1. ced44e9 A few fixes, dynamic distance calculating as called by ILogisticalTransporter. Off to bed, more work tomorrow! by Aidan Brady · 11 years ago
  2. 0f7e8ee A few fixes by Aidan Brady · 11 years ago
  3. 87ce53f Removed more UE stuff by Aidan Brady · 11 years ago
  4. 3210153 Add delay to bin eject, removed old transmitters from creative tab, fixed descriptions of transmitters by Aidan Brady · 11 years ago
  5. 4812b43 A few fixes, added recipes for balloons by Aidan Brady · 11 years ago
  6. 96fdb4d Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
  7. 6c87a8e Add Pos3D because vectors by Aidan Brady · 11 years ago
  8. a70ce09 Move Multipart initialisation to fix converter registration. by Ben Spiers · 11 years ago
  9. 6cf6ba2 Transporters can now auto-pull items from adjacent sides, fixed recalculation logic with differing side types by Aidan Brady · 11 years ago
  10. f25bc6f Fixed saving by Aidan Brady · 11 years ago
  11. 198305f Fixed transfer issue by Aidan Brady · 11 years ago
  12. d6ad611 Attempting to find an energy transfer issue by Aidan Brady · 11 years ago
  13. 235c3f2 Killed off old UE references by Aidan Brady · 11 years ago
  14. 32a371c Fixed teleporters by Aidan Brady · 11 years ago
  15. bbbd5de Fix some rendering bugs by Aidan Brady · 11 years ago
  16. f2a3923 Got things working by Aidan Brady · 11 years ago
  17. 5c3943b More logic by Aidan Brady · 11 years ago
  18. 516dfb9 Bits of work on transporter logic by Aidan Brady · 11 years ago
  19. 15aa17e Connections complete, colors now update renderer properly by Aidan Brady · 11 years ago
  20. d3661b3 Got colors working, need to fix connections by Aidan Brady · 11 years ago
  21. 2cf6fdc Lots more work by Aidan Brady · 11 years ago
  22. 7bb6b27 Base code done, onto actual implementation by Aidan Brady · 11 years ago
  23. 2fcbbcf Loads of work on transporters by Aidan Brady · 11 years ago
  24. f2d202d Work on transporters by Aidan Brady · 11 years ago
  25. 40e2d3b Bump version, work on multipart transporters by Aidan Brady · 11 years ago
  26. 0ab803f Rename Object3D to Coord4D, work on balloons by Aidan C. Brady · 11 years ago
  27. 48af6f8 Balloons :) by Aidan Brady · 11 years ago
  28. 0367e62 Custom particles for different colors when breaking balloon by Aidan Brady · 11 years ago
  29. 510debc Kill induction module and start on balloons :) by Aidan Brady · 11 years ago
  30. 6b5f883 Have Logistical Transporters use interfaces instead of directly referencing classes; should make multipart support easy by Aidan Brady · 11 years ago
  31. fbed46c More fixes by Aidan Brady · 11 years ago
  32. abaef2f Work on connections by Aidan Brady · 11 years ago
  33. a57f5c4 Merge branch 'master' into development by Aidan Brady · 11 years ago
  34. f7f9da8 Fixed Digital Miner crash, made things efficient, fixed dupe bug by Aidan Brady · 11 years ago
  35. 4cd1c8f Fix a few crashes by Aidan Brady · 11 years ago
  36. 8f24e5c Got connection types to save/load, NONE sides will now not connect or emit to acceptors by Aidan Brady · 11 years ago
  37. c5269cc Fix a few crashes, begin actual side-based implementation by Aidan Brady · 11 years ago
  38. 4d6a2a3 Removed println by Aidan Brady · 11 years ago
  39. 52939f7 Large Model variants. Fluid contents rendering still needs work but that's not using an obj model. It could potentially; it would be a lot cleaner in code but would mean a *lot* of blender work. by Ben Spiers · 11 years ago
  40. fa10c2e Add upgrade modifier config by Aidan C. Brady · 11 years ago
  41. 4964c16 Tiny cleanup by Aidan C. Brady · 11 years ago
  42. 854c909 Merge branch 'master' into development by Aidan C. Brady · 11 years ago
  43. 65c201d Add try/catch to prevent OreDict iteration GUI render crash by Aidan C. Brady · 11 years ago
  44. 6ae1177 Fix that horrible Digital Miner bug once and for all by Aidan C. Brady · 11 years ago
  45. 345f5f7 Remove println by Aidan C. Brady · 11 years ago
  46. 5372bc6 More intelligent client-side scales by Aidan C. Brady · 11 years ago
  47. 0317f81 Attempt to fix client render by Aidan Brady · 11 years ago
  48. 31d9275 Fixed split energy calculations, fixed gas rendering by Aidan Brady · 11 years ago
  49. 4d84386 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
  50. 1152470 Hopefully fixed an issue by Aidan C. Brady · 11 years ago
