- b405c42 Remove useless InventoryNetwork by Aidan Brady · 11 years ago
- 54ac6ba Deleted old files by Aidan Brady · 11 years ago
- ab8361f Just about finished rendering! :D by Aidan C. Brady · 11 years ago
- 84f7bd1 Finished core code for item tags, onto rendering! by Aidan C. Brady · 11 years ago
- 61c7b3e Started adding color tags for transport, shouldn't be too hard! by Aidan C. Brady · 11 years ago
- 9983ee4 Killed a few lines of code that were the result of two crashes. by Aidan C. Brady · 11 years ago
- da71396 Functional inventory management :D by Aidan Brady · 11 years ago
- 4f773bb Began adding inventory algorithms. by Aidan C. Brady · 11 years ago
- 9fabab1 Just about done with rendering, next steps are final bug fixes and inventory management implementations by Aidan C. Brady · 11 years ago
- 8cc6d32 Fix up bounds by Aidan C. Brady · 11 years ago
- 89eda12 Got more things working! by Aidan C. Brady · 11 years ago
- c7dcea6 Rendering is partially-functional; I have an idea to make this more efficient, will do later by Aidan C. Brady · 11 years ago
- 33c8f96 Some work on rendering, still really incomplete by Aidan C. Brady · 11 years ago
- ed5c30f More work, fixing client crashes by Aidan C. Brady · 11 years ago
- b4e53a5 More work on logistical transporters, getting these logistics down! by Aidan C. Brady · 11 years ago
- 4b82ab6 Work on transporters, don't use them unless you like buggy item transport pipes that currently do nothing by Aidan Brady · 11 years ago
- 5b44e0f Synchronized network code, should be thread safe. by Aidan C. Brady · 11 years ago
- f3838a1 Hopefully fixed BuildCraft powerHandler bug by Aidan C. Brady · 11 years ago
- e150df8 Fixed NEI, fixed TNT dupe by Aidan C. Brady · 11 years ago
- 8c51e4d Fixed possible VoiceInput crash by Aidan C. Brady · 11 years ago
- 7c2fabc New Enrichment Chamber sound :) by Aidan C. Brady · 11 years ago
- f646ecd Kill connection if unable to trace IP by Aidan Brady · 11 years ago
- 9ed6614 More, shorter retries by Aidan Brady · 11 years ago
- ea21ad0 Synchronization and better connection management by Aidan Brady · 11 years ago
- 61d046b Hopefully fixed walkie talkies by Aidan Brady · 11 years ago
- d8a806e Debugging walkie talkies, don't use this build unless you like console spam by Aidan Brady · 11 years ago
- 0350eef Minor changes by Aidan C. Brady · 11 years ago
- 17d0e20 Fix server crash by Aidan C. Brady · 11 years ago
- a5a4c7a Prevent possible server crash by Aidan C. Brady · 11 years ago
- 1b71726 Moved client-sensitive info over to MekanismClient by Aidan C. Brady · 11 years ago
- c0651a9 Fixed walkie talkies stacking, they now glow when in on state by Aidan C. Brady · 11 years ago
- 3dc2f49 Merge pull request #290 from Vexatos/patch-1 by Aidan · 11 years ago
- 15cba39 Fixed capes :) by Aidan C. Brady · 11 years ago
- 15dc84b Stupid obfuscation by Aidan C. Brady · 11 years ago
- 9d94e55 Hopefully fixed crash by Aidan C. Brady · 11 years ago
- 3caf04e Fix IC2 error by Aidan C. Brady · 11 years ago
- fb2be7d More cleanups, now to update to forge build 931 by Aidan C. Brady · 11 years ago
- 5dbfd15 Cleaned up code by Aidan C. Brady · 11 years ago
- 5ac008e Walkie talkies?!?!?!?!?!?!?!?!?!?!?!?!? by Vexatos · 11 years ago
- 0feba0d Fixed key handler, added complete keybind support, added proper error messages, more work on walkie talkies. by Aidan C. Brady · 11 years ago
- cafe2a7 Much more server work by Aidan C. Brady · 11 years ago
- 17fdc03 Work on server by Aidan C. Brady · 11 years ago
- fbedc19 More core work by Aidan C. Brady · 11 years ago
- 34f1053 The beginnings of a voice server by Aidan C. Brady · 11 years ago
- 0d7b241 Walkie Talkie foundation! :D by Aidan C. Brady · 11 years ago
- a6ed1c0 Re-added maganese by Aidan C. Brady · 11 years ago
- 9194f71 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
- b1c2afd Add proper IC2 item support, add maganese for future use by Aidan C. Brady · 11 years ago
- 308c333 Merge pull request #287 from Vexatos/patch-2 by Ben Spiers · 11 years ago
