1. 359e787 Dimension switching now works properly for multiple dimensions by CJ Kucera · 13 years ago
  2. e2fb292 Whoops, need to change a couple other hashmaps to use Shorts as well by CJ Kucera · 13 years ago
  3. f6d1b85 Merged in bugfix from 3.2.1 by CJ Kucera · 13 years ago
  4. 8bf4296 This will be 3.2.1 by CJ Kucera · 13 years ago XRAY_3_2_1
  5. 5df485e Generate our own water texture, if needed by CJ Kucera · 13 years ago
  6. 702f288 Actually I'd rather not define the Aether stuff in here. It'll just show as 'Dimension 3' on the world selection dialog by CJ Kucera · 13 years ago
  7. 47db80e This will become 3.3.0 eventually by CJ Kucera · 13 years ago
  8. 094d7c4 Set a default orientation if we haven't defined the data value by CJ Kucera · 13 years ago
  9. b9fa4cd Whoops, forgot to add this new class to the commit by CJ Kucera · 13 years ago
  10. 4c02e6c Should now support item IDs greater than 127 by CJ Kucera · 13 years ago
  11. f586cb3 Initial support for loading arbitrary dimensions by CJ Kucera · 13 years ago
  12. 73a3f12 Change how we define decorative blocks a bit by CJ Kucera · 13 years ago
  13. 8919acd Explored highlighting wasn't working quite right with our modified solid blocks by CJ Kucera · 13 years ago XRAY_3_2_0
  14. 9438814 Other dialog will let you choose level.dat now by CJ Kucera · 13 years ago
  15. fa6770c G key can toggle between new and old grass rendering now by CJ Kucera · 13 years ago
  16. 8136a16 Render sandstone better, and a tweak to how we handle grass by CJ Kucera · 13 years ago
  17. 2644842 Whoops, left in some debugging stuff by CJ Kucera · 13 years ago
  18. f9a1f5f Actual Proper Grass-Side Rendering, For Real by CJ Kucera · 13 years ago
  19. df8bb92 Slight rewording in the changelog by CJ Kucera · 13 years ago
  20. 71dd7df Better rendering for a bunch of solid blocks by CJ Kucera · 13 years ago
  21. c0fd7d2 Better rendering for cakes by CJ Kucera · 13 years ago
  22. c357b03 Render beds the way they're supposed to be drawn by CJ Kucera · 13 years ago
  23. 44b4725 Just some minor cleanup and javadocs by CJ Kucera · 13 years ago
  24. 77eeb03 This will eventually be 3.2.0 by CJ Kucera · 13 years ago
  25. fb70408 Support for Pistons by CJ Kucera · 13 years ago
  26. 218c119 This will end up becoming X-Ray 3.1.1 by CJ Kucera · 13 years ago XRAY_3_1_1
  27. 76e6be8 Fix loading issues for at least one mod+OS combination by CJ Kucera · 13 years ago
  28. f80153e Update README with new item IDs by CJ Kucera · 14 years ago XRAY_3_1_0
  29. 3fc27a2 Change how we handle our Portal texture, internally by CJ Kucera · 14 years ago
  30. 5645ebe Update for Beta 1.6 blocks by CJ Kucera · 14 years ago
  31. 03955ea And let's go ahead and cut 3.0.1 by CJ Kucera · 14 years ago XRAY_3_0_1
  32. 043f237 Fix an ArrayIndexOutOfBoundsException for people using mods by CJ Kucera · 14 years ago
  33. 2b8aed6 Fix torch rendering for other texture packs by CJ Kucera · 14 years ago
  34. c77285d And as usual, I forget to update the README with new block types until after I tag the release. Alas. by CJ Kucera · 14 years ago
  35. 30a40b7 Okay, I guess we're releasing. And I'm going ahead and ditching the Maintenance Branch versioning and jumping up to 3.0.0 by CJ Kucera · 14 years ago XRAY_3_0_0
  36. 204e259 Added web by CJ Kucera · 14 years ago
  37. 3976da0 Let's also pause the batch file in case that one's clicked from Explorer by CJ Kucera · 14 years ago
  38. 2459e38 Added some better error handling, especially for Windows users who are unlikely to have launched it from a commandline. by CJ Kucera · 14 years ago
  39. 3bb11cc The required-java popups are better if we say this is a GUI app (which I suppose it is; go figure). Also let's just claim that we require 1.6.0 even though we don't. by CJ Kucera · 14 years ago
  40. 900ab8f Switch from jsmooth to launch4j for Windows EXE generation (this will let the EXE actually work on 64-bit Windows) by CJ Kucera · 14 years ago
  41. a894823 Fix an exception when the saves directory doesn't exist by CJ Kucera · 14 years ago
  42. 5e38704 Make the minimap in Nether slightly more useful by CJ Kucera · 14 years ago
  43. 0d8f2ce Just something else to Not Lose Track Of by CJ Kucera · 14 years ago
  44. 905dc5d Switch stone pressure plate and button textures to be more proper by CJ Kucera · 14 years ago
  45. cfd8d34 Render flowers, mushrooms, and sugarcane a bit differently by CJ Kucera · 14 years ago
  46. 8862f4f Our unknown-block change was causing the minimap to not populate by CJ Kucera · 14 years ago
  47. d16081a Handle invalid level.dat files more gracefully by CJ Kucera · 14 years ago
  48. dca9dce Fix the render details screen going away by CJ Kucera · 14 years ago
  49. 6d86cae Show a purple box for unknown block types, rather than empty space by CJ Kucera · 14 years ago
  50. 462c167 Fix the sapling rendering by CJ Kucera · 14 years ago
