- 204e259 Added web by CJ Kucera · 14 years ago
- 2459e38 Added some better error handling, especially for Windows users who are unlikely to have launched it from a commandline. by CJ Kucera · 14 years ago
- a894823 Fix an exception when the saves directory doesn't exist by CJ Kucera · 14 years ago
- 5e38704 Make the minimap in Nether slightly more useful by CJ Kucera · 14 years ago
- 905dc5d Switch stone pressure plate and button textures to be more proper by CJ Kucera · 14 years ago
- cfd8d34 Render flowers, mushrooms, and sugarcane a bit differently by CJ Kucera · 14 years ago
- 8862f4f Our unknown-block change was causing the minimap to not populate by CJ Kucera · 14 years ago
- d16081a Handle invalid level.dat files more gracefully by CJ Kucera · 14 years ago
- dca9dce Fix the render details screen going away by CJ Kucera · 14 years ago
- 6d86cae Show a purple box for unknown block types, rather than empty space by CJ Kucera · 14 years ago
- 462c167 Fix the sapling rendering by CJ Kucera · 14 years ago
- 335a475 Revision to MB12, will release soon by CJ Kucera · 14 years ago
- 3523459 Added support for detector and powered rails by CJ Kucera · 14 years ago
- a4ac54f Support for birch and spruce saplings by CJ Kucera · 14 years ago
- 3220556 Also set mob spawners to only be semisolid by CJ Kucera · 14 years ago
- e8b46b9 Consider glass non-solid. Probably should have done this awhile ago by CJ Kucera · 14 years ago
- 8b7597c And, sigh, since I actually do have a new feature in here, I may as well just do the full bump to MB11 by CJ Kucera · 14 years ago
- f763f21 Create a more-canonical texture override directory by CJ Kucera · 14 years ago
- 98db825 I don't really want to bump the version number to 11 for a couple of minor fixes, so we'll do 10.1 by CJ Kucera · 14 years ago
- 52b95b6 Render saplings correctly by CJ Kucera · 14 years ago
- 6a02454 Fix another crash in explored highlighting mode, related to the new Upright Decoration code by CJ Kucera · 14 years ago
- 2fc12f2 Don't be so picky about the colors when looking at the grass tile by CJ Kucera · 14 years ago
- 2a9466e Version bump to MB11, so we don't forget later by CJ Kucera · 14 years ago
- 0ebce2c Whoops, this should have been checked in a couple of commits ago. Rather than fix the commit I'll just Not. by CJ Kucera · 14 years ago
- 7b4e84a Removed some superfluous code by CJ Kucera · 14 years ago
- 7ba83f7 Greatly improved torch and lever rendering by CJ Kucera · 14 years ago
- db7d691 Add a sync-to-camera button on the Jump dialog by CJ Kucera · 14 years ago
- 190c227 Support for reloading the current map location by CJ Kucera · 14 years ago
- bff7790 Remember selected options inbetween runs by CJ Kucera · 14 years ago
- 24b1573 Move some properties logic into the actual properties object itself by CJ Kucera · 14 years ago
- 2f341c5 A warning for Windows users when they start up the program by CJ Kucera · 14 years ago
- c8ef367 Scrollable world list on the main screen by CJ Kucera · 14 years ago
- 598a3fe Some retabbing by CJ Kucera · 14 years ago
- 1362ee7 Make sure that we handle closing the Jump dialog properly by CJ Kucera · 14 years ago
- 4baf012 Close the jump dialog on main window exit, if needed by CJ Kucera · 14 years ago
- 6476736 Jumping should probably re-grab the mouse once it's done by CJ Kucera · 14 years ago
- 7c6d17f I think I'd like the jump dialog to remain on top at all times (also some retabbing) by CJ Kucera · 14 years ago
- af74d43 Enter and Escape will do what you'd want on the main dialog by CJ Kucera · 14 years ago
- 124173f Turns out I prefer the original up/down keys, reverting the Q/Z change by CJ Kucera · 14 years ago
- 2534d83 Just a couple of comments by CJ Kucera · 14 years ago
- c387d55 Enter and Escape do what you'd hope in the Jump dialog now by CJ Kucera · 14 years ago
- e8b2425 Prevent multiple JumpDialog windows from opening by CJ Kucera · 14 years ago
- 5cbf7a4 Some changes to the jump dialog so that it's not modal by CJ Kucera · 14 years ago
- 0b2c6e2 Aha, we need to process the Jump dialog on the key RELEASE event. by CJ Kucera · 14 years ago
- 9a0a070 A new method for handling keyboard events which incidentally makes the Jump dialog slightly less horrible by CJ Kucera · 14 years ago
- 130d72e Initial code to jump directly to a position (buggy as all hell) by CJ Kucera · 14 years ago
- beff8e6 Changes to compile versus Java 1.5 by CJ Kucera · 14 years ago
- 8ce54b1 Change default up/down binds to Q/Z by CJ Kucera · 14 years ago
- 9adc388 Add an Invert Mouse option on the launcher screen by CJ Kucera · 14 years ago