- 1a6aa6c Merge pull request #286 from Vexatos/patch-1 by Ben Spiers · 11 years ago
- ade414f That was needed. by Vexatos · 11 years ago
- c9afe51 Fixed stuff by Vexatos · 11 years ago
- 189c6d4 L10n support by popular demand. Closes #204 by Ben Spiers · 11 years ago
- 3c73914 Merge branch 'master' of github.com:aidancbrady/Mekanism by Ben Spiers · 11 years ago
- 219384e Hopefully fixed build by Aidan C. Brady · 11 years ago
- 4c83334 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
- 9735363 Update IC2 API, minor enhancements and fixes by Aidan C. Brady · 11 years ago
- 58204bf Merge pull request #265 from Bigcheese/master by Aidan · 11 years ago
- 155978a Forgot to commit change! by Aidan C. Brady · 11 years ago
- bf1150e Fixed minor GUI issues, recipe type interface is now a GuiElement by Aidan C. Brady · 11 years ago
- e05479a Update every applicable API, remove some unused imports by Ben Spiers · 11 years ago
- 9c0b2a5 Update to 1.6.4. I hope this works. by Ben Spiers · 11 years ago
- 7f4a603 Update ic2 API. AGAIN by Ben Spiers · 11 years ago
- a4222a8 Update obf by Ben Spiers · 11 years ago
- c53be88 Fix a stupid bug. by Ben Spiers · 11 years ago
- 53b659c Merge pull request #264 from DarkGuardsman/master by Ben Spiers · 11 years ago
- b4e6d69 Add simple developer documentation. by Michael J. Spencer · 11 years ago
- d70dbe4 Fix concurrent modification exception when unloading chunks. by micdoodle8 · 11 years ago
- b021cd6 could be a fix to concur modification error by DarkGuardsman · 11 years ago
- 2b068ef Non-dev ChickenCore derp by Calclavia · 11 years ago
- 8d2a40c Fixed NEI build link by Calclavia · 11 years ago
- b3bc916 Fixed Mekanism build crash by Calclavia · 11 years ago
- fe0b7cd Added universal cable to ore dict for recipe by Calclavia · 11 years ago
- 8509eaf Fixed IC2 integration :) by Aidan Brady · 11 years ago
- f373b06 Updated ChickenBones mods in build.xml by Calclavia · 11 years ago
- 92bee12 Update IC2 API by Aidan Brady · 11 years ago
- a73bf9e Necessary null check by Aidan C. Brady · 11 years ago
- 9755b47 Universal cable support for accepting from UE machines. change *Network* to *TransmitterNetwork* in ITransmitter to avoid method name conflicts. by Ben Spiers · 11 years ago
- 86b8499 A bit more organizing, nothing API related by Aidan C. Brady · 11 years ago
- 6af0b1a Screw it, package organization (sorry, that's an API update) by Aidan C. Brady · 11 years ago
- 13a47bb Final changes in upgrade GUI modularization, will work on factory recipe type GUI modularization next by Aidan C. Brady · 11 years ago
- 08fda4c Upgrade refactoring, CURRENTLY BROKEN by Aidan Brady · 11 years ago
- 7f1b3d6 Tiny cleanup by Aidan Brady · 11 years ago
- b540e95 Fix Gas Tank crash by Aidan Brady · 11 years ago
- 268a1ec Refresh UE API by Aidan Brady · 11 years ago
- 13901f6 Bit of modularization by Aidan Brady · 11 years ago
- 55fee96 Updated IC2 API (again), added obsidian 200% ore-to-dust processing by Aidan Brady · 11 years ago
- 9a6f4d6 Fix the crashes people are having with checkTransmissionType() by Aidan Brady · 11 years ago
- 620b41f Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
- 2d592b5 Revert "Merge" by Aidan Brady · 11 years ago
- 5a1e2fe Merge by Aidan Brady · 11 years ago
- 791c60f Updated UE API by Calclavia · 11 years ago
- e228e11 Updated BuildCraft API by Calclavia · 11 years ago
- 9b35603 Fix pressurized tubes not connecting to gas transmitters in external mods. by micdoodle8 · 11 years ago
- 8e667ef Fix canTransferGas() by micdoodle8 · 11 years ago
- 0951acf Remove the old one. Forgot to save the file... by Ben Spiers · 11 years ago
- 32c32fb Move checkTransmissionType to TransmissionType. by Ben Spiers · 11 years ago
- d18c964 Fix being able to move the electric chest into a different slot using number keys and crashing everything by Ben Spiers · 11 years ago
- ecd9f29 Don't emit fluid from active pipes. by Ben Spiers · 11 years ago
- 7a7b398 Several bugfixes, overhaul of TileEntity-based upgrade management by Aidan C. Brady · 11 years ago