- 740f458 Fix NEI support to dynamically accept different gas types by Aidan C. Brady · 11 years ago
- ee2b81c Fix up Clay Block recipe by Aidan Brady · 11 years ago
- 31fbf5e Added clay recipe, thanks @VapourDrive! by Aidan C. Brady · 11 years ago
- 769a8a8 Work on things! by Aidan C. Brady · 11 years ago
- a4017fc Work on things! by Aidan Brady · 11 years ago
- 6eb72a7 Whoops! Fixed crash… by Aidan Brady · 11 years ago
- f5c607b Fix up blacklist for cardboard boxes! by Aidan Brady · 11 years ago
- 705352e Finish NEI support for Advanced Machines (I think) by Aidan C. Brady · 11 years ago
- 7db4a11 Fixes by Aidan C. Brady · 11 years ago
- 0314b11 Hopefully fix some things by Aidan C. Brady · 11 years ago
- 74a64b3 pulpWood for sawdust by Aidan C. Brady · 11 years ago
- 310e36e Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 9b7abb8 Added null check by Aidan C. Brady · 11 years ago
- c812474 Merge pull request #853 from Mierzen/patch-2 by Aidan · 11 years ago
- b9018c8 Re-update Elec. Seperator and Sawmill tooltip by Mierzen · 11 years ago
- 61306fd More work on things by Aidan C. Brady · 11 years ago
- 95a3084 Work on basic block multi-id-meta stuff by Aidan C. Brady · 11 years ago
- af1ab18 Finish Salination Controller rendering, start work on a separate Salination Controller block. by Aidan C. Brady · 11 years ago
- 0f06146 You think sleep can stop me? HA! ...work on rendering. by Aidan C. Brady · 11 years ago
- 41b2d1c Start on Salination Plant fancy render by Aidan Brady · 11 years ago
- 44ae2e8 Added null check for Vaygrim by Aidan Brady · 11 years ago
- fedb728 Oops! by Aidan Brady · 11 years ago
- db02927 Fix up GUIs by Aidan Brady · 11 years ago
- 175f3e8 Got GUIs working with new fanciness by Aidan Brady · 11 years ago
- 9acc264 A few fixes by Aidan Brady · 11 years ago
- da6c0a2 Finish base code for gas-based advanced machinery by Aidan Brady · 11 years ago
- 4fb335b Lay down framework for gas-based advanced machines by Aidan Brady · 11 years ago
- 1de691b Fix stacking of brine buckets by Aidan Brady · 11 years ago
- 6d366c0 Brine Buckets! by Aidan Brady · 11 years ago
- 4d29a57 A few fixes, new textures by Aidan Brady · 11 years ago
- 3e6a017 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- d3ae5be Work on things! by Aidan C. Brady · 11 years ago
- b9e2cc2 Merge pull request #843 from ruifung/patch-1 by Aidan · 11 years ago
- 4e49ec6 Remove redundant energy unit in cable tooltip. by ruifung · 11 years ago
- aaf1ea4 Merge pull request #841 from Vexatos/patch-1 by Aidan · 11 years ago
- 32039ad Merge pull request #842 from Mierzen/patch-1 by Aidan · 11 years ago
- 7399560 Multi-line tooltips by Mierzen · 11 years ago
- 411713e Update de_DE.lang by Vexatos · 11 years ago
- f6bca1d Added Salination Plant component recipes, removed a few printlns, more descriptive multiblock issue notifications by Aidan C. Brady · 11 years ago
- ee0193c Made that sawmill quieter by Aidan Brady · 11 years ago
- 053b6f3 Salination Controller GUI handler because I’m nice by Aidan Brady · 11 years ago
- e83455a Fix cable tooltip by Aidan Brady · 11 years ago
- 40663d6 Fixed #838, thanks @Not-steve by Aidan Brady · 11 years ago
- 9c5ee1e Fix silk not working by Aidan Brady · 11 years ago
- 7d69639 A few bug fixes by Aidan C. Brady · 11 years ago
- b893498 Fix spawner config by Aidan C. Brady · 11 years ago
- 5e775a9 Fixed recipe conflict by Aidan C. Brady · 11 years ago
- ab58f76 Tooltips! by Aidan C. Brady · 11 years ago
- d03b2b2 Fix Gas Masks making you completely invincible by Aidan C. Brady · 11 years ago
- da8a1a7 Fixes! :) by Aidan C. Brady · 11 years ago
- fe2deb9 And yet more Salination Plant work! by Aidan C. Brady · 11 years ago
- ae5fe1c Just about finished Salination Plant multiblock stuff by Aidan C. Brady · 11 years ago
- 5142251 Don't auto-build multiblock by Aidan C. Brady · 11 years ago
- 992b24e Fixes by Aidan C. Brady · 11 years ago
- 98f3f54 More salivation plant work by Aidan C. Brady · 11 years ago
