- 03d3c18 Highlighting around ore toggle indicators by CJ Kucera · 13 years ago
- 4a1eced Clean up snow rendering by CJ Kucera · 13 years ago
- 4a7ba7b Option to unbind keys in the key-setting dialog by CJ Kucera · 13 years ago
- 098b3d9 Shorten the height on this dialog by CJ Kucera · 13 years ago
- 404fb1c Block highlight dialog appears to work properly now by CJ Kucera · 13 years ago
- 83803df Ore selection dialog is quite close, though it doesn't actually save to disk yet, and the text labels don't update by CJ Kucera · 13 years ago
- 6912003 Block selection dialog is taking shape by CJ Kucera · 13 years ago
- 57557fc A bit more movement towards picking block highlights via GUI by CJ Kucera · 13 years ago
- 918f614 Initial bits of a block-highlight binding dialog by CJ Kucera · 13 years ago
- 6d37232 Added in 'aka' field (courtesy pymclevel's version of the YAML file), in preparation for having a dialog to pick resource highlights in-game by CJ Kucera · 13 years ago
- 0ce9771 Generalize crop and netherwart definitions by CJ Kucera · 13 years ago
- ecb194f May as well at least make the dragon egg a SMALLER box, rather than a fullsize one. by CJ Kucera · 13 years ago
- 98d9394 Cleaning up some unneeded imports by CJ Kucera · 13 years ago
- 549d89e 'Other' open dialog now works when opening the New Map dialog by CJ Kucera · 13 years ago
- c8c1b49 Update slime chunk highlighting to beta 1.9-pre5 by CJ Kucera · 13 years ago
- 3d7a309 Slime chunks are only valid in the overworld by CJ Kucera · 13 years ago
- 8741db1 Initial support for opening a new map without having to quit X-Ray by CJ Kucera · 13 years ago
- 84d7af6 Clean up our display methods a bit by CJ Kucera · 13 years ago
- adb4f81 Still a ways off, but this will become 3.5.0 by CJ Kucera · 13 years ago
- de487ed Update the render detail graphic after a new key set, in case anything relevant has changed by CJ Kucera · 13 years ago
- 5262899 Adding javadocs, cleaning up unneeded imports by CJ Kucera · 13 years ago
- 3bc7c7f Key selection dialog seems mostly fine, though there's some strange behavior yet to track down by CJ Kucera · 13 years ago
- d3945c8 Key mapping changes look much closer to reality now by CJ Kucera · 13 years ago
- 0b39469 More progress, nearly there. by CJ Kucera · 13 years ago
- 56f59d4 A few more improvements, still doesn't actually save out the new keybindings though by CJ Kucera · 13 years ago
- 5caf81c Okay, I was overcomplicating things; the dialog seems good now, though it doesn't actually save yet by CJ Kucera · 13 years ago
- 7474f56 Key selection is closer to functional, but it turns out this is annoying as hell to get working properly. This is one more argument for having a 'proper' UI built inside LWJGL with some kind of native GL UI library, of course. by CJ Kucera · 13 years ago
- d798da3 A bit more progress towards functionality by CJ Kucera · 13 years ago
- 7d7e734 Renaming KEY_ACTIONS to KEY_ACTION by CJ Kucera · 13 years ago
- 6bb9507 More playing around with the key-setting dialog; still not exactly functional in its new form by CJ Kucera · 13 years ago
- 3e9f6b2 Push our JPanel construct into its own class by CJ Kucera · 13 years ago
- 43cf0c4 Merging the new keybinding-change dialog with our key help dialog. Note by CJ Kucera · 13 years ago
- 1635d0c Visual notification of which key is being edited by CJ Kucera · 13 years ago
- 9156185 Cleaning up some headers by CJ Kucera · 13 years ago
- a0f198c Add dragon egg block, rename Ender blocks to End by CJ Kucera · 13 years ago
- 84e19c3 Renaming by Eleazar Vega-Gonzalez · 13 years ago
- b40e6bb Renaming by Eleazar Vega-Gonzalez · 13 years ago
- 92056bf Fixed invalid cases by Eleazar Vega-Gonzalez · 13 years ago
- 094a2d4 Other Cases by Eleazar Vega-Gonzalez · 13 years ago
- 42d6047 Updated text fields by Eleazar Vega-Gonzalez · 13 years ago
- 9b1cf41 Added functionality to return a new keyMap and set and save it. by Saxon Parker · 13 years ago
- cddb2a1 Merge branch 'keyBinding' of https://slparker@github.com/evegagon/minecraftxray.git into keyBinding by Saxon Parker · 13 years ago
- 549105c Working on displaying KeyMapDialog by Saxon Parker · 13 years ago
- a0ad165 OneCharField class for key mapping by Eleazar Vega-Gonzalez · 13 years ago
- b7633bf Adding KeyMapDialog class by Eleazar Vega-Gonzalez · 13 years ago
- c8cffe4 Added the key binding button to the window. Currently just opens the program. by Saxon Parker · 13 years ago
- 0c6515e Fix a NullPointerException when xray.properties doesn't contain STATE_HIGHLIGHT_ORES by CJ Kucera · 13 years ago XRAY_3_4_3
- d1c64cb I guess we may as well push out 3.4.2 by CJ Kucera · 13 years ago XRAY_3_4_2
- bf3fb6f Whoops, fixed a small logic error from our ore-highlight-glow change by CJ Kucera · 13 years ago
- 5054144 Allow the old-style ore highlight glow as well as the new by CJ Kucera · 13 years ago
