1. 6d36926 Work on Portable Teleporter, need to fix the screwed up GUI by Aidan C. Brady · 10 years ago
  2. 9043e12 Work on new Portable Teleporter GUI - going to basically be a clone of the regular teleporter GUI without an inventory view by Aidan C. Brady · 10 years ago
  3. d16a6f0 Teleporting works! Tomorrow I'll try and implement the Portable Teleporter. by Aidan C. Brady · 10 years ago
  4. cefd4ba Fixed another NBT issue by Aidan C. Brady · 10 years ago
  5. c2c3bd1 Many fixes - still need to get private frequencies to load by Aidan C. Brady · 10 years ago
  6. dc611eb Work on GUI, things are starting to work by Aidan C. Brady · 10 years ago
  7. 76b93be More teleporter work. Getting pretty complicated, hopefully I can pull this off by Aidan C. Brady · 10 years ago
  8. 855a5ac Code cleanup by Aidan C. Brady · 10 years ago
  9. a86bb36 Merge pull request #2193 from Siigari/development by Aidan · 10 years ago
  10. 8da2383 Merge branch 'master' into development by Aidan C. Brady · 10 years ago
  11. c394c7c Merge pull request #2186 from Archtikz/development by Aidan · 10 years ago
  12. 5e5975b Work on new teleporter system - still a lot to do by Aidan C. Brady · 10 years ago
  13. 605532a Added frequency framework, should make creating frequency-based teleportation networks a breeze by Aidan C. Brady · 10 years ago
  14. 71d712e Remastered and looped audio correctly. by Siigari · 10 years ago
  15. 58ea87f Remastered and downmixed audio, improved levels and created seamless looping. by Siigari · 10 years ago
  16. 1d4ff14 Some more work on the Seismic Reader, tooltips and scaling changes by Archtikz · 10 years ago
  17. 6ebf226 Make sure to save chunk changes by Aidan C. Brady · 10 years ago
  18. e3ca5cc Implemented the new systems in factories and chemical crystallizers, added better configurator mode switch tooltips by Aidan C. Brady · 10 years ago
  19. 93df968 Added remaining framework for gas/fluid tank handling, finished new configuration implementation for PRC and Chemical Injection Chamber by Aidan C. Brady · 10 years ago
  20. 4f91277 Completely remade Seismic Reader, may not be 100% efficient as it could by Archtikz · 10 years ago
  21. 18e23bb Better tooltips by Aidan C. Brady · 10 years ago
  22. 8ce105d More configuration work by Aidan C. Brady · 10 years ago
  23. 1f59f8c Finished implementation of sided energy configuration. Yay! by Aidan C. Brady · 10 years ago
  24. e706501 Added energy config readiness to all configurable machines, still yet to actually implement energy management by Aidan C. Brady · 10 years ago
  25. 1bff3a9 Just about finished new Side Configuration GUI by Aidan C. Brady · 10 years ago
  26. 28b2098 Quick fix for transporter color issue by Aidan C. Brady · 10 years ago
  27. 78c3fe5 Finished the separation of transporter and side configs by Aidan C. Brady · 10 years ago
  28. c84e131 Work on configuration GUI by Aidan C. Brady · 10 years ago
  29. 3f41027 Started work on the new configuration interfaces, separated the transporter configuration from general side configuration, reorganized GUI elements into their own package by Aidan C. Brady · 10 years ago
  30. 4085cb2 Fixed a few bugs with the new system by Aidan C. Brady · 10 years ago
  31. d4d7e88 Developed and implemented the foundation for Item/Gas/Energy/Fluid/Heat dynamic side configuration. by Aidan C. Brady · 10 years ago
  32. 35518ad Fixed some tooltips, Hohlraum now properly accepts D-T fuel, added Hohlraum recipe, added lithium to EIM recipes by Aidan C. Brady · 10 years ago
  33. c1fc1c7 Added hohlraum, added D-T fuel recipe to Chemical Infuser, added a few missing tooltips by Aidan C. Brady · 10 years ago
