1. e3f8508 Merge branch 'development' into 1.8 by Ben Spiers · 10 years ago
  2. 4500232 More constants! by Ben Spiers · 10 years ago
  3. 6095f6e Fixed the evil mac sound bug by increasing the sampling rate and doubling the buffer size to two bytes. Also removed printlns. by Aidan C. Brady · 10 years ago
  4. 177372e Rewrote idle path calculations of Logistical Transporters! by Aidan C. Brady · 10 years ago
  5. 4ba9afb Updated recipes to be more consistent. This was about all I wanted to accomplish for v7...either I make Gas Cells tomorrow or I push the release. by Aidan C. Brady · 10 years ago
  6. ee00c5a Chemical Dissolution Chamber now can accept upgrades by Aidan C. Brady · 10 years ago
  7. 60b2266 Fixes galore! by Aidan C. Brady · 10 years ago
  8. eda233f More GUI bugs! by Aidan C. Brady · 10 years ago
  9. 77d3469 Fix a few GUI bugs by Aidan C. Brady · 10 years ago
  10. 171c976 Chemical Crystallizer now accepts upgrades by Aidan C. Brady · 10 years ago
  11. 65a8633 Gave Chemical Oxidizer and PRC upgrade systems, fixed Chemical Oxidizer and Electrolytic Separator NEI modules by Aidan C. Brady · 10 years ago
  12. 7198704 Fixed a crash! by Aidan C. Brady · 10 years ago
  13. fc87866 Implemented new container edit modes in Portable Tank and Dynamic Tank, still need to set up IFluidContainerItem integration with the Dynamic Tank by Aidan C. Brady · 10 years ago
  14. 12f3ef8 Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload. by Aidan C. Brady · 10 years ago
  15. 16c5f7c Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
  16. 1f9782d Added logic to allow fluid-accepting machines to use IFluidContainerItem fluids by Aidan C. Brady · 10 years ago
  17. a643f1c Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance. by Ben Spiers · 10 years ago
  18. 55b178b Revert "Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance." by Ben Spiers · 10 years ago
  19. 95b6ac8 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
  20. fc138c5 Portable Tank now serves as a FluidContainerItem, now I just need to get fluid-accepting machines to recognize them by Aidan C. Brady · 10 years ago
  21. 7394ced Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance. by Ben Spiers · 10 years ago
  22. cd10bc8 Updates for changed IC2 API. Not sure if I'll be able to use @Optional with the new non-legacy BC MJ API as it uses Annotations instead of interfaces. by Ben Spiers · 10 years ago
  23. 5e0dc25 Update BC and IC2 APIs. Not updated Mek code to match yet. by Ben Spiers · 10 years ago
  24. 9dc1c1d Work on a more consistent tier system. Added Reinforced Alloy, renamed Atomic Core to Atomic Alloy, and changed the recipe of the Atomic Alloy to use multiple levels of Metallurgic Infuser processing. The Reinforced Alloy is in between. by Aidan C. Brady · 10 years ago
  25. 23adf9a Added Salt Blocks - generates similarly to clay. Added tooltips for config GUI. Added option to regenerate ores, as this is now a thing. Also...began implementing different tiers of control circuits. by Aidan C. Brady · 10 years ago
  26. 63970a2 Upgraded gas item recipe integration greatly, should make things much smoother. by Aidan C. Brady · 10 years ago
  27. 377fff3 We don't really need getLocation(), instead using Coord4D.get() with the getTile() method. by Aidan C. Brady · 10 years ago
  28. ee87d8c Transmitter code cleanup - killed the now-unused merge() method and separated data handlers from ITransmitterNetwork itself. Also added new pipe textures. by Aidan C. Brady · 10 years ago
  29. f405a9e Fixed transmitter recipes to more reasonable options. by Aidan C. Brady · 10 years ago