- d8d2858 May as well release 3.4.1 by CJ Kucera · 13 years ago
- c029e51 Change minimap orientation by CJ Kucera · 13 years ago
- c3d1431 Rename AIR_ blocks by CJ Kucera · 13 years ago
- 61afb57 There's no need to consider Air Portals to be glassy anymore by CJ Kucera · 13 years ago
- bfc4bac Whoops, had swapped north and south for some reason by CJ Kucera · 13 years ago
- 4240b21 Internally convert to the actual real confirmed directional system: +z is north, +x is east by CJ Kucera · 13 years ago
- 614ff80 Added The End as a known dimension by CJ Kucera · 13 years ago
- 69129de New Air Portal style in 1.9-pre4, and an Ender Stone block by CJ Kucera · 13 years ago
- 5c1e265 One final tweak before 3.4.0 by CJ Kucera · 13 years ago XRAY_3_4_0
- abae6f5 Revert back to previous method of rendering map edges (which had been changed sort of by accident in 3.3.0 by CJ Kucera · 13 years ago
- 0c9f2f6 Fix fence z-fighting by CJ Kucera · 13 years ago
- 448f9c5 Suppress some warnings while compiling on Java7 by CJ Kucera · 13 years ago
- 2e1ab8d Removing the -pre1; there's unlikely to be too much more before the full 3.4.0 release by CJ Kucera · 13 years ago
- 092a787 More noticeable warnings when stuff in xray.properties gets overwritten with defaults by CJ Kucera · 13 years ago
- 0c1f37e Expand our Explored highlight to include other forms of light by CJ Kucera · 13 years ago
- 271e332 Closing the main X-Ray window should also close the keyboard reference, if it's open by CJ Kucera · 13 years ago
- 2f39e41 Reorganize COPYING a bit, and add in a link to our configuration information page, on the keyboard reference dialog by CJ Kucera · 13 years ago
- b7876b2 Include a little note about the keyboard reference window by CJ Kucera · 13 years ago
- 00f0b10 Keyboard reference dialog by CJ Kucera · 13 years ago
- 0e57077 Having the 'textures' bit there is confusing by CJ Kucera · 13 years ago
- 8d2544f Integrated log4j for console reporting and logging by CJ Kucera · 13 years ago
- 5833b18 Tweaked some coloring; tall grass in particular stands out much better now by CJ Kucera · 13 years ago
- 8201726 More noticeable ore highlighting by CJ Kucera · 13 years ago
- bce6774 Because of our block shading, we need to regenerate the Selected GL List when we toggle ore highlighting on and off by CJ Kucera · 13 years ago
- cce84fe Some better error reporting for if there are problems while loading blockdefs by CJ Kucera · 13 years ago
- 94598b7 We should technically keep the lever and its base textures together by CJ Kucera · 13 years ago
- 4c43d52 Should put in the air portal itself, I suppose by CJ Kucera · 13 years ago
- 4389107 Bundle a texturepack to use if all else fails; currently Faithful 32x32 by CJ Kucera · 13 years ago
- 5d09374 Move our dialogs into thier own subpackage by CJ Kucera · 13 years ago
- a9f03ae Some fairly significant speed improvements, without extra memory usage by CJ Kucera · 13 years ago
- 13b0f66 Accurate rendering for brewing stands by CJ Kucera · 13 years ago
- dca37f5 Proper render for enchantment tables by CJ Kucera · 13 years ago
- d168442 Proper cauldron rendering by CJ Kucera · 13 years ago
- e284b86 Air Portal blocks by CJ Kucera · 13 years ago
- 3927a1e I guess I'll do a little prerelease of 3.4.0, in an attempt to see if performance is still good for folks by CJ Kucera · 13 years ago XRAY_3_4_0_PRE1
- b890cf5 Shading for blocks so things look much better. This has created some issues with ore highlighting, though by CJ Kucera · 13 years ago
- 61d6614 Slime-spawning chunk highlighting by CJ Kucera · 13 years ago
- 1411c3d Rendering of chunk borders by CJ Kucera · 13 years ago
- a480f75 Some debugging statements would be useful here, going to add them in permanently by CJ Kucera · 13 years ago
- 61f0279 Change threshhold of grass colorization by CJ Kucera · 13 years ago
- b3353ec Silverfish block highlighting by CJ Kucera · 13 years ago
- 65662f9 Fixed a pretty major bug with switching between dimensions (related to our new texture code - bug wasn't present in any released version) by CJ Kucera · 13 years ago
- 2a76742 And now fences render ever so more correctly by CJ Kucera · 13 years ago
- 7b5d259 Open fence gates are now even MORE correct by CJ Kucera · 13 years ago
- 13a533b Support for Beta 1.9 Fence rendering, and also a new key to toggle it by CJ Kucera · 13 years ago
- 54c6db5 Clean up our main render function call by CJ Kucera · 13 years ago
- 3fe2866 Removing a comment by CJ Kucera · 13 years ago
- 60e6e2f Explored highlighting wasn't playing nicely with textures drawn from tex_extra by CJ Kucera · 13 years ago
- 847fe47 Stems will connect to fruit now by CJ Kucera · 13 years ago
- 4cfdd1d Technically we shouldn't do the side-grass overlay thing if we're using a texture with non-grayscale grass by CJ Kucera · 13 years ago