  34. 55ed9cd Fixed machines not saving state after being installed by Aidan C. Brady · 10 years ago
  35. ff91bf7 Added new "machines" section to config - specifically enable or disable any core Mekanism machinery, including options to remove already-existing machinery from worlds by Aidan C. Brady · 10 years ago
  36. 6d291c8 Fixed PRC energy usage by Aidan C. Brady · 10 years ago
  37. 1237230 Fixed PRC varying reaction time not being applied by Aidan C. Brady · 10 years ago
  38. abd581b Factory Installers are done! by Aidan C. Brady · 10 years ago
  39. 274930f Initial work complete for factory installers! Still need to add recipes and algorithm to transform generic machines into basic factories by Aidan C. Brady · 10 years ago
  40. 6889bba Added the visuals tab. Easier than I thought! by Aidan C. Brady · 10 years ago
  41. f6a34f5 Added another special character to filters by Aidan C. Brady · 10 years ago
  42. 420a04c Added recipes for Induction Casing and Induction Ports, better recipes for Dynamic Tank blocks, fixed a few other recipe bugs by Aidan C. Brady · 10 years ago
  43. bb718de Induction Cell & Induction Provider recipes by Aidan C. Brady · 10 years ago
  44. 6f0cf3a Fixed many bugs! by Aidan C. Brady · 10 years ago
  45. 09f1a04 Doubled filter max string length from 12 characters to 24 characters, allows hyphens and spaces in filters, developed and integrated new fancy auto-scaling text renderer to prevent text overlap by Aidan C. Brady · 10 years ago
  46. 7d17192 Cardboard Box no longer picks up blocks that have -1 hardness values, also prevented Electric Chests from being vulnerable to explosives when locked by Aidan C. Brady · 10 years ago
  47. b2e5329 Merge branch 'master' into development by Aidan C. Brady · 10 years ago
  48. 0ae8315 Merge pull request #2165 from Dannerick/myDev1 by Aidan · 10 years ago
  49. df51d6f Fixed cables screwing up over chunk bounds by Aidan C. Brady · 10 years ago
  50. 48b895b Fixed cables screwing up over chunk boundaries, fixed positioning of title text on certain machines, added a few tooltips to Induction Cells & Providers by Aidan C. Brady · 10 years ago
  51. af4c1c6 A few fixes, need to fix an output issue by Aidan C. Brady · 10 years ago
  52. 5747c9f Finished Matrix Statistics interface, need to figure out why induction cells aren't loading from NBT by Aidan C. Brady · 10 years ago
  53. 90e8d40 Transmitter issue fixed, closes #2139 by Aidan C. Brady · 10 years ago
  54. a0323f9 A bit of work on the Matrix Stats GUI, hopefully completely fixed the transmitter issue by Aidan C. Brady · 10 years ago
  55. a18b42b EIMs now properly store their energy in cells after destruction and extract energy from cells after creation by Aidan C. Brady · 10 years ago
  56. 9260414 Finished implementing Induction Matrix core functionality, just about everything works! Need to redesign GUI to include separate gauge for output rate by Aidan C. Brady · 10 years ago
  57. 2ed43e5 More work. @unpairedbracket, I wasn't able to get connected textures to work with my Induction Ports - would you mind taking a look at the code? by Aidan C. Brady · 10 years ago
  58. 13f36a5 Container refactoring by Aidan C. Brady · 10 years ago
  59. 8d3dfc0 Work on EIM interface by Aidan C. Brady · 10 years ago
  60. 562352d EIM work by Aidan C. Brady · 10 years ago
  61. 4d8f43d Added atomic disassembler energy usage to config file [#2146] by Brian Lewis · 10 years ago
  62. 112c1a1 Add ethylene burn time as a config entry by Brian Lewis · 10 years ago
  63. 7800447 Whoops by Aidan C. Brady · 10 years ago
