- 31fbf5e Added clay recipe, thanks @VapourDrive! by Aidan C. Brady · 11 years ago
- 0314b11 Hopefully fix some things by Aidan C. Brady · 11 years ago
- b9018c8 Re-update Elec. Seperator and Sawmill tooltip by Mierzen · 11 years ago
- 61306fd More work on things by Aidan C. Brady · 11 years ago
- db02927 Fix up GUIs by Aidan Brady · 11 years ago
- 175f3e8 Got GUIs working with new fanciness by Aidan Brady · 11 years ago
- 4fb335b Lay down framework for gas-based advanced machines by Aidan Brady · 11 years ago
- 6d366c0 Brine Buckets! by Aidan Brady · 11 years ago
- 4d29a57 A few fixes, new textures by Aidan Brady · 11 years ago
- 3e6a017 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- d3ae5be Work on things! by Aidan C. Brady · 11 years ago
- aaf1ea4 Merge pull request #841 from Vexatos/patch-1 by Aidan · 11 years ago
- 7399560 Multi-line tooltips by Mierzen · 11 years ago
- 411713e Update de_DE.lang by Vexatos · 11 years ago
- 053b6f3 Salination Controller GUI handler because I’m nice by Aidan Brady · 11 years ago
- ab58f76 Tooltips! by Aidan C. Brady · 11 years ago
- ae5fe1c Just about finished Salination Plant multiblock stuff by Aidan C. Brady · 11 years ago
- 98f3f54 More salivation plant work by Aidan C. Brady · 11 years ago
- 56db973 Work on multiblock algorithm by Aidan C. Brady · 11 years ago
- 83ee208 Added a few cool textures, neatened up Salination Tank structure code by Aidan C. Brady · 11 years ago
- 71cfd3c Better textures, sounds for Chemical Infuser, Chemical Oxidizer & Precision Sawmill, sounds now fade in by Aidan Brady · 11 years ago
- b82f96d Fixed a few textures, added Salt, added NEI recipe handler for Precision Sawmill by Aidan C. Brady · 11 years ago
- 3016917 Fixed Cardboard side texture by Aidan C. Brady · 11 years ago
- dd8e77d Precision Sawmill textures by Aidan C. Brady · 11 years ago
- 5dfee9e Precision Sawmill and overall Chance Machine framework GUI & Container by Aidan C. Brady · 11 years ago
- 19b36e9 Work on Precision Sawmill, added Sawdust, finished ChanceMachine tile and recipe foundation by Aidan C. Brady · 11 years ago
- ebdbdbe Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 89a70f4 Cardboard Boxes. Yep :) by Aidan C. Brady · 11 years ago
- 3e0c37a Update ru_RU.lang by Anton · 11 years ago
- 1af883a Update ru_RU.lang by Anton · 11 years ago
- 6fa8ceb Make a start on the Salination plant. Primitive so far but the multiblock system just about works. by Ben Spiers · 11 years ago
- 76a131c Merge pull request #811 from Vexatos/patch-1 by Aidan · 11 years ago
- 70d3140 Config property for displaying different energy units by Aidan Brady · 11 years ago
- 3fecbb8 Update de_DE.lang by Vexatos · 11 years ago
- dc69809 Merge branches 'development' and 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 5a477fd Colorful! by Aidan C. Brady · 11 years ago
- f87c27a Make the standard power bar a GuiElement. I think it might be good to move towards a more modular gui system. Have more stuff done in code and less in graphics. by Ben Spiers · 11 years ago
- 9393ddc Cooler energy info tab by Aidan C. Brady · 11 years ago
- 0b98b08 Add fancy energy info tabs, fix a few things, bump up both energy usage and generation on some machines/generators by Aidan C. Brady · 11 years ago
- 01f3569 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 34cda86 Start work on something :) by Aidan Brady · 11 years ago
- e2cdf62 New Hydrogen Chloride texture by Aidan C. Brady · 11 years ago
- 836dd3c Electrolytic Separator NEI plugin by Aidan C. Brady · 11 years ago
- 6eb43d1 Just about finished Rotary Condensentrator NEI support by Aidan C. Brady · 11 years ago
- 531bfe8 Add base class for Rotary Condensentrator NEI plugin as well by Aidan Brady · 11 years ago
- f7eb278 Chemical Infuser recipe handler! by Aidan Brady · 11 years ago
- df2ea31 Updated GUI textures to fix copy alpha screw up by Aidan Brady · 11 years ago
- 333afdc Remove the old transmitter renderer, enable the new one to render in hand and inventory by Ben Spiers · 11 years ago
- 2cad514 Localization for new cables by Aidan Brady · 11 years ago
- 6d37ec3 Add more missing locales by Aidan Brady · 11 years ago
- 8ba9aef Add missing localization by Aidan Brady · 11 years ago
- 4b1adf7 Stop FML complaining about item conflicts, fix my translation. by Ben Spiers · 11 years ago
- 0193659 Switch the injection chamber to use HCl, up the difficulty of obtaining sulphur dust to prepare for sulphuric acid's use in top-tier processing. by Ben Spiers · 11 years ago
