- 1635d0c Visual notification of which key is being edited by CJ Kucera · 13 years ago
- 9156185 Cleaning up some headers by CJ Kucera · 13 years ago
- a0f198c Add dragon egg block, rename Ender blocks to End by CJ Kucera · 13 years ago
- 84e19c3 Renaming by Eleazar Vega-Gonzalez · 13 years ago
- b40e6bb Renaming by Eleazar Vega-Gonzalez · 13 years ago
- 92056bf Fixed invalid cases by Eleazar Vega-Gonzalez · 13 years ago
- 094a2d4 Other Cases by Eleazar Vega-Gonzalez · 13 years ago
- 42d6047 Updated text fields by Eleazar Vega-Gonzalez · 13 years ago
- 9b1cf41 Added functionality to return a new keyMap and set and save it. by Saxon Parker · 13 years ago
- cddb2a1 Merge branch 'keyBinding' of https://slparker@github.com/evegagon/minecraftxray.git into keyBinding by Saxon Parker · 13 years ago
- 549105c Working on displaying KeyMapDialog by Saxon Parker · 13 years ago
- a0ad165 OneCharField class for key mapping by Eleazar Vega-Gonzalez · 13 years ago
- b7633bf Adding KeyMapDialog class by Eleazar Vega-Gonzalez · 13 years ago
- c8cffe4 Added the key binding button to the window. Currently just opens the program. by Saxon Parker · 13 years ago
- 0c6515e Fix a NullPointerException when xray.properties doesn't contain STATE_HIGHLIGHT_ORES by CJ Kucera · 13 years ago XRAY_3_4_3
- d1c64cb I guess we may as well push out 3.4.2 by CJ Kucera · 13 years ago XRAY_3_4_2
- 43bb6fb Update to LWJGL 2.8.1 by CJ Kucera · 13 years ago
- bf3fb6f Whoops, fixed a small logic error from our ore-highlight-glow change by CJ Kucera · 13 years ago
- 5054144 Allow the old-style ore highlight glow as well as the new by CJ Kucera · 13 years ago
- 94d130d Oh, let's update README with the new block names, too by CJ Kucera · 13 years ago XRAY_3_4_1
- a997a7e Updated fallback texture for Ender stuff by CJ Kucera · 13 years ago
- d8d2858 May as well release 3.4.1 by CJ Kucera · 13 years ago
- c029e51 Change minimap orientation by CJ Kucera · 13 years ago
- c3d1431 Rename AIR_ blocks by CJ Kucera · 13 years ago
- 61afb57 There's no need to consider Air Portals to be glassy anymore by CJ Kucera · 13 years ago
- bfc4bac Whoops, had swapped north and south for some reason by CJ Kucera · 13 years ago
- 4240b21 Internally convert to the actual real confirmed directional system: +z is north, +x is east by CJ Kucera · 13 years ago
- 614ff80 Added The End as a known dimension by CJ Kucera · 13 years ago
- 69129de New Air Portal style in 1.9-pre4, and an Ender Stone block by CJ Kucera · 13 years ago
- f854bc0 Some updates to the README that probably should have been included in 3.4.0. Ah well. by CJ Kucera · 13 years ago
- 579ea78 A note re: slime highlight by CJ Kucera · 13 years ago
- 5c1e265 One final tweak before 3.4.0 by CJ Kucera · 13 years ago XRAY_3_4_0
- abae6f5 Revert back to previous method of rendering map edges (which had been changed sort of by accident in 3.3.0 by CJ Kucera · 13 years ago
- 0c9f2f6 Fix fence z-fighting by CJ Kucera · 13 years ago
- b7b2103 Some various cleanups by CJ Kucera · 13 years ago
- 448f9c5 Suppress some warnings while compiling on Java7 by CJ Kucera · 13 years ago
- b222203 Cleanups on README and Changelog by CJ Kucera · 13 years ago
- 2e1ab8d Removing the -pre1; there's unlikely to be too much more before the full 3.4.0 release by CJ Kucera · 13 years ago
- 92d5437 Oh, you crazy line-endings by CJ Kucera · 13 years ago
- 092a787 More noticeable warnings when stuff in xray.properties gets overwritten with defaults by CJ Kucera · 13 years ago
- 0c1f37e Expand our Explored highlight to include other forms of light by CJ Kucera · 13 years ago
- f078202 Update list of blocks in the README by CJ Kucera · 13 years ago
- 271e332 Closing the main X-Ray window should also close the keyboard reference, if it's open by CJ Kucera · 13 years ago
- 2f39e41 Reorganize COPYING a bit, and add in a link to our configuration information page, on the keyboard reference dialog by CJ Kucera · 13 years ago
- b7876b2 Include a little note about the keyboard reference window by CJ Kucera · 13 years ago
- 00f0b10 Keyboard reference dialog by CJ Kucera · 13 years ago
- 0e57077 Having the 'textures' bit there is confusing by CJ Kucera · 13 years ago
- 8d2544f Integrated log4j for console reporting and logging by CJ Kucera · 13 years ago
- 5833b18 Tweaked some coloring; tall grass in particular stands out much better now by CJ Kucera · 13 years ago
- 8201726 More noticeable ore highlighting by CJ Kucera · 13 years ago
- bce6774 Because of our block shading, we need to regenerate the Selected GL List when we toggle ore highlighting on and off by CJ Kucera · 13 years ago
