- 6b5f883 Have Logistical Transporters use interfaces instead of directly referencing classes; should make multipart support easy by Aidan Brady · 11 years ago
- fbed46c More fixes by Aidan Brady · 11 years ago
- abaef2f Work on connections by Aidan Brady · 11 years ago
- a57f5c4 Merge branch 'master' into development by Aidan Brady · 11 years ago
- f7f9da8 Fixed Digital Miner crash, made things efficient, fixed dupe bug by Aidan Brady · 11 years ago
- 4cd1c8f Fix a few crashes by Aidan Brady · 11 years ago
- 8f24e5c Got connection types to save/load, NONE sides will now not connect or emit to acceptors by Aidan Brady · 11 years ago
- c5269cc Fix a few crashes, begin actual side-based implementation by Aidan Brady · 11 years ago
- 4d6a2a3 Removed println by Aidan Brady · 11 years ago
- 52939f7 Large Model variants. Fluid contents rendering still needs work but that's not using an obj model. It could potentially; it would be a lot cleaner in code but would mean a *lot* of blender work. by Ben Spiers · 11 years ago
- fa10c2e Add upgrade modifier config by Aidan C. Brady · 11 years ago
- 4964c16 Tiny cleanup by Aidan C. Brady · 11 years ago
- 854c909 Merge branch 'master' into development by Aidan C. Brady · 11 years ago
- 65c201d Add try/catch to prevent OreDict iteration GUI render crash by Aidan C. Brady · 11 years ago
- 6ae1177 Fix that horrible Digital Miner bug once and for all by Aidan C. Brady · 11 years ago
- 345f5f7 Remove println by Aidan C. Brady · 11 years ago
- 5372bc6 More intelligent client-side scales by Aidan C. Brady · 11 years ago
- 0317f81 Attempt to fix client render by Aidan Brady · 11 years ago
- 31d9275 Fixed split energy calculations, fixed gas rendering by Aidan Brady · 11 years ago
- 4d84386 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 1152470 Hopefully fixed an issue by Aidan C. Brady · 11 years ago
- 7c0b268 Fixed jetpack kicking players by Aidan Brady · 11 years ago
- 25699f9 Fix client update by Aidan C. Brady · 11 years ago
- fed49fb Cleanup, fix a few things by Aidan C. Brady · 11 years ago
- 4f5c26b Fixed a bunch of bugs - think that Pressurized Tubes and Mechanical Pipes are done for the most part by Aidan C. Brady · 11 years ago
- e7cc127 Removed now-useless checks by Aidan C. Brady · 11 years ago
- dc6128a Fixed bad check by Aidan C. Brady · 11 years ago
- cf0ad40 Work on Mechanical Pipes by Aidan C. Brady · 11 years ago
- a601def More rendering; for some reason mech pipes are screwing up cache load by Aidan C. Brady · 11 years ago
- 350ad4c Rendering looks cool :) by Aidan C. Brady · 11 years ago
- ed2a523 Fix models for large transmitters by Ben Spiers · 11 years ago
- b4b8ddf Clean up unused imports by Ben Spiers · 11 years ago
- 8199408 Side-specific changeable models. They don't behave differently yet but that should be possible now without too much trouble. by Ben Spiers · 11 years ago
- 4a7b862 Use defined scale to calculate when to send updates, atm 100 possible packet stages by Aidan C. Brady · 11 years ago
- 60e2666 Render defined scale properly by Aidan C. Brady · 11 years ago
- ffd683a Fixed rendering by Aidan C. Brady · 11 years ago
- a309e88 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 6f26d01 Fix tiny fluid cache issue by Aidan C. Brady · 11 years ago
- a3529a1 Fix a few bugs by Aidan Brady · 11 years ago
- 4e74995 Got some serious work done on Gas and Fluid network logistics by Aidan C. Brady · 11 years ago
- 3a97630 Add new shapes to small model. by Ben Spiers · 11 years ago
- cd80bfc Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- b78b1dc EnergyNetwork distribution merge/split complete, will do fluid and gas stuff tomorrow by Aidan Brady · 11 years ago
- 01818d4 Fix up the redstone switching/cover blocking support a bit. by Ben Spiers · 11 years ago
- 7730649 Pushing this before I forget - lots of printlns! by Aidan Brady · 11 years ago
- bdf4efe Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- 6598295 Work on Universal Cable split logistics, I think I got this @unpairedbracket by Aidan Brady · 11 years ago
- b0e2401 Fix a StackOverflow by Ben Spiers · 11 years ago
