1. 85ad41d Fixed teslas! by Aidan Brady · 11 years ago
  2. 57c16a0 Don’t replace furnaces, that was for ModJam by Aidan Brady · 11 years ago
  3. 25f1a72 Active management for that Miner. by Aidan Brady · 11 years ago
  4. 323690f Hopefully fixed tesseract outputting by Aidan Brady · 11 years ago
  5. 796a5aa Fixed IC2/TE support. by Aidan Brady · 11 years ago
  6. d01d444 This miner is pretty much done :) by Aidan C. Brady · 11 years ago
  7. 1c674f4 Some bounding block inventory management by Aidan C. Brady · 11 years ago
  8. 68f3d28 Bounding blocks for miner! by Aidan C. Brady · 11 years ago
  9. 44ca9d1 Start work on bounding blocks by Aidan Brady · 11 years ago
  10. 890de94 Model positioning fixes! Next is lasers and/or multiblock! by Aidan Brady · 11 years ago
  11. 34f300c Begin implementing that sexy model don’t recommend this build for personal use by Aidan Brady · 11 years ago
  12. 8ce5876 Some new logistics, preparing for model by Aidan Brady · 11 years ago
  13. 222ce67 Miner kinda works! by Aidan Brady · 11 years ago
  14. e33775f Fix tiny filter issue by Aidan Brady · 11 years ago
  15. 1f3a82c Miner work! Starting on actual operation algorithms. by Aidan Brady · 11 years ago
  16. 789c5db Some work on algorithm by Aidan C. Brady · 11 years ago
  17. 7b3edc1 GUI and networking fixes - I think the GUI is finished. by Aidan C. Brady · 11 years ago
  18. 9673b9c Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
  19. 14d557c Some work on things, got rid of version constants, they're supposed to differ per module. by Aidan C. Brady · 11 years ago
  20. f8e7363 Fixed multimeter packet update by Calclavia · 11 years ago
  21. 665b857 Changed the battery recipe by Calclavia · 11 years ago
  22. 132dcef Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Calclavia · 11 years ago
  23. 7694967 Fixed #427 - Tesla coil having no recipe by Calclavia · 11 years ago
  24. e986b3e Can't believe Aidan never used constants for Mekanism's versions by Calclavia · 11 years ago
  25. 49e19b6 Copy and paste derp by Calclavia · 11 years ago
  26. ce458d2 Revert "Fixed #433 - Electric bolt render NPE" by Calclavia · 11 years ago
  27. 85f759e Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
  28. 2d1dabd Fix a few crashes by Aidan Brady · 11 years ago
  29. 92993e8 Fixed #433 - Electric bolt render NPE by Calclavia · 11 years ago
  30. 7f9acda Aw yeah. This GUI…is coming together. by Aidan Brady · 11 years ago
  31. 515cbf3 Fixes! by Aidan Brady · 11 years ago
  32. fc1cb79 Added in some descriptive text to the GUI. by Aidan C. Brady · 11 years ago
  33. 73bf81c GUI is coming together! Still need to add reset button and map button actions, but layout is there. by Aidan C. Brady · 11 years ago
  34. d02d0ce GUI work, kinda functions, but not really by Aidan C. Brady · 11 years ago
  35. 7a74fb8 More work! by Aidan C. Brady · 11 years ago
  36. 87f5bbc Work on networking and GUIs of Digital Miner by Aidan C. Brady · 11 years ago
  37. c9deba5 Provide replace stacks by Aidan C. Brady · 11 years ago
  38. 3939000 More work! by Aidan C. Brady · 11 years ago
  39. 86b6474 Beginning foundations of Digital Miner. by Aidan C. Brady · 11 years ago
  40. ba66b6f Work on miner! by Aidan Brady · 11 years ago
  41. 995207b Start work on Miner, make the Bin only eject items when front side is clicked! by Aidan C. Brady · 11 years ago
  42. 2594918 Double-click inserting on Bins by Aidan C. Brady · 11 years ago
  43. 52d42e9 Fix ItemProxy leak by Aidan Brady · 11 years ago
  44. cc5d428 Fix container item issue by Aidan Brady · 11 years ago
  45. 0e0594a Electric Chest charges when in inventory by Aidan Brady · 11 years ago
  46. a63a890 Sounds should be fixed. by Aidan Brady · 11 years ago
  47. f988c54 Hopefully the final fix by Aidan Brady · 11 years ago
  48. 147fb76 Try removing extra url junk by Aidan Brady · 11 years ago
  49. 40dd679 Attempted sound fixes Guaranteed not to work :) by Aidan Brady · 11 years ago
  50. 6a4750f Hopefully fixed sounds… by Aidan Brady · 11 years ago
