- ddc499c More work on Digital Miner filter system, also fixed a little memory leak by Aidan C. Brady · 10 years ago
- 13afad3 Started work on new Digital Miner filter system by Aidan C. Brady · 10 years ago
- a48a010 Flamethrowers are just about polished! Just need to do a few more entity damage refinements. by Aidan C. Brady · 10 years ago
- 00abd47 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
- 87f9232 Work on flame vector calculation - still need to get it to catch blocks and entities on fire properly by Aidan C. Brady · 10 years ago
- 7b8b757 More GUI Work. Nowhere near finished yet, there's a lot of information to squeeze in. by Ben Spiers · 10 years ago
- 2e7d3a1 Work on making it work Client-side. by Ben Spiers · 10 years ago
- 16e38fa Fix things, adjust the algorithm slightly to model the differential equation better. by Ben Spiers · 10 years ago
- 497997d Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
- cfc308b Flames now render how I want them to! Tomorrow I add logic, such as the burning of entities and the smelting of blocks. by Aidan C. Brady · 10 years ago
- be15bab More Reactor work. Making way for persistent reactor state and guis and stuff. by Ben Spiers · 10 years ago
- 9469fcb Started work on actual flame implementation by Aidan C. Brady · 10 years ago
- 2f4d545 Major Flamethrower work - finished networking and implemented active state management. Active sound effects work, too. by Aidan C. Brady · 10 years ago
- c9f569f Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- 0a1afba Fixed a major issue that was causing transmitter networks to be ticked twice in a single tick by Aidan C. Brady · 10 years ago
- 186e6f5 Fix a silly bug with tile sounds I just created by Aidan C. Brady · 10 years ago
- 7ddb8e9 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- cfeb08a Fixed Gas Mask OP-ness, added config option to let creative mode override the Electric Chest, fixed Gas Generator crash by Aidan C. Brady · 10 years ago
- 8ccf4e6 Fixes! by Aidan C. Brady · 10 years ago
- 4309a7d More work - SoundHandler now uses a channel-based system for sounds. by Aidan C. Brady · 10 years ago
- be7ea11 Some work on flamethrower sounds, also refactored sound system to allow for multiple sounds from a single object reference (to allow flamethrower and jetpack sounds to work simultaneously) by Aidan C. Brady · 10 years ago
- 6e5eca9 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
- ee78954 A bit of work on flamethrower sound effect handling by Aidan C. Brady · 10 years ago
- 8673440 Reactor Logic work. More complex now, and more realistic, taking some cues from BigReactors' example. by Ben Spiers · 10 years ago
- 62659af Reactor Multiblock work by Ben Spiers · 10 years ago
- 445cb7a You are not using Wolfram|Alpha now, @unpairedbracket. by Ben Spiers · 10 years ago
- bdde617 More work on Fusion Reactor by Ben Spiers · 10 years ago
- cb21885 More Laser and Reactor work. Lasers work now, and Heat Generators generate energy from incident lasers, in order to test lasers. This is probably only temporary. by Ben Spiers · 10 years ago
- cdeb258 Started work on flamethrower sounds, also increased efficiency of SoundHandler (now loops over sounds only once instead of twice) by Aidan C. Brady · 10 years ago
- f9fdb56 Fixed a few tiny laser compile issues by Aidan C. Brady · 10 years ago
- a98bf8b Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- de1e264 Merge branch 'master' into development by Aidan C. Brady · 10 years ago
- 146d974 Fixed Teleporter localization, fixed balloons placing on non-solid sides, added AE processing recipes, improve tele porter efficiency by Aidan C. Brady · 10 years ago
- c009940 Fix Railcraft Dependency by Ben Spiers · 10 years ago
- a24bd2e A bit of work on teleporter localization. There's something weird going on, though. by Aidan C. Brady · 10 years ago
- 8d36e9a Fix a bizarre bug I introduced ages ago. by Ben Spiers · 10 years ago
- 23b6ce5 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- 1094475 Fixed teleporter crash, fixed asset issue by Aidan C. Brady · 10 years ago
- ad0a71e Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- 3fc1ec0 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
- 17f8fa1 Implemented robit crash fix by Aidan C. Brady · 10 years ago
- e466808 Merge pull request #1509 from Mierzen/development by Aidan · 10 years ago
- ddb6140 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
- 9592d7f Flamethrower fixes! by Aidan C. Brady · 10 years ago
- 11e21e1 Start on implementation of lasers. by Ben Spiers · 10 years ago
- 24b15ee Missed one missing tooltip (haha) by Mierzen · 10 years ago
- 6fd1488 Language file changes: by Mierzen · 10 years ago
