1. fe177d2 Filter-based replacing works! Now to get the require system to work and the warning system set up. by Aidan C. Brady · 10 years ago
  2. ad505cf More work! Networking is just about complete, and all filter creation and edit GUIs now have replace stack slots and replace required buttons. by Aidan C. Brady · 10 years ago
  3. e66d4c5 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  4. 545849f Merge branch 'master' into development by Aidan C. Brady · 10 years ago
  5. ddc499c More work on Digital Miner filter system, also fixed a little memory leak by Aidan C. Brady · 10 years ago
  6. 7660a82 Update zh_CN.lang by sb023612 · 10 years ago
  7. fe845c2 Update zh_CN.lang by sb023612 · 10 years ago
  8. 13afad3 Started work on new Digital Miner filter system by Aidan C. Brady · 10 years ago
  9. a48a010 Flamethrowers are just about polished! Just need to do a few more entity damage refinements. by Aidan C. Brady · 10 years ago
  10. 00abd47 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  11. 87f9232 Work on flame vector calculation - still need to get it to catch blocks and entities on fire properly by Aidan C. Brady · 10 years ago
  12. 7b8b757 More GUI Work. Nowhere near finished yet, there's a lot of information to squeeze in. by Ben Spiers · 10 years ago
  13. 2e7d3a1 Work on making it work Client-side. by Ben Spiers · 10 years ago
  14. 16e38fa Fix things, adjust the algorithm slightly to model the differential equation better. by Ben Spiers · 10 years ago
  15. ad82a76 Update de_DE.lang by Vexatos · 10 years ago
  16. 497997d Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  17. cfc308b Flames now render how I want them to! Tomorrow I add logic, such as the burning of entities and the smelting of blocks. by Aidan C. Brady · 10 years ago
  18. be15bab More Reactor work. Making way for persistent reactor state and guis and stuff. by Ben Spiers · 10 years ago
  19. 9469fcb Started work on actual flame implementation by Aidan C. Brady · 10 years ago
  20. 2f4d545 Major Flamethrower work - finished networking and implemented active state management. Active sound effects work, too. by Aidan C. Brady · 10 years ago
  21. c9f569f Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  22. 0a1afba Fixed a major issue that was causing transmitter networks to be ticked twice in a single tick by Aidan C. Brady · 10 years ago
  23. 186e6f5 Fix a silly bug with tile sounds I just created by Aidan C. Brady · 10 years ago
  24. 7ddb8e9 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  25. cfeb08a Fixed Gas Mask OP-ness, added config option to let creative mode override the Electric Chest, fixed Gas Generator crash by Aidan C. Brady · 10 years ago
  26. 8ccf4e6 Fixes! by Aidan C. Brady · 10 years ago
  27. 4309a7d More work - SoundHandler now uses a channel-based system for sounds. by Aidan C. Brady · 10 years ago
  28. be7ea11 Some work on flamethrower sounds, also refactored sound system to allow for multiple sounds from a single object reference (to allow flamethrower and jetpack sounds to work simultaneously) by Aidan C. Brady · 10 years ago
  29. 6e5eca9 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  30. ee78954 A bit of work on flamethrower sound effect handling by Aidan C. Brady · 10 years ago
  31. 8673440 Reactor Logic work. More complex now, and more realistic, taking some cues from BigReactors' example. by Ben Spiers · 10 years ago
  32. 62659af Reactor Multiblock work by Ben Spiers · 10 years ago
  33. 445cb7a You are not using Wolfram|Alpha now, @unpairedbracket. by Ben Spiers · 10 years ago
  34. bdde617 More work on Fusion Reactor by Ben Spiers · 10 years ago
  35. cb21885 More Laser and Reactor work. Lasers work now, and Heat Generators generate energy from incident lasers, in order to test lasers. This is probably only temporary. by Ben Spiers · 10 years ago
  36. cdeb258 Started work on flamethrower sounds, also increased efficiency of SoundHandler (now loops over sounds only once instead of twice) by Aidan C. Brady · 10 years ago
  37. f9fdb56 Fixed a few tiny laser compile issues by Aidan C. Brady · 10 years ago
  38. a98bf8b Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  39. de1e264 Merge branch 'master' into development by Aidan C. Brady · 10 years ago
  40. 146d974 Fixed Teleporter localization, fixed balloons placing on non-solid sides, added AE processing recipes, improve tele porter efficiency by Aidan C. Brady · 10 years ago
  41. c009940 Fix Railcraft Dependency by Ben Spiers · 10 years ago
  42. a24bd2e A bit of work on teleporter localization. There's something weird going on, though. by Aidan C. Brady · 10 years ago
  43. 8d36e9a Fix a bizarre bug I introduced ages ago. by Ben Spiers · 10 years ago
  44. 23b6ce5 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  45. 1094475 Fixed teleporter crash, fixed asset issue by Aidan C. Brady · 10 years ago
