1. b12d9ce Fix swapped colors by Aidan Brady · 11 years ago
  2. c3fa020 New Electric Pump model! by Aidan Brady · 11 years ago
  3. 2ecc480 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
  4. 6d734c2 New models and fixes! by Aidan Brady · 11 years ago
  5. 8fe921e Add config option to allow powering Railcraft and other MJ machines without BC loaded. Hopefully won't cause bugs... by Ben Spiers · 11 years ago
  6. 65012d8 Fix up inventory insert calculation by Aidan Brady · 11 years ago
  7. dcea9fa Item rendering :D by Aidan Brady · 11 years ago
  8. 4e77e67 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
  9. 64fe3a2 Fix typo, start work on fancy Energy Cube rendering :) by Aidan Brady · 11 years ago
  10. 3c3bc63 Update en_US.lang by Ben Spiers · 11 years ago
  11. d1a1e33 New Metallurgic Infuser model, more efficient active state management by Aidan Brady · 11 years ago
  12. 2a73dc3 Gave the Solar Generator a new model by Aidan Brady · 11 years ago
  13. 289a2ee Configurable machine output colors by Aidan C. Brady · 11 years ago
  14. 7991421 Fixed ridiculous client updates when GUI is open, fancy active sorter rendering, sorter eject sound effect :) by Aidan Brady · 11 years ago
  15. 8db9c73 Sorter no longer requires energy, gave sorter new fancy model, improved the way items retreat from dead ends by Aidan Brady · 11 years ago
  16. c281fcb Fix up a bunch of issues. This should fix epicbastion's problem honestly. by Aidan Brady · 11 years ago
  17. 35a83f5 Fix crash! by Aidan C. Brady · 11 years ago
  18. cb30b11 Killed the rest of the references by Aidan C. Brady · 11 years ago
  19. 9b4bd09 Remove the rest of the Theoretical Elementizer references by Aidan C. Brady · 11 years ago
  20. 91a8839 Deleted Theoretical Elementizer, Weather Orb, and Steve's Stopwatch. They are no longer fitting for Mekanism's goal. by Aidan C. Brady · 11 years ago
  21. a19c440 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
  22. 64c37f4 Hopefully fixed that pesky crash by Aidan C. Brady · 11 years ago
  23. cecff29 Update IC2 API. by Aidan Brady · 11 years ago
  24. f0b6799 Machines eject into transporters. by Aidan C. Brady · 11 years ago
  25. a00a557 Preload sounds on game startup, immediately fire updateScreen() on OreDict filter calculation, added restriction transporter recipe by Aidan C. Brady · 11 years ago
  26. 2b37fe3 Fix output algorithm by Aidan C. Brady · 11 years ago
  27. fa92b70 Immediately load stacks if new filter calculation performed by Aidan C. Brady · 11 years ago
  28. 43ee7f6 Fix hashCode() crash by Aidan C. Brady · 11 years ago
  29. abe549b Started some work on more filter tab information. by Aidan C. Brady · 11 years ago
  30. f9350c4 Fixed a few bugs! by Aidan Brady · 11 years ago
  31. 102b0ff Fixed output randomization by Aidan Brady · 11 years ago
  32. 04d9b3d Some fixes by Aidan Brady · 11 years ago
  33. e786422 Merge pull request #342 from Vexatos/patch-1 by Aidan · 11 years ago
  34. 0090624 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
  35. 656f749 Lots of progress on ejectors and GUIs by Aidan C. Brady · 11 years ago
  36. 37fdc2d Update de_DE.lang by Vexatos · 11 years ago
  37. c1ecc17 Merge pull request #341 from crafteverywhere/patch-1 by Aidan · 11 years ago
  38. 47c4818 Create zh_CN.lang by crafteverywhere · 11 years ago
  39. 2c49ca4 Began work on automatic machine item ejection (much smaller project than transporters!) by Aidan Brady · 11 years ago
  40. 6837b1f Bumped version! by Aidan C. Brady · 11 years ago
  41. e155dfd Logistical Sorters use energy by Aidan C. Brady · 11 years ago
  42. 70bed1b Fixed bug causing ghost items and crash by Aidan C. Brady · 11 years ago
  43. 4962dd6 Fix silly GUI crash by Aidan C. Brady · 11 years ago
  44. 9496f7d Rewrote pathfinder, added in Restrictive Transporters, added option to have null color in filters, added default outputting filter for sorter by Aidan C. Brady · 11 years ago
  45. 013a2a7 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
  46. a3afca5 Fixed up pathfinder, fixed most bugs and began work on a restriction transporter by Aidan C. Brady · 11 years ago
  47. df896ec Fixed that pesky crash, thanks Vaygrim! by Aidan Brady · 11 years ago
  48. 001ce43 Scrolling :) Next is adding something similar to RP's "restriction tube!" by Aidan Brady · 11 years ago
  49. a2443f9 Fix generator names by Aidan C. Brady · 11 years ago
