1. 973dd92 Remove println, add progress action by Aidan Brady · 11 years ago
  2. df2ea31 Updated GUI textures to fix copy alpha screw up by Aidan Brady · 11 years ago
  3. 47e24b8 Added in a recipe handler for the Chemical Oxidizer by Aidan C. Brady · 11 years ago
  4. d21415f Fixed smelting recipes by Aidan C. Brady · 11 years ago
  5. a518527 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
  6. ec9a77d Fixed bedrock issue, transmitters can now be wrenched by IC2 wrenches by Aidan C. Brady · 11 years ago
  7. e113af9 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
  8. 1151084 Fixed a crash by Aidan Brady · 11 years ago
  9. 8886b4c Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
  10. 3a37ac7 Added in some most likely temporary recipes for new UniCable tiers by Aidan C. Brady · 11 years ago
  11. 2644fed A few corner cases in GUI checks, closes #795 by Aidan Brady · 11 years ago
  12. f0e5c7c General cleanup by Aidan C. Brady · 11 years ago
  13. 88da994 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
  14. 738292b For some reason yPos isn't centered. I don't know why. by Aidan C. Brady · 11 years ago
  15. 849273f Try and fix a strange crash that can't happen but is happening anyway. by Ben Spiers · 11 years ago
  16. 2600f8f Balloons are cool :) by Aidan C. Brady · 11 years ago
  17. 54b4e75 Start work on balloon entity base raytrace by Aidan Brady · 11 years ago
  18. ddae9ed Fixed bug with balloons moving with entities by Aidan C. Brady · 11 years ago
  19. 4395f3a You can now place balloons on entities. Still a bit buggy, and they don't float or anything, but it works. by Aidan C. Brady · 11 years ago
  20. ca207eb Recipe fixes by Ben Spiers · 11 years ago
  21. a05afb6 Mechanical Pipe rendering adjustments. Couldn't be bothered to make 100 different models in blender. Maybe I'll write a python script to do it for me. Might make a bigger version of the shaped in/out model to better fit the mechanical pipe. by Ben Spiers · 11 years ago
  22. 4ab61c8 Organized some classes, began work on balloon entity connections by Aidan Brady · 11 years ago
  23. 45eef14 Fix a missed println by Aidan C. Brady · 11 years ago
  24. dc52ca5 Updated Donator list, thanks for paying off this month's server fees Nephatrine :) by Aidan C. Brady · 11 years ago
  25. 0d4c018 Fix a transporter thing. by Ben Spiers · 11 years ago
  26. 333afdc Remove the old transmitter renderer, enable the new one to render in hand and inventory by Ben Spiers · 11 years ago
  27. ac07e54 Separate the current buffer from the throughput when examining a network by Ben Spiers · 11 years ago
  28. d0f64eb Tiered UniCables. Pending recipes and capacity balance. Other limitations may be imposed on low-tier cables if we think of any. by Ben Spiers · 11 years ago
  29. b299ad4 Rendering fixes and improvements by Ben Spiers · 11 years ago
  30. 1129a33 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
  31. a9143ee Added Electrolytic Separator recipes to RecipeHelper API by Aidan C. Brady · 11 years ago
  32. ab26ba5 More avoidance of crashing due to separator changes. by Ben Spiers · 11 years ago
  33. 30055fc Fixed Balloons screwing up (again) by Aidan Brady · 11 years ago
  34. 4b1adf7 Stop FML complaining about item conflicts, fix my translation. by Ben Spiers · 11 years ago
  35. be96cb6 Fixed Bounding Blocks causing crashes by Aidan C. Brady · 11 years ago
  36. 1e6cc09 Fix balloons flying away after chunk unload by Aidan C. Brady · 11 years ago
  37. 0193659 Switch the injection chamber to use HCl, up the difficulty of obtaining sulphur dust to prepare for sulphuric acid's use in top-tier processing. by Ben Spiers · 11 years ago
  38. 7109e84 Gui element stuff. by Ben Spiers · 11 years ago
  39. 7c4d0ba Properly register items, kill old transmitter code and converter as users will be starting from a clean world by Aidan C. Brady · 11 years ago
  40. 7b5dd5c Remove println, we're golden guys :) by Aidan C. Brady · 11 years ago
  41. dce4c91 Fix? by Aidan C. Brady · 11 years ago
  42. f2b4849 Hopefully get a load plugin working by Aidan C. Brady · 11 years ago
  43. 33af84b And the Electric Chest by Ben Spiers · 11 years ago
  44. 6dd01ea Nerf speed upgrades like I said I was going to and then forgot. by Ben Spiers · 11 years ago
  45. 4e276f4 Fix tooltips being annoying with NEI's rendering of 3D blocks. by Ben Spiers · 11 years ago
  46. 05bbcd4 Attempt to remove MekanismAll, I really have no idea what I’m doing though by Aidan Brady · 11 years ago
  47. ce6321a Remove @Override, thanks @Kobata by Aidan Brady · 11 years ago
  48. 3ed6584 Fix, perhaps? by Aidan Brady · 11 years ago
  49. de06b70 Launch, not laumch by Aidan Brady · 11 years ago
  50. a155754 Pull my own version of MItemMultiPart by Aidan Brady · 11 years ago
  51. 537e599 DepLoader, hope this works by Aidan Brady · 11 years ago
  52. e3b3f89 Remove failed fix attempt by Aidan Brady · 11 years ago
  53. 4f68913 Maybe fix build? Also temporarily adding FMP lib by Aidan Brady · 11 years ago
  54. 55a0e39 Digital Miner inverse mode by Aidan C. Brady · 11 years ago
