1. 213fcba Some better error reporting while loading block data by CJ Kucera · 13 years ago
  2. 8a84229 Should include SnakeYAML license as well by CJ Kucera · 13 years ago
  3. 2672c66 Consolidate block info into a single object, instead of spread out over multiple HashMaps by CJ Kucera · 13 years ago
  4. b06fe54 Re-adding some comments to the block data types by CJ Kucera · 13 years ago
  5. 2ea0949 Load block types from a YAML file, instead of hardcoding by CJ Kucera · 13 years ago
  6. 40244a5 Simplify our handling of multi-texture block types; that's all handled via one variable now by CJ Kucera · 13 years ago
  7. e04c4f0 Update our user-chosen path to accomodate multiple dimensions by CJ Kucera · 13 years ago
  8. 647319d Small cleanup in dimension-switching code by CJ Kucera · 13 years ago
  9. 359e787 Dimension switching now works properly for multiple dimensions by CJ Kucera · 13 years ago
  10. e2fb292 Whoops, need to change a couple other hashmaps to use Shorts as well by CJ Kucera · 13 years ago
  11. f6d1b85 Merged in bugfix from 3.2.1 by CJ Kucera · 13 years ago
  12. 8bf4296 This will be 3.2.1 by CJ Kucera · 13 years ago XRAY_3_2_1
  13. 5df485e Generate our own water texture, if needed by CJ Kucera · 13 years ago
  14. 702f288 Actually I'd rather not define the Aether stuff in here. It'll just show as 'Dimension 3' on the world selection dialog by CJ Kucera · 13 years ago
  15. 47db80e This will become 3.3.0 eventually by CJ Kucera · 13 years ago
  16. 094d7c4 Set a default orientation if we haven't defined the data value by CJ Kucera · 13 years ago
  17. b9fa4cd Whoops, forgot to add this new class to the commit by CJ Kucera · 13 years ago
  18. 4c02e6c Should now support item IDs greater than 127 by CJ Kucera · 13 years ago
  19. f586cb3 Initial support for loading arbitrary dimensions by CJ Kucera · 13 years ago
  20. 73a3f12 Change how we define decorative blocks a bit by CJ Kucera · 13 years ago
  21. 8919acd Explored highlighting wasn't working quite right with our modified solid blocks by CJ Kucera · 13 years ago XRAY_3_2_0
  22. 9438814 Other dialog will let you choose level.dat now by CJ Kucera · 13 years ago
  23. fa6770c G key can toggle between new and old grass rendering now by CJ Kucera · 13 years ago
  24. 8136a16 Render sandstone better, and a tweak to how we handle grass by CJ Kucera · 13 years ago
  25. 2644842 Whoops, left in some debugging stuff by CJ Kucera · 13 years ago
  26. f9a1f5f Actual Proper Grass-Side Rendering, For Real by CJ Kucera · 13 years ago
  27. df8bb92 Slight rewording in the changelog by CJ Kucera · 13 years ago
  28. 71dd7df Better rendering for a bunch of solid blocks by CJ Kucera · 13 years ago
  29. c0fd7d2 Better rendering for cakes by CJ Kucera · 13 years ago
  30. c357b03 Render beds the way they're supposed to be drawn by CJ Kucera · 13 years ago
  31. 44b4725 Just some minor cleanup and javadocs by CJ Kucera · 13 years ago
  32. 77eeb03 This will eventually be 3.2.0 by CJ Kucera · 13 years ago
  33. fb70408 Support for Pistons by CJ Kucera · 13 years ago
  34. 218c119 This will end up becoming X-Ray 3.1.1 by CJ Kucera · 13 years ago XRAY_3_1_1
  35. 76e6be8 Fix loading issues for at least one mod+OS combination by CJ Kucera · 13 years ago
  36. f80153e Update README with new item IDs by CJ Kucera · 14 years ago XRAY_3_1_0
  37. 3fc27a2 Change how we handle our Portal texture, internally by CJ Kucera · 14 years ago
  38. 5645ebe Update for Beta 1.6 blocks by CJ Kucera · 14 years ago
  39. 03955ea And let's go ahead and cut 3.0.1 by CJ Kucera · 14 years ago XRAY_3_0_1
  40. 043f237 Fix an ArrayIndexOutOfBoundsException for people using mods by CJ Kucera · 14 years ago
  41. 2b8aed6 Fix torch rendering for other texture packs by CJ Kucera · 14 years ago
  42. c77285d And as usual, I forget to update the README with new block types until after I tag the release. Alas. by CJ Kucera · 14 years ago
  43. 30a40b7 Okay, I guess we're releasing. And I'm going ahead and ditching the Maintenance Branch versioning and jumping up to 3.0.0 by CJ Kucera · 14 years ago XRAY_3_0_0
  44. 204e259 Added web by CJ Kucera · 14 years ago
  45. 3976da0 Let's also pause the batch file in case that one's clicked from Explorer by CJ Kucera · 14 years ago
  46. 2459e38 Added some better error handling, especially for Windows users who are unlikely to have launched it from a commandline. by CJ Kucera · 14 years ago
  47. 3bb11cc The required-java popups are better if we say this is a GUI app (which I suppose it is; go figure). Also let's just claim that we require 1.6.0 even though we don't. by CJ Kucera · 14 years ago
  48. 900ab8f Switch from jsmooth to launch4j for Windows EXE generation (this will let the EXE actually work on 64-bit Windows) by CJ Kucera · 14 years ago
  49. a894823 Fix an exception when the saves directory doesn't exist by CJ Kucera · 14 years ago