  51. 94a7e8e Whoops, should add new block types to the README. by CJ Kucera · 14 years ago
  52. 46a3004 Linux and OSX launchers hardened up a bit by CJ Kucera · 14 years ago XRAY_2_7_MB_12
  53. 335a475 Revision to MB12, will release soon by CJ Kucera · 14 years ago
  54. 3523459 Added support for detector and powered rails by CJ Kucera · 14 years ago
  55. a4ac54f Support for birch and spruce saplings by CJ Kucera · 14 years ago
  56. 3220556 Also set mob spawners to only be semisolid by CJ Kucera · 14 years ago
  57. e8b46b9 Consider glass non-solid. Probably should have done this awhile ago by CJ Kucera · 14 years ago
  58. 73adb86 Slight change to the OSX launcher, could possibly avoid some problems if there are spaces in the directory name by CJ Kucera · 14 years ago
  59. 9d50df9 Let's not bother zipping up a separate source release file by CJ Kucera · 14 years ago
  60. 22c8442 Bah, typo in the Changelog by CJ Kucera · 14 years ago
  61. 1a579cc Might as well release by CJ Kucera · 14 years ago XRAY_2_7_MB_11
  62. 8b7597c And, sigh, since I actually do have a new feature in here, I may as well just do the full bump to MB11 by CJ Kucera · 14 years ago
  63. f763f21 Create a more-canonical texture override directory by CJ Kucera · 14 years ago
  64. 98db825 I don't really want to bump the version number to 11 for a couple of minor fixes, so we'll do 10.1 by CJ Kucera · 14 years ago
  65. 52b95b6 Render saplings correctly by CJ Kucera · 14 years ago
  66. 6a02454 Fix another crash in explored highlighting mode, related to the new Upright Decoration code by CJ Kucera · 14 years ago
  67. 2fc12f2 Don't be so picky about the colors when looking at the grass tile by CJ Kucera · 14 years ago
  68. 2a9466e Version bump to MB11, so we don't forget later by CJ Kucera · 14 years ago
  69. 408f8ba Might as well release MB10 by CJ Kucera · 14 years ago XRAY_2_7_MB_10
  70. 0ebce2c Whoops, this should have been checked in a couple of commits ago. Rather than fix the commit I'll just Not. by CJ Kucera · 14 years ago
  71. 7b4e84a Removed some superfluous code by CJ Kucera · 14 years ago
  72. 7ba83f7 Greatly improved torch and lever rendering by CJ Kucera · 14 years ago
  73. db7d691 Add a sync-to-camera button on the Jump dialog by CJ Kucera · 14 years ago
  74. 190c227 Support for reloading the current map location by CJ Kucera · 14 years ago
  75. df6e68b Retab of the README by CJ Kucera · 14 years ago
  76. 8cb185b Let's just make ALL builds debuggable. No good reason not to. by CJ Kucera · 14 years ago
  77. bff7790 Remember selected options inbetween runs by CJ Kucera · 14 years ago
  78. 24b1573 Move some properties logic into the actual properties object itself by CJ Kucera · 14 years ago
  79. 2f341c5 A warning for Windows users when they start up the program by CJ Kucera · 14 years ago
  80. c8ef367 Scrollable world list on the main screen by CJ Kucera · 14 years ago
  81. 598a3fe Some retabbing by CJ Kucera · 14 years ago
  82. 1362ee7 Make sure that we handle closing the Jump dialog properly by CJ Kucera · 14 years ago
  83. 4baf012 Close the jump dialog on main window exit, if needed by CJ Kucera · 14 years ago
  84. 6476736 Jumping should probably re-grab the mouse once it's done by CJ Kucera · 14 years ago
  85. 7c6d17f I think I'd like the jump dialog to remain on top at all times (also some retabbing) by CJ Kucera · 14 years ago
  86. af74d43 Enter and Escape will do what you'd want on the main dialog by CJ Kucera · 14 years ago
  87. 27d6f57 Needed to update the README with the key information, too by CJ Kucera · 14 years ago
  88. 124173f Turns out I prefer the original up/down keys, reverting the Q/Z change by CJ Kucera · 14 years ago
  89. 2534d83 Just a couple of comments by CJ Kucera · 14 years ago
  90. 1649d1b Add a parameter to avoid a warning while building by CJ Kucera · 14 years ago
  91. c387d55 Enter and Escape do what you'd hope in the Jump dialog now by CJ Kucera · 14 years ago
  92. e8b2425 Prevent multiple JumpDialog windows from opening by CJ Kucera · 14 years ago
  93. 5cbf7a4 Some changes to the jump dialog so that it's not modal by CJ Kucera · 14 years ago
  94. 0b2c6e2 Aha, we need to process the Jump dialog on the key RELEASE event. by CJ Kucera · 14 years ago
  95. 9a0a070 A new method for handling keyboard events which incidentally makes the Jump dialog slightly less horrible by CJ Kucera · 14 years ago
  96. 130d72e Initial code to jump directly to a position (buggy as all hell) by CJ Kucera · 14 years ago
  97. beff8e6 Changes to compile versus Java 1.5 by CJ Kucera · 14 years ago
  98. 8ce54b1 Change default up/down binds to Q/Z by CJ Kucera · 14 years ago
  99. 9adc388 Add an Invert Mouse option on the launcher screen by CJ Kucera · 14 years ago
  100. e2cb9a4 Whoops, forgot to update the resource list in the README by CJ Kucera · 14 years ago