- dd8e77d Precision Sawmill textures by Aidan C. Brady · 11 years ago
- 5dfee9e Precision Sawmill and overall Chance Machine framework GUI & Container by Aidan C. Brady · 11 years ago
- 19b36e9 Work on Precision Sawmill, added Sawdust, finished ChanceMachine tile and recipe foundation by Aidan C. Brady · 11 years ago
- 763c5de Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- 5ffd553 Start on to-be-named log processor by Aidan Brady · 11 years ago
- ebdbdbe Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 89a70f4 Cardboard Boxes. Yep :) by Aidan C. Brady · 11 years ago
- 2717f6f Redstone sensitivity on transmitters. by Ben Spiers · 11 years ago
- f59e12d Fix Atomic Disassembler vein issue by Aidan Brady · 11 years ago
- 9eef8c4 Allow for SMP-side mc dir access by Aidan Brady · 11 years ago
- 16219e5 Fix a few debug codes by Aidan C. Brady · 11 years ago
- d3f4934 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 282c6fc Fixed that crash by Aidan C. Brady · 11 years ago
- a1cc44b Iteration #2 of salination plants, they have a more defined shape now but the algorithm seems very costly so it only does it when configurated. Still work to do. by Ben Spiers · 11 years ago
- 6fa8ceb Make a start on the Salination plant. Primitive so far but the multiblock system just about works. by Ben Spiers · 11 years ago
- 7b5b5b3 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- 70d3140 Config property for displaying different energy units by Aidan Brady · 11 years ago
- 88d7653 Added some more blocks to Digital Miner blacklist. by Aidan C. Brady · 11 years ago
- a3012b0 Fixed vein Redstone Ore support by Aidan Brady · 11 years ago
- 1df6fc6 Unless we set up an access transformer, this is necessary on my end by Aidan Brady · 11 years ago
- ce7fbaa Remove a loop in the solar generator code that was causing a big performance hit. As far as I can tell all it did was disable it if there were other solars above. By all means put it back if it was more important than that. by Ben Spiers · 11 years ago
- f87c27a Make the standard power bar a GuiElement. I think it might be good to move towards a more modular gui system. Have more stuff done in code and less in graphics. by Ben Spiers · 11 years ago
- 0b98b08 Add fancy energy info tabs, fix a few things, bump up both energy usage and generation on some machines/generators by Aidan C. Brady · 11 years ago
- 34cda86 Start work on something :) by Aidan Brady · 11 years ago
- 73f0c64 Quick cleanup by Aidan Brady · 11 years ago
- 210e949 Slow, med and fast rates for Atomic Disassembler by Aidan Brady · 11 years ago
- b49d067 Some hopeful performance improvements to getConnections() and emit() by Ben Spiers · 11 years ago
- 6728abd Added vein mining to Atomic Disassembler, bumped energy usage by Aidan C. Brady · 11 years ago
- 836dd3c Electrolytic Separator NEI plugin by Aidan C. Brady · 11 years ago
- 6eb43d1 Just about finished Rotary Condensentrator NEI support by Aidan C. Brady · 11 years ago
- dac7fd4 Work on Rotary Condensentrator recipe handler by Aidan Brady · 11 years ago
- c61db44 Going to use Sulfuric Acid/Sulfur in the Chemical Injection Chamber until we get Salt/Brine/etc down by Aidan Brady · 11 years ago
- 531bfe8 Add base class for Rotary Condensentrator NEI plugin as well by Aidan Brady · 11 years ago
- f7eb278 Chemical Infuser recipe handler! by Aidan Brady · 11 years ago
- 723be4c NEI gas lookups for usage and crafting working! by Aidan C. Brady · 11 years ago
- 40684e2 Start work on Electrolytic Separator and Chemical Oxidizer recipe handlers. Also start work on gas/fluid NEI lookups! by Aidan Brady · 11 years ago
- 973dd92 Remove println, add progress action by Aidan Brady · 11 years ago
- df2ea31 Updated GUI textures to fix copy alpha screw up by Aidan Brady · 11 years ago
- 47e24b8 Added in a recipe handler for the Chemical Oxidizer by Aidan C. Brady · 11 years ago
- d21415f Fixed smelting recipes by Aidan C. Brady · 11 years ago
- a518527 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- ec9a77d Fixed bedrock issue, transmitters can now be wrenched by IC2 wrenches by Aidan C. Brady · 11 years ago
- e113af9 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- 1151084 Fixed a crash by Aidan Brady · 11 years ago
- 8886b4c Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 3a37ac7 Added in some most likely temporary recipes for new UniCable tiers by Aidan C. Brady · 11 years ago
- 2644fed A few corner cases in GUI checks, closes #795 by Aidan Brady · 11 years ago
- f0e5c7c General cleanup by Aidan C. Brady · 11 years ago
