1. 8954baa Fixed Mechanical Pipe internal rendering, add Diversion Transporter and Restrictive Transporter rendering by aidancbrady · 9 years ago
  2. c8f3fca Merge branch 'development' into 1.8.9 by aidancbrady · 9 years ago
  3. 9c1fe98 Add in the missing resources for the remaining transmitters. @unpairedbracket, do you have any ideas for the colored glass of transporters? by aidancbrady · 9 years ago
  4. 1e0d04a Fixed Energy Cube output, fixed multiblock max size, fixed Electric Pump heavy water pumping by aidancbrady · 9 years ago
  5. 18bd17d Fixed Security Desk not invalidating by aidancbrady · 9 years ago
  6. 6c85136 Merge branch '1.8.9' of https://github.com/aidancbrady/Mekanism into 1.8.9 by aidancbrady · 9 years ago
  7. 001c9a8 A few minor improvements, need to sort out capabilities for gas network by aidancbrady · 9 years ago
  8. 1483110 Merge branch '1.8.9' of github.com:aidancbrady/Mekanism into 1.8.9 by Ben Spiers · 9 years ago
  9. f395fba Fix a slight error in the large transmitter blend by Ben Spiers · 9 years ago
  10. f982aa8 Merge branch '1.8.9' of https://github.com/aidancbrady/Mekanism into 1.8.9 by aidancbrady · 9 years ago
  11. 8e9f2e6 Add "flip-v": true to basic unicable blockstate file. by Ben Spiers · 9 years ago
  12. d5656b0 Merge branch 'development' into 1.8.9 by aidancbrady · 9 years ago
  13. aeb0014 Merge branch '1.8.9' of github.com:aidancbrady/Mekanism into 1.8.9 by Ben Spiers · 9 years ago
  14. b8b2fd4 Get most of the transmitters rendering properly by Ben Spiers · 9 years ago
  15. e208ddc Fixed Turbine Stats crash by aidancbrady · 9 years ago
  16. cf3dc59 Fixed Turbine container crash by aidancbrady · 9 years ago
  17. ffd39dc Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by aidancbrady · 9 years ago
  18. 0e0f958 Bumped version, fixed Steel Casing recipe, fixed erratic heat behavior, fixed Turbine render crash, added missing localization, fixed Bin crafting crash by aidancbrady · 9 years ago
  19. 711fa80 Merge pull request #3227 from karakufire/loc_ja-JP by Aidan · 9 years ago
  20. b812330 Remove printlns by aidancbrady · 9 years ago
  21. 38b4dab Merge branch '1.8.9' of https://github.com/aidancbrady/Mekanism into 1.8.9 by aidancbrady · 9 years ago
  22. 5249c0b Add content renderers for the rest of the transmitters, everything works as far as I can see but for some reason it takes a block update to actually start calling the special renderers by aidancbrady · 9 years ago
  23. ffb114e Merge branch '1.8.9' of github.com:aidancbrady/Mekanism into 1.8.9 by Ben Spiers · 9 years ago
  24. 901fbb5 Fix some gradle deps and stuff by Ben Spiers · 9 years ago
  25. 30510ef Transmitter Render Work OBJ models are really nice to work with by Ben Spiers · 9 years ago
  26. 7b21d05 After much tedious work, managed to get universal cable contents to render. All the rest should now be pretty easy. by aidancbrady · 9 years ago
  27. dff7e68 Start messing around with transmitter special rendering. Still can't see anything by aidancbrady · 9 years ago
  28. 5bd1882 ja_JP.lang - translate generators and ores tooltip, fix some entries by karakufire · 9 years ago
  29. fc90f64 ja_JP.lang - translate general machinery and Blocks(without ores) tooltip. by karakufire · 9 years ago
  30. 31138e8 ja_JP.lang - little fix/change by karakufire · 9 years ago
  31. 935d4bf ja_JP.lang - fix/change some entries by karakufire · 9 years ago