- 5272d16 Fixed a few bugs in the split() method and added in some new functionality for splitting of energy/fluid/gas! Unpairedbracket, shouldn't hurt you unless you modified split() by Aidan C. Brady · 11 years ago
- 869660d Glowstone armor now glows by Aidan C. Brady · 11 years ago
- 00b666a Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- a93d51a Added a handy double split tool to ListUtils, may be useful to you in network splitting @unpairedbracket; takes in a double, divides it into a defined amount of segments, giving the top element the remains by Aidan C. Brady · 11 years ago
- ab6da75 Improve the FluidNetwork's reporting of stored/flowing fluid a bit by Ben Spiers · 11 years ago
- 79e8b36 Fix a few crashes by Ben Spiers · 11 years ago
- c7a22b7 Oops by Ben Spiers · 11 years ago
- 646b22f Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 4ff7940 Work on saving and loading of transmitter caches by Aidan C. Brady · 11 years ago
- 1534d1c Make a start on Multipart Transporters. by Ben Spiers · 11 years ago
- 8de6b87 Remove parts of UE prefab that are unneeded by Aidan C. Brady · 11 years ago
- 4aa91b1 Killed off CalclaviaLib by Aidan C. Brady · 11 years ago
- c44b63f Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 3741488 Hopefully fix CME by Aidan C. Brady · 11 years ago
- 834abd4 Fix a few bugs by Aidan Brady · 11 years ago
- 389f3cd Merge branch 'master' into development by Aidan Brady · 11 years ago
- 98c5690 Merge “Fix crash” by Aidan Brady · 11 years ago
- 50b9867 Fix crashes by Aidan Brady · 11 years ago
- 2404e74 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- 8b0d18e Tiny cleanup by Aidan Brady · 11 years ago
- 37a1a0a Jetpack and gas mask practically done :) by Aidan C. Brady · 11 years ago
- d21ef52 Work on jetpacks/scuba stuff by Aidan Brady · 11 years ago
- 8057d60 Merge branch 'master' into development by Aidan Brady · 11 years ago
- 5cd968f Fixed bin bug by Aidan Brady · 11 years ago
- a6887eb Fixed tank crash by Aidan Brady · 11 years ago
- 945aff6 Fixed gas/fluid transfer by Aidan Brady · 11 years ago
- f6043b6 Fixed miner issues by Aidan Brady · 11 years ago
- 0414b0a Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 907bd10 Merge branch 'master' into development by Aidan Brady · 11 years ago
- c73259f Killed off old TE API, moved PipeUtils to proper loc by Aidan Brady · 11 years ago
- 8edd4fc Work on Chemical Infuser/Formulator official implementation (without models yet) by Aidan C. Brady · 11 years ago
- 345aecb Merge branch 'master' into development by Aidan Brady · 11 years ago
- 9558c6f Fix GregTech conflict by Aidan Brady · 11 years ago
- 79f77db Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- a92a05a Make universal cables display power a bit more nicely. by Ben Spiers · 11 years ago
- 32f113a First steps towards more dynamic capacity system to allow for differing capacity of universal cables in the future. Will optimise later. by Ben Spiers · 11 years ago
- bb8b89b Work on dynamic rendering based on both buffer amount and average transfer by Aidan C. Brady · 11 years ago
- 1e1eabf Even more localization, fixed a few tiny bugs by Aidan C. Brady · 11 years ago
- acdbf1f Core code for Fluid and Gas networks by Aidan C. Brady · 11 years ago
- efc9811 Core code for new energy framework. Still to do FluidNetwork and GasNetwork. by Aidan Brady · 11 years ago
- ea57bb5 Fix crash by Aidan Brady · 11 years ago
- 7555fbe Update UE by Aidan Brady · 11 years ago
- a05870a A few fixes by Aidan Brady · 11 years ago
- 0a0f3a1 Minor cleanup by Aidan Brady · 11 years ago
- 705b2b4 Add TE support to Universal Cables, implemented Mechanical Pipe suck mode by Aidan Brady · 11 years ago
- cb69ff8 Fix bounds on big transmitters by Aidan Brady · 11 years ago
- c85bb7f Add missing renderer by Aidan Brady · 11 years ago
- 74d4107 Fixes, but getting an error for some reason by Aidan Brady · 11 years ago
- a68468b Fix merge by Aidan Brady · 11 years ago
- 11c7efd Merge branch 'api-change' into multipart-experimental-new by Aidan Brady · 11 years ago
- 0e35aca Rendering enhancements by Aidan Brady · 11 years ago
- 6f99805 Fix crash by Aidan Brady · 11 years ago