  50. 5e38704 Make the minimap in Nether slightly more useful by CJ Kucera · 14 years ago
  51. 0d8f2ce Just something else to Not Lose Track Of by CJ Kucera · 14 years ago
  52. 905dc5d Switch stone pressure plate and button textures to be more proper by CJ Kucera · 14 years ago
  53. cfd8d34 Render flowers, mushrooms, and sugarcane a bit differently by CJ Kucera · 14 years ago
  54. 8862f4f Our unknown-block change was causing the minimap to not populate by CJ Kucera · 14 years ago
  55. d16081a Handle invalid level.dat files more gracefully by CJ Kucera · 14 years ago
  56. dca9dce Fix the render details screen going away by CJ Kucera · 14 years ago
  57. 6d86cae Show a purple box for unknown block types, rather than empty space by CJ Kucera · 14 years ago
  58. 462c167 Fix the sapling rendering by CJ Kucera · 14 years ago
  59. 94a7e8e Whoops, should add new block types to the README. by CJ Kucera · 14 years ago
  60. 46a3004 Linux and OSX launchers hardened up a bit by CJ Kucera · 14 years ago XRAY_2_7_MB_12
  61. 335a475 Revision to MB12, will release soon by CJ Kucera · 14 years ago
  62. 3523459 Added support for detector and powered rails by CJ Kucera · 14 years ago
  63. a4ac54f Support for birch and spruce saplings by CJ Kucera · 14 years ago
  64. 3220556 Also set mob spawners to only be semisolid by CJ Kucera · 14 years ago
  65. e8b46b9 Consider glass non-solid. Probably should have done this awhile ago by CJ Kucera · 14 years ago
  66. 73adb86 Slight change to the OSX launcher, could possibly avoid some problems if there are spaces in the directory name by CJ Kucera · 14 years ago
  67. 9d50df9 Let's not bother zipping up a separate source release file by CJ Kucera · 14 years ago
  68. 22c8442 Bah, typo in the Changelog by CJ Kucera · 14 years ago
  69. 1a579cc Might as well release by CJ Kucera · 14 years ago XRAY_2_7_MB_11
  70. 8b7597c And, sigh, since I actually do have a new feature in here, I may as well just do the full bump to MB11 by CJ Kucera · 14 years ago
  71. f763f21 Create a more-canonical texture override directory by CJ Kucera · 14 years ago
  72. 98db825 I don't really want to bump the version number to 11 for a couple of minor fixes, so we'll do 10.1 by CJ Kucera · 14 years ago
  73. 52b95b6 Render saplings correctly by CJ Kucera · 14 years ago
  74. 6a02454 Fix another crash in explored highlighting mode, related to the new Upright Decoration code by CJ Kucera · 14 years ago
  75. 2fc12f2 Don't be so picky about the colors when looking at the grass tile by CJ Kucera · 14 years ago
  76. 2a9466e Version bump to MB11, so we don't forget later by CJ Kucera · 14 years ago
  77. 408f8ba Might as well release MB10 by CJ Kucera · 14 years ago XRAY_2_7_MB_10
  78. 0ebce2c Whoops, this should have been checked in a couple of commits ago. Rather than fix the commit I'll just Not. by CJ Kucera · 14 years ago
  79. 7b4e84a Removed some superfluous code by CJ Kucera · 14 years ago
  80. 7ba83f7 Greatly improved torch and lever rendering by CJ Kucera · 14 years ago
  81. db7d691 Add a sync-to-camera button on the Jump dialog by CJ Kucera · 14 years ago
  82. 190c227 Support for reloading the current map location by CJ Kucera · 14 years ago
  83. df6e68b Retab of the README by CJ Kucera · 14 years ago
  84. 8cb185b Let's just make ALL builds debuggable. No good reason not to. by CJ Kucera · 14 years ago
  85. bff7790 Remember selected options inbetween runs by CJ Kucera · 14 years ago
  86. 24b1573 Move some properties logic into the actual properties object itself by CJ Kucera · 14 years ago
  87. 2f341c5 A warning for Windows users when they start up the program by CJ Kucera · 14 years ago
  88. c8ef367 Scrollable world list on the main screen by CJ Kucera · 14 years ago
  89. 598a3fe Some retabbing by CJ Kucera · 14 years ago
  90. 1362ee7 Make sure that we handle closing the Jump dialog properly by CJ Kucera · 14 years ago
  91. 4baf012 Close the jump dialog on main window exit, if needed by CJ Kucera · 14 years ago
  92. 6476736 Jumping should probably re-grab the mouse once it's done by CJ Kucera · 14 years ago
  93. 7c6d17f I think I'd like the jump dialog to remain on top at all times (also some retabbing) by CJ Kucera · 14 years ago
  94. af74d43 Enter and Escape will do what you'd want on the main dialog by CJ Kucera · 14 years ago
  95. 27d6f57 Needed to update the README with the key information, too by CJ Kucera · 14 years ago
  96. 124173f Turns out I prefer the original up/down keys, reverting the Q/Z change by CJ Kucera · 14 years ago
  97. 2534d83 Just a couple of comments by CJ Kucera · 14 years ago
  98. 1649d1b Add a parameter to avoid a warning while building by CJ Kucera · 14 years ago
  99. c387d55 Enter and Escape do what you'd hope in the Jump dialog now by CJ Kucera · 14 years ago
  100. e8b2425 Prevent multiple JumpDialog windows from opening by CJ Kucera · 14 years ago