- 883b9ec Rendering status information popup by pez · 14 years ago
- ccf61d6 Throttle FPS when we're offscreen or in a different virt desktop by pez · 14 years ago
- e0bfea4 Workbench texture has been wrong for awhile by pez · 14 years ago
- 5906466 Change Jukebox texture by pez · 14 years ago
- 40e9257 Explored areas can be highlighted with E now by pez · 14 years ago
- 9ab0428 Sort MP usernames properly in the preset list by pez · 14 years ago
- 7f228b8 User-selectable ore highlights by pez · 14 years ago
- 655bc39 Set light level regardless of ore highlighting by pez · 14 years ago
- 5a18069 Add in fire rendering as well by pez · 14 years ago
- d5b6600 Implement a Y-axis camera lock with L by pez · 14 years ago
- f5e1775 Ability to toggle water rendering with T by pez · 14 years ago
- d8d4753 Get rid of Antialias dropdown, and have the app remember the user's last-selected options by pez · 14 years ago
- 37a251f Build a tbz2 in addition to zip, and change the keymapping file comment a bit. Also we're gonna go ahead and release MB7 by pez · 14 years ago XRAY_2_7_MB_7
- f523c90 Keybindings are now taken out of a config file, which gets automatically generated if need be. Also bumped the version strings to MB7. by pez · 14 years ago
- 9c824a4 Fix a NullPointerException, handle unknown data values for DATAVAL blocks more properly, and prepare for MB6 release by pez · 14 years ago
- eb16faa Fences render properly now (though I need to abstract some of that into functions) by pez · 14 years ago
- 8610fca Working minecart track rendering by pez · 14 years ago
- 88d7793 Switching between camera presets now works basically how I want it to, though I'd love to figure out how to get the text to smooth properly. by pez · 14 years ago
- fdfd279 Whoops, fixed log and wool rendering by pez · 14 years ago
- 1799878 Initial Painting support, though it needs work. Oversize paintings aren't aligned quite right, and we need to draw the frame still, too. by pez · 14 years ago
- 33ed15f Preparing for MB5 release by pez · 14 years ago XRAY_2_7_MB_5
- 96c402a Change fullscreen toggle key to Backspace (from F10) by pez · 14 years ago
- 4b1cb47 Reverted Mossy Cobblestone highlight back to Mob Spawner, since sometimes those can spawn in the middle of rock and wouldn't show up otherwise. Really we just need to let users pick what to highlight by pez · 14 years ago
- c40a693 Updated block types for Beta 1.2 by pez · 14 years ago
- ec684c1 Display Ypos (height) in position window by pez · 14 years ago
- a82b864 Just some cleanup by pez · 14 years ago
- 0b64e29 Update minimap to use the convention that north is up. by pez · 14 years ago
- c6131d9 N key will switch between Nether and Overworld now, with an attempt to translate position. by pez · 14 years ago
- a1638a7 Added an "other..." option to open arbitrary dirs by pez · 14 years ago
- a44e6e4 Move world selection out to the main dialog, where it belongs. by pez · 14 years ago
- add08b3 Change default initial memory usage to 256MB by pez · 14 years ago
- bc7d1be Don't barf on invalid chunks by pez · 14 years ago
- c7d59b6 Load chunks on-demand in a different thread, instead of all at the beginning. Needs a lot of work still (have to expire chunks, for instance) and I think I may want to just inline the loading rather than using a Thread, to simplify things. by pez · 14 years ago
- 77efbdc Integrate JSmooth into build.xml; theoretically we build a Windows EXE now. by pez · 14 years ago
- 4ea0db6 What the heck, let's just go ahead and release MB4 by pez · 14 years ago XRAY_2_7_MB_4
- b4888f0 A short list of standard resolutions will always be available in the dropdown. by pez · 14 years ago
- 3464e3c Use the specified texture pack if we can by pez · 14 years ago
- 0fa6869 Improvements to grass coloring; should do so whenever needed now. by pez · 14 years ago
- 2105f7a small fixes to the changelog by pez · 14 years ago
- 734b0a6 Portal rendering now works basically like I wanted. by pez · 14 years ago
- 20c39fe Increase default chunk-highlighting range by pez · 14 years ago
- d1d782a Stone buttons now render like we'd want by pez · 14 years ago
- fce980e Initial lever rendering. Technically they work, though they don't look great. by pez · 14 years ago
- e878cc2 Ladders were pretty easy actually. by pez · 14 years ago
- d92d52c Signposts are good to go for now (though they should be solid, and have the message on them) by pez · 14 years ago
- 88619dd Wall signs are now shown basically properly by pez · 14 years ago
- 2e703a4 Stairs now render more-or-less correctly by pez · 14 years ago
- 2c8b1ac Doors now render mostly-correctly, though technically I still need to fix the texture orientation. by pez · 14 years ago
- e01ad2d Half-height floors render correctlyish. by pez · 14 years ago
- c1e3ed2 Lots of internal cleanup on the decoration rendering functions, and floor plates supported. by pez · 14 years ago
- 45c1aa7 Cleaning up the changelog a bit by pez · 14 years ago
- 944c9ce More rendering fixes by pez · 14 years ago
- aa8fabc update by pez · 14 years ago
- fcd54ae Reeds now render better by pez · 14 years ago
- 0619ff2 Re-enable left+right shift for speed control (in addition to the mouse buttons) by pez · 14 years ago
- 2c5807c Update to changelog by pez · 14 years ago
- 26c2b43 More fixes for rendering "decorative" blocks by pez · 14 years ago
- 6551f69 Redstone torches render like they should, and also the beginnings of a more-sane block type render flag. by pez · 14 years ago
- 80712b2 Specify highlightable blocks by their block type, not the texture drawn. Also ripped out a few unused routines by pez · 14 years ago
- c3ee173 Camera speed controlled by mouse buttons (also adding changelog to CVS) by pez · 14 years ago