- b12d9ce Fix swapped colors by Aidan Brady · 11 years ago
- c3fa020 New Electric Pump model! by Aidan Brady · 11 years ago
- 2ecc480 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
- 6d734c2 New models and fixes! by Aidan Brady · 11 years ago
- 8fe921e Add config option to allow powering Railcraft and other MJ machines without BC loaded. Hopefully won't cause bugs... by Ben Spiers · 11 years ago
- 65012d8 Fix up inventory insert calculation by Aidan Brady · 11 years ago
- dcea9fa Item rendering :D by Aidan Brady · 11 years ago
- 4e77e67 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
- 64fe3a2 Fix typo, start work on fancy Energy Cube rendering :) by Aidan Brady · 11 years ago
- 3c3bc63 Update en_US.lang by Ben Spiers · 11 years ago
- d1a1e33 New Metallurgic Infuser model, more efficient active state management by Aidan Brady · 11 years ago
- 2a73dc3 Gave the Solar Generator a new model by Aidan Brady · 11 years ago
- 289a2ee Configurable machine output colors by Aidan C. Brady · 11 years ago
- 7991421 Fixed ridiculous client updates when GUI is open, fancy active sorter rendering, sorter eject sound effect :) by Aidan Brady · 11 years ago
- 8db9c73 Sorter no longer requires energy, gave sorter new fancy model, improved the way items retreat from dead ends by Aidan Brady · 11 years ago
- c281fcb Fix up a bunch of issues. This should fix epicbastion's problem honestly. by Aidan Brady · 11 years ago
- 35a83f5 Fix crash! by Aidan C. Brady · 11 years ago
- cb30b11 Killed the rest of the references by Aidan C. Brady · 11 years ago
- 9b4bd09 Remove the rest of the Theoretical Elementizer references by Aidan C. Brady · 11 years ago
- 91a8839 Deleted Theoretical Elementizer, Weather Orb, and Steve's Stopwatch. They are no longer fitting for Mekanism's goal. by Aidan C. Brady · 11 years ago
- a19c440 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
- 64c37f4 Hopefully fixed that pesky crash by Aidan C. Brady · 11 years ago
- cecff29 Update IC2 API. by Aidan Brady · 11 years ago
- f0b6799 Machines eject into transporters. by Aidan C. Brady · 11 years ago
- a00a557 Preload sounds on game startup, immediately fire updateScreen() on OreDict filter calculation, added restriction transporter recipe by Aidan C. Brady · 11 years ago
- 2b37fe3 Fix output algorithm by Aidan C. Brady · 11 years ago
- fa92b70 Immediately load stacks if new filter calculation performed by Aidan C. Brady · 11 years ago
- 43ee7f6 Fix hashCode() crash by Aidan C. Brady · 11 years ago
- abe549b Started some work on more filter tab information. by Aidan C. Brady · 11 years ago
- f9350c4 Fixed a few bugs! by Aidan Brady · 11 years ago
- 102b0ff Fixed output randomization by Aidan Brady · 11 years ago
- 04d9b3d Some fixes by Aidan Brady · 11 years ago
- e786422 Merge pull request #342 from Vexatos/patch-1 by Aidan · 11 years ago
- 0090624 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
- 656f749 Lots of progress on ejectors and GUIs by Aidan C. Brady · 11 years ago
- 37fdc2d Update de_DE.lang by Vexatos · 11 years ago
- c1ecc17 Merge pull request #341 from crafteverywhere/patch-1 by Aidan · 11 years ago
- 47c4818 Create zh_CN.lang by crafteverywhere · 11 years ago
- 2c49ca4 Began work on automatic machine item ejection (much smaller project than transporters!) by Aidan Brady · 11 years ago
- 6837b1f Bumped version! by Aidan C. Brady · 11 years ago
- e155dfd Logistical Sorters use energy by Aidan C. Brady · 11 years ago
- 70bed1b Fixed bug causing ghost items and crash by Aidan C. Brady · 11 years ago
- 4962dd6 Fix silly GUI crash by Aidan C. Brady · 11 years ago
- 9496f7d Rewrote pathfinder, added in Restrictive Transporters, added option to have null color in filters, added default outputting filter for sorter by Aidan C. Brady · 11 years ago
- 013a2a7 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
- a3afca5 Fixed up pathfinder, fixed most bugs and began work on a restriction transporter by Aidan C. Brady · 11 years ago
- df896ec Fixed that pesky crash, thanks Vaygrim! by Aidan Brady · 11 years ago
- 001ce43 Scrolling :) Next is adding something similar to RP's "restriction tube!" by Aidan Brady · 11 years ago
- a2443f9 Fix generator names by Aidan C. Brady · 11 years ago
- 2f3160c Better packet management for Logistical Transporters, smoother-looking item movement by Aidan C. Brady · 11 years ago
- d8a4ecb Don't launch VoiceClient unless VoiceServerEnabled is set to true by Aidan C. Brady · 11 years ago
- 2fb13e1 Fix pick block crash on sorter by Aidan C. Brady · 11 years ago
- 8478096 Minor fix by Aidan Brady · 11 years ago
- a63573d Added transporter recipe, items now drop when necessary by Aidan Brady · 11 years ago
- cb555e9 Filters are now editable by GUI! by Aidan C. Brady · 11 years ago
- a500d0f Edit/delete filter packets by Aidan C. Brady · 11 years ago
- 5e7c01c Client/server GUI communication logistics by Aidan C. Brady · 11 years ago
- f60106f Filter panel buttons render! by Aidan C. Brady · 11 years ago
- 4272c4c Fix up custom slot render, got scroll bar working by Aidan C. Brady · 11 years ago
- def9764 Remove IAccessibleGui by Aidan Brady · 11 years ago
- 340ccd1 Slightly better packet management, removed Control Panel by Aidan Brady · 11 years ago
- 5e58762 Merge pull request #324 from Vexatos/patch-1 by Aidan · 11 years ago
- f4ced36 Add option to disable voice server by Aidan Brady · 11 years ago
- 0bab44a Fixes, filters technically work now! by Aidan Brady · 11 years ago
- 9b378f1 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
- 3dab655 Fix possible NPE by Aidan Brady · 11 years ago
- 4a042cf Some work on networking logistics of GUI by Aidan C. Brady · 11 years ago
- a8d6386 GUIs are cool :D by Aidan C. Brady · 11 years ago
- 3a9a518 Major GUI work! by Aidan C. Brady · 11 years ago
- c730fab Merge pull request #325 from magik6k/master by Aidan · 11 years ago
- 51f24f0 Worked on that GUI, I think I've got down how this is gonna work by Aidan Brady · 11 years ago
- 8bb6b7a Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
- b405c42 Remove useless InventoryNetwork by Aidan Brady · 11 years ago
- b8935f8 Started on sorter GUI! by Aidan C. Brady · 11 years ago
- b49defa Fixed some things!! by Aidan C. Brady · 11 years ago
- 8d9ee35 Sorter work - hopefully outputs items now! :D by Aidan C. Brady · 11 years ago
- 6d5ae08 Add Polish translation by magik6k · 11 years ago
- e9c038c More progress on Logistical Sorter by Aidan C. Brady · 11 years ago
- 5c17c17 I rarely had that much fun with translating a mod, I don't know, why. by Vexatos · 11 years ago
- 5a748c5 More work on the Logistical Sorter! by Aidan C. Brady · 11 years ago
- 51289b8 Made base code for Logistical Sorter, this may end up being more complex than the transporters themselves. by Aidan C. Brady · 11 years ago
- 609d9c5 Fixed server connection issue! by Aidan C. Brady · 11 years ago
- 5c1c835 Alright, build fixed :) by Aidan C. Brady · 11 years ago
- 6b6a834 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
- 61f8a06 Fixed pathfinding, hopefully fixed crash and build failure by Aidan C. Brady · 11 years ago
- 54ac6ba Deleted old files by Aidan Brady · 11 years ago
- ab8361f Just about finished rendering! :D by Aidan C. Brady · 11 years ago
- 84f7bd1 Finished core code for item tags, onto rendering! by Aidan C. Brady · 11 years ago
- 61c7b3e Started adding color tags for transport, shouldn't be too hard! by Aidan C. Brady · 11 years ago
- 9983ee4 Killed a few lines of code that were the result of two crashes. by Aidan C. Brady · 11 years ago
- da71396 Functional inventory management :D by Aidan Brady · 11 years ago
- 4f773bb Began adding inventory algorithms. by Aidan C. Brady · 11 years ago
- 9fabab1 Just about done with rendering, next steps are final bug fixes and inventory management implementations by Aidan C. Brady · 11 years ago
- 8cc6d32 Fix up bounds by Aidan C. Brady · 11 years ago
- 89eda12 Got more things working! by Aidan C. Brady · 11 years ago
- c7dcea6 Rendering is partially-functional; I have an idea to make this more efficient, will do later by Aidan C. Brady · 11 years ago
- 33c8f96 Some work on rendering, still really incomplete by Aidan C. Brady · 11 years ago
- ed5c30f More work, fixing client crashes by Aidan C. Brady · 11 years ago
- b4e53a5 More work on logistical transporters, getting these logistics down! by Aidan C. Brady · 11 years ago
- 4b82ab6 Work on transporters, don't use them unless you like buggy item transport pipes that currently do nothing by Aidan Brady · 11 years ago