1. a277b6e Fixed a few bugs and reverted name changes of Sulfuric Acid in liquid/gas form. Even though it's not scientifically correct, it fits better with the Mekanism theme and is easier to understand. by Aidan C. Brady · 11 years ago
  2. 750bb2d Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos by Aidan C. Brady · 11 years ago
  3. 48b3e48 Re-enable indev machines for now, change Chemical Formulator to Oxidation Chamber, introduce sulphur dust. by Ben Spiers · 11 years ago
  4. de93c37 Fix a little chunk loading issue by Aidan Brady · 11 years ago
  5. e6051ee Fixed TE bug by Aidan Brady · 11 years ago
  6. 4210d15 Fixed connections to machines by Aidan C. Brady · 11 years ago
  7. 6923d89 Fix BioGenerator render texture by Aidan C. Brady · 11 years ago
  8. e36e62b Better client energy scales in universal cables, made Logistical Transporter pull mode take one item at a time to give L. Sorter an advantage by Aidan C. Brady · 11 years ago
  9. aca4b46 Transporter fixes by Aidan C. Brady · 11 years ago
  10. 2241e7e A few fixes by Aidan C. Brady · 11 years ago
  11. e4521c0 Polish transmitter recipes by Aidan C. Brady · 11 years ago
  12. cd71966 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
  13. 65fb620 A few tweaks to recipe balance by Aidan C. Brady · 11 years ago
  14. c1daf00 Hopefully fix the weird compile problem in a smoother way (the generic gets erased at compile time anyway but apparently IDEA thinks it matters). by Ben Spiers · 11 years ago
  15. fa3aef1 Fix configurable upgrade modifiers (8.0 is because 8 is maximum number of upgrades (not 9, I was being silly before) and we want to return def*upgradeModifier^1 when fully upgraded). by Ben Spiers · 11 years ago
  16. 9feaae0 Multipart BC support, fixed recipe by Aidan Brady · 11 years ago
  17. 1573474 Update BC & IC2 APIs by Aidan Brady · 11 years ago
  18. 4d64afb Made KeySync use keybinds instead of defaults by Aidan C. Brady · 11 years ago
  19. c3ce0cc Cleaned up multipart transmitter code a bit, fixed a chunk-related connection issue by Aidan C. Brady · 11 years ago
  20. 934f136 Intelligent inventory parsing to strategically find and grab OreDict-relative entries by Aidan C. Brady · 11 years ago
  21. d0d4a85 Fixed a small bug by Aidan C. Brady · 11 years ago
  22. 047ead8 Added a delay to Digital Miner eject, have multipart Logistical Transporters drop contents when broken, fixed transporters insertion logic by Aidan C. Brady · 11 years ago
  23. 7010f03 Fixed a container bug that could have been driving some people nuts by Aidan C. Brady · 11 years ago
  24. 9730bc2 Fixed IC2 weird clump things replacing Mekanism recipes by Aidan C. Brady · 11 years ago
  25. 583ef4f More efficient redstone control by Aidan C. Brady · 11 years ago
  26. 0ee5378 No one sends that many packets when I'm around by Aidan C. Brady · 11 years ago
  27. 28a63cc More proxy fixes, chemical injection chamber sound by Aidan Brady · 11 years ago
  28. 3ed2d3c Fixed render crash by Aidan Brady · 11 years ago
  29. de3b0cb Fix factory injecting support by Aidan Brady · 11 years ago
  30. fdc9455 Fix a few bugs by Aidan Brady · 11 years ago
  31. 3cea13a Hopefully fix JZ’s compile bug by Aidan Brady · 11 years ago
  32. 7a71bc7 Better holiday stuff by Aidan Brady · 11 years ago
  33. d63628b Merge branch 'master' into development by Aidan C. Brady · 11 years ago
  34. 84f4eae Christmas fun :) by Aidan Brady · 11 years ago
  35. 8323ea6 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
  36. df95a64 Finish merge by Aidan Brady · 11 years ago
  37. fd26b9b Work on a little Christmas surprise by Aidan Brady · 11 years ago
  38. 9498b01 Finished off the Chemical Injection Chamber, just need sounds by Aidan C. Brady · 11 years ago
  39. 4cf3356 Merge branch 'master' into development by Aidan C. Brady · 11 years ago
  40. 9fbbc83 Separated OreDict management from Mekanism, added proper recipes for Chemical Injection Chamber by Aidan C. Brady · 11 years ago
  41. bd1e323 Fixed crash by Aidan C. Brady · 11 years ago
  42. a41760a Chemical Injection Chamber initial work by Aidan C. Brady · 11 years ago
  43. 9cc243a Properly use IFluidBlock.drain() when draining fluid blocks by Aidan C. Brady · 11 years ago
  44. 9ed16f3 A few fixes, please update! by Aidan C. Brady · 11 years ago
  45. 52319ed A few fixes, please update! by Aidan C. Brady · 11 years ago
  46. 6df7544 Loads of javadocs, cleaned up Gas API code, removed old induction interfaces, made configurable machines notify neighbor when configuration changes, added functionality for GasStack-based ChemicaIInputs. by Aidan C. Brady · 11 years ago
  47. b060c2c Fix silly upgrade GUI bug by Aidan C. Brady · 11 years ago
  48. 6b420d0 Support for items/blocks with multiple OreDict entries by Aidan C. Brady · 11 years ago
  49. d4fc392 Threaded VoiceConnection, made client connection fire with server-configured port by Aidan Brady · 11 years ago
  50. b73cf8f Remove back crafting by Aidan C. Brady · 11 years ago
  51. 9098566 Sync server configs with client by Aidan C. Brady · 11 years ago
  52. ced44e9 A few fixes, dynamic distance calculating as called by ILogisticalTransporter. Off to bed, more work tomorrow! by Aidan Brady · 11 years ago
  53. 0f7e8ee A few fixes by Aidan Brady · 11 years ago
  54. 87ce53f Removed more UE stuff by Aidan Brady · 11 years ago
  55. 3210153 Add delay to bin eject, removed old transmitters from creative tab, fixed descriptions of transmitters by Aidan Brady · 11 years ago
  56. 4812b43 A few fixes, added recipes for balloons by Aidan Brady · 11 years ago
  57. 96fdb4d Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
  58. 6c87a8e Add Pos3D because vectors by Aidan Brady · 11 years ago
  59. a70ce09 Move Multipart initialisation to fix converter registration. by Ben Spiers · 11 years ago
  60. 6cf6ba2 Transporters can now auto-pull items from adjacent sides, fixed recalculation logic with differing side types by Aidan Brady · 11 years ago
  61. f25bc6f Fixed saving by Aidan Brady · 11 years ago
  62. 198305f Fixed transfer issue by Aidan Brady · 11 years ago
  63. d6ad611 Attempting to find an energy transfer issue by Aidan Brady · 11 years ago
  64. 235c3f2 Killed off old UE references by Aidan Brady · 11 years ago
  65. 32a371c Fixed teleporters by Aidan Brady · 11 years ago
  66. bbbd5de Fix some rendering bugs by Aidan Brady · 11 years ago
  67. f2a3923 Got things working by Aidan Brady · 11 years ago
  68. 5c3943b More logic by Aidan Brady · 11 years ago
  69. 516dfb9 Bits of work on transporter logic by Aidan Brady · 11 years ago
  70. 15aa17e Connections complete, colors now update renderer properly by Aidan Brady · 11 years ago
  71. d3661b3 Got colors working, need to fix connections by Aidan Brady · 11 years ago
  72. 2cf6fdc Lots more work by Aidan Brady · 11 years ago
  73. 7bb6b27 Base code done, onto actual implementation by Aidan Brady · 11 years ago
  74. 2fcbbcf Loads of work on transporters by Aidan Brady · 11 years ago
  75. f2d202d Work on transporters by Aidan Brady · 11 years ago
  76. 40e2d3b Bump version, work on multipart transporters by Aidan Brady · 11 years ago
  77. 0ab803f Rename Object3D to Coord4D, work on balloons by Aidan C. Brady · 11 years ago
  78. 48af6f8 Balloons :) by Aidan Brady · 11 years ago
  79. 0367e62 Custom particles for different colors when breaking balloon by Aidan Brady · 11 years ago
  80. 510debc Kill induction module and start on balloons :) by Aidan Brady · 11 years ago
  81. 6b5f883 Have Logistical Transporters use interfaces instead of directly referencing classes; should make multipart support easy by Aidan Brady · 11 years ago
  82. fbed46c More fixes by Aidan Brady · 11 years ago
  83. abaef2f Work on connections by Aidan Brady · 11 years ago
  84. a57f5c4 Merge branch 'master' into development by Aidan Brady · 11 years ago
  85. f7f9da8 Fixed Digital Miner crash, made things efficient, fixed dupe bug by Aidan Brady · 11 years ago
  86. 4cd1c8f Fix a few crashes by Aidan Brady · 11 years ago
  87. 8f24e5c Got connection types to save/load, NONE sides will now not connect or emit to acceptors by Aidan Brady · 11 years ago
  88. c5269cc Fix a few crashes, begin actual side-based implementation by Aidan Brady · 11 years ago
  89. 4d6a2a3 Removed println by Aidan Brady · 11 years ago
  90. 52939f7 Large Model variants. Fluid contents rendering still needs work but that's not using an obj model. It could potentially; it would be a lot cleaner in code but would mean a *lot* of blender work. by Ben Spiers · 11 years ago
  91. fa10c2e Add upgrade modifier config by Aidan C. Brady · 11 years ago
  92. 4964c16 Tiny cleanup by Aidan C. Brady · 11 years ago
  93. 854c909 Merge branch 'master' into development by Aidan C. Brady · 11 years ago
  94. 65c201d Add try/catch to prevent OreDict iteration GUI render crash by Aidan C. Brady · 11 years ago
  95. 6ae1177 Fix that horrible Digital Miner bug once and for all by Aidan C. Brady · 11 years ago
  96. 345f5f7 Remove println by Aidan C. Brady · 11 years ago
  97. 5372bc6 More intelligent client-side scales by Aidan C. Brady · 11 years ago
  98. 0317f81 Attempt to fix client render by Aidan Brady · 11 years ago
  99. 31d9275 Fixed split energy calculations, fixed gas rendering by Aidan Brady · 11 years ago
  100. 4d84386 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago