- 6d36926 Work on Portable Teleporter, need to fix the screwed up GUI by Aidan C. Brady · 10 years ago
- 9043e12 Work on new Portable Teleporter GUI - going to basically be a clone of the regular teleporter GUI without an inventory view by Aidan C. Brady · 10 years ago
- d16a6f0 Teleporting works! Tomorrow I'll try and implement the Portable Teleporter. by Aidan C. Brady · 10 years ago
- cefd4ba Fixed another NBT issue by Aidan C. Brady · 10 years ago
- c2c3bd1 Many fixes - still need to get private frequencies to load by Aidan C. Brady · 10 years ago
- dc611eb Work on GUI, things are starting to work by Aidan C. Brady · 10 years ago
- 76b93be More teleporter work. Getting pretty complicated, hopefully I can pull this off by Aidan C. Brady · 10 years ago
- 855a5ac Code cleanup by Aidan C. Brady · 10 years ago
- a86bb36 Merge pull request #2193 from Siigari/development by Aidan · 10 years ago
- 8da2383 Merge branch 'master' into development by Aidan C. Brady · 10 years ago
- c394c7c Merge pull request #2186 from Archtikz/development by Aidan · 10 years ago
- 5e5975b Work on new teleporter system - still a lot to do by Aidan C. Brady · 10 years ago
- 605532a Added frequency framework, should make creating frequency-based teleportation networks a breeze by Aidan C. Brady · 10 years ago
- 71d712e Remastered and looped audio correctly. by Siigari · 10 years ago
- 58ea87f Remastered and downmixed audio, improved levels and created seamless looping. by Siigari · 10 years ago
- 1d4ff14 Some more work on the Seismic Reader, tooltips and scaling changes by Archtikz · 10 years ago
- 6ebf226 Make sure to save chunk changes by Aidan C. Brady · 10 years ago
- e3ca5cc Implemented the new systems in factories and chemical crystallizers, added better configurator mode switch tooltips by Aidan C. Brady · 10 years ago
- 93df968 Added remaining framework for gas/fluid tank handling, finished new configuration implementation for PRC and Chemical Injection Chamber by Aidan C. Brady · 10 years ago
- 4f91277 Completely remade Seismic Reader, may not be 100% efficient as it could by Archtikz · 10 years ago
- 18e23bb Better tooltips by Aidan C. Brady · 10 years ago
- 8ce105d More configuration work by Aidan C. Brady · 10 years ago
- 1f59f8c Finished implementation of sided energy configuration. Yay! by Aidan C. Brady · 10 years ago
- e706501 Added energy config readiness to all configurable machines, still yet to actually implement energy management by Aidan C. Brady · 10 years ago
- 1bff3a9 Just about finished new Side Configuration GUI by Aidan C. Brady · 10 years ago
- 28b2098 Quick fix for transporter color issue by Aidan C. Brady · 10 years ago
- 78c3fe5 Finished the separation of transporter and side configs by Aidan C. Brady · 10 years ago
- c84e131 Work on configuration GUI by Aidan C. Brady · 10 years ago
- 3f41027 Started work on the new configuration interfaces, separated the transporter configuration from general side configuration, reorganized GUI elements into their own package by Aidan C. Brady · 10 years ago
- 4085cb2 Fixed a few bugs with the new system by Aidan C. Brady · 10 years ago
- d4d7e88 Developed and implemented the foundation for Item/Gas/Energy/Fluid/Heat dynamic side configuration. by Aidan C. Brady · 10 years ago
- 35518ad Fixed some tooltips, Hohlraum now properly accepts D-T fuel, added Hohlraum recipe, added lithium to EIM recipes by Aidan C. Brady · 10 years ago
- c1fc1c7 Added hohlraum, added D-T fuel recipe to Chemical Infuser, added a few missing tooltips by Aidan C. Brady · 10 years ago
- 55ed9cd Fixed machines not saving state after being installed by Aidan C. Brady · 10 years ago
- ff91bf7 Added new "machines" section to config - specifically enable or disable any core Mekanism machinery, including options to remove already-existing machinery from worlds by Aidan C. Brady · 10 years ago
- 6d291c8 Fixed PRC energy usage by Aidan C. Brady · 10 years ago
- 1237230 Fixed PRC varying reaction time not being applied by Aidan C. Brady · 10 years ago
- abd581b Factory Installers are done! by Aidan C. Brady · 10 years ago
- 274930f Initial work complete for factory installers! Still need to add recipes and algorithm to transform generic machines into basic factories by Aidan C. Brady · 10 years ago
- 6889bba Added the visuals tab. Easier than I thought! by Aidan C. Brady · 10 years ago
- f6a34f5 Added another special character to filters by Aidan C. Brady · 10 years ago
- 420a04c Added recipes for Induction Casing and Induction Ports, better recipes for Dynamic Tank blocks, fixed a few other recipe bugs by Aidan C. Brady · 10 years ago
- bb718de Induction Cell & Induction Provider recipes by Aidan C. Brady · 10 years ago
- 6f0cf3a Fixed many bugs! by Aidan C. Brady · 10 years ago
- 09f1a04 Doubled filter max string length from 12 characters to 24 characters, allows hyphens and spaces in filters, developed and integrated new fancy auto-scaling text renderer to prevent text overlap by Aidan C. Brady · 10 years ago
- 7d17192 Cardboard Box no longer picks up blocks that have -1 hardness values, also prevented Electric Chests from being vulnerable to explosives when locked by Aidan C. Brady · 10 years ago
- b2e5329 Merge branch 'master' into development by Aidan C. Brady · 10 years ago