  50. 2f3160c Better packet management for Logistical Transporters, smoother-looking item movement by Aidan C. Brady · 11 years ago
  51. d8a4ecb Don't launch VoiceClient unless VoiceServerEnabled is set to true by Aidan C. Brady · 11 years ago
  52. 2fb13e1 Fix pick block crash on sorter by Aidan C. Brady · 11 years ago
  53. 8478096 Minor fix by Aidan Brady · 11 years ago
  54. a63573d Added transporter recipe, items now drop when necessary by Aidan Brady · 11 years ago
  55. cb555e9 Filters are now editable by GUI! by Aidan C. Brady · 11 years ago
  56. a500d0f Edit/delete filter packets by Aidan C. Brady · 11 years ago
  57. 5e7c01c Client/server GUI communication logistics by Aidan C. Brady · 11 years ago
  58. f60106f Filter panel buttons render! by Aidan C. Brady · 11 years ago
  59. 4272c4c Fix up custom slot render, got scroll bar working by Aidan C. Brady · 11 years ago
  60. def9764 Remove IAccessibleGui by Aidan Brady · 11 years ago
  61. 340ccd1 Slightly better packet management, removed Control Panel by Aidan Brady · 11 years ago
  62. 5e58762 Merge pull request #324 from Vexatos/patch-1 by Aidan · 11 years ago
  63. f4ced36 Add option to disable voice server by Aidan Brady · 11 years ago
  64. 0bab44a Fixes, filters technically work now! by Aidan Brady · 11 years ago
  65. 9b378f1 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
  66. 3dab655 Fix possible NPE by Aidan Brady · 11 years ago
  67. 4a042cf Some work on networking logistics of GUI by Aidan C. Brady · 11 years ago
  68. a8d6386 GUIs are cool :D by Aidan C. Brady · 11 years ago
  69. 3a9a518 Major GUI work! by Aidan C. Brady · 11 years ago
  70. c730fab Merge pull request #325 from magik6k/master by Aidan · 11 years ago
  71. 51f24f0 Worked on that GUI, I think I've got down how this is gonna work by Aidan Brady · 11 years ago
  72. 8bb6b7a Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
  73. b405c42 Remove useless InventoryNetwork by Aidan Brady · 11 years ago
  74. b8935f8 Started on sorter GUI! by Aidan C. Brady · 11 years ago
  75. b49defa Fixed some things!! by Aidan C. Brady · 11 years ago
  76. 8d9ee35 Sorter work - hopefully outputs items now! :D by Aidan C. Brady · 11 years ago
  77. 6d5ae08 Add Polish translation by magik6k · 11 years ago
  78. e9c038c More progress on Logistical Sorter by Aidan C. Brady · 11 years ago
  79. 5c17c17 I rarely had that much fun with translating a mod, I don't know, why. by Vexatos · 11 years ago
  80. 5a748c5 More work on the Logistical Sorter! by Aidan C. Brady · 11 years ago
  81. 51289b8 Made base code for Logistical Sorter, this may end up being more complex than the transporters themselves. by Aidan C. Brady · 11 years ago
  82. 609d9c5 Fixed server connection issue! by Aidan C. Brady · 11 years ago
  83. 5c1c835 Alright, build fixed :) by Aidan C. Brady · 11 years ago
  84. 6b6a834 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
  85. 61f8a06 Fixed pathfinding, hopefully fixed crash and build failure by Aidan C. Brady · 11 years ago
  86. 54ac6ba Deleted old files by Aidan Brady · 11 years ago
  87. ab8361f Just about finished rendering! :D by Aidan C. Brady · 11 years ago
  88. 84f7bd1 Finished core code for item tags, onto rendering! by Aidan C. Brady · 11 years ago
  89. 61c7b3e Started adding color tags for transport, shouldn't be too hard! by Aidan C. Brady · 11 years ago
  90. 9983ee4 Killed a few lines of code that were the result of two crashes. by Aidan C. Brady · 11 years ago
  91. da71396 Functional inventory management :D by Aidan Brady · 11 years ago
  92. 4f773bb Began adding inventory algorithms. by Aidan C. Brady · 11 years ago
  93. 9fabab1 Just about done with rendering, next steps are final bug fixes and inventory management implementations by Aidan C. Brady · 11 years ago
  94. 8cc6d32 Fix up bounds by Aidan C. Brady · 11 years ago
  95. 89eda12 Got more things working! by Aidan C. Brady · 11 years ago
  96. c7dcea6 Rendering is partially-functional; I have an idea to make this more efficient, will do later by Aidan C. Brady · 11 years ago
  97. 33c8f96 Some work on rendering, still really incomplete by Aidan C. Brady · 11 years ago
  98. ed5c30f More work, fixing client crashes by Aidan C. Brady · 11 years ago
  99. b4e53a5 More work on logistical transporters, getting these logistics down! by Aidan C. Brady · 11 years ago
  100. 4b82ab6 Work on transporters, don't use them unless you like buggy item transport pipes that currently do nothing by Aidan Brady · 11 years ago