- 7109e84 Gui element stuff. by Ben Spiers · 11 years ago
- 55a0e39 Digital Miner inverse mode by Aidan C. Brady · 11 years ago
- 12c9646 Update ru_RU.lang by Anton · 11 years ago
- c0dba3c Fixed GUI issue, fixed particles by Aidan C. Brady · 11 years ago
- 2cf27c6 Added Compressed Redstone as an efficient means of obtaining redstone infuse by Aidan Brady · 11 years ago
- cb0b6f4 New, awesome Electrolytic Separator GUI :) by Aidan Brady · 11 years ago
- 99ca8f6 Cleanups and fixes from the electrolytic separator update by Aidan Brady · 11 years ago
- f84bc43 Move separator into mek core, let IDEA optimise imports. Hope I didn't screw anything up too badly. by Ben Spiers · 11 years ago
- 87a95e0 Add Chlorine, do more E. Separator work, including temporary lava/brine substitute. I think it's pretty much finished for now, though maybe it could do with a new model. by Ben Spiers · 11 years ago
- c8d765b Merge pull request #772 from Vexatos/patch-1 by Aidan · 11 years ago
- 30e8c19 Update ru_RU.lang by Anton · 11 years ago
- 701f206 Update de_DE.lang by Vexatos · 11 years ago
- ea76a68 Fix factory GUI support with sulfuric acid by Aidan C. Brady · 11 years ago
- 67d38fd Removed Chemical Combiner (hopefully all references) by Aidan C. Brady · 11 years ago
- a07ca18 Change to Infuser for final stage of the contact process by Ben Spiers · 11 years ago
- 13a322d Update ru_RU.lang by Anton · 11 years ago
- 4785182 Merge pull request #770 from Vexatos/patch-1 by Aidan · 11 years ago
- 0703bb6 Update de_DE.lang by Vexatos · 11 years ago
- f9dce4d Update ru_RU.lang by Anton · 11 years ago
- c1e40be Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete by Aidan C. Brady · 11 years ago
- 544d96f Get most of the contact process stuff working with WIP textures and such. .langs will need updating again for new things (Chemical Combiner is a provisional name though, for the time being.) by Ben Spiers · 11 years ago
- 571ad39 Sulphur dioxide and sulphur trioxide by Ben Spiers · 11 years ago
- 69032ed Merge pull request #768 from Vexatos/patch-1 by Aidan · 11 years ago
- 2dc6a35 Fix a GUI bug, fixed gas tanks not loading properly, fix a few culling issues with Chemical Oxidizer, made gas render visually in Chemical Oxidizer by Aidan C. Brady · 11 years ago
- 5f3dca8 Update de_DE.lang by Vexatos · 11 years ago
- a277b6e Fixed a few bugs and reverted name changes of Sulfuric Acid in liquid/gas form. Even though it's not scientifically correct, it fits better with the Mekanism theme and is easier to understand. by Aidan C. Brady · 11 years ago
- 750bb2d Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos by Aidan C. Brady · 11 years ago
- be33883 Merge pull request #762 from VeryBigBro/patch-3 by Ben Spiers · 11 years ago
- 5bf4b55 Update ru_RU.lang by Anton · 11 years ago
- 2d260d1 Update de_DE.lang by Vexatos · 11 years ago
- ebc1cce Update names of some things. by Ben Spiers · 11 years ago
- 48b3e48 Re-enable indev machines for now, change Chemical Formulator to Oxidation Chamber, introduce sulphur dust. by Ben Spiers · 11 years ago
- c3d3c78 British English localisation by Ben Spiers · 11 years ago
- 28a63cc More proxy fixes, chemical injection chamber sound by Aidan Brady · 11 years ago
- d63628b Merge branch 'master' into development by Aidan C. Brady · 11 years ago
- 84f4eae Christmas fun :) by Aidan Brady · 11 years ago
- 1477b6b Finished shard textures by Aidan C. Brady · 11 years ago
- 4cfee65 Begin work on shard textures, still have a few to go by Aidan C. Brady · 11 years ago
- a41760a Chemical Injection Chamber initial work by Aidan C. Brady · 11 years ago
- 5650ae3 Update ru_RU.lang by Anton · 11 years ago
- e163d5e Update ru_RU.lang by Anton · 11 years ago
- f2d202d Work on transporters by Aidan Brady · 11 years ago
- 40e2d3b Bump version, work on multipart transporters by Aidan Brady · 11 years ago
- 510debc Kill induction module and start on balloons :) by Aidan Brady · 11 years ago
- 6b5f883 Have Logistical Transporters use interfaces instead of directly referencing classes; should make multipart support easy by Aidan Brady · 11 years ago
- 52939f7 Large Model variants. Fluid contents rendering still needs work but that's not using an obj model. It could potentially; it would be a lot cleaner in code but would mean a *lot* of blender work. by Ben Spiers · 11 years ago
- 8199408 Side-specific changeable models. They don't behave differently yet but that should be possible now without too much trouble. by Ben Spiers · 11 years ago