- b060c2c Fix silly upgrade GUI bug by Aidan C. Brady · 11 years ago
- 6b420d0 Support for items/blocks with multiple OreDict entries by Aidan C. Brady · 11 years ago
- d4fc392 Threaded VoiceConnection, made client connection fire with server-configured port by Aidan Brady · 11 years ago
- b73cf8f Remove back crafting by Aidan C. Brady · 11 years ago
- 9098566 Sync server configs with client by Aidan C. Brady · 11 years ago
- ced44e9 A few fixes, dynamic distance calculating as called by ILogisticalTransporter. Off to bed, more work tomorrow! by Aidan Brady · 11 years ago
- 0f7e8ee A few fixes by Aidan Brady · 11 years ago
- 87ce53f Removed more UE stuff by Aidan Brady · 11 years ago
- 3210153 Add delay to bin eject, removed old transmitters from creative tab, fixed descriptions of transmitters by Aidan Brady · 11 years ago
- 4812b43 A few fixes, added recipes for balloons by Aidan Brady · 11 years ago
- 96fdb4d Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- 6c87a8e Add Pos3D because vectors by Aidan Brady · 11 years ago
- a70ce09 Move Multipart initialisation to fix converter registration. by Ben Spiers · 11 years ago
- 6cf6ba2 Transporters can now auto-pull items from adjacent sides, fixed recalculation logic with differing side types by Aidan Brady · 11 years ago
- f25bc6f Fixed saving by Aidan Brady · 11 years ago
- 198305f Fixed transfer issue by Aidan Brady · 11 years ago
- d6ad611 Attempting to find an energy transfer issue by Aidan Brady · 11 years ago
- 235c3f2 Killed off old UE references by Aidan Brady · 11 years ago
- c3f023c Merge pull request #736 from VeryBigBro/patch-1 by Aidan · 11 years ago
- 32a371c Fixed teleporters by Aidan Brady · 11 years ago
- e163d5e Update ru_RU.lang by Anton · 11 years ago
- bbbd5de Fix some rendering bugs by Aidan Brady · 11 years ago
- f2a3923 Got things working by Aidan Brady · 11 years ago
- 5c3943b More logic by Aidan Brady · 11 years ago
- 516dfb9 Bits of work on transporter logic by Aidan Brady · 11 years ago
- 15aa17e Connections complete, colors now update renderer properly by Aidan Brady · 11 years ago
- d3661b3 Got colors working, need to fix connections by Aidan Brady · 11 years ago
- 2cf6fdc Lots more work by Aidan Brady · 11 years ago
- 7bb6b27 Base code done, onto actual implementation by Aidan Brady · 11 years ago
- 2fcbbcf Loads of work on transporters by Aidan Brady · 11 years ago
- f2d202d Work on transporters by Aidan Brady · 11 years ago
- 40e2d3b Bump version, work on multipart transporters by Aidan Brady · 11 years ago
- 0ab803f Rename Object3D to Coord4D, work on balloons by Aidan C. Brady · 11 years ago
- 48af6f8 Balloons :) by Aidan Brady · 11 years ago
- 0367e62 Custom particles for different colors when breaking balloon by Aidan Brady · 11 years ago
- 510debc Kill induction module and start on balloons :) by Aidan Brady · 11 years ago
- 6b5f883 Have Logistical Transporters use interfaces instead of directly referencing classes; should make multipart support easy by Aidan Brady · 11 years ago
- fbed46c More fixes by Aidan Brady · 11 years ago
- abaef2f Work on connections by Aidan Brady · 11 years ago
- a57f5c4 Merge branch 'master' into development by Aidan Brady · 11 years ago
- f7f9da8 Fixed Digital Miner crash, made things efficient, fixed dupe bug by Aidan Brady · 11 years ago
- 4cd1c8f Fix a few crashes by Aidan Brady · 11 years ago
- 8f24e5c Got connection types to save/load, NONE sides will now not connect or emit to acceptors by Aidan Brady · 11 years ago
- c5269cc Fix a few crashes, begin actual side-based implementation by Aidan Brady · 11 years ago
- 4d6a2a3 Removed println by Aidan Brady · 11 years ago
- 52939f7 Large Model variants. Fluid contents rendering still needs work but that's not using an obj model. It could potentially; it would be a lot cleaner in code but would mean a *lot* of blender work. by Ben Spiers · 11 years ago
- fa10c2e Add upgrade modifier config by Aidan C. Brady · 11 years ago
- 4964c16 Tiny cleanup by Aidan C. Brady · 11 years ago
- 854c909 Merge branch 'master' into development by Aidan C. Brady · 11 years ago
- 65c201d Add try/catch to prevent OreDict iteration GUI render crash by Aidan C. Brady · 11 years ago
- 6ae1177 Fix that horrible Digital Miner bug once and for all by Aidan C. Brady · 11 years ago
- 345f5f7 Remove println by Aidan C. Brady · 11 years ago
- 5372bc6 More intelligent client-side scales by Aidan C. Brady · 11 years ago
- 0317f81 Attempt to fix client render by Aidan Brady · 11 years ago
- 31d9275 Fixed split energy calculations, fixed gas rendering by Aidan Brady · 11 years ago
- 4d84386 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 1152470 Hopefully fixed an issue by Aidan C. Brady · 11 years ago
- 7c0b268 Fixed jetpack kicking players by Aidan Brady · 11 years ago
- 25699f9 Fix client update by Aidan C. Brady · 11 years ago
- fed49fb Cleanup, fix a few things by Aidan C. Brady · 11 years ago
- 4f5c26b Fixed a bunch of bugs - think that Pressurized Tubes and Mechanical Pipes are done for the most part by Aidan C. Brady · 11 years ago
- e7cc127 Removed now-useless checks by Aidan C. Brady · 11 years ago
- dc6128a Fixed bad check by Aidan C. Brady · 11 years ago
- cf0ad40 Work on Mechanical Pipes by Aidan C. Brady · 11 years ago
- a601def More rendering; for some reason mech pipes are screwing up cache load by Aidan C. Brady · 11 years ago
- 350ad4c Rendering looks cool :) by Aidan C. Brady · 11 years ago
- ed2a523 Fix models for large transmitters by Ben Spiers · 11 years ago
- b4b8ddf Clean up unused imports by Ben Spiers · 11 years ago
- 8199408 Side-specific changeable models. They don't behave differently yet but that should be possible now without too much trouble. by Ben Spiers · 11 years ago
- 4a7b862 Use defined scale to calculate when to send updates, atm 100 possible packet stages by Aidan C. Brady · 11 years ago
- 60e2666 Render defined scale properly by Aidan C. Brady · 11 years ago
- ffd683a Fixed rendering by Aidan C. Brady · 11 years ago
- a309e88 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 6f26d01 Fix tiny fluid cache issue by Aidan C. Brady · 11 years ago
- a3529a1 Fix a few bugs by Aidan Brady · 11 years ago
- 4e74995 Got some serious work done on Gas and Fluid network logistics by Aidan C. Brady · 11 years ago
- 3a97630 Add new shapes to small model. by Ben Spiers · 11 years ago
- cd80bfc Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- b78b1dc EnergyNetwork distribution merge/split complete, will do fluid and gas stuff tomorrow by Aidan Brady · 11 years ago
- 01818d4 Fix up the redstone switching/cover blocking support a bit. by Ben Spiers · 11 years ago
- 7730649 Pushing this before I forget - lots of printlns! by Aidan Brady · 11 years ago
- bdf4efe Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- 6598295 Work on Universal Cable split logistics, I think I got this @unpairedbracket by Aidan Brady · 11 years ago
- b0e2401 Fix a StackOverflow by Ben Spiers · 11 years ago
- 5272d16 Fixed a few bugs in the split() method and added in some new functionality for splitting of energy/fluid/gas! Unpairedbracket, shouldn't hurt you unless you modified split() by Aidan C. Brady · 11 years ago
- 869660d Glowstone armor now glows by Aidan C. Brady · 11 years ago
- 00b666a Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- a93d51a Added a handy double split tool to ListUtils, may be useful to you in network splitting @unpairedbracket; takes in a double, divides it into a defined amount of segments, giving the top element the remains by Aidan C. Brady · 11 years ago
- ab6da75 Improve the FluidNetwork's reporting of stored/flowing fluid a bit by Ben Spiers · 11 years ago
- 79e8b36 Fix a few crashes by Ben Spiers · 11 years ago
- c7a22b7 Oops by Ben Spiers · 11 years ago
- 646b22f Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 4ff7940 Work on saving and loading of transmitter caches by Aidan C. Brady · 11 years ago
- 1534d1c Make a start on Multipart Transporters. by Ben Spiers · 11 years ago
- 8de6b87 Remove parts of UE prefab that are unneeded by Aidan C. Brady · 11 years ago
- 4aa91b1 Killed off CalclaviaLib by Aidan C. Brady · 11 years ago
- c44b63f Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 3741488 Hopefully fix CME by Aidan C. Brady · 11 years ago
- 834abd4 Fix a few bugs by Aidan Brady · 11 years ago
- 389f3cd Merge branch 'master' into development by Aidan Brady · 11 years ago