1. 9b46044 Step 1 of enormous Logistical Transmitter efficiency overhaul - the recursive inventory finder algorithm has been eliminated with the use of the InventoryNetwork's consistency. by Aidan C. Brady · 10 years ago
  2. f08601a Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  3. d3b5676 Transmitter networks now keep track of all connected sides of acceptors. This should fix many future bugs, and it will also allow me to implement a better caching system for Logistical Transporters. by Aidan C. Brady · 10 years ago
  4. db3c786 Cherry-pick: by Ben Spiers · 10 years ago
  5. 73f23ab Reduce default hydrogen energy density to match old hydrogen generator generation, by popular demand. Add comment to avoid confusion over electrolytic separator usage. by Ben Spiers · 10 years ago
  6. 8f9a2d3 Overhaul transmitter rendering, to make everything look a little nicer. Turn-offable by config in case people prefer the "classic" look. by Ben Spiers · 10 years ago
  7. 3fcce24 Move client configs to their own category, with new gui screen to match. by Ben Spiers · 10 years ago
  8. 41e118b Merge branch 'development' into 1.8 by Ben Spiers · 10 years ago
  9. 7813fad Make redstone-split transmitters join correctly again. Presumably this being broken is why merge() was unused. by Ben Spiers · 10 years ago
  10. e4c2692 Fix not sending tile updates by Ben Spiers · 10 years ago
  11. dc922a3 Remove two entirely unreferenced Config variables from the config class. by Ben Spiers · 10 years ago
  12. 9739068 Make Glow Plastic microblocks glow. by Ben Spiers · 10 years ago
  13. 22d80c2 Make reinforced plastic blocks actually harder and more explosion-resistant than the others by Ben Spiers · 10 years ago
  14. ddc67b4 Microblock-enable our blocks. by Ben Spiers · 10 years ago
  15. 9f91e08 Gave the Upgrade Management GUI a scrollbar to allow for more than 4 upgrade types to be present in a single machine by Aidan C. Brady · 10 years ago
  16. 237f2cb Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  17. 1833bc0 Implemented InvTweaks API. @unpairedbracket, mind sorting out the @Optional stuff for this? I'm not sure how to do that with annotations. by Aidan C. Brady · 10 years ago
  18. 60130d0 Restrict the creative frequencies to creative-moded players. by Ben Spiers · 10 years ago
  19. 84c13e0 Add creative frequencies to the entangled blocks. by Ben Spiers · 10 years ago
  20. 0bab2c2 Quick fix by Aidan C. Brady · 10 years ago
  21. ee47115 Finished off GuiScrollList and implemented it in the Dictionary :) by Aidan C. Brady · 10 years ago
  22. c38d0e4 A bit more work by Aidan Brady · 10 years ago
  23. 62743cf Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan Brady · 10 years ago
  24. 89bc7ed Started work on a scroll list GUI element by Aidan Brady · 10 years ago
  25. de880c5 Make Pressurized Tubes able to pull from IGasHandlers. Hopefully I didn't screw anything up too badly. by Ben Spiers · 10 years ago
  26. c66f3a4 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan Brady · 10 years ago
  27. 1d6de97 A bit of package reorganization, added InventoryNetwork to transporters by Aidan Brady · 10 years ago
  28. 191d964 More Entanglement work. Now has a gui, can set it's frequency. by Ben Spiers · 10 years ago
  29. e9b87f8 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  30. 98ee002 Merge back the network fixes by Aidan C. Brady · 10 years ago
  31. e032eb0 Fixed the network CME (badly), also added "dustWood" as an OreDict entry for Sawdust by Aidan C. Brady · 10 years ago
  32. 229913d Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  33. ef9741a Fixed cable functionality by Aidan C. Brady · 10 years ago
  34. a3c6b9d Fixed cable functionality by Aidan C. Brady · 10 years ago
  35. cbc1bae Fixed a connected texture renderer bug by Aidan Brady · 10 years ago
  36. 05a7bf3 Made the statistics tab a bit neater by Aidan C. Brady · 10 years ago
  37. 50ebdf9 Slot overlay no longer displays when reactor is not formed by Aidan C. Brady · 10 years ago
  38. bfddd56 Fixed Flamethrower positioning by Aidan C. Brady · 10 years ago
  39. 3b53614 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  40. d4039d7 Fix the no-update issues by Aidan C. Brady · 10 years ago
  41. ed919fa Fixed the no-update issues by Aidan C. Brady · 10 years ago
  42. a0b8ab0 Quick cleanup by Aidan Brady · 10 years ago
  43. 4d4926d Fixed Dynamic Tanks not updating when being filled with buckets. I knew I missed something. by Aidan Brady · 10 years ago
  44. 40659dc Very start of a working teleportation system. Works for Energy and Fluids, probably Gases. Not Items yet. by Ben Spiers · 10 years ago
  45. f596848 Fix some deprecation warnings by Ben Spiers · 10 years ago
  46. 520bf46 Fix my typo by Ben Spiers · 10 years ago
  47. 76d2997 A quick fix by Aidan C. Brady · 10 years ago
  48. 9566e25 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  49. 3523d03 Digital Miner now mines blocks one chunk at a time - this will make the chunkloading upgrade easy. by Aidan C. Brady · 10 years ago
