- ea96a7d Start work on updating the electrolytic separator. It can output both gases now! Should support recipes as well. by Ben Spiers · 11 years ago
- 5da3b31 Make CIC use sulfur instead of gunpowder as a backup resource, dynamic GUI title rendering to prevent escaping by Aidan Brady · 11 years ago
- 00bbb9d Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- 3990ab4 Have NEI plugin iterate over possible fuel stacks, register sulfur dust in oredict by Aidan Brady · 11 years ago
- a5e62bf Fixed factory connection issue by Aidan C. Brady · 11 years ago
- ea76a68 Fix factory GUI support with sulfuric acid by Aidan C. Brady · 11 years ago
- c72f04b Fixed factory gas management bug by Aidan C. Brady · 11 years ago
- 0385123 Unfudge that merge. by Ben Spiers · 11 years ago
- 7236638 Clean up supportsUpgrades a bit by Ben Spiers · 11 years ago
- 67d38fd Removed Chemical Combiner (hopefully all references) by Aidan C. Brady · 11 years ago
- a07ca18 Change to Infuser for final stage of the contact process by Ben Spiers · 11 years ago
- 692a8a0 Finished Chemical Infuser rendering, added in recipes for new machines (including Combiner which means there may be a tiny conflict if you’ve already started on the name change @unpairedbracket) by Aidan Brady · 11 years ago
- c1e40be Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete by Aidan C. Brady · 11 years ago
- 544d96f Get most of the contact process stuff working with WIP textures and such. .langs will need updating again for new things (Chemical Combiner is a provisional name though, for the time being.) by Ben Spiers · 11 years ago
- 571ad39 Sulphur dioxide and sulphur trioxide by Ben Spiers · 11 years ago
- 371efa9 Fix item render by Aidan C. Brady · 11 years ago
- 08f0b93 Fix Chemical Oxidizer operation issue by Aidan C. Brady · 11 years ago
- 2dc6a35 Fix a GUI bug, fixed gas tanks not loading properly, fix a few culling issues with Chemical Oxidizer, made gas render visually in Chemical Oxidizer by Aidan C. Brady · 11 years ago
- a277b6e Fixed a few bugs and reverted name changes of Sulfuric Acid in liquid/gas form. Even though it's not scientifically correct, it fits better with the Mekanism theme and is easier to understand. by Aidan C. Brady · 11 years ago
- 750bb2d Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos by Aidan C. Brady · 11 years ago
- 48b3e48 Re-enable indev machines for now, change Chemical Formulator to Oxidation Chamber, introduce sulphur dust. by Ben Spiers · 11 years ago
- de93c37 Fix a little chunk loading issue by Aidan Brady · 11 years ago
- e6051ee Fixed TE bug by Aidan Brady · 11 years ago
- 4210d15 Fixed connections to machines by Aidan C. Brady · 11 years ago
- 6923d89 Fix BioGenerator render texture by Aidan C. Brady · 11 years ago
- e36e62b Better client energy scales in universal cables, made Logistical Transporter pull mode take one item at a time to give L. Sorter an advantage by Aidan C. Brady · 11 years ago
- aca4b46 Transporter fixes by Aidan C. Brady · 11 years ago
- 2241e7e A few fixes by Aidan C. Brady · 11 years ago
- e4521c0 Polish transmitter recipes by Aidan C. Brady · 11 years ago
- cd71966 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 65fb620 A few tweaks to recipe balance by Aidan C. Brady · 11 years ago
- c1daf00 Hopefully fix the weird compile problem in a smoother way (the generic gets erased at compile time anyway but apparently IDEA thinks it matters). by Ben Spiers · 11 years ago
- fa3aef1 Fix configurable upgrade modifiers (8.0 is because 8 is maximum number of upgrades (not 9, I was being silly before) and we want to return def*upgradeModifier^1 when fully upgraded). by Ben Spiers · 11 years ago
- 9feaae0 Multipart BC support, fixed recipe by Aidan Brady · 11 years ago
- 1573474 Update BC & IC2 APIs by Aidan Brady · 11 years ago
- 4d64afb Made KeySync use keybinds instead of defaults by Aidan C. Brady · 11 years ago
- c3ce0cc Cleaned up multipart transmitter code a bit, fixed a chunk-related connection issue by Aidan C. Brady · 11 years ago
- 934f136 Intelligent inventory parsing to strategically find and grab OreDict-relative entries by Aidan C. Brady · 11 years ago
- d0d4a85 Fixed a small bug by Aidan C. Brady · 11 years ago
- 047ead8 Added a delay to Digital Miner eject, have multipart Logistical Transporters drop contents when broken, fixed transporters insertion logic by Aidan C. Brady · 11 years ago
- 7010f03 Fixed a container bug that could have been driving some people nuts by Aidan C. Brady · 11 years ago
- 9730bc2 Fixed IC2 weird clump things replacing Mekanism recipes by Aidan C. Brady · 11 years ago
- 583ef4f More efficient redstone control by Aidan C. Brady · 11 years ago