- e726e50 Work on Salination Plants by Aidan C. Brady · 11 years ago
- 7ed788c Finalized Salination Controller algo by Aidan C. Brady · 11 years ago
- 56db973 Work on multiblock algorithm by Aidan C. Brady · 11 years ago
- 804d071 More work on salivation controllers by Aidan C. Brady · 11 years ago
- 83ee208 Added a few cool textures, neatened up Salination Tank structure code by Aidan C. Brady · 11 years ago
- fb140d4 Fix silly recipe bug by Aidan Brady · 11 years ago
- 71cfd3c Better textures, sounds for Chemical Infuser, Chemical Oxidizer & Precision Sawmill, sounds now fade in by Aidan Brady · 11 years ago
- 8f6b618 Work on recipes, fixed a few bugs by Aidan Brady · 11 years ago
- 0aafa16 Fix a few things, start on recipes by Aidan Brady · 11 years ago
- 398dffb Added config option to disable Cardboard Boxes picking up spawners by Aidan Brady · 11 years ago
- 4d9c2ad Fixed Gas Mask location by Aidan C. Brady · 11 years ago
- b82f96d Fixed a few textures, added Salt, added NEI recipe handler for Precision Sawmill by Aidan C. Brady · 11 years ago
- 3016917 Fixed Cardboard side texture by Aidan C. Brady · 11 years ago
- dd8e77d Precision Sawmill textures by Aidan C. Brady · 11 years ago
- 5dfee9e Precision Sawmill and overall Chance Machine framework GUI & Container by Aidan C. Brady · 11 years ago
- 19b36e9 Work on Precision Sawmill, added Sawdust, finished ChanceMachine tile and recipe foundation by Aidan C. Brady · 11 years ago
- 763c5de Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- 5ffd553 Start on to-be-named log processor by Aidan Brady · 11 years ago
- ebdbdbe Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 89a70f4 Cardboard Boxes. Yep :) by Aidan C. Brady · 11 years ago
- 2717f6f Redstone sensitivity on transmitters. by Ben Spiers · 11 years ago
- 9895caa Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- f59e12d Fix Atomic Disassembler vein issue by Aidan Brady · 11 years ago
- deccbf2 Merge pull request #821 from VeryBigBro/patch-9 by Aidan · 11 years ago
- 9eef8c4 Allow for SMP-side mc dir access by Aidan Brady · 11 years ago
- 3e0c37a Update ru_RU.lang by Anton · 11 years ago
- 79cab45 Merge pull request #820 from VeryBigBro/patch-8 by Aidan · 11 years ago
- 1af883a Update ru_RU.lang by Anton · 11 years ago
- 16219e5 Fix a few debug codes by Aidan C. Brady · 11 years ago
- d3f4934 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 282c6fc Fixed that crash by Aidan C. Brady · 11 years ago
- a1cc44b Iteration #2 of salination plants, they have a more defined shape now but the algorithm seems very costly so it only does it when configurated. Still work to do. by Ben Spiers · 11 years ago
- 6fa8ceb Make a start on the Salination plant. Primitive so far but the multiblock system just about works. by Ben Spiers · 11 years ago
- 76a131c Merge pull request #811 from Vexatos/patch-1 by Aidan · 11 years ago
- 7b5b5b3 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- 70d3140 Config property for displaying different energy units by Aidan Brady · 11 years ago
- 3fecbb8 Update de_DE.lang by Vexatos · 11 years ago
- 873363f Apache no more by Aidan C. Brady · 11 years ago
- 88d7653 Added some more blocks to Digital Miner blacklist. by Aidan C. Brady · 11 years ago
- a3012b0 Fixed vein Redstone Ore support by Aidan Brady · 11 years ago
- 1df6fc6 Unless we set up an access transformer, this is necessary on my end by Aidan Brady · 11 years ago
- dc69809 Merge branches 'development' and 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 5a477fd Colorful! by Aidan C. Brady · 11 years ago
- ce7fbaa Remove a loop in the solar generator code that was causing a big performance hit. As far as I can tell all it did was disable it if there were other solars above. By all means put it back if it was more important than that. by Ben Spiers · 11 years ago
- f87c27a Make the standard power bar a GuiElement. I think it might be good to move towards a more modular gui system. Have more stuff done in code and less in graphics. by Ben Spiers · 11 years ago