- d03b2b2 Fix Gas Masks making you completely invincible by Aidan C. Brady · 11 years ago
- da8a1a7 Fixes! :) by Aidan C. Brady · 11 years ago
- fe2deb9 And yet more Salination Plant work! by Aidan C. Brady · 11 years ago
- ae5fe1c Just about finished Salination Plant multiblock stuff by Aidan C. Brady · 11 years ago
- 5142251 Don't auto-build multiblock by Aidan C. Brady · 11 years ago
- 992b24e Fixes by Aidan C. Brady · 11 years ago
- 98f3f54 More salivation plant work by Aidan C. Brady · 11 years ago
- e726e50 Work on Salination Plants by Aidan C. Brady · 11 years ago
- 7ed788c Finalized Salination Controller algo by Aidan C. Brady · 11 years ago
- 56db973 Work on multiblock algorithm by Aidan C. Brady · 11 years ago
- 804d071 More work on salivation controllers by Aidan C. Brady · 11 years ago
- 83ee208 Added a few cool textures, neatened up Salination Tank structure code by Aidan C. Brady · 11 years ago
- fb140d4 Fix silly recipe bug by Aidan Brady · 11 years ago
- 71cfd3c Better textures, sounds for Chemical Infuser, Chemical Oxidizer & Precision Sawmill, sounds now fade in by Aidan Brady · 11 years ago
- 8f6b618 Work on recipes, fixed a few bugs by Aidan Brady · 11 years ago
- 0aafa16 Fix a few things, start on recipes by Aidan Brady · 11 years ago
- 398dffb Added config option to disable Cardboard Boxes picking up spawners by Aidan Brady · 11 years ago
- 4d9c2ad Fixed Gas Mask location by Aidan C. Brady · 11 years ago
- b82f96d Fixed a few textures, added Salt, added NEI recipe handler for Precision Sawmill by Aidan C. Brady · 11 years ago
- 3016917 Fixed Cardboard side texture by Aidan C. Brady · 11 years ago
- dd8e77d Precision Sawmill textures by Aidan C. Brady · 11 years ago
- 5dfee9e Precision Sawmill and overall Chance Machine framework GUI & Container by Aidan C. Brady · 11 years ago
- 19b36e9 Work on Precision Sawmill, added Sawdust, finished ChanceMachine tile and recipe foundation by Aidan C. Brady · 11 years ago
- 763c5de Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- 5ffd553 Start on to-be-named log processor by Aidan Brady · 11 years ago
- ebdbdbe Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 89a70f4 Cardboard Boxes. Yep :) by Aidan C. Brady · 11 years ago
- 2717f6f Redstone sensitivity on transmitters. by Ben Spiers · 11 years ago
- 9895caa Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- f59e12d Fix Atomic Disassembler vein issue by Aidan Brady · 11 years ago
- deccbf2 Merge pull request #821 from VeryBigBro/patch-9 by Aidan · 11 years ago
- 9eef8c4 Allow for SMP-side mc dir access by Aidan Brady · 11 years ago
- 3e0c37a Update ru_RU.lang by Anton · 11 years ago
- 79cab45 Merge pull request #820 from VeryBigBro/patch-8 by Aidan · 11 years ago
- 1af883a Update ru_RU.lang by Anton · 11 years ago
- 16219e5 Fix a few debug codes by Aidan C. Brady · 11 years ago
- d3f4934 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 282c6fc Fixed that crash by Aidan C. Brady · 11 years ago
- a1cc44b Iteration #2 of salination plants, they have a more defined shape now but the algorithm seems very costly so it only does it when configurated. Still work to do. by Ben Spiers · 11 years ago
- 6fa8ceb Make a start on the Salination plant. Primitive so far but the multiblock system just about works. by Ben Spiers · 11 years ago
- 76a131c Merge pull request #811 from Vexatos/patch-1 by Aidan · 11 years ago
- 7b5b5b3 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- 70d3140 Config property for displaying different energy units by Aidan Brady · 11 years ago
- 3fecbb8 Update de_DE.lang by Vexatos · 11 years ago
- 873363f Apache no more by Aidan C. Brady · 11 years ago
- 88d7653 Added some more blocks to Digital Miner blacklist. by Aidan C. Brady · 11 years ago
- a3012b0 Fixed vein Redstone Ore support by Aidan Brady · 11 years ago
- 1df6fc6 Unless we set up an access transformer, this is necessary on my end by Aidan Brady · 11 years ago
- dc69809 Merge branches 'development' and 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 5a477fd Colorful! by Aidan C. Brady · 11 years ago
- ce7fbaa Remove a loop in the solar generator code that was causing a big performance hit. As far as I can tell all it did was disable it if there were other solars above. By all means put it back if it was more important than that. by Ben Spiers · 11 years ago
- f87c27a Make the standard power bar a GuiElement. I think it might be good to move towards a more modular gui system. Have more stuff done in code and less in graphics. by Ben Spiers · 11 years ago
