1635d0c Visual notification of which key is being edited by CJ Kucera · 13 years ago
- 9156185 Cleaning up some headers by CJ Kucera · 13 years ago
- a0f198c Add dragon egg block, rename Ender blocks to End by CJ Kucera · 13 years ago
- 84e19c3 Renaming by Eleazar Vega-Gonzalez · 13 years ago
- b40e6bb Renaming by Eleazar Vega-Gonzalez · 13 years ago
- 92056bf Fixed invalid cases by Eleazar Vega-Gonzalez · 13 years ago
- 094a2d4 Other Cases by Eleazar Vega-Gonzalez · 13 years ago
- 42d6047 Updated text fields by Eleazar Vega-Gonzalez · 13 years ago