- 6470f69 A big load of work on the new upgrade GUI by Aidan C. Brady · 10 years ago
- 99482d8 Fixed a minor issue by Aidan C. Brady · 10 years ago
- 25cf523 A few fixes by Aidan C. Brady · 10 years ago
- 076c5f7 More work! by Aidan C. Brady · 10 years ago
- 2523d2f Did some work on actual upgrade system by Aidan C. Brady · 10 years ago
- 4355968 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- cdb1ad2 Attempted a fix for a strange connection error by Aidan C. Brady · 10 years ago
- 0b8ec37 More work on upgrade GUI, also made SimpleGui packets send new window ID to client by Aidan C. Brady · 10 years ago
- e778449 More work! Finished off the upgrade tab and removed upgrade slot from all upgrade-wielding containers. by Aidan C. Brady · 10 years ago
- 48183f6 Work on the new upgrade system, specifically with GUI changes by Aidan C. Brady · 10 years ago
- f2441a1 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- b4be235 Merge branch 'master' into development by Aidan C. Brady · 10 years ago
- 5f26402 Minor cleanup and tabs by Ben Spiers · 10 years ago
- 0864e10 Merge a few more fixes by Aidan C. Brady · 10 years ago
- 27056da Merge back a few bug fixes by Aidan C. Brady · 10 years ago
- 4fcd3b4 Fix a few little bugs by Aidan C. Brady · 10 years ago
- fd9fb07 Merge pull request #1559 from jstockwin/development by Ben Spiers · 10 years ago
- 0a9dbec Stop energy cube core rendering when cube is empty. by jstockwin · 10 years ago
- cc33ad2 Update Development.md by Ben Spiers · 10 years ago
- d16483f Started work on the new upgrade system, as well as the new GUI by Aidan C. Brady · 10 years ago
- 0416e2e Finished Digital Miner visual render functionality, also fixed a few issues with gas tanks by Aidan C. Brady · 10 years ago
- 69a4118 Started work on a Digital Miner visual render thing. For some reason it's culling all oceans. by Aidan C. Brady · 10 years ago
- 7e525e1 Fixed a few recipes, also started work on Digital Miner visual by Aidan C. Brady · 10 years ago
- c1b317d Added in warning for missing stacks. Onto visual Digital Miner range rendering! by Aidan C. Brady · 10 years ago
- 2b817e2 Fixed an issue with Bins, also fixed a small GUI issue with the new filter system by Aidan C. Brady · 10 years ago
- de86e0b Finished off the filtering system! Also added new "fuzzy mode" to ItemStack filters in order to ignore metadata checks. by Aidan C. Brady · 10 years ago
- 4adb6de Fix a few bugs by Aidan C. Brady · 10 years ago
- fe177d2 Filter-based replacing works! Now to get the require system to work and the warning system set up. by Aidan C. Brady · 10 years ago
- ad505cf More work! Networking is just about complete, and all filter creation and edit GUIs now have replace stack slots and replace required buttons. by Aidan C. Brady · 10 years ago
- e66d4c5 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- 545849f Merge branch 'master' into development by Aidan C. Brady · 10 years ago
- ddc499c More work on Digital Miner filter system, also fixed a little memory leak by Aidan C. Brady · 10 years ago
- db7b44e Merge pull request #1547 from sb023612/master by Aidan · 10 years ago
- 7660a82 Update zh_CN.lang by sb023612 · 10 years ago
- fe845c2 Update zh_CN.lang by sb023612 · 10 years ago
- 13afad3 Started work on new Digital Miner filter system by Aidan C. Brady · 10 years ago
- a48a010 Flamethrowers are just about polished! Just need to do a few more entity damage refinements. by Aidan C. Brady · 10 years ago
- 00abd47 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
- 87f9232 Work on flame vector calculation - still need to get it to catch blocks and entities on fire properly by Aidan C. Brady · 10 years ago
- 7b8b757 More GUI Work. Nowhere near finished yet, there's a lot of information to squeeze in. by Ben Spiers · 10 years ago
- 2e7d3a1 Work on making it work Client-side. by Ben Spiers · 10 years ago
- 16e38fa Fix things, adjust the algorithm slightly to model the differential equation better. by Ben Spiers · 10 years ago
- 2e1b010 Merge pull request #1538 from Vexatos/patch-4 by Aidan · 10 years ago
- ad82a76 Update de_DE.lang by Vexatos · 10 years ago
- 497997d Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
- cfc308b Flames now render how I want them to! Tomorrow I add logic, such as the burning of entities and the smelting of blocks. by Aidan C. Brady · 10 years ago
- be15bab More Reactor work. Making way for persistent reactor state and guis and stuff. by Ben Spiers · 10 years ago
- 9469fcb Started work on actual flame implementation by Aidan C. Brady · 10 years ago
- 2f4d545 Major Flamethrower work - finished networking and implemented active state management. Active sound effects work, too. by Aidan C. Brady · 10 years ago
