- b657c0f Fixed Diversion Transporter not rendering unlit redstone torch, forced Diversion Transporter to render center by Aidan C. Brady · 10 years ago
- f0dd207 Fixed transmitter texture inconsistency, fixed Logistical Transporter render by Aidan C. Brady · 10 years ago
- b408154 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
- aa2c796 Began the actual implementation of PathfinderCache by Aidan C. Brady · 10 years ago
- 13a88c6 Merge branch 'development' into 1.8 by Aidan Brady · 10 years ago
- db8ec6c Fix energy and gas transmitters rendering without proper transparency. by Ben Spiers · 10 years ago
- c706d2e Fix ports not connecting and being able to reignite a hot reactor without the proper procedure. by Ben Spiers · 10 years ago
- 090bd9b Get rid of two redundant factory methods. by Ben Spiers · 10 years ago
- 0ac4494 Fix Gas Networks losing all their capacity by Ben Spiers · 10 years ago
- a9191fa Fix Dissolution Chamber upgrades. Closes #1690 by Ben Spiers · 10 years ago
- 9b46044 Step 1 of enormous Logistical Transmitter efficiency overhaul - the recursive inventory finder algorithm has been eliminated with the use of the InventoryNetwork's consistency. by Aidan C. Brady · 10 years ago
- d3b5676 Transmitter networks now keep track of all connected sides of acceptors. This should fix many future bugs, and it will also allow me to implement a better caching system for Logistical Transporters. by Aidan C. Brady · 10 years ago
- db3c786 Cherry-pick: by Ben Spiers · 10 years ago
- 73f23ab Reduce default hydrogen energy density to match old hydrogen generator generation, by popular demand. Add comment to avoid confusion over electrolytic separator usage. by Ben Spiers · 10 years ago
- 8f9a2d3 Overhaul transmitter rendering, to make everything look a little nicer. Turn-offable by config in case people prefer the "classic" look. by Ben Spiers · 10 years ago
- 3fcce24 Move client configs to their own category, with new gui screen to match. by Ben Spiers · 10 years ago
- 41e118b Merge branch 'development' into 1.8 by Ben Spiers · 10 years ago
- 7813fad Make redstone-split transmitters join correctly again. Presumably this being broken is why merge() was unused. by Ben Spiers · 10 years ago
- e4c2692 Fix not sending tile updates by Ben Spiers · 10 years ago
- dc922a3 Remove two entirely unreferenced Config variables from the config class. by Ben Spiers · 10 years ago
- 9739068 Make Glow Plastic microblocks glow. by Ben Spiers · 10 years ago
- 22d80c2 Make reinforced plastic blocks actually harder and more explosion-resistant than the others by Ben Spiers · 10 years ago
- ddc67b4 Microblock-enable our blocks. by Ben Spiers · 10 years ago
- 9f91e08 Gave the Upgrade Management GUI a scrollbar to allow for more than 4 upgrade types to be present in a single machine by Aidan C. Brady · 10 years ago
- 237f2cb Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
- 1833bc0 Implemented InvTweaks API. @unpairedbracket, mind sorting out the @Optional stuff for this? I'm not sure how to do that with annotations. by Aidan C. Brady · 10 years ago
- 60130d0 Restrict the creative frequencies to creative-moded players. by Ben Spiers · 10 years ago
- 84c13e0 Add creative frequencies to the entangled blocks. by Ben Spiers · 10 years ago
- 0bab2c2 Quick fix by Aidan C. Brady · 10 years ago
- ee47115 Finished off GuiScrollList and implemented it in the Dictionary :) by Aidan C. Brady · 10 years ago
- c38d0e4 A bit more work by Aidan Brady · 10 years ago
- 62743cf Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan Brady · 10 years ago
- 89bc7ed Started work on a scroll list GUI element by Aidan Brady · 10 years ago
- de880c5 Make Pressurized Tubes able to pull from IGasHandlers. Hopefully I didn't screw anything up too badly. by Ben Spiers · 10 years ago
- c66f3a4 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan Brady · 10 years ago
- 1d6de97 A bit of package reorganization, added InventoryNetwork to transporters by Aidan Brady · 10 years ago
- 191d964 More Entanglement work. Now has a gui, can set it's frequency. by Ben Spiers · 10 years ago
- 98ee002 Merge back the network fixes by Aidan C. Brady · 10 years ago
- e032eb0 Fixed the network CME (badly), also added "dustWood" as an OreDict entry for Sawdust by Aidan C. Brady · 10 years ago
- ef9741a Fixed cable functionality by Aidan C. Brady · 10 years ago
- a3c6b9d Fixed cable functionality by Aidan C. Brady · 10 years ago
- cbc1bae Fixed a connected texture renderer bug by Aidan Brady · 10 years ago
- 05a7bf3 Made the statistics tab a bit neater by Aidan C. Brady · 10 years ago
- 50ebdf9 Slot overlay no longer displays when reactor is not formed by Aidan C. Brady · 10 years ago
- bfddd56 Fixed Flamethrower positioning by Aidan C. Brady · 10 years ago
- 3b53614 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- d4039d7 Fix the no-update issues by Aidan C. Brady · 10 years ago
