| ABOUT |
| ----- |
| |
| Minecraft X-Ray is a program whose primary purpose is to aid in finding |
| valuable ores and resources inside a Minecraft world. By default, when you |
| select a resource type to highlight, X-Ray will cause any blocks of that |
| type to visibly glow within the range of loaded chunks. The glowing can |
| sometimes be a bit much, so you can also toggle the glowing on/off, which |
| will still leave all instances of the selected resource visible on the |
| screen. |
| |
| Additionally, X-Ray is somewhat useful for taking a look at natural |
| underground caves, to find out how extensive they are, or even to help |
| find your way out if you're lost. |
| |
| The original author of Minecraft X-Ray was plusminus, who was kind enough |
| to provide the sourcecode for that excellent application. |
| |
| Minecraft X-Ray is released under the Modified BSD License. |
| See COPYING.txt for more information, and Changelog.txt for a complete |
| list of changes since X-Ray 2.7. |
| |
| See TODO.txt for a list of known bugs and things that I'd like to |
| implement, and BUILDING.txt if you wanted some info on building the project |
| yourself. |
| |
| The official website for Minecraft X-Ray is currently: |
| http://apocalyptech.com/minecraft/xray/ |
| |
| The official forum link is currently: |
| http://www.minecraftforum.net/viewtopic.php?f=1022&t=119356 |
| |
| Once again, many thanks to plusminus for writing X-Ray in the first place, |
| and providing the sourcecode so that it could be extended and maintained. |
| |
| RUNNING |
| ------- |
| |
| There isn't an installer for this currently. Perhaps one day... |
| |
| Windows users should be able to run the program by just doubleclicking on |
| minecraft_xray.exe. |
| |
| OSX users should be able to doubleclick on minecraft_xray_osx.command or |
| minecraft_xray.sh. |
| |
| Linux users can run minecraft_xray.sh (actually minecraft_xray_osx.command |
| should work as well, come to that). |
| |
| PROPERTIES FILE |
| --------------- |
| |
| When X-Ray starts up for the first time, it will write out a properties file |
| which you can edit if you want to change the keybindings or which resources |
| are available for highlighting. This will be installed essentially right |
| alongside the ".minecraft" directory that Minecraft itself uses. |
| |
| File locations: |
| |
| Windows: %appdata%/.minecraft_xray/xray.properties |
| OSX: ~/Library/Application Support/.minecraft_xray/xray.properties |
| Linux: ~/.minecraft_xray/xray.properties |
| |
| This is just a text file, and the format should be fairly obvious. For the |
| keyboard mappings, you should use the key names found at the LWJGL site: |
| |
| http://www.lwjgl.org/javadoc/constant-values.html#org.lwjgl.input.Keyboard.KEY_1 |
| |
| But without the "KEY_" prefix. |
| |
| You can also set which resources you want to be highlightable in the app. |
| For specifying resource highlights, you should use the following names: |
| |
| BED GRAVEL RED_ROSE |
| BEDROCK ICE SAND |
| BOOKSHELF IRON_BLOCK SANDSTONE |
| BRICK IRON_DOOR SAPLING |
| BROWN_MUSHROOM IRON_ORE SIGNPOST |
| BURNING_FURNACE JACK_O_LANTERN SLAB |
| CACTUS JUKEBOX SNOW |
| CAKE LADDER SNOW_BLOCK |
| CHEST LAPIS_LAZULI_BLOCK SOUL_SAND |
| CLAY LAPIS_LAZULI_ORE SPONGE |
| COAL_ORE LAVA STATIONARY_LAVA |
| COBBLESTONE LEAVES STATIONARY_WATER |
| COBBLESTONE_STAIRS LEVER STONE |
| CROPS MINECART_TRACKS STONE_BUTTON |
| DETECTOR_RAIL MOB_SPAWNER STONE_PRESSURE_PLATE |
| DIAMOND_BLOCK MOSSY_COBBLESTONE SUGARCANE |
| DIAMOND_ORE NETHERRACK TNT |
| DIRT NOTE_BLOCK TORCH |
| DISPENSER OBSIDIAN WALL_SIGN |
| DOUBLE_SLAB PLANK WATER |
| FARMLAND PORTAL WEB |
| FENCE POWERED_RAIL WOOD |
| FIRE PUMPKIN WOODEN_DOOR |
| FURNACE REDSTONE_ORE WOODEN_PRESSURE_PLATE |
| GLASS REDSTONE_REPEATER_OFF WOODEN_STAIRS |
| GLOWING_REDSTONE_ORE REDSTONE_REPEATER_ON WOOL |
| GLOWSTONE REDSTONE_TORCH_OFF WORKBENCH |
| GOLD_BLOCK REDSTONE_TORCH_ON YELLOW_FLOWER |
| GOLD_ORE REDSTONE_WIRE |
| GRASS RED_MUSHROOM |
| |
| Perhaps someday there'll be an actual GUI for specifying all this. |
| |
| KEYS |
| ---- |
| |
| Note that currently the mouse buttons cannot be specified in the properties |
| file, so those functions are hardcoded. All keyboard commands can be |
| overridden, though. The default keybindings are as follows: |
| |
| Movement |
| Movement: WASD |
| Fly Upward: SPACE |
| Fly Downward: LEFT CONTROL |
| Move Faster: Left Shift / Left Mouse Button (hold) |
| Move Slower: Right Shift / Right Mouse Button (hold) |
| |
| Camera |
| Warp to Spawnpoint: HOME |