- 700cc76 Fix a different, unrelated OreDict issue. by Ben Spiers · 10 years ago
- 39c6b45 Fix Iron Dust smelting issue. Close #1478 by Ben Spiers · 10 years ago
- 3161e91 Update ru_RU.lang by Anton · 10 years ago
- c893a73 Update en_GB, add en_ZA by Mierzen · 10 years ago
- b650ed4 Revert "Capitalize some language keys (yes, no and AD modes)" by Mierzen · 10 years ago
- d8b9ff7 Merge branch 'master' into development by Ben Spiers · 10 years ago
- c560bdc Fix a different, unrelated OreDict issue. by Ben Spiers · 10 years ago
- 3e3bf2c Fix Iron Dust smelting issue. Close #1478 by Ben Spiers · 10 years ago
- 9c2582a Capitalize some language keys (yes, no and AD modes) by Mierzen · 10 years ago
- 7328fd4 Remove inherited language strings from en_GB and en_ZA by Mierzen · 10 years ago
- eecfd68 Merge pull request #1505 from Mierzen/master by Aidan · 10 years ago
- 1a45883 Work on making flamethrowers work nice. Still need to get first person neutral particles down. by Aidan C. Brady · 10 years ago
- afe69a0 Update ru_RU.lang by Anton · 10 years ago
- 0872cdb Update en_GB, add en_ZA by Mierzen · 10 years ago
- 6fbfd22 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- 4bea4c6 Remove stray @Method by Ben Spiers · 10 years ago
- 3f7de46 Just about polished off baby skeletons, started on getting the Flamethrower to render with correct scale and orientation by Aidan C. Brady · 10 years ago
- 6cc7efc Merge branch 'master' into 1.8 by Aidan C. Brady · 10 years ago
- c223eab Fixed Combiner NEI texture, fixed Cardboard Box not working by Aidan C. Brady · 10 years ago
- 6271284 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
- 9abc111 Baby Skeletons, started work on Flamethrower by Aidan C. Brady · 10 years ago
- 0638cdb More work on Fusion Reactor and Lasers by Ben Spiers · 10 years ago
- cf6f5ab Bump versions to 8.0.0 by Aidan C. Brady · 10 years ago
- 246c942 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- cfdaf37 Moved MFR back into api package. by Aidan C. Brady · 10 years ago
- 0758ad7 Fix un-checked MFR API usage by Ben Spiers · 10 years ago
- 79f27e9 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 10 years ago
- 369eb01 Fixed Portable Tank transfer issue, fixed inventories not being sustained, fixed Logistical Transporter crash by Aidan C. Brady · 10 years ago
- a8bfe29 Depend on EnderIO and ExtraUtilities by Ben Spiers · 10 years ago
- f095cbd Fix the BuildCraft API dependency by Ben Spiers · 10 years ago
- 390f0b0 Force Mekanism to load after FMP by Aidan C. Brady · 10 years ago
- 5bc7288 Mekanism v7...official release. by Aidan C. Brady · 10 years ago
- e3f8508 Merge branch 'development' into 1.8 by Ben Spiers · 10 years ago
- 4500232 More constants! by Ben Spiers · 10 years ago
- 6095f6e Fixed the evil mac sound bug by increasing the sampling rate and doubling the buffer size to two bytes. Also removed printlns. by Aidan C. Brady · 10 years ago
- 177372e Rewrote idle path calculations of Logistical Transporters! by Aidan C. Brady · 10 years ago
- 4ba9afb Updated recipes to be more consistent. This was about all I wanted to accomplish for v7...either I make Gas Cells tomorrow or I push the release. by Aidan C. Brady · 10 years ago
- ee00c5a Chemical Dissolution Chamber now can accept upgrades by Aidan C. Brady · 10 years ago
- 60b2266 Fixes galore! by Aidan C. Brady · 10 years ago
- eda233f More GUI bugs! by Aidan C. Brady · 10 years ago
- 77d3469 Fix a few GUI bugs by Aidan C. Brady · 10 years ago
- 171c976 Chemical Crystallizer now accepts upgrades by Aidan C. Brady · 10 years ago
- 65a8633 Gave Chemical Oxidizer and PRC upgrade systems, fixed Chemical Oxidizer and Electrolytic Separator NEI modules by Aidan C. Brady · 10 years ago
- 7198704 Fixed a crash! by Aidan C. Brady · 10 years ago
- fc87866 Implemented new container edit modes in Portable Tank and Dynamic Tank, still need to set up IFluidContainerItem integration with the Dynamic Tank by Aidan C. Brady · 10 years ago
- 12f3ef8 Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload. by Aidan C. Brady · 10 years ago
- 16c5f7c Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
- 1f9782d Added logic to allow fluid-accepting machines to use IFluidContainerItem fluids by Aidan C. Brady · 10 years ago
- a643f1c Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance. by Ben Spiers · 10 years ago
- 55b178b Revert "Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance." by Ben Spiers · 10 years ago
- 95b6ac8 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
- fc138c5 Portable Tank now serves as a FluidContainerItem, now I just need to get fluid-accepting machines to recognize them by Aidan C. Brady · 10 years ago
- 7394ced Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance. by Ben Spiers · 10 years ago