  46. ad0a71e Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  47. 3fc1ec0 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
  48. 17f8fa1 Implemented robit crash fix by Aidan C. Brady · 10 years ago
  49. e466808 Merge pull request #1509 from Mierzen/development by Aidan · 10 years ago
  50. ddb6140 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  51. 9592d7f Flamethrower fixes! by Aidan C. Brady · 10 years ago
  52. 11e21e1 Start on implementation of lasers. by Ben Spiers · 10 years ago
  53. 24b15ee Missed one missing tooltip (haha) by Mierzen · 10 years ago
  54. 6fd1488 Language file changes: by Mierzen · 10 years ago
  55. 700cc76 Fix a different, unrelated OreDict issue. by Ben Spiers · 10 years ago
  56. 39c6b45 Fix Iron Dust smelting issue. Close #1478 by Ben Spiers · 10 years ago
  57. 3161e91 Update ru_RU.lang by Anton · 10 years ago
  58. c893a73 Update en_GB, add en_ZA by Mierzen · 10 years ago
  59. b650ed4 Revert "Capitalize some language keys (yes, no and AD modes)" by Mierzen · 10 years ago
  60. d8b9ff7 Merge branch 'master' into development by Ben Spiers · 10 years ago
  61. c560bdc Fix a different, unrelated OreDict issue. by Ben Spiers · 10 years ago
  62. 3e3bf2c Fix Iron Dust smelting issue. Close #1478 by Ben Spiers · 10 years ago
  63. 9c2582a Capitalize some language keys (yes, no and AD modes) by Mierzen · 10 years ago
  64. 7328fd4 Remove inherited language strings from en_GB and en_ZA by Mierzen · 10 years ago
  65. eecfd68 Merge pull request #1505 from Mierzen/master by Aidan · 10 years ago
  66. 1a45883 Work on making flamethrowers work nice. Still need to get first person neutral particles down. by Aidan C. Brady · 10 years ago
  67. afe69a0 Update ru_RU.lang by Anton · 10 years ago
  68. 0872cdb Update en_GB, add en_ZA by Mierzen · 10 years ago
  69. 6fbfd22 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  70. 4bea4c6 Remove stray @Method by Ben Spiers · 10 years ago
  71. 3f7de46 Just about polished off baby skeletons, started on getting the Flamethrower to render with correct scale and orientation by Aidan C. Brady · 10 years ago
  72. 6cc7efc Merge branch 'master' into 1.8 by Aidan C. Brady · 10 years ago
  73. c223eab Fixed Combiner NEI texture, fixed Cardboard Box not working by Aidan C. Brady · 10 years ago
  74. 6271284 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  75. 9abc111 Baby Skeletons, started work on Flamethrower by Aidan C. Brady · 10 years ago
  76. 0638cdb More work on Fusion Reactor and Lasers by Ben Spiers · 10 years ago
  77. cf6f5ab Bump versions to 8.0.0 by Aidan C. Brady · 10 years ago
  78. 246c942 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  79. cfdaf37 Moved MFR back into api package. by Aidan C. Brady · 10 years ago
  80. 0758ad7 Fix un-checked MFR API usage by Ben Spiers · 10 years ago
  81. 79f27e9 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 10 years ago
  82. 369eb01 Fixed Portable Tank transfer issue, fixed inventories not being sustained, fixed Logistical Transporter crash by Aidan C. Brady · 10 years ago
  83. a8bfe29 Depend on EnderIO and ExtraUtilities by Ben Spiers · 10 years ago
  84. f095cbd Fix the BuildCraft API dependency by Ben Spiers · 10 years ago
  85. 390f0b0 Force Mekanism to load after FMP by Aidan C. Brady · 10 years ago
  86. 5bc7288 Mekanism v7...official release. by Aidan C. Brady · 10 years ago
  87. e3f8508 Merge branch 'development' into 1.8 by Ben Spiers · 10 years ago
  88. 4500232 More constants! by Ben Spiers · 10 years ago
  89. 6095f6e Fixed the evil mac sound bug by increasing the sampling rate and doubling the buffer size to two bytes. Also removed printlns. by Aidan C. Brady · 10 years ago
  90. 177372e Rewrote idle path calculations of Logistical Transporters! by Aidan C. Brady · 10 years ago
  91. 4ba9afb Updated recipes to be more consistent. This was about all I wanted to accomplish for v7...either I make Gas Cells tomorrow or I push the release. by Aidan C. Brady · 10 years ago
  92. ee00c5a Chemical Dissolution Chamber now can accept upgrades by Aidan C. Brady · 10 years ago
  93. 60b2266 Fixes galore! by Aidan C. Brady · 10 years ago
  94. eda233f More GUI bugs! by Aidan C. Brady · 10 years ago
  95. 77d3469 Fix a few GUI bugs by Aidan C. Brady · 10 years ago
  96. 171c976 Chemical Crystallizer now accepts upgrades by Aidan C. Brady · 10 years ago
  97. 65a8633 Gave Chemical Oxidizer and PRC upgrade systems, fixed Chemical Oxidizer and Electrolytic Separator NEI modules by Aidan C. Brady · 10 years ago
  98. 7198704 Fixed a crash! by Aidan C. Brady · 10 years ago
  99. fc87866 Implemented new container edit modes in Portable Tank and Dynamic Tank, still need to set up IFluidContainerItem integration with the Dynamic Tank by Aidan C. Brady · 10 years ago
  100. 12f3ef8 Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload. by Aidan C. Brady · 10 years ago