  32. 87d2305 Merge branch '1.8.9' of github.com:aidancbrady/Mekanism into 1.8.9 by Ben Spiers · 9 years ago
  33. b6e0997 Merge branch 'master' into 1.8.9 by aidancbrady · 9 years ago
  34. ada8823 Merge pull request #3226 from Vexatos/patch-15 by Aidan · 9 years ago
  35. 1e461ab JEI integration is done! by aidancbrady · 9 years ago
  36. 7f06823 Update de_DE.lang by Vexatos · 9 years ago
  37. 2f7f38f A bit more work. Gotta pause to release v9 for 1.7.10 :) by aidancbrady · 9 years ago
  38. 7183aa2 Remove legacy implementations by aidancbrady · 9 years ago
  39. 261a32e Fixed slurry gas sprites, add chemical machine JEI handlers, start work on remaining machines by aidancbrady · 9 years ago
  40. 1a6ba6b ja_JP.lang - translate tooltip and gui text by karakufire · 9 years ago
  41. a2143cc Added chance machine JEI support, added fuel display to advanced machine JEI handlers, add classes for remaining machinery by aidancbrady · 9 years ago
  42. bdc0715 Loads of JEI work- got basic machine and advanced machine stuff mostly working, still need to do chance machines and everything else by aidancbrady · 9 years ago
  43. be863a4 Add Mekanism Shaped and Mekanism Shapeless recipe handlers, use ItemDataUtils to consolidate non-subtype-based NBT data into a single compound by aidancbrady · 9 years ago
  44. d4a6fa4 IConfigurable capability and PoC for transmitter render by Ben Spiers · 9 years ago
  45. 20203cd ja_JP.lang - gui and tooltip translation progress by karakufire · 9 years ago
  46. d3b2865 ja_JP.lang - fix/change some translation(items and blocks) by karakufire · 9 years ago
  47. a7c61f1 ja_JP.lang tweak some entries based on v9 by karakufire · 9 years ago
  48. 2f61ea1 Set up element bounds and hidden items in JEI, also merged in fixed GUIs by aidancbrady · 9 years ago
  49. 89604ac Start on JEI plugin, bump Forge version, fixed Mod ID filters (ItemRegistryUtils) by aidancbrady · 9 years ago
  50. ac7f2f9 Remove unused commands in .obj and .mtl files, remove Electric Pump and Fluidic Plenisher TESRs by aidancbrady · 9 years ago
  51. 9af9adb Use getGeneralQuads() instead of handlePerspective() to fix lighting issues by aidancbrady · 9 years ago
  52. 2b9e49a Remove all CCLib dependencies by aidancbrady · 9 years ago
  53. c002ac6 Glow Panels render in item form, use getEffectiveSide() instead of isRemote when checking packet security by aidancbrady · 9 years ago
  54. 64f6015 Colored glow panels, in block form at least! Now to get them to render in item form... by aidancbrady · 9 years ago
  55. d5c8a8d Merge branch '1.8.9' of github.com:aidancbrady/Mekanism into 1.8.9 by Ben Spiers · 9 years ago
  56. 459a61c Fix Adv. Pur. Factory textures by Ben Spiers · 9 years ago
  57. a10c57f Work on custom model handling by aidancbrady · 9 years ago
  58. 32659f0 Remove traces of 'dump' buttons by aidancbrady · 9 years ago
  59. 571a14b Fixed continuous block updates, fixed Heavy Water texture by aidancbrady · 9 years ago
  60. 566907a GUI fixes, fixed Electrolytic Separator model- need to figure out why heavy water texture is acting weird by aidancbrady · 9 years ago
  61. 20bd989 Merge branch 'development' into 1.8.9 by aidancbrady · 9 years ago
  62. 7ae6061 Fixed packet security by aidancbrady · 9 years ago
  63. 1c90980 Fixed 'other dust' registration by aidancbrady · 9 years ago
  64. 9ec5606 Better fake player reporting, thanks to @DraksterAU by aidancbrady · 9 years ago
  65. a01562e Fixed config sync, fixed all generator rendering, fixed generator GUI issue by aidancbrady · 9 years ago
  66. 2bab84e Add missing resource by aidancbrady · 9 years ago
  67. e308cd1 More rendering work. I can't figure out the deal with these generator resources, it's freaking me out by aidancbrady · 9 years ago
  68. 99630d3 Merge branch 'development' into 1.8.9 by aidancbrady · 9 years ago
  69. 481535f Remove unnecessary models, fixed some missing texture errors, continued work on MekanismGenerators by aidancbrady · 9 years ago
  70. 78b1166 Merge pull request #3216 from sfmiyuki/patch-2 by Aidan · 9 years ago
  71. e4b8fe5 Merge pull request #3213 from MineWitherMC/development by Aidan · 9 years ago
  72. e1d0c39 Update ru_RU.lang by MultiDragon · 9 years ago
  73. a7b4c1f Update zh_CN.lang by sfmiyuki · 9 years ago
  74. 4205c55 Start work on generator rendering, I'm gonna stick with ISBRH for now until I decide which models can be transitioned by aidancbrady · 9 years ago
  75. 542b39c More MekanismGenerators updating. I've done about everything other than rendering and jsonification by aidancbrady · 9 years ago
  76. eecb73f Update ru_RU.lang by MultiDragon · 9 years ago
  77. acac114 Update ru_RU.lang by MultiDragon · 9 years ago
  78. b2cdda0 Update ru_RU.lang by MultiDragon · 9 years ago
  79. 3b0bcc1 More generators work, still working out those errors by aidancbrady · 9 years ago
  80. 8fc7e9e Remove lombok references, I thought I stripped all of those by aidancbrady · 9 years ago
  81. 88bc1dc Merge branch '1.8.9' of https://github.com/aidancbrady/Mekanism into 1.8.9 by aidancbrady · 9 years ago
  82. 5675226 Merge branch 'development' into 1.8.9 by aidancbrady · 9 years ago
  83. d51aa1b Merge branch '1.8.9' of github.com:aidancbrady/Mekanism into 1.8.9 by Ben Spiers · 9 years ago
  84. ce3bb08 Fixed Fusion Reactor air block check by aidancbrady · 9 years ago
  85. 735106c Begin work on MekanismGenerators by aidancbrady · 9 years ago
  86. 59eca85 Complete merge, fixed third person perspective, add Digital Miner overlay, clean up Energy Cube tier management by aidancbrady · 9 years ago
  87. f51221f Implemented custom resistance for Refined Obsidian by aidancbrady · 9 years ago
  88. 10098e3 Fixed missing texture errors, fixed bounding block particles, fixed Digital Miner in-world and item render by aidancbrady · 9 years ago
  89. 20bef9c More things are now rendering properly, we're almost done by aidancbrady · 9 years ago
  90. 8493e6f Begin overhauling TE renders. Certain blocks are gonna need to remain TESRs by aidancbrady · 9 years ago
  91. 8b1017a Lots and lots of fancy rendering! by aidancbrady · 9 years ago
  92. f4023f8 Item and Block render of Personal Chest and Solar Neutron Activator by aidancbrady · 9 years ago
  93. e0eb344 Merge branch 'development' into 1.8.9 by aidancbrady · 9 years ago
  94. 627a259 Lead Dust fix, turns out I was only calling it once by aidancbrady · 9 years ago
  95. 3b695c1 Fixed lead dust name by aidancbrady · 9 years ago
  96. eea39a4 Fixed glass shadows by aidancbrady · 9 years ago
  97. 28fb0c8 Fixed render transformations by aidancbrady · 9 years ago
  98. 374cc57 Use new GlStateManager methods, got armor models to render (though the transformations seriously need to be updated) by aidancbrady · 9 years ago
  99. a1100dd More render work! by aidancbrady · 9 years ago
  100. 730ee4e Loads and loads of render work. I can see the light at the end of the tunnel by aidancbrady · 9 years ago