  64. 978e080 More work on EIM. Found some inconsistency/incomplete mechanics in the new multiblock system, no longer should be an issue by Aidan C. Brady · 10 years ago
  65. 1c0fe96 Energized Induction Matrix work! by Aidan C. Brady · 10 years ago
  66. 6370690 Hopefully fixed compile issue by Aidan C. Brady · 10 years ago
  67. ce31b1e Start work on the Energized Induction Matrix. This is going to be fun! by Aidan C. Brady · 10 years ago
  68. a5507a8 Yet again bump up energy production by Aidan C. Brady · 10 years ago
  69. 4aa0327 Gave all Mekanism multiblocks the sparkle animation when formed, gave Fusion Reactor a big loud sound effect, also lowered the energy required to ignite the reactor yet again (may bump up before release) by Aidan C. Brady · 10 years ago
  70. 24935dd Change that back - I need to get a better understanding for these underlying mechanics by Aidan C. Brady · 10 years ago
  71. 410e298 Scaled up Universal Cable throughput in preparation for reactor output rate, may need to further scale in the future by Aidan C. Brady · 10 years ago
  72. b51aa0e A few fixes, temporary x10 energy scale up to allow for higher energy production by Aidan C. Brady · 10 years ago
  73. 439a734 Fixed up Solar Neutron Activator NEI handler, better DT fuel texture by Aidan C. Brady · 10 years ago
  74. 66c74c6 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
  75. dd254ef Better NEI integration, fixed a major issue with the Chemical Washer recipe handler, finished off Solar Neutron Activator by Aidan C. Brady · 10 years ago
  76. f2859ca Rename EnergyUtils to UnitDisplayUtils by Ben Spiers · 10 years ago
  77. fa9588d Add a proper temperature display utility by Ben Spiers · 10 years ago
  78. 743d80b Reduce energy input needed to ignite fusion by factor of 10 by Ben Spiers · 10 years ago
  79. a478ad0 Make statistics tab more explanatory by Ben Spiers · 10 years ago
  80. c4c2f97 A few bug fixes by Aidan C. Brady · 10 years ago
  81. 84ab0ec Lasers now have fancy sound effects! by Aidan C. Brady · 10 years ago
  82. 48c872e Fixes by Aidan C. Brady · 10 years ago
  83. 9c7831d Work on reactor interface a tad, work on Solar Neutron Activator by Aidan C. Brady · 10 years ago
  84. 89de5cc More fixes by Aidan C. Brady · 10 years ago
  85. 341885b Fixed some dropper bugs by Aidan C. Brady · 10 years ago
  86. 183da4e Finished droppers! by Aidan C. Brady · 10 years ago
  87. c39e3d1 More dropper work by Aidan C. Brady · 10 years ago
  88. 49d0a7f Work on droppers! Easiest way to get rid of leftover fluids and gasses in machine gauges. by Aidan C. Brady · 10 years ago
  89. 7a1085d More work by Aidan C. Brady · 10 years ago
  90. 5767bfb Work on Solar Neutron Activator and its recipe system by Aidan C. Brady · 10 years ago
  91. 74ba02e Polished off the upgrade system - now works consistently and properly for all Mekanism machines. Also, fixed a flamethrower bug by Aidan C. Brady · 10 years ago
  92. c7e199b Fixed Rotary Condensentrator upgrade inventory by Aidan C. Brady · 10 years ago
  93. 999502a Half-implemented Solar Neutron Activator by Aidan C. Brady · 10 years ago
  94. a38090a Fixed flamethrower scaling by Aidan C. Brady · 10 years ago
  95. 1675b9b Flamethrowers now properly check collisions, these things are awesome by Aidan C. Brady · 10 years ago
  96. f5dadf4 Merge branch 'master' into development by Aidan C. Brady · 10 years ago
  97. bf42f71 Fixed a few crashes by Aidan C. Brady · 10 years ago
  98. 701cdfd Fixed a crash by Aidan C. Brady · 10 years ago
  99. 3ba4c73 Item reorganization, lithium creation by Aidan C. Brady · 10 years ago
  100. 955160f Lithium! by Aidan C. Brady · 10 years ago