- 1405aa4 A couple of minor refactorings and comment changes by CJ Kucera · 14 years ago
- 8f0a7c8 Some initial support for reading in user-defined names for levels; should review this. by CJ Kucera · 14 years ago
- 9b37e8b Fixed a bunch of minimap colors by CJ Kucera · 14 years ago
- 8829819 Support for redstone repeaters by CJ Kucera · 14 years ago
- e2210cc Support for beds by CJ Kucera · 14 years ago
- 898bc9a Support for BurningSkull painting by CJ Kucera · 14 years ago
- 1f81d5f Support for the three new slab types by CJ Kucera · 14 years ago
- 4a1bdf5 Fix redstone rendering for Beta 1.3 by CJ Kucera · 14 years ago
- 5bc687a Show all available world directories instead of just those of the form WorldN by CJ Kucera · 14 years ago
- 010a022 Whoops, looks like this was already BSD; moving copyright notice around by CJ Kucera · 14 years ago
- 240d5bf Some fixes so that region loading ACTUALLY works right by CJ Kucera · 14 years ago
- b8c5f22 Fix a problem for at least one WinXP user whose "APPDATA" env var by CJ Kucera · 14 years ago
- 1ba2b90 Block IDs > 127 will just be ignored now, rather than throwing an by CJ Kucera · 14 years ago
- 5ff895d Changed package from com.plusminus.craft to com.apocalyptech.minecraft.xray by CJ Kucera · 14 years ago
- baead0f Initial support for Beta 1.3 storage. There are some spurious by CJ Kucera · 14 years ago
- 1836a37 Move version to MB9 for the eventual release (so I don't forget - also by CJ Kucera · 14 years ago
- 7997f15 Player/spawn positions have been off by 1 on the Z axis by CJ Kucera · 14 years ago
- db6b7a3 Fix ice and snow rendering by pez · 14 years ago
- e88c00f Prepare for MB8 by pez · 14 years ago XRAY_2_7_MB_8
- 425b118 Okay, one more warning to deal with at compile-time by pez · 14 years ago
- 7f657a0 Clean up a few more warnings. We are now warning-free! by pez · 14 years ago
- b93aa8f Improve text quality on loading text by pez · 14 years ago
- 69ab6e0 Some sort of change (honestly don't remember) - Mostly reverting an accidental auto-format which screwed up the way I like to have the code. by pez · 14 years ago
- 2e75835 Have our render detail box report on camera lock by pez · 14 years ago
- ef3fd51 Officially license under Modified BSD. Woo! by pez · 14 years ago
- f8b0618 Just some updates in the comments by pez · 14 years ago
- f00e4c4 Improvements to our rendering-details infobox by pez · 14 years ago
- 08f5b6e We start out in light mode by pez · 14 years ago
- 883b9ec Rendering status information popup by pez · 14 years ago
- ccf61d6 Throttle FPS when we're offscreen or in a different virt desktop by pez · 14 years ago
- e0bfea4 Workbench texture has been wrong for awhile by pez · 14 years ago
- 5906466 Change Jukebox texture by pez · 14 years ago
- e5badbd My desktop seems to need to explicitly specify ARGB by pez · 14 years ago
- 9277ff2 Move keyboard action constants to the constants file by pez · 14 years ago
- db7e52b Significant speed improvements on explored-area highilghting on my laptop, though this DOES mean that our texture coordinates (when specifiying verticies, etc) isn't actually square. Hardly ideal, but there we go. Make sure to doublecheck to make sure there's no rendering problems after this. by pez · 14 years ago
- 40e9257 Explored areas can be highlighted with E now by pez · 14 years ago
- 9ab0428 Sort MP usernames properly in the preset list by pez · 14 years ago
- 3e58590 Clean up some of the block type constant names, given that they're exposed to userspace now by pez · 14 years ago
- ac59193 Any block type can now be highlighted (instead of just "solid" blocks) by pez · 14 years ago
- 7f228b8 User-selectable ore highlights by pez · 14 years ago
- 655bc39 Set light level regardless of ore highlighting by pez · 14 years ago
- 5a18069 Add in fire rendering as well by pez · 14 years ago
- cfbd440 Water should now render no matter what texture pack's been mcpatched in by pez · 14 years ago
- d5b6600 Implement a Y-axis camera lock with L by pez · 14 years ago
- f5e1775 Ability to toggle water rendering with T by pez · 14 years ago
- d7970ec Fold lava into our "better" type system as well by pez · 14 years ago
- 62dd459 Organize water into our newer types by pez · 14 years ago
- db77c43 Getting rid of an unneeded TODO by pez · 14 years ago
- 16b794f Set the singleplayer position properly when the dimension tag doesn't exist. by pez · 14 years ago
- d8d4753 Get rid of Antialias dropdown, and have the app remember the user's last-selected options by pez · 14 years ago
- 154241e First steps at having the app remember the user choices on the first dialog by pez · 14 years ago