  30. df31833 Tiny cleanup by Aidan C. Brady · 10 years ago
  31. 4e32a77 Fix Client/Server issues. by Ben Spiers · 10 years ago
  32. 83ff761 Fix a bug with takeTopItem() inventory management. This fixed it, @ErogenousBeef! by Aidan C. Brady · 10 years ago
  33. f26c49d Add a mcmod.info for development purposes. by Ben Spiers · 10 years ago
  34. df58560 Clean up configs a lot; Fix Config GUIs. This will require people to sort out their configs on their own, as things have moved. by Ben Spiers · 10 years ago
  35. f67be01 Tank-based fluid container interaction fixes. Can't figure out the data request issue. by Aidan C. Brady · 10 years ago
  36. 8a8086a Merge branch '1.7.10' into development by Ben Spiers · 10 years ago
  37. f0ad905 Merge branch '1.7.10' into development by Ben Spiers · 10 years ago
  38. 786d399 Require Forge 10.12.2.1147 or above. by Ben Spiers · 10 years ago
  39. 1914910 Merge pull request #1435 from BrunoLG/patch-3 by Aidan · 10 years ago
  40. 5e08f81 We can depend on APIs directly now :) by Ben Spiers · 10 years ago
  41. 589d5f4 Recommit update changes that were seemingly lost in a rebase-pull. by Ben Spiers · 10 years ago
  42. 55f8dbf PacketDataRequest.onMessage is being called on the client side in SSP. Stop that from crashing the client, but is it a problem that it's being called at all? by Ben Spiers · 10 years ago
  43. 9383ea2 Add dependencies to stop some crashes. by Ben Spiers · 10 years ago
  44. 84bed9b Port to forge-10.12.2.1121 (was 10.12.1.1112) by Dashkal · 10 years ago
  45. 5397de0 Added a crafting recipe for rails using osmium. Thanks, casilleroatr by Aidan C. Brady · 10 years ago
  46. 205a6fe Revert "Update to 1.7.10. Thanks for getting the API stuff set up, @unpairedbracket, I'm using Forge 1152 now." by Aidan C. Brady · 10 years ago
  47. 1f12d2a PacketDataRequest.onMessage is being called on the client side in SSP. Stop that from crashing the client, but is it a problem that it's being called at all? by Ben Spiers · 10 years ago
  48. 3616d19 Add dependencies to stop some crashes. by Ben Spiers · 10 years ago
  49. 9b3ee92 Port to forge-10.12.2.1121 (was 10.12.1.1112) by Dashkal · 10 years ago
  50. de6d418 Added a crafting recipe for rails using osmium. Thanks, casilleroatr by Aidan C. Brady · 10 years ago
  51. 3b5438a Merge branch 'master' into 1.7.10 by Aidan C. Brady · 10 years ago
  52. 7ca2090 Revert "Update to 1.7.10. Thanks for getting the API stuff set up, @unpairedbracket, I'm using Forge 1152 now." by Aidan C. Brady · 10 years ago
  53. 604f138 Update to 1.7.10. Thanks for getting the API stuff set up, @unpairedbracket, I'm using Forge 1152 now. by Aidan C. Brady · 10 years ago
  54. 4d0f276 Fix a server crash relating to a client-side only class initialization (credit to @kosakriszi). Closes #1442. by Ben Spiers · 10 years ago
  55. ff1b3b7 Config GUIs are cool. by Ben Spiers · 10 years ago
  56. ac223c8 Fix ic2 pulling and IConfigurable passthrough (leaving the OreDict fix for the Pull Request). getConnectedOutputters was broken. by Ben Spiers · 10 years ago
  57. 3a027d0 Aaaaaaand ComputerCraft. by Ben Spiers · 10 years ago
  58. f463416 Metallurgy was easier than expected. by Ben Spiers · 10 years ago
  59. 2646371 Galacticraft and MFR API Optional-ing by Ben Spiers · 10 years ago
  60. 8ddda5d BuildCraft now also working without shipping API by Ben Spiers · 10 years ago
  61. 611d4c8 Got some IC2 stuff working now. Turns out I was being stupid. by Ben Spiers · 10 years ago
  62. ab07313 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
  63. bc3636a Quick cleanup by Aidan C. Brady · 10 years ago