- 9393ddc Cooler energy info tab by Aidan C. Brady · 11 years ago
- 0b98b08 Add fancy energy info tabs, fix a few things, bump up both energy usage and generation on some machines/generators by Aidan C. Brady · 11 years ago
- 01f3569 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 34cda86 Start work on something :) by Aidan Brady · 11 years ago
- 73f0c64 Quick cleanup by Aidan Brady · 11 years ago
- 210e949 Slow, med and fast rates for Atomic Disassembler by Aidan Brady · 11 years ago
- b49d067 Some hopeful performance improvements to getConnections() and emit() by Ben Spiers · 11 years ago
- e2cdf62 New Hydrogen Chloride texture by Aidan C. Brady · 11 years ago
- 6728abd Added vein mining to Atomic Disassembler, bumped energy usage by Aidan C. Brady · 11 years ago
- 836dd3c Electrolytic Separator NEI plugin by Aidan C. Brady · 11 years ago
- 6eb43d1 Just about finished Rotary Condensentrator NEI support by Aidan C. Brady · 11 years ago
- dac7fd4 Work on Rotary Condensentrator recipe handler by Aidan Brady · 11 years ago
- c0356d4 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- c61db44 Going to use Sulfuric Acid/Sulfur in the Chemical Injection Chamber until we get Salt/Brine/etc down by Aidan Brady · 11 years ago
- 3d89829 Fix macquotes in mcmod.info files. by Ben Spiers · 11 years ago
- 531bfe8 Add base class for Rotary Condensentrator NEI plugin as well by Aidan Brady · 11 years ago
- f7eb278 Chemical Infuser recipe handler! by Aidan Brady · 11 years ago
- 723be4c NEI gas lookups for usage and crafting working! by Aidan C. Brady · 11 years ago
- 40684e2 Start work on Electrolytic Separator and Chemical Oxidizer recipe handlers. Also start work on gas/fluid NEI lookups! by Aidan Brady · 11 years ago
- 973dd92 Remove println, add progress action by Aidan Brady · 11 years ago
- df2ea31 Updated GUI textures to fix copy alpha screw up by Aidan Brady · 11 years ago
- 47e24b8 Added in a recipe handler for the Chemical Oxidizer by Aidan C. Brady · 11 years ago
- d21415f Fixed smelting recipes by Aidan C. Brady · 11 years ago
- a518527 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- ec9a77d Fixed bedrock issue, transmitters can now be wrenched by IC2 wrenches by Aidan C. Brady · 11 years ago
- e113af9 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- 1151084 Fixed a crash by Aidan Brady · 11 years ago
- 8886b4c Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 3a37ac7 Added in some most likely temporary recipes for new UniCable tiers by Aidan C. Brady · 11 years ago
- 2644fed A few corner cases in GUI checks, closes #795 by Aidan Brady · 11 years ago
- f0e5c7c General cleanup by Aidan C. Brady · 11 years ago
- 88da994 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 738292b For some reason yPos isn't centered. I don't know why. by Aidan C. Brady · 11 years ago
- 849273f Try and fix a strange crash that can't happen but is happening anyway. by Ben Spiers · 11 years ago
- 2600f8f Balloons are cool :) by Aidan C. Brady · 11 years ago
- 54b4e75 Start work on balloon entity base raytrace by Aidan Brady · 11 years ago
- ddae9ed Fixed bug with balloons moving with entities by Aidan C. Brady · 11 years ago
- 4395f3a You can now place balloons on entities. Still a bit buggy, and they don't float or anything, but it works. by Aidan C. Brady · 11 years ago
- ca207eb Recipe fixes by Ben Spiers · 11 years ago
- a05afb6 Mechanical Pipe rendering adjustments. Couldn't be bothered to make 100 different models in blender. Maybe I'll write a python script to do it for me. Might make a bigger version of the shaped in/out model to better fit the mechanical pipe. by Ben Spiers · 11 years ago
- 4ab61c8 Organized some classes, began work on balloon entity connections by Aidan Brady · 11 years ago
- 45eef14 Fix a missed println by Aidan C. Brady · 11 years ago
- dc52ca5 Updated Donator list, thanks for paying off this month's server fees Nephatrine :) by Aidan C. Brady · 11 years ago
- 0d4c018 Fix a transporter thing. by Ben Spiers · 11 years ago
- 333afdc Remove the old transmitter renderer, enable the new one to render in hand and inventory by Ben Spiers · 11 years ago
- 2cad514 Localization for new cables by Aidan Brady · 11 years ago
- ac07e54 Separate the current buffer from the throughput when examining a network by Ben Spiers · 11 years ago
- d0f64eb Tiered UniCables. Pending recipes and capacity balance. Other limitations may be imposed on low-tier cables if we think of any. by Ben Spiers · 11 years ago