  51. 7c0b268 Fixed jetpack kicking players by Aidan Brady · 11 years ago
  52. 25699f9 Fix client update by Aidan C. Brady · 11 years ago
  53. fed49fb Cleanup, fix a few things by Aidan C. Brady · 11 years ago
  54. 4f5c26b Fixed a bunch of bugs - think that Pressurized Tubes and Mechanical Pipes are done for the most part by Aidan C. Brady · 11 years ago
  55. e7cc127 Removed now-useless checks by Aidan C. Brady · 11 years ago
  56. dc6128a Fixed bad check by Aidan C. Brady · 11 years ago
  57. cf0ad40 Work on Mechanical Pipes by Aidan C. Brady · 11 years ago
  58. a601def More rendering; for some reason mech pipes are screwing up cache load by Aidan C. Brady · 11 years ago
  59. 350ad4c Rendering looks cool :) by Aidan C. Brady · 11 years ago
  60. ed2a523 Fix models for large transmitters by Ben Spiers · 11 years ago
  61. b4b8ddf Clean up unused imports by Ben Spiers · 11 years ago
  62. 8199408 Side-specific changeable models. They don't behave differently yet but that should be possible now without too much trouble. by Ben Spiers · 11 years ago
  63. 4a7b862 Use defined scale to calculate when to send updates, atm 100 possible packet stages by Aidan C. Brady · 11 years ago
  64. 60e2666 Render defined scale properly by Aidan C. Brady · 11 years ago
  65. ffd683a Fixed rendering by Aidan C. Brady · 11 years ago
  66. a309e88 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
  67. 6f26d01 Fix tiny fluid cache issue by Aidan C. Brady · 11 years ago
  68. a3529a1 Fix a few bugs by Aidan Brady · 11 years ago
  69. 4e74995 Got some serious work done on Gas and Fluid network logistics by Aidan C. Brady · 11 years ago
  70. 3a97630 Add new shapes to small model. by Ben Spiers · 11 years ago
  71. cd80bfc Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
  72. b78b1dc EnergyNetwork distribution merge/split complete, will do fluid and gas stuff tomorrow by Aidan Brady · 11 years ago
  73. 01818d4 Fix up the redstone switching/cover blocking support a bit. by Ben Spiers · 11 years ago
  74. 7730649 Pushing this before I forget - lots of printlns! by Aidan Brady · 11 years ago
  75. bdf4efe Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
  76. 6598295 Work on Universal Cable split logistics, I think I got this @unpairedbracket by Aidan Brady · 11 years ago
  77. b0e2401 Fix a StackOverflow by Ben Spiers · 11 years ago
  78. 5272d16 Fixed a few bugs in the split() method and added in some new functionality for splitting of energy/fluid/gas! Unpairedbracket, shouldn't hurt you unless you modified split() by Aidan C. Brady · 11 years ago
  79. 869660d Glowstone armor now glows by Aidan C. Brady · 11 years ago
  80. 00b666a Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
  81. a93d51a Added a handy double split tool to ListUtils, may be useful to you in network splitting @unpairedbracket; takes in a double, divides it into a defined amount of segments, giving the top element the remains by Aidan C. Brady · 11 years ago
  82. ab6da75 Improve the FluidNetwork's reporting of stored/flowing fluid a bit by Ben Spiers · 11 years ago
  83. 79e8b36 Fix a few crashes by Ben Spiers · 11 years ago
  84. c7a22b7 Oops by Ben Spiers · 11 years ago
  85. 646b22f Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
  86. 4ff7940 Work on saving and loading of transmitter caches by Aidan C. Brady · 11 years ago
  87. 1534d1c Make a start on Multipart Transporters. by Ben Spiers · 11 years ago
  88. 8de6b87 Remove parts of UE prefab that are unneeded by Aidan C. Brady · 11 years ago
  89. 4aa91b1 Killed off CalclaviaLib by Aidan C. Brady · 11 years ago
  90. c44b63f Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
  91. 3741488 Hopefully fix CME by Aidan C. Brady · 11 years ago
  92. 834abd4 Fix a few bugs by Aidan Brady · 11 years ago
  93. 389f3cd Merge branch 'master' into development by Aidan Brady · 11 years ago
  94. 98c5690 Merge “Fix crash” by Aidan Brady · 11 years ago
  95. 50b9867 Fix crashes by Aidan Brady · 11 years ago
  96. 2404e74 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
  97. 8b0d18e Tiny cleanup by Aidan Brady · 11 years ago
  98. 37a1a0a Jetpack and gas mask practically done :) by Aidan C. Brady · 11 years ago
  99. d21ef52 Work on jetpacks/scuba stuff by Aidan Brady · 11 years ago
  100. 8057d60 Merge branch 'master' into development by Aidan Brady · 11 years ago