  55. c824aea Start work on inverse DM filter system by Aidan C. Brady · 11 years ago
  56. 5a35957 Update ItemAttacher to work with new transmitters by Aidan Brady · 11 years ago
  57. 1835f6f Update TE, add module config syncing by Aidan Brady · 11 years ago
  58. a4f6690 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
  59. 8118e96 Fix weird connection issue by Aidan Brady · 11 years ago
  60. 187403e Fixed a factory transfer issue by Aidan C. Brady · 11 years ago
  61. b538565 Removed println, fixed possible crash by Aidan C. Brady · 11 years ago
  62. c0dba3c Fixed GUI issue, fixed particles by Aidan C. Brady · 11 years ago
  63. eb6db2d Fix Electrolytic Separator crash by Aidan C. Brady · 11 years ago
  64. 5e8dcd6 Fix crash due to java being bad by Aidan C. Brady · 11 years ago
  65. 1ec410d Added NEI stack iteration implementation for Metallurgic infuses by Aidan C. Brady · 11 years ago
  66. 2cf27c6 Added Compressed Redstone as an efficient means of obtaining redstone infuse by Aidan Brady · 11 years ago
  67. cb0b6f4 New, awesome Electrolytic Separator GUI :) by Aidan Brady · 11 years ago
  68. 99ca8f6 Cleanups and fixes from the electrolytic separator update by Aidan Brady · 11 years ago
  69. 26f8aef Add check for old separators, add colorblind support to Logistical Transporter by Aidan Brady · 11 years ago
  70. 7ad60f0 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
  71. 9acc744 Fixed differing gas networks being able to merge, fix API issue by Aidan Brady · 11 years ago
  72. f84bc43 Move separator into mek core, let IDEA optimise imports. Hope I didn't screw anything up too badly. by Ben Spiers · 11 years ago
  73. a50efa8 Make ComputerCraft modems placeable on energy cubes again. I think it broke when the nice model was added. by Ben Spiers · 11 years ago
  74. 87a95e0 Add Chlorine, do more E. Separator work, including temporary lava/brine substitute. I think it's pretty much finished for now, though maybe it could do with a new model. by Ben Spiers · 11 years ago
  75. ea96a7d Start work on updating the electrolytic separator. It can output both gases now! Should support recipes as well. by Ben Spiers · 11 years ago
  76. 5da3b31 Make CIC use sulfur instead of gunpowder as a backup resource, dynamic GUI title rendering to prevent escaping by Aidan Brady · 11 years ago
  77. 00bbb9d Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
  78. 3990ab4 Have NEI plugin iterate over possible fuel stacks, register sulfur dust in oredict by Aidan Brady · 11 years ago
  79. a5e62bf Fixed factory connection issue by Aidan C. Brady · 11 years ago
  80. ea76a68 Fix factory GUI support with sulfuric acid by Aidan C. Brady · 11 years ago
  81. c72f04b Fixed factory gas management bug by Aidan C. Brady · 11 years ago
  82. 0385123 Unfudge that merge. by Ben Spiers · 11 years ago
  83. 7236638 Clean up supportsUpgrades a bit by Ben Spiers · 11 years ago
  84. 67d38fd Removed Chemical Combiner (hopefully all references) by Aidan C. Brady · 11 years ago
  85. a07ca18 Change to Infuser for final stage of the contact process by Ben Spiers · 11 years ago
  86. 692a8a0 Finished Chemical Infuser rendering, added in recipes for new machines (including Combiner which means there may be a tiny conflict if you’ve already started on the name change @unpairedbracket) by Aidan Brady · 11 years ago
  87. c1e40be Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete by Aidan C. Brady · 11 years ago
  88. 544d96f Get most of the contact process stuff working with WIP textures and such. .langs will need updating again for new things (Chemical Combiner is a provisional name though, for the time being.) by Ben Spiers · 11 years ago
  89. 571ad39 Sulphur dioxide and sulphur trioxide by Ben Spiers · 11 years ago
  90. 371efa9 Fix item render by Aidan C. Brady · 11 years ago
  91. 08f0b93 Fix Chemical Oxidizer operation issue by Aidan C. Brady · 11 years ago
  92. 2dc6a35 Fix a GUI bug, fixed gas tanks not loading properly, fix a few culling issues with Chemical Oxidizer, made gas render visually in Chemical Oxidizer by Aidan C. Brady · 11 years ago
  93. a277b6e Fixed a few bugs and reverted name changes of Sulfuric Acid in liquid/gas form. Even though it's not scientifically correct, it fits better with the Mekanism theme and is easier to understand. by Aidan C. Brady · 11 years ago
  94. 750bb2d Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos by Aidan C. Brady · 11 years ago
  95. 48b3e48 Re-enable indev machines for now, change Chemical Formulator to Oxidation Chamber, introduce sulphur dust. by Ben Spiers · 11 years ago
  96. de93c37 Fix a little chunk loading issue by Aidan Brady · 11 years ago
  97. e6051ee Fixed TE bug by Aidan Brady · 11 years ago
  98. 4210d15 Fixed connections to machines by Aidan C. Brady · 11 years ago
  99. 6923d89 Fix BioGenerator render texture by Aidan C. Brady · 11 years ago
  100. e36e62b Better client energy scales in universal cables, made Logistical Transporter pull mode take one item at a time to give L. Sorter an advantage by Aidan C. Brady · 11 years ago