- 88da994 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 738292b For some reason yPos isn't centered. I don't know why. by Aidan C. Brady · 11 years ago
- 849273f Try and fix a strange crash that can't happen but is happening anyway. by Ben Spiers · 11 years ago
- 2600f8f Balloons are cool :) by Aidan C. Brady · 11 years ago
- 54b4e75 Start work on balloon entity base raytrace by Aidan Brady · 11 years ago
- ddae9ed Fixed bug with balloons moving with entities by Aidan C. Brady · 11 years ago
- 4395f3a You can now place balloons on entities. Still a bit buggy, and they don't float or anything, but it works. by Aidan C. Brady · 11 years ago
- ca207eb Recipe fixes by Ben Spiers · 11 years ago
- a05afb6 Mechanical Pipe rendering adjustments. Couldn't be bothered to make 100 different models in blender. Maybe I'll write a python script to do it for me. Might make a bigger version of the shaped in/out model to better fit the mechanical pipe. by Ben Spiers · 11 years ago
- 4ab61c8 Organized some classes, began work on balloon entity connections by Aidan Brady · 11 years ago
- 45eef14 Fix a missed println by Aidan C. Brady · 11 years ago
- dc52ca5 Updated Donator list, thanks for paying off this month's server fees Nephatrine :) by Aidan C. Brady · 11 years ago
- 0d4c018 Fix a transporter thing. by Ben Spiers · 11 years ago
- 333afdc Remove the old transmitter renderer, enable the new one to render in hand and inventory by Ben Spiers · 11 years ago
- ac07e54 Separate the current buffer from the throughput when examining a network by Ben Spiers · 11 years ago
- d0f64eb Tiered UniCables. Pending recipes and capacity balance. Other limitations may be imposed on low-tier cables if we think of any. by Ben Spiers · 11 years ago
- b299ad4 Rendering fixes and improvements by Ben Spiers · 11 years ago
- 1129a33 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- a9143ee Added Electrolytic Separator recipes to RecipeHelper API by Aidan C. Brady · 11 years ago
- ab26ba5 More avoidance of crashing due to separator changes. by Ben Spiers · 11 years ago
- 30055fc Fixed Balloons screwing up (again) by Aidan Brady · 11 years ago
- 4b1adf7 Stop FML complaining about item conflicts, fix my translation. by Ben Spiers · 11 years ago
- be96cb6 Fixed Bounding Blocks causing crashes by Aidan C. Brady · 11 years ago
- 1e6cc09 Fix balloons flying away after chunk unload by Aidan C. Brady · 11 years ago
- 0193659 Switch the injection chamber to use HCl, up the difficulty of obtaining sulphur dust to prepare for sulphuric acid's use in top-tier processing. by Ben Spiers · 11 years ago
- 7109e84 Gui element stuff. by Ben Spiers · 11 years ago
- 7c4d0ba Properly register items, kill old transmitter code and converter as users will be starting from a clean world by Aidan C. Brady · 11 years ago
- 7b5dd5c Remove println, we're golden guys :) by Aidan C. Brady · 11 years ago
- dce4c91 Fix? by Aidan C. Brady · 11 years ago
- f2b4849 Hopefully get a load plugin working by Aidan C. Brady · 11 years ago
- 33af84b And the Electric Chest by Ben Spiers · 11 years ago
- 6dd01ea Nerf speed upgrades like I said I was going to and then forgot. by Ben Spiers · 11 years ago
- 4e276f4 Fix tooltips being annoying with NEI's rendering of 3D blocks. by Ben Spiers · 11 years ago
- 05bbcd4 Attempt to remove MekanismAll, I really have no idea what I’m doing though by Aidan Brady · 11 years ago
- ce6321a Remove @Override, thanks @Kobata by Aidan Brady · 11 years ago
- 3ed6584 Fix, perhaps? by Aidan Brady · 11 years ago
- de06b70 Launch, not laumch by Aidan Brady · 11 years ago
- a155754 Pull my own version of MItemMultiPart by Aidan Brady · 11 years ago
- 537e599 DepLoader, hope this works by Aidan Brady · 11 years ago
- e3b3f89 Remove failed fix attempt by Aidan Brady · 11 years ago
- 4f68913 Maybe fix build? Also temporarily adding FMP lib by Aidan Brady · 11 years ago
- 55a0e39 Digital Miner inverse mode by Aidan C. Brady · 11 years ago
- c824aea Start work on inverse DM filter system by Aidan C. Brady · 11 years ago
- 5a35957 Update ItemAttacher to work with new transmitters by Aidan Brady · 11 years ago
- 1835f6f Update TE, add module config syncing by Aidan Brady · 11 years ago
- a4f6690 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- 8118e96 Fix weird connection issue by Aidan Brady · 11 years ago
- 187403e Fixed a factory transfer issue by Aidan C. Brady · 11 years ago
- b538565 Removed println, fixed possible crash by Aidan C. Brady · 11 years ago
- c0dba3c Fixed GUI issue, fixed particles by Aidan C. Brady · 11 years ago
- eb6db2d Fix Electrolytic Separator crash by Aidan C. Brady · 11 years ago
- 5e8dcd6 Fix crash due to java being bad by Aidan C. Brady · 11 years ago