1. 1e4f479 Clean up slab rendering a bit by CJ Kucera · 13 years ago
  2. 95a758b Fix a few stair rendering interaction issues by CJ Kucera · 13 years ago
  3. cda40cf This is lame but I'm not sure how else to deal with the z-fighting which started happening betwen stairs and glass, etc. by CJ Kucera · 13 years ago
  4. 9cb04de Upside-down stairs by CJ Kucera · 13 years ago
  5. 9ead612 New top-anchoring slabs from 12w08a by CJ Kucera · 13 years ago
  6. 5f50030 Add tex_data_bits field to YAML by CJ Kucera · 13 years ago
  7. a77cdba We're not really keeping much extra information on the config files on the web, anymore by CJ Kucera · 13 years ago
  8. 578ac7c Bah, forgot to change the README before the release. Alas. by CJ Kucera · 13 years ago
  9. 5e9afb1 Testing is for chumps; let's release 3.6.0 by CJ Kucera · 13 years ago XRAY_3_6_0
  10. 0a65534 Fix a warning first-time users would see, and change our rendering bounds slightly by CJ Kucera · 13 years ago
  11. 5457d0a Fix initial loading of render distance from state file by CJ Kucera · 13 years ago
  12. db5db33 Fix the ore highlight distance slider by CJ Kucera · 13 years ago
  13. 5656e43 Do some bounds checking on input from our properties file by CJ Kucera · 13 years ago
  14. ddd1c12 Return -1 for getAdjDown when we're already at the bottom, like we're supposed to. by CJ Kucera · 13 years ago
  15. 0280604 Just a comment that nobody will ever read. Perhaps one day I'll re-read it and take its suggestion, though. by CJ Kucera · 13 years ago
  16. 615e949 Jump-to-nearest-chunk wasn't working previously, though probably just for Anvil worlds by CJ Kucera · 13 years ago
  17. 7726792 Just some TODO notes by CJ Kucera · 13 years ago
  18. e478dd4 If our actual max height ever goes above the nominal ceiling, raise maxHeight to match by CJ Kucera · 13 years ago
  19. 1a733ec Fix the chunk-border highlighting for Anvil maps to be consistent regardless of how much data's in the given chunk by CJ Kucera · 13 years ago
  20. d02cdec Redstone lamps should count for our 'explored' highlighting by CJ Kucera · 13 years ago
  21. 2d6954e Swap some default keybinds by CJ Kucera · 13 years ago
  22. 872c0e5 Fix a bug related to dimension warping by CJ Kucera · 13 years ago
  23. 019a8bf Report world position as floats rather than ints - otherwise negative position values will look different from what Minecraft itself gives by CJ Kucera · 13 years ago
  24. ebf9255 Fix some camera oddities. It'd be great to convert stuff to make this more coherent. by CJ Kucera · 13 years ago
  25. f2cf2d5 Properly support doors in Anvil maps by CJ Kucera · 13 years ago
  26. d7ce095 Bundle the official Minecraft texturepack for use as a fallback. Having by CJ Kucera · 13 years ago
  27. ad28820 Show leaf data slightly more correctly (should eventually distinguish between the first three kinds of leaves, though) by CJ Kucera · 13 years ago
  28. 0b67b0e Explored highlight works now (for both Anvil and original chunks), and is about a million times less horrible internally, too by CJ Kucera · 13 years ago
  29. 59f462c May as well bump our version number up while we're at it by CJ Kucera · 13 years ago
  30. 3757014 Add a few new light levels by CJ Kucera · 13 years ago
  31. bf7ab11 Abstract the max height a bit - ChunkOriginal still has a bunch of 128s in there but I'll probably just leave those by CJ Kucera · 13 years ago
  32. 9b3045d Move these constants into ChunkOriginal where they belong by CJ Kucera · 13 years ago
  33. 58182af Minimap works on Anvil maps now, as well by CJ Kucera · 13 years ago
  34. 1e0f7cc Converting some files to UNIX line-endings. Wonder how they lasted this long in DOS... by CJ Kucera · 13 years ago
  35. 517d19a Minimap is working again for original maps by CJ Kucera · 13 years ago
  36. ac1935a Added redstone lamps by CJ Kucera · 13 years ago
  37. 535fc29 Process the AddBlocks tag correctly, theoretically by CJ Kucera · 13 years ago
  38. fdc2023 More tweaks - again, not-found sections should be considered air by CJ Kucera · 13 years ago
  39. d176dd8 Using a byte for section IDs is annoying; let's just pretend they're ints by CJ Kucera · 13 years ago
  40. 5f57d8e A couple more Anvil fixes by CJ Kucera · 13 years ago
  41. 46db866 A missing section should be considered air, not invalid data by CJ Kucera · 13 years ago
  42. 357f7ac Updating copyright date strings for 2012 by CJ Kucera · 13 years ago
  43. 9a36671 Huh, Anvil loading is at least generally working. by CJ Kucera · 13 years ago
  44. afb1cb0 Well I'll be - this seems to mostly work (explored highlighting doesn't) and also doesn't seem to have slowed things down overmuch by CJ Kucera · 13 years ago
  45. 2f4f12b A bit more work - this won't be compileable for now by CJ Kucera · 13 years ago
  46. 817af7b Some more movement towards opening Anvil regions by CJ Kucera · 13 years ago
  47. 958ac15 A few refinements to loading different map types by CJ Kucera · 13 years ago
  48. f0e9d20 Switch to using an enum for the map format type by CJ Kucera · 13 years ago
