- d0f64eb Tiered UniCables. Pending recipes and capacity balance. Other limitations may be imposed on low-tier cables if we think of any. by Ben Spiers · 11 years ago
- b299ad4 Rendering fixes and improvements by Ben Spiers · 11 years ago
- 1129a33 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- a9143ee Added Electrolytic Separator recipes to RecipeHelper API by Aidan C. Brady · 11 years ago
- ab26ba5 More avoidance of crashing due to separator changes. by Ben Spiers · 11 years ago
- 30055fc Fixed Balloons screwing up (again) by Aidan Brady · 11 years ago
- 4b1adf7 Stop FML complaining about item conflicts, fix my translation. by Ben Spiers · 11 years ago
- be96cb6 Fixed Bounding Blocks causing crashes by Aidan C. Brady · 11 years ago
- 1e6cc09 Fix balloons flying away after chunk unload by Aidan C. Brady · 11 years ago
- 0193659 Switch the injection chamber to use HCl, up the difficulty of obtaining sulphur dust to prepare for sulphuric acid's use in top-tier processing. by Ben Spiers · 11 years ago
- 7109e84 Gui element stuff. by Ben Spiers · 11 years ago
- 7c4d0ba Properly register items, kill old transmitter code and converter as users will be starting from a clean world by Aidan C. Brady · 11 years ago
- 7b5dd5c Remove println, we're golden guys :) by Aidan C. Brady · 11 years ago
- dce4c91 Fix? by Aidan C. Brady · 11 years ago
- f2b4849 Hopefully get a load plugin working by Aidan C. Brady · 11 years ago
- 33af84b And the Electric Chest by Ben Spiers · 11 years ago
- 6dd01ea Nerf speed upgrades like I said I was going to and then forgot. by Ben Spiers · 11 years ago
- 4e276f4 Fix tooltips being annoying with NEI's rendering of 3D blocks. by Ben Spiers · 11 years ago
- 05bbcd4 Attempt to remove MekanismAll, I really have no idea what I’m doing though by Aidan Brady · 11 years ago
- ce6321a Remove @Override, thanks @Kobata by Aidan Brady · 11 years ago
- 3ed6584 Fix, perhaps? by Aidan Brady · 11 years ago
- de06b70 Launch, not laumch by Aidan Brady · 11 years ago
- a155754 Pull my own version of MItemMultiPart by Aidan Brady · 11 years ago
- 537e599 DepLoader, hope this works by Aidan Brady · 11 years ago
- e3b3f89 Remove failed fix attempt by Aidan Brady · 11 years ago
- 4f68913 Maybe fix build? Also temporarily adding FMP lib by Aidan Brady · 11 years ago
- 55a0e39 Digital Miner inverse mode by Aidan C. Brady · 11 years ago
- c824aea Start work on inverse DM filter system by Aidan C. Brady · 11 years ago
- 5a35957 Update ItemAttacher to work with new transmitters by Aidan Brady · 11 years ago
- 1835f6f Update TE, add module config syncing by Aidan Brady · 11 years ago
- a4f6690 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- 8118e96 Fix weird connection issue by Aidan Brady · 11 years ago
- 187403e Fixed a factory transfer issue by Aidan C. Brady · 11 years ago
- b538565 Removed println, fixed possible crash by Aidan C. Brady · 11 years ago
- c0dba3c Fixed GUI issue, fixed particles by Aidan C. Brady · 11 years ago
- eb6db2d Fix Electrolytic Separator crash by Aidan C. Brady · 11 years ago
- 5e8dcd6 Fix crash due to java being bad by Aidan C. Brady · 11 years ago
- 1ec410d Added NEI stack iteration implementation for Metallurgic infuses by Aidan C. Brady · 11 years ago
- 2cf27c6 Added Compressed Redstone as an efficient means of obtaining redstone infuse by Aidan Brady · 11 years ago
- cb0b6f4 New, awesome Electrolytic Separator GUI :) by Aidan Brady · 11 years ago
- 99ca8f6 Cleanups and fixes from the electrolytic separator update by Aidan Brady · 11 years ago
- 26f8aef Add check for old separators, add colorblind support to Logistical Transporter by Aidan Brady · 11 years ago
- 7ad60f0 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- 9acc744 Fixed differing gas networks being able to merge, fix API issue by Aidan Brady · 11 years ago
- f84bc43 Move separator into mek core, let IDEA optimise imports. Hope I didn't screw anything up too badly. by Ben Spiers · 11 years ago
- a50efa8 Make ComputerCraft modems placeable on energy cubes again. I think it broke when the nice model was added. by Ben Spiers · 11 years ago
- 87a95e0 Add Chlorine, do more E. Separator work, including temporary lava/brine substitute. I think it's pretty much finished for now, though maybe it could do with a new model. by Ben Spiers · 11 years ago
- ea96a7d Start work on updating the electrolytic separator. It can output both gases now! Should support recipes as well. by Ben Spiers · 11 years ago
- 5da3b31 Make CIC use sulfur instead of gunpowder as a backup resource, dynamic GUI title rendering to prevent escaping by Aidan Brady · 11 years ago
- 00bbb9d Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- 3990ab4 Have NEI plugin iterate over possible fuel stacks, register sulfur dust in oredict by Aidan Brady · 11 years ago
- a5e62bf Fixed factory connection issue by Aidan C. Brady · 11 years ago