  50. cf18bc4 Remove unnecessary entity registrations - registerModEntity does it for us. Pray to any and all applicable supernatural entities that this solves the (EntityLivingBase)EntityBalloon crash by Ben Spiers · 10 years ago
  51. c04fdd4 Started work on PathfinderCache - this will store paths that have been already calculated for later use. When a path becomes possibly invalidated, it is removed from the cache. by Aidan C. Brady · 10 years ago
  52. 6ff0a14 More fixes by Aidan C. Brady · 10 years ago
  53. 4a07fd7 A few more fixes by Aidan C. Brady · 10 years ago
  54. 13f279e Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  55. 312c8ef Push back those fixes by Aidan C. Brady · 10 years ago
  56. c040e14 EnergyNetwork fixes by Aidan C. Brady · 10 years ago
  57. d550866 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  58. 12ad58b Turns out I was sending a ton of packets to the entire player list on the server when it wasn't actually necessary at all, switched to new sendToReceivers() method by Aidan C. Brady · 10 years ago
  59. 7634c29 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
  60. 1fd5e49 Major packet improvements - trying to get on the good side of server owners. More to come. by Aidan C. Brady · 10 years ago
  61. 81d3d53 Merge branch 'development' into 1.8 by Aidan Brady · 10 years ago
  62. 008afaf Merge branch 'master' into development by Aidan Brady · 10 years ago
  63. 91dbb7f Add CC IPeripheralProvider to Bounding, EnergyCube and Generator blocks by Ben Spiers · 10 years ago
  64. 799f49d Move to Forge block rotation implementation. by Ben Spiers · 10 years ago
  65. 2ba639f Fix running with Forestry but not BC. by Ben Spiers · 10 years ago
  66. 14b40d9 Started work on Range4D for new packet system by Aidan Brady · 10 years ago
  67. 78c0cc4 Fixed an issue where networks would be forgotten, made shift-M turn jetpack off immediately, simplified network code a bit by Aidan Brady · 10 years ago
  68. 321411e Fixed incorrect Advanced Solar Generator generation rate display by Aidan Brady · 10 years ago
  69. 08914da Fixed Electric Pump lag - was able to completely eliminate system of node cleaning while boosting performance immensely by Aidan Brady · 10 years ago
  70. faad976 Merge branch 'development' into 1.8 by Aidan Brady · 10 years ago
  71. 20dc1ae Bump version to 7.1.0. by Aidan Brady · 10 years ago
  72. 7c82080 Merge branch 'master' into development by Aidan Brady · 10 years ago
  73. 1896a42 Cleaned up that fix by Aidan Brady · 10 years ago
  74. a865a19 Implement canConnectEnergy so RF cables don't connect when they shouldn't by Ben Spiers · 10 years ago
  75. 7a67fbf Fluidic Plenisher now detects block updates directly below it, and will replace the block if necessary. Will also no longer replace other source blocks. by Aidan C. Brady · 10 years ago
  76. 1221549 Fixed a Digital Miner oversight, fixed Bins losing NBT data and allow Bins to accept items with varying item damage by Aidan C. Brady · 10 years ago
  77. 06c66d5 Tiny cleanup by Aidan C. Brady · 10 years ago
  78. 69874de Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  79. 87c7d88 Merge branch 'master' into development by Aidan C. Brady · 10 years ago
  80. 873af4b Cleanup by Aidan C. Brady · 10 years ago
  81. ed9db80 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
  82. 27b61e2 Fixed a few bugs by Aidan C. Brady · 10 years ago
  83. aee18c0 Merge pull request #1622 from bshelden/1614-powergen-config by Aidan · 10 years ago
  84. 92cfc31 Merge pull request #1625 from jstockwin/development by Aidan · 10 years ago
  85. afd3b52 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  86. dd2eb3a Fixed an electric chest crash by Aidan C. Brady · 10 years ago
  87. 5b3cd7e Merge pull request #1639 from jstockwin/heatGeneratorFix by Aidan · 10 years ago
  88. 6f9e13a Add passive and steam generation Stats to reactor. by Ben Spiers · 10 years ago
  89. e6957c1 Update Forge by Ben Spiers · 10 years ago
  90. dffee5a Add Statistics tab to Reactor by Ben Spiers · 10 years ago
  91. 12f9753 Move Laser range and usage to config by Ben Spiers · 10 years ago
  92. 8509eba Stop pipes connecting to front of Heat Generator. by jstockwin · 10 years ago
  93. 9652b7a Allow top/bottom to interact with charging slot by Ben Spiers · 10 years ago
  94. 432eab1 Move LaserManager out of api to fix some import errors. by Ben Spiers · 10 years ago
  95. 03a7252 Fix controller texture on items by Ben Spiers · 10 years ago
  96. fad0da2 Fix a deprecated method by Ben Spiers · 10 years ago
  97. 2d3dda2 Get all registered fluids to show up in Portable tanks in NEI. by Ben Spiers · 10 years ago
  98. 1c71614 Properly localise fluid names on machine blocks by Ben Spiers · 10 years ago
  99. 14852b0 Move some more code into the Blocks and Items classes, and fix the ObjectHolder annotations. Don't think it's going to be possible to make the Tools items work with ObjectHolder (they'd need to be final fields I think) because the material enums need to be initialised first. by Ben Spiers · 10 years ago
  100. 2048083 Fix energy cubes not coming from NEI charged by Ben Spiers · 10 years ago