  51. 8095eb2 Fix textures, hopefully fix sounds by Aidan Brady · 11 years ago
  52. 8a79352 Debugging sound system by Aidan Brady · 11 years ago
  53. 17d36ca Fixes and enhancements for TE by Aidan Brady · 11 years ago
  54. ae0edd5 Fix Universal Cable TE support, fix build.xml by Aidan Brady · 11 years ago
  55. 67db8c5 Fix TE support :) by Aidan Brady · 11 years ago
  56. e9382e6 Fixes! by Aidan Brady · 11 years ago
  57. f2fd5c3 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
  58. 57b1343 Batteries are less buggy and more efficient by Aidan C. Brady · 11 years ago
  59. a2f667b Fixed! :D by Aidan Brady · 11 years ago
  60. 5954d51 TE item support fixes by Aidan C. Brady · 11 years ago
  61. 0616f28 Fix test build by Aidan C. Brady · 11 years ago
  62. 43440eb Register Induction module :) by Aidan C. Brady · 11 years ago
  63. 19b6d30 Fix crash by Aidan C. Brady · 11 years ago
  64. cc48b61 Remove wire by Aidan C. Brady · 11 years ago
  65. dc59beb Fixed EM Contractor by Aidan C. Brady · 11 years ago
  66. 15e3369 Fix TE crash (temp) by Aidan C. Brady · 11 years ago
  67. ed637e4 Follow Mekanism naming standards by Aidan C. Brady · 11 years ago
  68. 5332327 MekanismInduction module - done! Still need to configure the build by Aidan C. Brady · 11 years ago
  69. 3d4625d Block-ID & Metadata based machine types, preparing for RI merge by Aidan C. Brady · 11 years ago
  70. 3193f78 Official Redstone Flux support complete! (As far as I know at least) by Aidan C. Brady · 11 years ago
  71. ec98b19 Begin work on official TE2 integration :) (Items done!) by Aidan Brady · 11 years ago
  72. 8101ee2 A few fixes by Aidan Brady · 11 years ago
  73. be3063d Minor rendering enhancements by Aidan C. Brady · 11 years ago
  74. 33283f5 GL_LIGHTING by Aidan C. Brady · 11 years ago
  75. a29b637 Minor tool cleanups by Aidan Brady · 11 years ago
  76. d08c6da Fixed tool harvest levels by Aidan Brady · 11 years ago
  77. c209f82 Bins are done :) by Aidan Brady · 11 years ago
  78. c9b5c7b Some work on rendering, fixed sound error by Aidan C. Brady · 11 years ago
  79. f24c120 Merge branches 'master' and 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
  80. b04ff8d Bins only have accessible slots on top and bottom by Aidan C. Brady · 11 years ago
  81. 4d55db7 Some work on Bin item rendering by Aidan Brady · 11 years ago
  82. 8e08c9a Once and for all fixed ConcurrentModificationException by Aidan C. Brady · 11 years ago
  83. 3b64a04 Bins can eject and accept items in block form, transporter support untested by Aidan C. Brady · 11 years ago
  84. 1e33604 Bin block-based inventory work by Aidan C. Brady · 11 years ago
  85. e6ed263 More bin work! :D by Aidan C. Brady · 11 years ago
  86. fe06318 Some work on Bins by Aidan C. Brady · 11 years ago
  87. 42fe1f3 Bin inventory management works! I have no idea how I managed this... by Aidan C. Brady · 11 years ago
  88. 2a4a1cd Some more work on Bin crafting management. Don’t know if this is gonna work guys… by Aidan Brady · 11 years ago
  89. 8cec8af Perhaps fixed a few bugs by Aidan Brady · 11 years ago
  90. 80097e4 Some work on bins, currently crashing if you try to craft by Aidan Brady · 11 years ago
  91. 1ac243f Work on bins! :) by Aidan Brady · 11 years ago
  92. f6704dc Added name for bins, fixed IC2 bug, hopefully fixed ConcurrentModificationException by Aidan Brady · 11 years ago
  93. 9c53f1b Some work on bins, fix tank bug by Aidan C. Brady · 11 years ago
  94. 4b5c849 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
  95. 3c0c5be Major Universal Cable improvements, started work on Bin by Aidan C. Brady · 11 years ago
  96. 5ad1656 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
  97. e277ee3 Fix some pathfinder bugs by Aidan Brady · 11 years ago
  98. 99f53a1 Some fancy sounds and tooltips by Aidan C. Brady · 11 years ago
  99. cc57fad Once again rewrote pathfinder. Idle paths are still fairly CPU intensive by Aidan Brady · 11 years ago
  100. dfd2985 Transporters first try to send the item back home before idling by Aidan Brady · 11 years ago