1. ef9741a Fixed cable functionality by Aidan C. Brady · 10 years ago
  2. cbc1bae Fixed a connected texture renderer bug by Aidan Brady · 10 years ago
  3. 05a7bf3 Made the statistics tab a bit neater by Aidan C. Brady · 10 years ago
  4. 50ebdf9 Slot overlay no longer displays when reactor is not formed by Aidan C. Brady · 10 years ago
  5. bfddd56 Fixed Flamethrower positioning by Aidan C. Brady · 10 years ago
  6. 3b53614 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  7. d4039d7 Fix the no-update issues by Aidan C. Brady · 10 years ago
  8. ed919fa Fixed the no-update issues by Aidan C. Brady · 10 years ago
  9. a0b8ab0 Quick cleanup by Aidan Brady · 10 years ago
  10. 4d4926d Fixed Dynamic Tanks not updating when being filled with buckets. I knew I missed something. by Aidan Brady · 10 years ago
  11. 40659dc Very start of a working teleportation system. Works for Energy and Fluids, probably Gases. Not Items yet. by Ben Spiers · 10 years ago
  12. f596848 Fix some deprecation warnings by Ben Spiers · 10 years ago
  13. 520bf46 Fix my typo by Ben Spiers · 10 years ago
  14. 76d2997 A quick fix by Aidan C. Brady · 10 years ago
  15. 9566e25 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  16. 3523d03 Digital Miner now mines blocks one chunk at a time - this will make the chunkloading upgrade easy. by Aidan C. Brady · 10 years ago
  17. cf18bc4 Remove unnecessary entity registrations - registerModEntity does it for us. Pray to any and all applicable supernatural entities that this solves the (EntityLivingBase)EntityBalloon crash by Ben Spiers · 10 years ago
  18. c04fdd4 Started work on PathfinderCache - this will store paths that have been already calculated for later use. When a path becomes possibly invalidated, it is removed from the cache. by Aidan C. Brady · 10 years ago
  19. 6ff0a14 More fixes by Aidan C. Brady · 10 years ago
  20. 4a07fd7 A few more fixes by Aidan C. Brady · 10 years ago
  21. 13f279e Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  22. 312c8ef Push back those fixes by Aidan C. Brady · 10 years ago
  23. c040e14 EnergyNetwork fixes by Aidan C. Brady · 10 years ago
  24. d550866 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  25. 12ad58b Turns out I was sending a ton of packets to the entire player list on the server when it wasn't actually necessary at all, switched to new sendToReceivers() method by Aidan C. Brady · 10 years ago
  26. 7634c29 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
  27. 1fd5e49 Major packet improvements - trying to get on the good side of server owners. More to come. by Aidan C. Brady · 10 years ago
  28. 81d3d53 Merge branch 'development' into 1.8 by Aidan Brady · 10 years ago
  29. 008afaf Merge branch 'master' into development by Aidan Brady · 10 years ago
  30. 91dbb7f Add CC IPeripheralProvider to Bounding, EnergyCube and Generator blocks by Ben Spiers · 10 years ago
  31. 799f49d Move to Forge block rotation implementation. by Ben Spiers · 10 years ago
  32. 2ba639f Fix running with Forestry but not BC. by Ben Spiers · 10 years ago
  33. 14b40d9 Started work on Range4D for new packet system by Aidan Brady · 10 years ago
  34. 78c0cc4 Fixed an issue where networks would be forgotten, made shift-M turn jetpack off immediately, simplified network code a bit by Aidan Brady · 10 years ago
  35. 321411e Fixed incorrect Advanced Solar Generator generation rate display by Aidan Brady · 10 years ago
  36. 08914da Fixed Electric Pump lag - was able to completely eliminate system of node cleaning while boosting performance immensely by Aidan Brady · 10 years ago
  37. faad976 Merge branch 'development' into 1.8 by Aidan Brady · 10 years ago
  38. 20dc1ae Bump version to 7.1.0. by Aidan Brady · 10 years ago
  39. 7c82080 Merge branch 'master' into development by Aidan Brady · 10 years ago
  40. 1896a42 Cleaned up that fix by Aidan Brady · 10 years ago
  41. a865a19 Implement canConnectEnergy so RF cables don't connect when they shouldn't by Ben Spiers · 10 years ago
  42. 7a67fbf Fluidic Plenisher now detects block updates directly below it, and will replace the block if necessary. Will also no longer replace other source blocks. by Aidan C. Brady · 10 years ago
  43. 1221549 Fixed a Digital Miner oversight, fixed Bins losing NBT data and allow Bins to accept items with varying item damage by Aidan C. Brady · 10 years ago
  44. 06c66d5 Tiny cleanup by Aidan C. Brady · 10 years ago
  45. 69874de Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  46. 87c7d88 Merge branch 'master' into development by Aidan C. Brady · 10 years ago
  47. 873af4b Cleanup by Aidan C. Brady · 10 years ago
  48. ed9db80 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
  49. 27b61e2 Fixed a few bugs by Aidan C. Brady · 10 years ago
  50. aee18c0 Merge pull request #1622 from bshelden/1614-powergen-config by Aidan · 10 years ago