| Warp to Player Position: END |
| Cycle Up through Presets: INS |
| Cycle Down through Presets: DEL |
| Jump to Arbitrary Position: J |
| Toggle Nether/Overworld: N |
| Lock to Vertical Axis: L |
| |
| Rendering |
| Highlight Ores: F1 - F10 |
| Toggle Highlight Glow: H |
| Set Highlight distance: 1 - 7 |
| Toggle Fullbright: F |
| Toggle Bedrock: B |
| Toggle Water: T |
| Increase Lighting Range: + |
| Decrease Lighting Range: - |
| Set visibility range: NUMPAD1 - NUMPAD6 (remember numlock) |
| Toggle "explored" areas: E |
| |
| Other |
| Toggle Fullscreen: BACKSPACE |
| Toggle Level Info: ` (grave accent) |
| Toggle Rendering Info: R (on by default) |
| Reload Map from Disk: = |
| Show large map: TAB |
| Release Mouse: ESC |
| Quit: CTRL-Q |
| |
| RENDERING DETAILS |
| ----------------- |
| |
| There are three main "sliders" available to control how things are |
| rendered: Visibility range, Highlighting range, and Lighting. |
| |
| Visibility range specifies how many chunks away from the camera the |
| app will render at any one time. The minimum is 3, the maximum is 8. |
| |
| Highlighting range specifies how many chunks away from the camera the |
| app will highlight/glow the selected resources that you're looking for. |
| Often (with more common resources) you'll want to keep this value very |
| low. Otherwise it becomes quite difficult to tell where you're actually |
| going. For less common resources (like pumpkins or clay), you'll want |
| to have it set as high as possible, though. Note that this will never |
| be able to highlight ores outside the set visibility range. This |
| option does nothing if you've toggled ore highlighting off (which is |
| useful to do sometimes, because even without the glow, X-Ray will |
| render all instances of the resources you've selected). |
| |
| Lighting just determines the OpenGL "fog" value. This is useful to have |
| a better sense of scale while moving around. You can toggle into |
| "fullbright" mode with F, which will disable the fog entirely. |
| |
| In addition to the sliders, there are a few toggles which let you set |
| whether to always draw water and bedrock. Water is on by default, and |
| bedrock is off by default (though it will of course show up if necessary, |
| regardless of this setting). |
| |
| Lastly, there is an "explored" area toggle, which basically just tints |
| any blocks around torches with a green color. This makes it very easy |
| to see where you've explored in underground caves (and is fairly useless |
| above ground). It does this in a 7x7x7 cube centered around the torches, |
| so the highlighting can easily "bleed over" into adjacent tunnels where |
| you might not have actually explored, but it's usually very easy to tell |
| when that's happened. |
| |
| The rendering information popup can be toggled with "R" and is on by |
| default. This will let you know what these various settings are set to. |
| |
| CAMERA OPTIONS |
| -------------- |
| |
| For singleplayer worlds, there will be two camera presets: the spawnpoint, |
| and the location of the player. In this case, INS/DEL isn't really any |
| different than using HOME/END to jump directly to those presets. If you |
| use X-Ray to load a multiplayer world, though, there will also be a camera |
| preset for each multiplayer user discovered in the world folder, which you |
| can then cycle through using INS/DEL. If you've imported a multiplayer |
| map into singleplayer, the app should create presets for the singleplayer |
| character AND any multiplayer users still found in the "players" directory. |
| |
| If your world contains a Nether subdirectory, you can warp back and forth |
| between them with the "N" key. The app will attempt to automatically |
| translate your position based on where you'd go if you had just used a |
| portal, though this should only be considered a rough estimate. Note that |
| especially when in the Nether, it's possible to warp back to the Overworld |
| at a location where there isn't actually any map data. Eventually I'll |
| try to check for this and make sure that you don't warp outside of the |
| map, but for now just use the camera presets to get back into known |
| territory if that happens to you. |
| |
| By default, if you move forward, X-Ray will move directly towards the point |
| you're looking at, including up/down. If you want to "lock" the camera to |
| the vertical axis, you can do so with "L," at which time moving forward/back |
| will only move the camera horizontally. You can still move the camera up |
| and down manually, of course. |