- 0ae8315 Merge pull request #2165 from Dannerick/myDev1 by Aidan · 10 years ago
- df51d6f Fixed cables screwing up over chunk bounds by Aidan C. Brady · 10 years ago
- 48b895b Fixed cables screwing up over chunk boundaries, fixed positioning of title text on certain machines, added a few tooltips to Induction Cells & Providers by Aidan C. Brady · 10 years ago
- af4c1c6 A few fixes, need to fix an output issue by Aidan C. Brady · 10 years ago
- 5747c9f Finished Matrix Statistics interface, need to figure out why induction cells aren't loading from NBT by Aidan C. Brady · 10 years ago
- 90e8d40 Transmitter issue fixed, closes #2139 by Aidan C. Brady · 10 years ago
- a0323f9 A bit of work on the Matrix Stats GUI, hopefully completely fixed the transmitter issue by Aidan C. Brady · 10 years ago
- a18b42b EIMs now properly store their energy in cells after destruction and extract energy from cells after creation by Aidan C. Brady · 10 years ago
- 9260414 Finished implementing Induction Matrix core functionality, just about everything works! Need to redesign GUI to include separate gauge for output rate by Aidan C. Brady · 10 years ago
- 2ed43e5 More work. @unpairedbracket, I wasn't able to get connected textures to work with my Induction Ports - would you mind taking a look at the code? by Aidan C. Brady · 10 years ago
- 13f36a5 Container refactoring by Aidan C. Brady · 10 years ago
- 8d3dfc0 Work on EIM interface by Aidan C. Brady · 10 years ago
- 562352d EIM work by Aidan C. Brady · 10 years ago
- 4d8f43d Added atomic disassembler energy usage to config file [#2146] by Brian Lewis · 10 years ago
- 112c1a1 Add ethylene burn time as a config entry by Brian Lewis · 10 years ago
- 7800447 Whoops by Aidan C. Brady · 10 years ago
- 978e080 More work on EIM. Found some inconsistency/incomplete mechanics in the new multiblock system, no longer should be an issue by Aidan C. Brady · 10 years ago
- 1c0fe96 Energized Induction Matrix work! by Aidan C. Brady · 10 years ago
- 6370690 Hopefully fixed compile issue by Aidan C. Brady · 10 years ago
- ce31b1e Start work on the Energized Induction Matrix. This is going to be fun! by Aidan C. Brady · 10 years ago
- a5507a8 Yet again bump up energy production by Aidan C. Brady · 10 years ago
- 4aa0327 Gave all Mekanism multiblocks the sparkle animation when formed, gave Fusion Reactor a big loud sound effect, also lowered the energy required to ignite the reactor yet again (may bump up before release) by Aidan C. Brady · 10 years ago
- 24935dd Change that back - I need to get a better understanding for these underlying mechanics by Aidan C. Brady · 10 years ago
- 410e298 Scaled up Universal Cable throughput in preparation for reactor output rate, may need to further scale in the future by Aidan C. Brady · 10 years ago
- b51aa0e A few fixes, temporary x10 energy scale up to allow for higher energy production by Aidan C. Brady · 10 years ago
- 439a734 Fixed up Solar Neutron Activator NEI handler, better DT fuel texture by Aidan C. Brady · 10 years ago
- 66c74c6 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
- dd254ef Better NEI integration, fixed a major issue with the Chemical Washer recipe handler, finished off Solar Neutron Activator by Aidan C. Brady · 10 years ago
- f2859ca Rename EnergyUtils to UnitDisplayUtils by Ben Spiers · 10 years ago
- fa9588d Add a proper temperature display utility by Ben Spiers · 10 years ago
- 743d80b Reduce energy input needed to ignite fusion by factor of 10 by Ben Spiers · 10 years ago
- a478ad0 Make statistics tab more explanatory by Ben Spiers · 10 years ago
- c4c2f97 A few bug fixes by Aidan C. Brady · 10 years ago
- 84ab0ec Lasers now have fancy sound effects! by Aidan C. Brady · 10 years ago
- 48c872e Fixes by Aidan C. Brady · 10 years ago
- 9c7831d Work on reactor interface a tad, work on Solar Neutron Activator by Aidan C. Brady · 10 years ago
- 89de5cc More fixes by Aidan C. Brady · 10 years ago
- 341885b Fixed some dropper bugs by Aidan C. Brady · 10 years ago
- 183da4e Finished droppers! by Aidan C. Brady · 10 years ago
- c39e3d1 More dropper work by Aidan C. Brady · 10 years ago
- 49d0a7f Work on droppers! Easiest way to get rid of leftover fluids and gasses in machine gauges. by Aidan C. Brady · 10 years ago
- 7a1085d More work by Aidan C. Brady · 10 years ago
- 5767bfb Work on Solar Neutron Activator and its recipe system by Aidan C. Brady · 10 years ago
- 74ba02e Polished off the upgrade system - now works consistently and properly for all Mekanism machines. Also, fixed a flamethrower bug by Aidan C. Brady · 10 years ago
- c7e199b Fixed Rotary Condensentrator upgrade inventory by Aidan C. Brady · 10 years ago
- 999502a Half-implemented Solar Neutron Activator by Aidan C. Brady · 10 years ago
- a38090a Fixed flamethrower scaling by Aidan C. Brady · 10 years ago
- 1675b9b Flamethrowers now properly check collisions, these things are awesome by Aidan C. Brady · 10 years ago
- f5dadf4 Merge branch 'master' into development by Aidan C. Brady · 10 years ago
- bf42f71 Fixed a few crashes by Aidan C. Brady · 10 years ago
- 701cdfd Fixed a crash by Aidan C. Brady · 10 years ago
- 3ba4c73 Item reorganization, lithium creation by Aidan C. Brady · 10 years ago
- 955160f Lithium! by Aidan C. Brady · 10 years ago