- 6af0b1a Screw it, package organization (sorry, that's an API update) by Aidan C. Brady · 11 years ago
- 13a47bb Final changes in upgrade GUI modularization, will work on factory recipe type GUI modularization next by Aidan C. Brady · 11 years ago
- 08fda4c Upgrade refactoring, CURRENTLY BROKEN by Aidan Brady · 11 years ago
- 7f1b3d6 Tiny cleanup by Aidan Brady · 11 years ago
- b540e95 Fix Gas Tank crash by Aidan Brady · 11 years ago
- 268a1ec Refresh UE API by Aidan Brady · 11 years ago
- 13901f6 Bit of modularization by Aidan Brady · 11 years ago
- 55fee96 Updated IC2 API (again), added obsidian 200% ore-to-dust processing by Aidan Brady · 11 years ago
- 9a6f4d6 Fix the crashes people are having with checkTransmissionType() by Aidan Brady · 11 years ago
- 620b41f Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
- 2d592b5 Revert "Merge" by Aidan Brady · 11 years ago
- 5a1e2fe Merge by Aidan Brady · 11 years ago
- 791c60f Updated UE API by Calclavia · 11 years ago
- e228e11 Updated BuildCraft API by Calclavia · 11 years ago
- 9b35603 Fix pressurized tubes not connecting to gas transmitters in external mods. by micdoodle8 · 11 years ago
- 8e667ef Fix canTransferGas() by micdoodle8 · 11 years ago
- 0951acf Remove the old one. Forgot to save the file... by Ben Spiers · 11 years ago
- 32c32fb Move checkTransmissionType to TransmissionType. by Ben Spiers · 11 years ago
- d18c964 Fix being able to move the electric chest into a different slot using number keys and crashing everything by Ben Spiers · 11 years ago
- ecd9f29 Don't emit fluid from active pipes. by Ben Spiers · 11 years ago
- 7a7b398 Several bugfixes, overhaul of TileEntity-based upgrade management by Aidan C. Brady · 11 years ago
- 081e204 Pressurized tubes transfer gas by Ben Spiers · 11 years ago
- 8f4b19f A slightly surprisingly large number of unused imports by Ben Spiers · 11 years ago
- 6cf89af Generalise the EnergyMeter. The name may not be entirely accurate any more. by Ben Spiers · 11 years ago
- 2045c26 UE update by Ben Spiers · 11 years ago
- 65776e3 Fix a bit of wonkiness with pipes, etc. by Ben Spiers · 11 years ago
- 486e5aa Make dynamic tanks render gaseous fluids by transparency instead of level. by Ben Spiers · 11 years ago
- f39e3a5 Fix chunk-load handler; make it refresh adjacent loaded chunks as well, to by Ben Spiers · 11 years ago
- 67687cd I'm an idiot. by Ben Spiers · 11 years ago
- 5e379f0 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
- 5072b20 Updated IC2 API, modularized energy management by Aidan C. Brady · 11 years ago
- d9c94cc Add missing import by Ben Spiers · 11 years ago
- e598527 Fix StackOverflowException on getNetwork. by Ben Spiers · 11 years ago
- 19cea5b PowerReceiver can sometimes be null by Ben Spiers · 11 years ago
- 1886839 Stop Object3D.getTileEntity() from loading unloaded chunks. by Ben Spiers · 11 years ago
- 896daa1 Quick fix by Aidan C. Brady · 11 years ago
- de10fa2 Finished new changes, canTransferGas() functionality temporarily severed by Aidan C. Brady · 11 years ago
- 30f7bfa Loads of work on modularization, BROKEN BUILD by Aidan Brady · 11 years ago
- 046cab7 Base transmitter TileEntity class by Aidan Brady · 11 years ago
- f64ea42 Even more modularization by Aidan Brady · 11 years ago
- b2f2018 Further modularized transmitter networks by Aidan Brady · 11 years ago
- 20728ef Began work on a more modular approach to networks by Aidan C. Brady · 11 years ago
- 98a436d Cleanup by Aidan C. Brady · 11 years ago
- 38e7721 Merged NEI module, bumped version by Aidan C. Brady · 11 years ago
- ed9def2 Will this work? by Ben Spiers · 11 years ago
- 2389d3d Re-add and update NEI plugin to work again by Ben Spiers · 11 years ago
- 9fae571 Remove dead code by Aidan Brady · 11 years ago
- 6ce4465 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
- 8996b49 Merging with other computer by Aidan Brady · 11 years ago
- 7e167b7 Logistical Transporters now have complete network functionality. Actual item transport is the next step! by Aidan Brady · 11 years ago
- fe9cd85 Work on Logistical Transporter by Aidan Brady · 11 years ago