- ed919fa Fixed the no-update issues by Aidan C. Brady · 10 years ago
- a0b8ab0 Quick cleanup by Aidan Brady · 10 years ago
- 4d4926d Fixed Dynamic Tanks not updating when being filled with buckets. I knew I missed something. by Aidan Brady · 10 years ago
- 40659dc Very start of a working teleportation system. Works for Energy and Fluids, probably Gases. Not Items yet. by Ben Spiers · 10 years ago
- f596848 Fix some deprecation warnings by Ben Spiers · 10 years ago
- 520bf46 Fix my typo by Ben Spiers · 10 years ago
- 76d2997 A quick fix by Aidan C. Brady · 10 years ago
- 9566e25 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- 3523d03 Digital Miner now mines blocks one chunk at a time - this will make the chunkloading upgrade easy. by Aidan C. Brady · 10 years ago
- cf18bc4 Remove unnecessary entity registrations - registerModEntity does it for us. Pray to any and all applicable supernatural entities that this solves the (EntityLivingBase)EntityBalloon crash by Ben Spiers · 10 years ago
- c04fdd4 Started work on PathfinderCache - this will store paths that have been already calculated for later use. When a path becomes possibly invalidated, it is removed from the cache. by Aidan C. Brady · 10 years ago
- 6ff0a14 More fixes by Aidan C. Brady · 10 years ago
- 4a07fd7 A few more fixes by Aidan C. Brady · 10 years ago
- 312c8ef Push back those fixes by Aidan C. Brady · 10 years ago
- c040e14 EnergyNetwork fixes by Aidan C. Brady · 10 years ago
- d550866 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- 12ad58b Turns out I was sending a ton of packets to the entire player list on the server when it wasn't actually necessary at all, switched to new sendToReceivers() method by Aidan C. Brady · 10 years ago
- 7634c29 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
- 1fd5e49 Major packet improvements - trying to get on the good side of server owners. More to come. by Aidan C. Brady · 10 years ago
- 81d3d53 Merge branch 'development' into 1.8 by Aidan Brady · 10 years ago
- 008afaf Merge branch 'master' into development by Aidan Brady · 10 years ago
- 91dbb7f Add CC IPeripheralProvider to Bounding, EnergyCube and Generator blocks by Ben Spiers · 10 years ago
- 799f49d Move to Forge block rotation implementation. by Ben Spiers · 10 years ago
- 2ba639f Fix running with Forestry but not BC. by Ben Spiers · 10 years ago
- 14b40d9 Started work on Range4D for new packet system by Aidan Brady · 10 years ago
- 78c0cc4 Fixed an issue where networks would be forgotten, made shift-M turn jetpack off immediately, simplified network code a bit by Aidan Brady · 10 years ago
- 321411e Fixed incorrect Advanced Solar Generator generation rate display by Aidan Brady · 10 years ago
- 08914da Fixed Electric Pump lag - was able to completely eliminate system of node cleaning while boosting performance immensely by Aidan Brady · 10 years ago
- faad976 Merge branch 'development' into 1.8 by Aidan Brady · 10 years ago
- 20dc1ae Bump version to 7.1.0. by Aidan Brady · 10 years ago
- 7c82080 Merge branch 'master' into development by Aidan Brady · 10 years ago
- 1896a42 Cleaned up that fix by Aidan Brady · 10 years ago
- a865a19 Implement canConnectEnergy so RF cables don't connect when they shouldn't by Ben Spiers · 10 years ago
- 7a67fbf Fluidic Plenisher now detects block updates directly below it, and will replace the block if necessary. Will also no longer replace other source blocks. by Aidan C. Brady · 10 years ago
- 1221549 Fixed a Digital Miner oversight, fixed Bins losing NBT data and allow Bins to accept items with varying item damage by Aidan C. Brady · 10 years ago
- 06c66d5 Tiny cleanup by Aidan C. Brady · 10 years ago
- 69874de Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- 87c7d88 Merge branch 'master' into development by Aidan C. Brady · 10 years ago
- 873af4b Cleanup by Aidan C. Brady · 10 years ago
- ed9db80 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
- 27b61e2 Fixed a few bugs by Aidan C. Brady · 10 years ago
- aee18c0 Merge pull request #1622 from bshelden/1614-powergen-config by Aidan · 10 years ago
- 92cfc31 Merge pull request #1625 from jstockwin/development by Aidan · 10 years ago
- afd3b52 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
- dd2eb3a Fixed an electric chest crash by Aidan C. Brady · 10 years ago
- 6f9e13a Add passive and steam generation Stats to reactor. by Ben Spiers · 10 years ago
- dffee5a Add Statistics tab to Reactor by Ben Spiers · 10 years ago
- 12f9753 Move Laser range and usage to config by Ben Spiers · 10 years ago
- 8509eba Stop pipes connecting to front of Heat Generator. by jstockwin · 10 years ago
- 9652b7a Allow top/bottom to interact with charging slot by Ben Spiers · 10 years ago
- 432eab1 Move LaserManager out of api to fix some import errors. by Ben Spiers · 10 years ago
- 03a7252 Fix controller texture on items by Ben Spiers · 10 years ago
- fad0da2 Fix a deprecated method by Ben Spiers · 10 years ago