- ea76a68 Fix factory GUI support with sulfuric acid by Aidan C. Brady · 11 years ago
- c72f04b Fixed factory gas management bug by Aidan C. Brady · 11 years ago
- 0385123 Unfudge that merge. by Ben Spiers · 11 years ago
- 7236638 Clean up supportsUpgrades a bit by Ben Spiers · 11 years ago
- 67d38fd Removed Chemical Combiner (hopefully all references) by Aidan C. Brady · 11 years ago
- a07ca18 Change to Infuser for final stage of the contact process by Ben Spiers · 11 years ago
- 692a8a0 Finished Chemical Infuser rendering, added in recipes for new machines (including Combiner which means there may be a tiny conflict if you’ve already started on the name change @unpairedbracket) by Aidan Brady · 11 years ago
- c1e40be Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete by Aidan C. Brady · 11 years ago
- 544d96f Get most of the contact process stuff working with WIP textures and such. .langs will need updating again for new things (Chemical Combiner is a provisional name though, for the time being.) by Ben Spiers · 11 years ago
- 571ad39 Sulphur dioxide and sulphur trioxide by Ben Spiers · 11 years ago
- 371efa9 Fix item render by Aidan C. Brady · 11 years ago
- 08f0b93 Fix Chemical Oxidizer operation issue by Aidan C. Brady · 11 years ago
- 2dc6a35 Fix a GUI bug, fixed gas tanks not loading properly, fix a few culling issues with Chemical Oxidizer, made gas render visually in Chemical Oxidizer by Aidan C. Brady · 11 years ago
- a277b6e Fixed a few bugs and reverted name changes of Sulfuric Acid in liquid/gas form. Even though it's not scientifically correct, it fits better with the Mekanism theme and is easier to understand. by Aidan C. Brady · 11 years ago
- 750bb2d Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos by Aidan C. Brady · 11 years ago
- 48b3e48 Re-enable indev machines for now, change Chemical Formulator to Oxidation Chamber, introduce sulphur dust. by Ben Spiers · 11 years ago
- de93c37 Fix a little chunk loading issue by Aidan Brady · 11 years ago
- e6051ee Fixed TE bug by Aidan Brady · 11 years ago
- 4210d15 Fixed connections to machines by Aidan C. Brady · 11 years ago
- 6923d89 Fix BioGenerator render texture by Aidan C. Brady · 11 years ago
- e36e62b Better client energy scales in universal cables, made Logistical Transporter pull mode take one item at a time to give L. Sorter an advantage by Aidan C. Brady · 11 years ago
- aca4b46 Transporter fixes by Aidan C. Brady · 11 years ago
- 2241e7e A few fixes by Aidan C. Brady · 11 years ago
- e4521c0 Polish transmitter recipes by Aidan C. Brady · 11 years ago
- cd71966 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 65fb620 A few tweaks to recipe balance by Aidan C. Brady · 11 years ago
- c1daf00 Hopefully fix the weird compile problem in a smoother way (the generic gets erased at compile time anyway but apparently IDEA thinks it matters). by Ben Spiers · 11 years ago
- fa3aef1 Fix configurable upgrade modifiers (8.0 is because 8 is maximum number of upgrades (not 9, I was being silly before) and we want to return def*upgradeModifier^1 when fully upgraded). by Ben Spiers · 11 years ago
- 9feaae0 Multipart BC support, fixed recipe by Aidan Brady · 11 years ago
- 1573474 Update BC & IC2 APIs by Aidan Brady · 11 years ago
- 4d64afb Made KeySync use keybinds instead of defaults by Aidan C. Brady · 11 years ago
- c3ce0cc Cleaned up multipart transmitter code a bit, fixed a chunk-related connection issue by Aidan C. Brady · 11 years ago
- 934f136 Intelligent inventory parsing to strategically find and grab OreDict-relative entries by Aidan C. Brady · 11 years ago
- d0d4a85 Fixed a small bug by Aidan C. Brady · 11 years ago
- 047ead8 Added a delay to Digital Miner eject, have multipart Logistical Transporters drop contents when broken, fixed transporters insertion logic by Aidan C. Brady · 11 years ago
- 7010f03 Fixed a container bug that could have been driving some people nuts by Aidan C. Brady · 11 years ago
- 9730bc2 Fixed IC2 weird clump things replacing Mekanism recipes by Aidan C. Brady · 11 years ago
- 583ef4f More efficient redstone control by Aidan C. Brady · 11 years ago
- 0ee5378 No one sends that many packets when I'm around by Aidan C. Brady · 11 years ago
- 28a63cc More proxy fixes, chemical injection chamber sound by Aidan Brady · 11 years ago
- 3ed2d3c Fixed render crash by Aidan Brady · 11 years ago
- de3b0cb Fix factory injecting support by Aidan Brady · 11 years ago
- fdc9455 Fix a few bugs by Aidan Brady · 11 years ago
- 3cea13a Hopefully fix JZ’s compile bug by Aidan Brady · 11 years ago
- 7a71bc7 Better holiday stuff by Aidan Brady · 11 years ago
- d63628b Merge branch 'master' into development by Aidan C. Brady · 11 years ago
- 84f4eae Christmas fun :) by Aidan Brady · 11 years ago
- 8323ea6 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago