1. e778449 More work! Finished off the upgrade tab and removed upgrade slot from all upgrade-wielding containers. by Aidan C. Brady · 10 years ago
  2. 48183f6 Work on the new upgrade system, specifically with GUI changes by Aidan C. Brady · 10 years ago
  3. f2441a1 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  4. b4be235 Merge branch 'master' into development by Aidan C. Brady · 10 years ago
  5. 5f26402 Minor cleanup and tabs by Ben Spiers · 10 years ago
  6. 0864e10 Merge a few more fixes by Aidan C. Brady · 10 years ago
  7. 27056da Merge back a few bug fixes by Aidan C. Brady · 10 years ago
  8. 4fcd3b4 Fix a few little bugs by Aidan C. Brady · 10 years ago
  9. fd9fb07 Merge pull request #1559 from jstockwin/development by Ben Spiers · 10 years ago
  10. 0a9dbec Stop energy cube core rendering when cube is empty. by jstockwin · 10 years ago
  11. cc33ad2 Update Development.md by Ben Spiers · 10 years ago
  12. d16483f Started work on the new upgrade system, as well as the new GUI by Aidan C. Brady · 10 years ago
  13. 0416e2e Finished Digital Miner visual render functionality, also fixed a few issues with gas tanks by Aidan C. Brady · 10 years ago
  14. 69a4118 Started work on a Digital Miner visual render thing. For some reason it's culling all oceans. by Aidan C. Brady · 10 years ago
  15. 7e525e1 Fixed a few recipes, also started work on Digital Miner visual by Aidan C. Brady · 10 years ago
  16. c1b317d Added in warning for missing stacks. Onto visual Digital Miner range rendering! by Aidan C. Brady · 10 years ago
  17. 2b817e2 Fixed an issue with Bins, also fixed a small GUI issue with the new filter system by Aidan C. Brady · 10 years ago
  18. de86e0b Finished off the filtering system! Also added new "fuzzy mode" to ItemStack filters in order to ignore metadata checks. by Aidan C. Brady · 10 years ago
  19. 4adb6de Fix a few bugs by Aidan C. Brady · 10 years ago
  20. fe177d2 Filter-based replacing works! Now to get the require system to work and the warning system set up. by Aidan C. Brady · 10 years ago
  21. ad505cf More work! Networking is just about complete, and all filter creation and edit GUIs now have replace stack slots and replace required buttons. by Aidan C. Brady · 10 years ago
  22. e66d4c5 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  23. 545849f Merge branch 'master' into development by Aidan C. Brady · 10 years ago
  24. ddc499c More work on Digital Miner filter system, also fixed a little memory leak by Aidan C. Brady · 10 years ago
  25. db7b44e Merge pull request #1547 from sb023612/master by Aidan · 10 years ago
  26. 7660a82 Update zh_CN.lang by sb023612 · 10 years ago
  27. fe845c2 Update zh_CN.lang by sb023612 · 10 years ago
  28. 13afad3 Started work on new Digital Miner filter system by Aidan C. Brady · 10 years ago
  29. a48a010 Flamethrowers are just about polished! Just need to do a few more entity damage refinements. by Aidan C. Brady · 10 years ago
  30. 00abd47 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  31. 87f9232 Work on flame vector calculation - still need to get it to catch blocks and entities on fire properly by Aidan C. Brady · 10 years ago
  32. 7b8b757 More GUI Work. Nowhere near finished yet, there's a lot of information to squeeze in. by Ben Spiers · 10 years ago
  33. 2e7d3a1 Work on making it work Client-side. by Ben Spiers · 10 years ago
  34. 16e38fa Fix things, adjust the algorithm slightly to model the differential equation better. by Ben Spiers · 10 years ago
  35. 2e1b010 Merge pull request #1538 from Vexatos/patch-4 by Aidan · 10 years ago
  36. ad82a76 Update de_DE.lang by Vexatos · 10 years ago
  37. 497997d Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  38. cfc308b Flames now render how I want them to! Tomorrow I add logic, such as the burning of entities and the smelting of blocks. by Aidan C. Brady · 10 years ago
  39. be15bab More Reactor work. Making way for persistent reactor state and guis and stuff. by Ben Spiers · 10 years ago
  40. 9469fcb Started work on actual flame implementation by Aidan C. Brady · 10 years ago
  41. 2f4d545 Major Flamethrower work - finished networking and implemented active state management. Active sound effects work, too. by Aidan C. Brady · 10 years ago
  42. c9f569f Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  43. 0a1afba Fixed a major issue that was causing transmitter networks to be ticked twice in a single tick by Aidan C. Brady · 10 years ago
  44. 186e6f5 Fix a silly bug with tile sounds I just created by Aidan C. Brady · 10 years ago
  45. 7ddb8e9 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  46. cfeb08a Fixed Gas Mask OP-ness, added config option to let creative mode override the Electric Chest, fixed Gas Generator crash by Aidan C. Brady · 10 years ago
  47. 8ccf4e6 Fixes! by Aidan C. Brady · 10 years ago
