- 5332327 MekanismInduction module - done! Still need to configure the build by Aidan C. Brady · 11 years ago
- 3d4625d Block-ID & Metadata based machine types, preparing for RI merge by Aidan C. Brady · 11 years ago
- 3193f78 Official Redstone Flux support complete! (As far as I know at least) by Aidan C. Brady · 11 years ago
- ec98b19 Begin work on official TE2 integration :) (Items done!) by Aidan Brady · 11 years ago
- 8101ee2 A few fixes by Aidan Brady · 11 years ago
- be3063d Minor rendering enhancements by Aidan C. Brady · 11 years ago
- 33283f5 GL_LIGHTING by Aidan C. Brady · 11 years ago
- a29b637 Minor tool cleanups by Aidan Brady · 11 years ago
- d08c6da Fixed tool harvest levels by Aidan Brady · 11 years ago
- c209f82 Bins are done :) by Aidan Brady · 11 years ago
- c9b5c7b Some work on rendering, fixed sound error by Aidan C. Brady · 11 years ago
- f24c120 Merge branches 'master' and 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
- b04ff8d Bins only have accessible slots on top and bottom by Aidan C. Brady · 11 years ago
- 4d55db7 Some work on Bin item rendering by Aidan Brady · 11 years ago
- 8e08c9a Once and for all fixed ConcurrentModificationException by Aidan C. Brady · 11 years ago
- 3b64a04 Bins can eject and accept items in block form, transporter support untested by Aidan C. Brady · 11 years ago
- 1e33604 Bin block-based inventory work by Aidan C. Brady · 11 years ago
- e6ed263 More bin work! :D by Aidan C. Brady · 11 years ago
- fe06318 Some work on Bins by Aidan C. Brady · 11 years ago
- 42fe1f3 Bin inventory management works! I have no idea how I managed this... by Aidan C. Brady · 11 years ago
- 2a4a1cd Some more work on Bin crafting management. Don’t know if this is gonna work guys… by Aidan Brady · 11 years ago
- 8cec8af Perhaps fixed a few bugs by Aidan Brady · 11 years ago
- 80097e4 Some work on bins, currently crashing if you try to craft by Aidan Brady · 11 years ago
- 1ac243f Work on bins! :) by Aidan Brady · 11 years ago
- f6704dc Added name for bins, fixed IC2 bug, hopefully fixed ConcurrentModificationException by Aidan Brady · 11 years ago
- 9c53f1b Some work on bins, fix tank bug by Aidan C. Brady · 11 years ago
- 4b5c849 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
- 3c0c5be Major Universal Cable improvements, started work on Bin by Aidan C. Brady · 11 years ago
- 5ad1656 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
- e277ee3 Fix some pathfinder bugs by Aidan Brady · 11 years ago
- 99f53a1 Some fancy sounds and tooltips by Aidan C. Brady · 11 years ago
- cc57fad Once again rewrote pathfinder. Idle paths are still fairly CPU intensive by Aidan Brady · 11 years ago
- dfd2985 Transporters first try to send the item back home before idling by Aidan Brady · 11 years ago
- 5a08cb1 Fix a possible crash by Aidan Brady · 11 years ago
- 9883c95 Rest index when mode switched by Aidan C. Brady · 11 years ago
- 51ad429 Coming along with round robin mode :) by Aidan C. Brady · 11 years ago
- 7cc72e6 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
- 8f33094 Start on RR algorithm by Aidan C. Brady · 11 years ago
- 1aec33d Added configuration option to turn off strict input colors by Aidan Brady · 11 years ago
- 7053f4a Whoops! by Aidan Brady · 11 years ago
- 9fdcb13 Gas Tank recipe shows up in NEI by Aidan Brady · 11 years ago
- c02c534 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
- 1df2209 Use proper obfuscation by Aidan Brady · 11 years ago
- d108914 Don't accept a max over 64 by Aidan C. Brady · 11 years ago
- b644603 Attempt to clean up pathfinder by Aidan Brady · 11 years ago
- 86e920f Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
- daeb09c Fix Energy Cubes up/down render by Aidan Brady · 11 years ago
- 67e2672 Fix a few issues with min/max by Aidan C. Brady · 11 years ago
- 1f59e44 Fix a few things by Aidan Brady · 11 years ago
- 44addd9 Untested max/min support by Aidan Brady · 11 years ago
- 8fdfe8d Items render smaller by Aidan Brady · 11 years ago
- d2894d0 Began work on a more advanced ItemStack filter system, with min and max pull ranges by Aidan Brady · 11 years ago
- b1f2a61 Minor changes, nothing noticeable by Aidan C. Brady · 11 years ago