- 96b192e General rendering improvements by Aidan Brady · 11 years ago
- 2553bb4 Minor Electric Pump container fix, cleanup by Aidan Brady · 11 years ago
- 7f45043 Minor dynamic tank logic fix by Aidan Brady · 11 years ago
- aa69ba4 Fix cast by Aidan Brady · 11 years ago
- ffd2588 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
- 3fd76dc Began work on Logistical Transporter - item transport :) by Aidan Brady · 11 years ago
- befd4ad I need to stop leaving those in. by Ben Spiers · 11 years ago
- 472050e So apparently kilojoules are the base unit now. OK. by Ben Spiers · 11 years ago
- 49fc056 My approach to Universal Cables rendering power. They render with by Ben Spiers · 11 years ago
- 8ee17b2 Bring other network types up to speed with EnergyNetwork by Ben Spiers · 11 years ago
- 837689a Transmitter Network Interface by Ben Spiers · 11 years ago
- 503c4eb Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
- 47c36f1 Added redstone control to machines, generators, Energy Cubes and Gas Tanks; fixed Heat Generator NBT bug by Aidan Brady · 11 years ago
- 534234a Should fix robit crash when placed on non-chargepad tileEntities by Ben Spiers · 11 years ago
- f48997a Merge branch 'master' of github.com:aidancbrady/Mekanism by Ben Spiers · 11 years ago
- 0d99b90 Add a nullcheck that was crashing someone. by Ben Spiers · 11 years ago
- 04e7fdc Make the transmitters' internal renders look a bit nicer (hopefully also a bit by Ben Spiers · 11 years ago
- c642792 Use DisplayInteger to abstract away some GL11 calls by Ben Spiers · 11 years ago
- 55bde8a There is now a configurable delay between state updates, closes #177 by Aidan Brady · 11 years ago
- 9e51cdd Fixed Energy Cube/Generator UE energy outputting by Aidan Brady · 11 years ago
- 773f407 Minor Robit AI enhancements by Aidan Brady · 11 years ago
- 768f76e Fixed Robit crashing, added EnergyMeter recipe to master by Aidan Brady · 11 years ago
- ec42d43 Fixed Forestry integration by Aidan Brady · 11 years ago
- 333896b Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
- d56eed2 Cleanups! by Aidan Brady · 11 years ago
- 260b9ed Stop the new renderer from just creating infinite new displaylists. by Ben Spiers · 11 years ago
- 7bbcc1c Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
- 4c50c44 Better BC item integration, javadocs, cleanup by Aidan Brady · 11 years ago
- 415360a Fix factory guis by Ben Spiers · 11 years ago
- 1b64d07 @Aidancbrady, why did osmium armour think it's made of diamond? I've by Ben Spiers · 11 years ago
- 7c71adc Well, I don't know why the old way was broken but it's fixed now. by Ben Spiers · 11 years ago
- 423db88 Transmitter rendering improvements. by Ben Spiers · 11 years ago
- 0b5d188 More ratio fixes, Electric Chest GUI now has energy tooltip by Aidan Brady · 11 years ago
- fc964ad Cleanups, fixed UE ratios by Aidan Brady · 11 years ago
- 1953e16 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
- c389f5b Updated to new BuildCraft API, Universal Cable BuildCraft support temporarily broken. by Aidan Brady · 11 years ago
- 248a976 Possible hotfix for optifine crash by Ben Spiers · 11 years ago
- 5f27a06 Merge pull request #203 from ruifung/patch-1 by Calclavia · 11 years ago
- 04a3d0f Update README.md by ruifung · 11 years ago
- 60d9ac6 Oops. by Ben Spiers · 11 years ago
- b3909b7 Add debug info to EnergyMeter by Ben Spiers · 11 years ago
- 30ca7d8 Add ability to manually force-fix a network using a configurator by Ben Spiers · 11 years ago
- b01cf3b Make it so that /mk is always available in SSP by Ben Spiers · 11 years ago
- 18519b5 Fix the EnergyNetwork memory leak. by Ben Spiers · 11 years ago
- c2c031e Clean up a bit of unnecessary logic by Ben Spiers · 11 years ago
- 735b281 Fix a little derp in getPower() by Ben Spiers · 11 years ago
- 6a56211 Fix ArrayIndexOutOfBoundsException in Electric Chest when attached to AE import buses and presumably other things. by Ben Spiers · 11 years ago
- 0188882 Fix the Electric Pump's render texture by Ben Spiers · 11 years ago
- 3cd0106 Welcome to the team, @unpairedbracket! by Aidan · 11 years ago