- 3306798 Various doc cleanups, and a few items removed from TODO by CJ Kucera · 13 years ago
- cce84fe Some better error reporting for if there are problems while loading blockdefs by CJ Kucera · 13 years ago
- 94598b7 We should technically keep the lever and its base textures together by CJ Kucera · 13 years ago
- 4c43d52 Should put in the air portal itself, I suppose by CJ Kucera · 13 years ago
- 7d2dc91 More Java7 notes by CJ Kucera · 13 years ago
- 886642a Not fixing JDK1.7.0 warnings in ResolutionDialog at the moment by CJ Kucera · 13 years ago
- bd55607 Update to LWJGL 2.8.0 by CJ Kucera · 13 years ago
- 4389107 Bundle a texturepack to use if all else fails; currently Faithful 32x32 by CJ Kucera · 13 years ago
- 5d09374 Move our dialogs into thier own subpackage by CJ Kucera · 13 years ago
- a9f03ae Some fairly significant speed improvements, without extra memory usage by CJ Kucera · 13 years ago
- bf9eddc Farmland blocks look like dirt on the side by CJ Kucera · 13 years ago
- 13b0f66 Accurate rendering for brewing stands by CJ Kucera · 13 years ago
- dca37f5 Proper render for enchantment tables by CJ Kucera · 13 years ago
- d168442 Proper cauldron rendering by CJ Kucera · 13 years ago
- 394a8a6 Initial blockdefs for some other new things by CJ Kucera · 13 years ago
- e284b86 Air Portal blocks by CJ Kucera · 13 years ago
- 3927a1e I guess I'll do a little prerelease of 3.4.0, in an attempt to see if performance is still good for folks by CJ Kucera · 13 years ago XRAY_3_4_0_PRE1
- b890cf5 Shading for blocks so things look much better. This has created some issues with ore highlighting, though by CJ Kucera · 13 years ago
- 61d6614 Slime-spawning chunk highlighting by CJ Kucera · 13 years ago
- 1411c3d Rendering of chunk borders by CJ Kucera · 13 years ago
- a480f75 Some debugging statements would be useful here, going to add them in permanently by CJ Kucera · 13 years ago
- 61f0279 Change threshhold of grass colorization by CJ Kucera · 13 years ago
- fa3bff9 Shuffling changelog a bit by CJ Kucera · 13 years ago
- b3353ec Silverfish block highlighting by CJ Kucera · 13 years ago
- 65662f9 Fixed a pretty major bug with switching between dimensions (related to our new texture code - bug wasn't present in any released version) by CJ Kucera · 13 years ago
- 2a76742 And now fences render ever so more correctly by CJ Kucera · 13 years ago
- 7b5d259 Open fence gates are now even MORE correct by CJ Kucera · 13 years ago
- 13a533b Support for Beta 1.9 Fence rendering, and also a new key to toggle it by CJ Kucera · 13 years ago
- 54c6db5 Clean up our main render function call by CJ Kucera · 13 years ago
- 3fe2866 Removing a comment by CJ Kucera · 13 years ago
- 60e6e2f Explored highlighting wasn't playing nicely with textures drawn from tex_extra by CJ Kucera · 13 years ago
- 847fe47 Stems will connect to fruit now by CJ Kucera · 13 years ago
- 4cfdd1d Technically we shouldn't do the side-grass overlay thing if we're using a texture with non-grayscale grass by CJ Kucera · 13 years ago
- 21412a6 Reduce the amount of hardcoding in the texture colorization routines by CJ Kucera · 13 years ago
- e566736 Multiple texture pages appear to actually work now by CJ Kucera · 13 years ago
- 8fea92c Thoroughly untested changes as a big ol' first step to using multiple texture 'pages' by CJ Kucera · 13 years ago
- 98ad714 Okay, we're not using any relative texture finding anymore, now by CJ Kucera · 13 years ago
- e1c8b23 Start of a conversion from blockTypeExtraTextures to blockTypeExtraTexturesReq - too tired to finish it up tonight by CJ Kucera · 13 years ago
- b3fc0ca Our chunk looping was a little inefficient there - cleaned it up a bit by CJ Kucera · 13 years ago
- a13c35d It doesn't seem quite kosher to edit the changelog of an already-released version, but I had forgotten to mention Slabs in there by CJ Kucera · 13 years ago
- 8282142 Bah, forgot to update the README before cutting the release. Alas. by CJ Kucera · 13 years ago
- 1441cf2 May as well label this 3.3.3 by CJ Kucera · 13 years ago XRAY_3_3_3
- b0c6ff5 Technically we should be able to highlight glass by CJ Kucera · 13 years ago
- 1cfe3f4 Let's consolidate the changelog a bit by CJ Kucera · 13 years ago
- 8259299 Rather significant improvements to glass rendering by CJ Kucera · 13 years ago
- 24a916c Render the bottom of half-height blocks more correctly by CJ Kucera · 13 years ago
- 6be9c27 Okay, yeah, water and semisolids should act basically identically by CJ Kucera · 13 years ago
- 3f3f5d1 A fix for water+halfheight blocks by CJ Kucera · 13 years ago
- f38c9c8 I suppose this is more what we had before... by CJ Kucera · 13 years ago