- c9f569f Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- 0a1afba Fixed a major issue that was causing transmitter networks to be ticked twice in a single tick by Aidan C. Brady · 10 years ago
- 186e6f5 Fix a silly bug with tile sounds I just created by Aidan C. Brady · 10 years ago
- 7ddb8e9 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- cfeb08a Fixed Gas Mask OP-ness, added config option to let creative mode override the Electric Chest, fixed Gas Generator crash by Aidan C. Brady · 10 years ago
- 8ccf4e6 Fixes! by Aidan C. Brady · 10 years ago
- 4309a7d More work - SoundHandler now uses a channel-based system for sounds. by Aidan C. Brady · 10 years ago
- be7ea11 Some work on flamethrower sounds, also refactored sound system to allow for multiple sounds from a single object reference (to allow flamethrower and jetpack sounds to work simultaneously) by Aidan C. Brady · 10 years ago
- 6e5eca9 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
- ee78954 A bit of work on flamethrower sound effect handling by Aidan C. Brady · 10 years ago
- 8673440 Reactor Logic work. More complex now, and more realistic, taking some cues from BigReactors' example. by Ben Spiers · 10 years ago
- 62659af Reactor Multiblock work by Ben Spiers · 10 years ago
- 445cb7a You are not using Wolfram|Alpha now, @unpairedbracket. by Ben Spiers · 10 years ago
- bdde617 More work on Fusion Reactor by Ben Spiers · 10 years ago
- cb21885 More Laser and Reactor work. Lasers work now, and Heat Generators generate energy from incident lasers, in order to test lasers. This is probably only temporary. by Ben Spiers · 10 years ago
- cdeb258 Started work on flamethrower sounds, also increased efficiency of SoundHandler (now loops over sounds only once instead of twice) by Aidan C. Brady · 10 years ago
- f9fdb56 Fixed a few tiny laser compile issues by Aidan C. Brady · 10 years ago
- a98bf8b Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- de1e264 Merge branch 'master' into development by Aidan C. Brady · 10 years ago
- 146d974 Fixed Teleporter localization, fixed balloons placing on non-solid sides, added AE processing recipes, improve tele porter efficiency by Aidan C. Brady · 10 years ago
- c009940 Fix Railcraft Dependency by Ben Spiers · 10 years ago
- 249638e Fix somehow having 2 mcmod.info files in the Mekanism jar. by Ben Spiers · 10 years ago
- a24bd2e A bit of work on teleporter localization. There's something weird going on, though. by Aidan C. Brady · 10 years ago
- 8d36e9a Fix a bizarre bug I introduced ages ago. by Ben Spiers · 10 years ago
- 23b6ce5 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- 1094475 Fixed teleporter crash, fixed asset issue by Aidan C. Brady · 10 years ago
- ad0a71e Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- 3fc1ec0 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
- 17f8fa1 Implemented robit crash fix by Aidan C. Brady · 10 years ago
- e466808 Merge pull request #1509 from Mierzen/development by Aidan · 10 years ago
- ddb6140 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
- 9592d7f Flamethrower fixes! by Aidan C. Brady · 10 years ago
- 11e21e1 Start on implementation of lasers. by Ben Spiers · 10 years ago
- 24b15ee Missed one missing tooltip (haha) by Mierzen · 10 years ago
- 6fd1488 Language file changes: by Mierzen · 10 years ago
- 85455a0 Merge branch 'development' into 1.8 by Ben Spiers · 10 years ago
- 700cc76 Fix a different, unrelated OreDict issue. by Ben Spiers · 10 years ago
- 39c6b45 Fix Iron Dust smelting issue. Close #1478 by Ben Spiers · 10 years ago
- 3161e91 Update ru_RU.lang by Anton · 10 years ago
- c893a73 Update en_GB, add en_ZA by Mierzen · 10 years ago
- b650ed4 Revert "Capitalize some language keys (yes, no and AD modes)" by Mierzen · 10 years ago
- d8b9ff7 Merge branch 'master' into development by Ben Spiers · 10 years ago
- c560bdc Fix a different, unrelated OreDict issue. by Ben Spiers · 10 years ago
- 3e3bf2c Fix Iron Dust smelting issue. Close #1478 by Ben Spiers · 10 years ago
- 9c2582a Capitalize some language keys (yes, no and AD modes) by Mierzen · 10 years ago
- 7328fd4 Remove inherited language strings from en_GB and en_ZA by Mierzen · 10 years ago
- eecfd68 Merge pull request #1505 from Mierzen/master by Aidan · 10 years ago
- f92b682 Merge pull request #1506 from Adaptivity/patch-4 by Aidan · 10 years ago
- 1a45883 Work on making flamethrowers work nice. Still need to get first person neutral particles down. by Aidan C. Brady · 10 years ago
- afe69a0 Update ru_RU.lang by Anton · 10 years ago
- 0872cdb Update en_GB, add en_ZA by Mierzen · 10 years ago