1. 31fbf5e Added clay recipe, thanks @VapourDrive! by Aidan C. Brady · 11 years ago
  2. 0314b11 Hopefully fix some things by Aidan C. Brady · 11 years ago
  3. b9018c8 Re-update Elec. Seperator and Sawmill tooltip by Mierzen · 11 years ago
  4. 61306fd More work on things by Aidan C. Brady · 11 years ago
  5. db02927 Fix up GUIs by Aidan Brady · 11 years ago
  6. 175f3e8 Got GUIs working with new fanciness by Aidan Brady · 11 years ago
  7. 4fb335b Lay down framework for gas-based advanced machines by Aidan Brady · 11 years ago
  8. 6d366c0 Brine Buckets! by Aidan Brady · 11 years ago
  9. 4d29a57 A few fixes, new textures by Aidan Brady · 11 years ago
  10. 3e6a017 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
  11. d3ae5be Work on things! by Aidan C. Brady · 11 years ago
  12. aaf1ea4 Merge pull request #841 from Vexatos/patch-1 by Aidan · 11 years ago
  13. 7399560 Multi-line tooltips by Mierzen · 11 years ago
  14. 411713e Update de_DE.lang by Vexatos · 11 years ago
  15. 053b6f3 Salination Controller GUI handler because I’m nice by Aidan Brady · 11 years ago
  16. ab58f76 Tooltips! by Aidan C. Brady · 11 years ago
  17. ae5fe1c Just about finished Salination Plant multiblock stuff by Aidan C. Brady · 11 years ago
  18. 98f3f54 More salivation plant work by Aidan C. Brady · 11 years ago
  19. 56db973 Work on multiblock algorithm by Aidan C. Brady · 11 years ago
  20. 83ee208 Added a few cool textures, neatened up Salination Tank structure code by Aidan C. Brady · 11 years ago
  21. 71cfd3c Better textures, sounds for Chemical Infuser, Chemical Oxidizer & Precision Sawmill, sounds now fade in by Aidan Brady · 11 years ago
  22. b82f96d Fixed a few textures, added Salt, added NEI recipe handler for Precision Sawmill by Aidan C. Brady · 11 years ago
  23. 3016917 Fixed Cardboard side texture by Aidan C. Brady · 11 years ago
  24. dd8e77d Precision Sawmill textures by Aidan C. Brady · 11 years ago
  25. 5dfee9e Precision Sawmill and overall Chance Machine framework GUI & Container by Aidan C. Brady · 11 years ago
  26. 19b36e9 Work on Precision Sawmill, added Sawdust, finished ChanceMachine tile and recipe foundation by Aidan C. Brady · 11 years ago
  27. ebdbdbe Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
  28. 89a70f4 Cardboard Boxes. Yep :) by Aidan C. Brady · 11 years ago
  29. 3e0c37a Update ru_RU.lang by Anton · 11 years ago
  30. 1af883a Update ru_RU.lang by Anton · 11 years ago
  31. 6fa8ceb Make a start on the Salination plant. Primitive so far but the multiblock system just about works. by Ben Spiers · 11 years ago
  32. 76a131c Merge pull request #811 from Vexatos/patch-1 by Aidan · 11 years ago
  33. 70d3140 Config property for displaying different energy units by Aidan Brady · 11 years ago
  34. 3fecbb8 Update de_DE.lang by Vexatos · 11 years ago
  35. dc69809 Merge branches 'development' and 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
  36. 5a477fd Colorful! by Aidan C. Brady · 11 years ago
  37. f87c27a Make the standard power bar a GuiElement. I think it might be good to move towards a more modular gui system. Have more stuff done in code and less in graphics. by Ben Spiers · 11 years ago
  38. 9393ddc Cooler energy info tab by Aidan C. Brady · 11 years ago
  39. 0b98b08 Add fancy energy info tabs, fix a few things, bump up both energy usage and generation on some machines/generators by Aidan C. Brady · 11 years ago
  40. 01f3569 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
  41. 34cda86 Start work on something :) by Aidan Brady · 11 years ago
  42. e2cdf62 New Hydrogen Chloride texture by Aidan C. Brady · 11 years ago
  43. 836dd3c Electrolytic Separator NEI plugin by Aidan C. Brady · 11 years ago
  44. 6eb43d1 Just about finished Rotary Condensentrator NEI support by Aidan C. Brady · 11 years ago
  45. 531bfe8 Add base class for Rotary Condensentrator NEI plugin as well by Aidan Brady · 11 years ago
  46. f7eb278 Chemical Infuser recipe handler! by Aidan Brady · 11 years ago
  47. df2ea31 Updated GUI textures to fix copy alpha screw up by Aidan Brady · 11 years ago
  48. 333afdc Remove the old transmitter renderer, enable the new one to render in hand and inventory by Ben Spiers · 11 years ago
  49. 2cad514 Localization for new cables by Aidan Brady · 11 years ago
  50. 6d37ec3 Add more missing locales by Aidan Brady · 11 years ago
  51. 8ba9aef Add missing localization by Aidan Brady · 11 years ago
  52. 4b1adf7 Stop FML complaining about item conflicts, fix my translation. by Ben Spiers · 11 years ago
  53. 0193659 Switch the injection chamber to use HCl, up the difficulty of obtaining sulphur dust to prepare for sulphuric acid's use in top-tier processing. by Ben Spiers · 11 years ago
  54. 7109e84 Gui element stuff. by Ben Spiers · 11 years ago
  55. 55a0e39 Digital Miner inverse mode by Aidan C. Brady · 11 years ago
  56. 12c9646 Update ru_RU.lang by Anton · 11 years ago
  57. c0dba3c Fixed GUI issue, fixed particles by Aidan C. Brady · 11 years ago
  58. 2cf27c6 Added Compressed Redstone as an efficient means of obtaining redstone infuse by Aidan Brady · 11 years ago
  59. cb0b6f4 New, awesome Electrolytic Separator GUI :) by Aidan Brady · 11 years ago
  60. 99ca8f6 Cleanups and fixes from the electrolytic separator update by Aidan Brady · 11 years ago
  61. f84bc43 Move separator into mek core, let IDEA optimise imports. Hope I didn't screw anything up too badly. by Ben Spiers · 11 years ago
  62. 87a95e0 Add Chlorine, do more E. Separator work, including temporary lava/brine substitute. I think it's pretty much finished for now, though maybe it could do with a new model. by Ben Spiers · 11 years ago
  63. c8d765b Merge pull request #772 from Vexatos/patch-1 by Aidan · 11 years ago
  64. 30e8c19 Update ru_RU.lang by Anton · 11 years ago
  65. 701f206 Update de_DE.lang by Vexatos · 11 years ago
  66. ea76a68 Fix factory GUI support with sulfuric acid by Aidan C. Brady · 11 years ago
  67. 67d38fd Removed Chemical Combiner (hopefully all references) by Aidan C. Brady · 11 years ago
  68. a07ca18 Change to Infuser for final stage of the contact process by Ben Spiers · 11 years ago
  69. 13a322d Update ru_RU.lang by Anton · 11 years ago
  70. 4785182 Merge pull request #770 from Vexatos/patch-1 by Aidan · 11 years ago
  71. 0703bb6 Update de_DE.lang by Vexatos · 11 years ago
  72. f9dce4d Update ru_RU.lang by Anton · 11 years ago
  73. c1e40be Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete by Aidan C. Brady · 11 years ago
  74. 544d96f Get most of the contact process stuff working with WIP textures and such. .langs will need updating again for new things (Chemical Combiner is a provisional name though, for the time being.) by Ben Spiers · 11 years ago
  75. 571ad39 Sulphur dioxide and sulphur trioxide by Ben Spiers · 11 years ago
  76. 69032ed Merge pull request #768 from Vexatos/patch-1 by Aidan · 11 years ago
  77. 2dc6a35 Fix a GUI bug, fixed gas tanks not loading properly, fix a few culling issues with Chemical Oxidizer, made gas render visually in Chemical Oxidizer by Aidan C. Brady · 11 years ago
  78. 5f3dca8 Update de_DE.lang by Vexatos · 11 years ago
  79. a277b6e Fixed a few bugs and reverted name changes of Sulfuric Acid in liquid/gas form. Even though it's not scientifically correct, it fits better with the Mekanism theme and is easier to understand. by Aidan C. Brady · 11 years ago
  80. 750bb2d Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos by Aidan C. Brady · 11 years ago
  81. be33883 Merge pull request #762 from VeryBigBro/patch-3 by Ben Spiers · 11 years ago
  82. 5bf4b55 Update ru_RU.lang by Anton · 11 years ago
  83. 2d260d1 Update de_DE.lang by Vexatos · 11 years ago
  84. ebc1cce Update names of some things. by Ben Spiers · 11 years ago
  85. 48b3e48 Re-enable indev machines for now, change Chemical Formulator to Oxidation Chamber, introduce sulphur dust. by Ben Spiers · 11 years ago
  86. c3d3c78 British English localisation by Ben Spiers · 11 years ago
  87. 28a63cc More proxy fixes, chemical injection chamber sound by Aidan Brady · 11 years ago
  88. d63628b Merge branch 'master' into development by Aidan C. Brady · 11 years ago
  89. 84f4eae Christmas fun :) by Aidan Brady · 11 years ago
  90. 1477b6b Finished shard textures by Aidan C. Brady · 11 years ago
  91. 4cfee65 Begin work on shard textures, still have a few to go by Aidan C. Brady · 11 years ago
  92. a41760a Chemical Injection Chamber initial work by Aidan C. Brady · 11 years ago
  93. 5650ae3 Update ru_RU.lang by Anton · 11 years ago
  94. e163d5e Update ru_RU.lang by Anton · 11 years ago
  95. f2d202d Work on transporters by Aidan Brady · 11 years ago
  96. 40e2d3b Bump version, work on multipart transporters by Aidan Brady · 11 years ago
  97. 510debc Kill induction module and start on balloons :) by Aidan Brady · 11 years ago
  98. 6b5f883 Have Logistical Transporters use interfaces instead of directly referencing classes; should make multipart support easy by Aidan Brady · 11 years ago
  99. 52939f7 Large Model variants. Fluid contents rendering still needs work but that's not using an obj model. It could potentially; it would be a lot cleaner in code but would mean a *lot* of blender work. by Ben Spiers · 11 years ago
  100. 8199408 Side-specific changeable models. They don't behave differently yet but that should be possible now without too much trouble. by Ben Spiers · 11 years ago