- a80b18b Remove printlns by Aidan Brady · 11 years ago
- 5181305 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
- 961537a Revert to old Crusher texture by Aidan Brady · 11 years ago
- f273814 Updated BuildCraft API, implemented full-fledged BC energy support, allowed Logistical Transporters to connect to BuildCraft machines, allowed Logistical Transporters to output to double chests, fixed energy leak by Aidan C. Brady · 11 years ago
- e2e9c79 Fix robit render! by Aidan C. Brady · 11 years ago
- 88d0d31 Fix side color thingy! by Aidan Brady · 11 years ago
- 1ff600b Added configurable restrictive input colors to all configurable machines, added some dandy sound effects by Aidan Brady · 11 years ago
- 3b746e4 Fix wrenching by Aidan Brady · 11 years ago
- d825154 Fixed Pressurized Tube connection render to Gas Tanks by Aidan Brady · 11 years ago
- 99a6035 BioGenerator fancy biofuel render :D by Aidan C. Brady · 11 years ago
- 716c0b0 Fix crash when using a wrench on a GasTank by Matt Chance · 11 years ago
- 01a6174 Lots of things! by Aidan Brady · 11 years ago
- c3fa020 New Electric Pump model! by Aidan Brady · 11 years ago
- 2ecc480 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
- 6d734c2 New models and fixes! by Aidan Brady · 11 years ago
- 8fe921e Add config option to allow powering Railcraft and other MJ machines without BC loaded. Hopefully won't cause bugs... by Ben Spiers · 11 years ago
- 65012d8 Fix up inventory insert calculation by Aidan Brady · 11 years ago
- dcea9fa Item rendering :D by Aidan Brady · 11 years ago
- 64fe3a2 Fix typo, start work on fancy Energy Cube rendering :) by Aidan Brady · 11 years ago
- d1a1e33 New Metallurgic Infuser model, more efficient active state management by Aidan Brady · 11 years ago
- 2a73dc3 Gave the Solar Generator a new model by Aidan Brady · 11 years ago
- 289a2ee Configurable machine output colors by Aidan C. Brady · 11 years ago
- 7991421 Fixed ridiculous client updates when GUI is open, fancy active sorter rendering, sorter eject sound effect :) by Aidan Brady · 11 years ago
- 8db9c73 Sorter no longer requires energy, gave sorter new fancy model, improved the way items retreat from dead ends by Aidan Brady · 11 years ago
- c281fcb Fix up a bunch of issues. This should fix epicbastion's problem honestly. by Aidan Brady · 11 years ago
- 35a83f5 Fix crash! by Aidan C. Brady · 11 years ago
- cb30b11 Killed the rest of the references by Aidan C. Brady · 11 years ago
- 9b4bd09 Remove the rest of the Theoretical Elementizer references by Aidan C. Brady · 11 years ago
- 91a8839 Deleted Theoretical Elementizer, Weather Orb, and Steve's Stopwatch. They are no longer fitting for Mekanism's goal. by Aidan C. Brady · 11 years ago
- a19c440 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
- 64c37f4 Hopefully fixed that pesky crash by Aidan C. Brady · 11 years ago
- cecff29 Update IC2 API. by Aidan Brady · 11 years ago
- f0b6799 Machines eject into transporters. by Aidan C. Brady · 11 years ago
- a00a557 Preload sounds on game startup, immediately fire updateScreen() on OreDict filter calculation, added restriction transporter recipe by Aidan C. Brady · 11 years ago
- 2b37fe3 Fix output algorithm by Aidan C. Brady · 11 years ago
- fa92b70 Immediately load stacks if new filter calculation performed by Aidan C. Brady · 11 years ago
- 43ee7f6 Fix hashCode() crash by Aidan C. Brady · 11 years ago
- abe549b Started some work on more filter tab information. by Aidan C. Brady · 11 years ago
- f9350c4 Fixed a few bugs! by Aidan Brady · 11 years ago
- 102b0ff Fixed output randomization by Aidan Brady · 11 years ago
- 04d9b3d Some fixes by Aidan Brady · 11 years ago
- 656f749 Lots of progress on ejectors and GUIs by Aidan C. Brady · 11 years ago
- 2c49ca4 Began work on automatic machine item ejection (much smaller project than transporters!) by Aidan Brady · 11 years ago
- 6837b1f Bumped version! by Aidan C. Brady · 11 years ago
- e155dfd Logistical Sorters use energy by Aidan C. Brady · 11 years ago
- 70bed1b Fixed bug causing ghost items and crash by Aidan C. Brady · 11 years ago
- 4962dd6 Fix silly GUI crash by Aidan C. Brady · 11 years ago