- 0ee5378 No one sends that many packets when I'm around by Aidan C. Brady · 11 years ago
- 28a63cc More proxy fixes, chemical injection chamber sound by Aidan Brady · 11 years ago
- 3ed2d3c Fixed render crash by Aidan Brady · 11 years ago
- de3b0cb Fix factory injecting support by Aidan Brady · 11 years ago
- fdc9455 Fix a few bugs by Aidan Brady · 11 years ago
- 3cea13a Hopefully fix JZ’s compile bug by Aidan Brady · 11 years ago
- 7a71bc7 Better holiday stuff by Aidan Brady · 11 years ago
- d63628b Merge branch 'master' into development by Aidan C. Brady · 11 years ago
- 84f4eae Christmas fun :) by Aidan Brady · 11 years ago
- 8323ea6 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
- df95a64 Finish merge by Aidan Brady · 11 years ago
- fd26b9b Work on a little Christmas surprise by Aidan Brady · 11 years ago
- 9498b01 Finished off the Chemical Injection Chamber, just need sounds by Aidan C. Brady · 11 years ago
- 4cf3356 Merge branch 'master' into development by Aidan C. Brady · 11 years ago
- 9fbbc83 Separated OreDict management from Mekanism, added proper recipes for Chemical Injection Chamber by Aidan C. Brady · 11 years ago
- bd1e323 Fixed crash by Aidan C. Brady · 11 years ago
- a41760a Chemical Injection Chamber initial work by Aidan C. Brady · 11 years ago
- 9cc243a Properly use IFluidBlock.drain() when draining fluid blocks by Aidan C. Brady · 11 years ago
- 9ed16f3 A few fixes, please update! by Aidan C. Brady · 11 years ago
- 52319ed A few fixes, please update! by Aidan C. Brady · 11 years ago
- 6df7544 Loads of javadocs, cleaned up Gas API code, removed old induction interfaces, made configurable machines notify neighbor when configuration changes, added functionality for GasStack-based ChemicaIInputs. by Aidan C. Brady · 11 years ago
- b060c2c Fix silly upgrade GUI bug by Aidan C. Brady · 11 years ago
- 6b420d0 Support for items/blocks with multiple OreDict entries by Aidan C. Brady · 11 years ago
- d4fc392 Threaded VoiceConnection, made client connection fire with server-configured port by Aidan Brady · 11 years ago
- b73cf8f Remove back crafting by Aidan C. Brady · 11 years ago
- 9098566 Sync server configs with client by Aidan C. Brady · 11 years ago
- ced44e9 A few fixes, dynamic distance calculating as called by ILogisticalTransporter. Off to bed, more work tomorrow! by Aidan Brady · 11 years ago
- 0f7e8ee A few fixes by Aidan Brady · 11 years ago
- 87ce53f Removed more UE stuff by Aidan Brady · 11 years ago
- 3210153 Add delay to bin eject, removed old transmitters from creative tab, fixed descriptions of transmitters by Aidan Brady · 11 years ago
- 4812b43 A few fixes, added recipes for balloons by Aidan Brady · 11 years ago
- 96fdb4d Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- 6c87a8e Add Pos3D because vectors by Aidan Brady · 11 years ago
- a70ce09 Move Multipart initialisation to fix converter registration. by Ben Spiers · 11 years ago
- 6cf6ba2 Transporters can now auto-pull items from adjacent sides, fixed recalculation logic with differing side types by Aidan Brady · 11 years ago
- f25bc6f Fixed saving by Aidan Brady · 11 years ago
- 198305f Fixed transfer issue by Aidan Brady · 11 years ago
- d6ad611 Attempting to find an energy transfer issue by Aidan Brady · 11 years ago
- 235c3f2 Killed off old UE references by Aidan Brady · 11 years ago
- 32a371c Fixed teleporters by Aidan Brady · 11 years ago
- bbbd5de Fix some rendering bugs by Aidan Brady · 11 years ago
- f2a3923 Got things working by Aidan Brady · 11 years ago
- 5c3943b More logic by Aidan Brady · 11 years ago
- 516dfb9 Bits of work on transporter logic by Aidan Brady · 11 years ago
- 15aa17e Connections complete, colors now update renderer properly by Aidan Brady · 11 years ago
- d3661b3 Got colors working, need to fix connections by Aidan Brady · 11 years ago
- 2cf6fdc Lots more work by Aidan Brady · 11 years ago
- 7bb6b27 Base code done, onto actual implementation by Aidan Brady · 11 years ago
- 2fcbbcf Loads of work on transporters by Aidan Brady · 11 years ago
- f2d202d Work on transporters by Aidan Brady · 11 years ago
- 40e2d3b Bump version, work on multipart transporters by Aidan Brady · 11 years ago
- 0ab803f Rename Object3D to Coord4D, work on balloons by Aidan C. Brady · 11 years ago
- 48af6f8 Balloons :) by Aidan Brady · 11 years ago
- 0367e62 Custom particles for different colors when breaking balloon by Aidan Brady · 11 years ago
- 510debc Kill induction module and start on balloons :) by Aidan Brady · 11 years ago
- 6b5f883 Have Logistical Transporters use interfaces instead of directly referencing classes; should make multipart support easy by Aidan Brady · 11 years ago
- fbed46c More fixes by Aidan Brady · 11 years ago