  49. 1790394 Added jungle-tree sapling from 12w04a by CJ Kucera · 13 years ago
  50. 4d4879e Update to LWJGL 2.8.3 by CJ Kucera · 13 years ago
  51. 3ee02a0 Jungle Trees from 12w03a by CJ Kucera · 13 years ago
  52. 41d587c Release a .tgz too, for folks who might have problems with .tbz2 by CJ Kucera · 13 years ago
  53. dc18956 Fix up the key values in the README a bit by CJ Kucera · 13 years ago XRAY_3_5_1
  54. d1a0d5f May as well release 3.5.1 finally by CJ Kucera · 13 years ago
  55. 0f12895 Warping between dimensions to areas with no actual map data yet should be okay now by CJ Kucera · 13 years ago
  56. fc084a9 Notify the user more obviously when there's no chunks in the world. by CJ Kucera · 13 years ago
  57. 01ad72a The out-of-range notification should display whether we have a key bound to jump to nearest or not by CJ Kucera · 13 years ago
  58. 85cec98 Don't show various keyboard shortcut info if those keys are unbound by CJ Kucera · 13 years ago
  59. 2163f6c Merge branch 'master' of github.com:apocalyptech/minecraftxray by CJ Kucera · 13 years ago
  60. 8710d54 Merge branch 'master' of github.com:apocalyptech/minecraftxray by CJ Kucera · 13 years ago
  61. d386a5a Disable the nearest-chunk jump function if we're on a valid chunk already by CJ Kucera · 13 years ago
  62. 0164fcd Move the key-to-english functions into MinecraftConstants and make the out-of-range notifier use it by CJ Kucera · 13 years ago
  63. f0e362a Don't keep regenerating the out-of-bounds texture by CJ Kucera · 13 years ago
  64. e1a021f Jump-to-nearest Chunk now looks fairly reasonable by CJ Kucera · 13 years ago
  65. 61f97cf Jump-to-nearest-chunk function works, needs to have work done visually though by CJ Kucera · 13 years ago
  66. e30a1c6 Something to remember to do by CJ Kucera · 13 years ago
  67. 5fc6629 Fix 'other' dialog so that it can be used more than once in a single session by CJ Kucera · 13 years ago
  68. f930831 Hum, I wonder how that got in there by CJ Kucera · 13 years ago
  69. abffcac Whoops, a bug a didn't notice until post-3.5.0 release by CJ Kucera · 13 years ago
  70. e32b455 Rearrange the changelog for 3.5.0, a bit by CJ Kucera · 13 years ago XRAY_3_5_0
  71. 0543013 Java 1.5's JDialog doesn't include setIconImage. Since I don't really care, I'll just Not Do That. by CJ Kucera · 13 years ago
  72. f7c4391 Protect against duplicate keybinds in the keybinding gui by CJ Kucera · 13 years ago
  73. e0344c1 Launch keymapping and ore highlighting dialogs to check when the key is released, not when it's pressed by CJ Kucera · 13 years ago
  74. 307a674 Disable resolutions <800px horiztonal by CJ Kucera · 13 years ago
  75. f5517e1 A few items I can take off the TODO by CJ Kucera · 13 years ago
  76. 9c34029 Don't draw the background box on the very first load by CJ Kucera · 13 years ago
  77. f7325ba Make the highlighting on open dialog look decent by CJ Kucera · 13 years ago
  78. 17d37f7 Some highlighting around our 'loading' text, for readability by CJ Kucera · 13 years ago
  79. 24dd5ff Fix loading info centering for resolutions that aren't 1024px wide by CJ Kucera · 13 years ago
  80. 03d3c18 Highlighting around ore toggle indicators by CJ Kucera · 13 years ago
  81. fc45a3c Just a note about snow by CJ Kucera · 13 years ago
  82. 4a1eced Clean up snow rendering by CJ Kucera · 13 years ago
  83. 4a7ba7b Option to unbind keys in the key-setting dialog by CJ Kucera · 13 years ago
  84. 098b3d9 Shorten the height on this dialog by CJ Kucera · 13 years ago
  85. 85bb372 Various documentation updates by CJ Kucera · 13 years ago
  86. 404fb1c Block highlight dialog appears to work properly now by CJ Kucera · 13 years ago
  87. 83803df Ore selection dialog is quite close, though it doesn't actually save to disk yet, and the text labels don't update by CJ Kucera · 13 years ago
  88. 6912003 Block selection dialog is taking shape by CJ Kucera · 13 years ago
  89. 4af06b2 A few more YAML changes based on the block selection dialog by CJ Kucera · 13 years ago
  90. 57557fc A bit more movement towards picking block highlights via GUI by CJ Kucera · 13 years ago
  91. 918f614 Initial bits of a block-highlight binding dialog by CJ Kucera · 13 years ago
  92. 0e52522 One more thing to stop forgetting about by CJ Kucera · 13 years ago
  93. 6d37232 Added in 'aka' field (courtesy pymclevel's version of the YAML file), in preparation for having a dialog to pick resource highlights in-game by CJ Kucera · 13 years ago
  94. 45d297b Something I've wanted to do for awhile but keep forgetting about by CJ Kucera · 13 years ago
  95. b2410c0 Just some TODO notes by CJ Kucera · 13 years ago
  96. 0ce9771 Generalize crop and netherwart definitions by CJ Kucera · 13 years ago
  97. ecb194f May as well at least make the dragon egg a SMALLER box, rather than a fullsize one. by CJ Kucera · 13 years ago
  98. 98d9394 Cleaning up some unneeded imports by CJ Kucera · 13 years ago
  99. 7bbcfec Updated resources in the README by CJ Kucera · 13 years ago
  100. 549d89e 'Other' open dialog now works when opening the New Map dialog by CJ Kucera · 13 years ago