  64. 9c58ed5 Start of work on Doing It Right™. Appears to work for cofh's API, not yet for IC2 or BC. Not sure why. Might have to ask @cpw. by Ben Spiers · 10 years ago
  65. 82a708c Remove bits of APIs that are unneeded. First step in attempting to Do It Right™ by Ben Spiers · 10 years ago
  66. 9feb989 Update pt_BR.lang by BrunoLG · 10 years ago
  67. d5812b6 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
  68. 5764707 Fix OreDict registration typo by Aidan C. Brady · 10 years ago
  69. 1252cf7 Update ru_RU.lang by Anton · 10 years ago
  70. 59df1b5 Properly load MekanismTools configuration by Aidan C. Brady · 10 years ago
  71. b3a3dbb Corrected that fix! by Aidan C. Brady · 10 years ago
  72. 62e14b3 Fixed loop with Portable Tank push by Aidan C. Brady · 10 years ago
  73. b7a142b Fluidic Plenisher model! by Aidan C. Brady · 10 years ago
  74. efc7276 Fix offsets, implement some of @tterrag1098's changes by Aidan C. Brady · 10 years ago
  75. 098a746 Fixed PRC NEI issue, fixed bucket not sustaining inventory, fixed a few other things by Aidan C. Brady · 10 years ago
  76. 28766f0 Merge pull request #1425 from dschub/oredict-fmp by Aidan · 10 years ago
  77. cf1469c Fix weird blending issue with Dynamic Glass, gave Seismic Vibrator an on texture by Aidan C. Brady · 10 years ago
  78. 99c1f44 Fixed refs to refresh() method by Aidan C. Brady · 10 years ago
  79. e2dd5a0 You can now push fluids in through the bottom of a Portable Tank, and it will route to the first empty tank above! by Aidan C. Brady · 10 years ago
  80. 2729567 Whoops - fixed crash. Also added recipe for Plenisher. by Aidan C. Brady · 10 years ago
  81. d9658a1 Transmitter network efficiency overhaul! Transmitter networks now only refresh acceptors on the transmitter that initiated the refresh instead of resetting the entire grid. by Aidan C. Brady · 10 years ago
  82. fba83a3 Fluidic Plenisher work - just about done! by Aidan C. Brady · 10 years ago
  83. df8d651 Fix crash when mining BlockMultipart with Atomic Disassembler by Daniel Schubert · 10 years ago
  84. 90da466 Started work on Fluidic Plenisher by Aidan C. Brady · 10 years ago
  85. 55937cd Portable Tanks are polished as far as I can see! Also added a few missing localizations. by Aidan C. Brady · 10 years ago
  86. d7b0899 Fixed glowing tanks, fixed blend screwup when in toolbar, quick cleanup by Aidan C. Brady · 10 years ago
  87. 7924531 Dispensers can now latch balloons onto nearby entities, also working Portable Tank GUI by Aidan C. Brady · 10 years ago
  88. 5852b59 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
  89. 77207ce A few GUI fixes by Aidan C. Brady · 10 years ago
  90. a350b69 Merge pull request #1418 from dschub/armor-render by Aidan · 10 years ago
  91. a3784d1 More portable tank work, mainly on GUIs by Aidan C. Brady · 10 years ago
  92. 61f914e Smooth rendering of Wind Turbine by Daniel Schubert · 10 years ago
  93. adc8a9b Portable Buckets...a lot more work than I thought by Aidan C. Brady · 10 years ago
  94. b390808 Fix armor rendering by Daniel Schubert · 10 years ago
  95. fd74ee5 Started work on Portable Tank by Aidan C. Brady · 10 years ago
  96. ead4af2 Fixed transporter item rendering, fixed WAILA display bug. Dispensers now eject balloon entities! by Aidan C. Brady · 10 years ago
  97. 0528f1a Fix NEI offset for PRC, gave PRC a model, added specific sides for machines by Aidan C. Brady · 10 years ago
  98. 356367a Fix Logistical Sorter auto-eject coloring by Daniel Schubert · 10 years ago
  99. 1e643a9 Fixed Jetpack key bindings (also fixed crash) by Aidan C. Brady · 10 years ago
  100. fbbea1b Key bindings no longer crash, added PRC sound effect by Aidan C. Brady · 10 years ago