  48. 4309a7d More work - SoundHandler now uses a channel-based system for sounds. by Aidan C. Brady · 10 years ago
  49. be7ea11 Some work on flamethrower sounds, also refactored sound system to allow for multiple sounds from a single object reference (to allow flamethrower and jetpack sounds to work simultaneously) by Aidan C. Brady · 10 years ago
  50. 6e5eca9 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  51. ee78954 A bit of work on flamethrower sound effect handling by Aidan C. Brady · 10 years ago
  52. 8673440 Reactor Logic work. More complex now, and more realistic, taking some cues from BigReactors' example. by Ben Spiers · 10 years ago
  53. 62659af Reactor Multiblock work by Ben Spiers · 10 years ago
  54. 445cb7a You are not using Wolfram|Alpha now, @unpairedbracket. by Ben Spiers · 10 years ago
  55. bdde617 More work on Fusion Reactor by Ben Spiers · 10 years ago
  56. cb21885 More Laser and Reactor work. Lasers work now, and Heat Generators generate energy from incident lasers, in order to test lasers. This is probably only temporary. by Ben Spiers · 10 years ago
  57. cdeb258 Started work on flamethrower sounds, also increased efficiency of SoundHandler (now loops over sounds only once instead of twice) by Aidan C. Brady · 10 years ago
  58. f9fdb56 Fixed a few tiny laser compile issues by Aidan C. Brady · 10 years ago
  59. a98bf8b Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  60. de1e264 Merge branch 'master' into development by Aidan C. Brady · 10 years ago
  61. 146d974 Fixed Teleporter localization, fixed balloons placing on non-solid sides, added AE processing recipes, improve tele porter efficiency by Aidan C. Brady · 10 years ago
  62. c009940 Fix Railcraft Dependency by Ben Spiers · 10 years ago
  63. 249638e Fix somehow having 2 mcmod.info files in the Mekanism jar. by Ben Spiers · 10 years ago
  64. a24bd2e A bit of work on teleporter localization. There's something weird going on, though. by Aidan C. Brady · 10 years ago
  65. 8d36e9a Fix a bizarre bug I introduced ages ago. by Ben Spiers · 10 years ago
  66. 23b6ce5 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  67. 1094475 Fixed teleporter crash, fixed asset issue by Aidan C. Brady · 10 years ago
  68. ad0a71e Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  69. 3fc1ec0 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
  70. 17f8fa1 Implemented robit crash fix by Aidan C. Brady · 10 years ago
  71. e466808 Merge pull request #1509 from Mierzen/development by Aidan · 10 years ago
  72. ddb6140 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  73. 9592d7f Flamethrower fixes! by Aidan C. Brady · 10 years ago
  74. 11e21e1 Start on implementation of lasers. by Ben Spiers · 10 years ago
  75. 24b15ee Missed one missing tooltip (haha) by Mierzen · 10 years ago
  76. 6fd1488 Language file changes: by Mierzen · 10 years ago
  77. 85455a0 Merge branch 'development' into 1.8 by Ben Spiers · 10 years ago
  78. 700cc76 Fix a different, unrelated OreDict issue. by Ben Spiers · 10 years ago
  79. 39c6b45 Fix Iron Dust smelting issue. Close #1478 by Ben Spiers · 10 years ago
  80. 3161e91 Update ru_RU.lang by Anton · 10 years ago
  81. c893a73 Update en_GB, add en_ZA by Mierzen · 10 years ago
  82. b650ed4 Revert "Capitalize some language keys (yes, no and AD modes)" by Mierzen · 10 years ago
  83. d8b9ff7 Merge branch 'master' into development by Ben Spiers · 10 years ago
  84. c560bdc Fix a different, unrelated OreDict issue. by Ben Spiers · 10 years ago
  85. 3e3bf2c Fix Iron Dust smelting issue. Close #1478 by Ben Spiers · 10 years ago
  86. 9c2582a Capitalize some language keys (yes, no and AD modes) by Mierzen · 10 years ago
  87. 7328fd4 Remove inherited language strings from en_GB and en_ZA by Mierzen · 10 years ago
  88. eecfd68 Merge pull request #1505 from Mierzen/master by Aidan · 10 years ago
  89. f92b682 Merge pull request #1506 from Adaptivity/patch-4 by Aidan · 10 years ago
  90. 1a45883 Work on making flamethrowers work nice. Still need to get first person neutral particles down. by Aidan C. Brady · 10 years ago
  91. afe69a0 Update ru_RU.lang by Anton · 10 years ago
  92. 0872cdb Update en_GB, add en_ZA by Mierzen · 10 years ago
  93. 6fbfd22 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  94. 4bea4c6 Remove stray @Method by Ben Spiers · 10 years ago
  95. 3f7de46 Just about polished off baby skeletons, started on getting the Flamethrower to render with correct scale and orientation by Aidan C. Brady · 10 years ago
  96. 6cc7efc Merge branch 'master' into 1.8 by Aidan C. Brady · 10 years ago
  97. c223eab Fixed Combiner NEI texture, fixed Cardboard Box not working by Aidan C. Brady · 10 years ago
  98. 6271284 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  99. 9abc111 Baby Skeletons, started work on Flamethrower by Aidan C. Brady · 10 years ago
  100. 0638cdb More work on Fusion Reactor and Lasers by Ben Spiers · 10 years ago