  51. 92cfc31 Merge pull request #1625 from jstockwin/development by Aidan · 10 years ago
  52. afd3b52 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  53. dd2eb3a Fixed an electric chest crash by Aidan C. Brady · 10 years ago
  54. 5b3cd7e Merge pull request #1639 from jstockwin/heatGeneratorFix by Aidan · 10 years ago
  55. 6f9e13a Add passive and steam generation Stats to reactor. by Ben Spiers · 10 years ago
  56. e6957c1 Update Forge by Ben Spiers · 10 years ago
  57. dffee5a Add Statistics tab to Reactor by Ben Spiers · 10 years ago
  58. 12f9753 Move Laser range and usage to config by Ben Spiers · 10 years ago
  59. 8509eba Stop pipes connecting to front of Heat Generator. by jstockwin · 10 years ago
  60. 9652b7a Allow top/bottom to interact with charging slot by Ben Spiers · 10 years ago
  61. 432eab1 Move LaserManager out of api to fix some import errors. by Ben Spiers · 10 years ago
  62. 03a7252 Fix controller texture on items by Ben Spiers · 10 years ago
  63. fad0da2 Fix a deprecated method by Ben Spiers · 10 years ago
  64. 2d3dda2 Get all registered fluids to show up in Portable tanks in NEI. by Ben Spiers · 10 years ago
  65. 1c71614 Properly localise fluid names on machine blocks by Ben Spiers · 10 years ago
  66. 14852b0 Move some more code into the Blocks and Items classes, and fix the ObjectHolder annotations. Don't think it's going to be possible to make the Tools items work with ObjectHolder (they'd need to be final fields I think) because the material enums need to be initialised first. by Ben Spiers · 10 years ago
  67. 2048083 Fix energy cubes not coming from NEI charged by Ben Spiers · 10 years ago
  68. 7c123a9 Fix Factory container slot ids by Ben Spiers · 10 years ago
  69. 943cd1e Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  70. 04987a5 Merge branch 'master' into development by Aidan C. Brady · 10 years ago
  71. 32a52c5 Fix the BuildCraft leak quickly by Ben Spiers · 10 years ago
  72. 9f0e564 Fix some Server-side packets being sent by the client by Ben Spiers · 10 years ago
  73. 79ce886 Fixed some Electric Chest bugs by jstockwin · 10 years ago
  74. 020d347 Added additional power generation configuration (#1164) by Byron Shelden · 10 years ago
  75. 233f538 Merge branch 'development' into 1.8 by Aidan Brady · 10 years ago
  76. 8e10c4f Fixed panel harvest levels by Aidan Brady · 10 years ago
  77. 26ffda6 Merge pull request #1617 from bshelden/rf-api-update by Aidan · 10 years ago
  78. 33970b6 Updated Multiblock Controller textures, added multi-meta capability to Connected Texture Renderer by Aidan Brady · 10 years ago
  79. 0de2877 Updated the RP API to hash e853d244 by Byron Shelden · 10 years ago
  80. 19cfb7b Generalized the actual manager, and the data manager (by means of reflection) by Aidan Brady · 10 years ago
  81. c97f617 Generalized some of the multiblock code into a stricter format by Aidan Brady · 10 years ago
  82. 8f6cf7e Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan Brady · 10 years ago
  83. d1bef0b Fixes! The new system just about works, I just need to work on Dynamic Tank inventory merging. by Aidan Brady · 10 years ago
  84. e0e5452 Remove some bad imports by Ben Spiers · 10 years ago
  85. 34b4742 Start on framework for energy/fluid/gas/item teleportation by Ben Spiers · 10 years ago
  86. 548c5b0 More work, currently broken by Aidan Brady · 10 years ago
  87. fc7dd3e Started on a new, more modular approach to controller-less multiblocks, allowing for the creation of the EIM by Aidan Brady · 10 years ago
  88. 1cfe6fc Started work on implementation of Dynamic Tank cache merging, fixed Salination Tank not rendering at height 3, made sure all multiblocks load after partial chunk load by Aidan Brady · 10 years ago
  89. 4090fcf Reactor now auto-forms by Aidan Brady · 10 years ago
  90. 22db67c Spacing cleanup by Aidan Brady · 10 years ago
  91. dde9b53 Fixed the addition of the "creative control circuit" by Aidan Brady · 10 years ago
  92. d9bb584 Naming standards :) by Aidan Brady · 10 years ago
  93. 725b746 Make the mod classes significantly less godlike. by Ben Spiers · 10 years ago
  94. 6762f41 Glowing lasers and laser amplifier model! by Aidan Brady · 10 years ago
  95. 6e975ee Made them really infinite by Aidan Brady · 10 years ago
  96. da35b50 Creative Energy Cube now won't be drained of or receive power. by Aidan Brady · 10 years ago
  97. ed4aa76 Merge branch 'development' into 1.8 by Aidan Brady · 10 years ago
  98. 7e378dd Fixed Atomic Disassembler issue by Aidan Brady · 10 years ago
  99. b2e676a Fixed an API issue, fixed Robit nametag not updating, fixed Sorter Mod ID filter bugginess by Aidan Brady · 10 years ago
  100. 269343f Revert back to the old method of power distribution to fix BuildCraft issues. We shouldn't try to make up for other mods' bugs. by Aidan Brady · 10 years ago