- 0adc0dc Attempt to use my own unit system by Aidan C. Brady · 11 years ago
- a3d2002 GUI work... by Aidan C. Brady · 11 years ago
- 649f128 Work on textures by Aidan C. Brady · 11 years ago
- ace1365 Aw yeah! Better GUI packets for Miner. Heading to bed guys, see ya tomorrow! by Aidan Brady · 11 years ago
- 0e2d291 Remove Capacitor and Empty Capacitor, fix mouses, made sorter and miner maintain configuration by Aidan Brady · 11 years ago
- 1c674f4 Some bounding block inventory management by Aidan C. Brady · 11 years ago
- 34f300c Begin implementing that sexy model don’t recommend this build for personal use by Aidan Brady · 11 years ago
- 1f3a82c Miner work! Starting on actual operation algorithms. by Aidan Brady · 11 years ago
- 7b3edc1 GUI and networking fixes - I think the GUI is finished. by Aidan C. Brady · 11 years ago
- 14d557c Some work on things, got rid of version constants, they're supposed to differ per module. by Aidan C. Brady · 11 years ago
- 515cbf3 Fixes! by Aidan Brady · 11 years ago
- 73bf81c GUI is coming together! Still need to add reset button and map button actions, but layout is there. by Aidan C. Brady · 11 years ago
- d02d0ce GUI work, kinda functions, but not really by Aidan C. Brady · 11 years ago
- 7a74fb8 More work! by Aidan C. Brady · 11 years ago
- 86b6474 Beginning foundations of Digital Miner. by Aidan C. Brady · 11 years ago
- 995207b Start work on Miner, make the Bin only eject items when front side is clicked! by Aidan C. Brady · 11 years ago
- 99178d8 Swap Glow and Steel names to match with other(No other changes) by Anton · 11 years ago
- 3dc83d8 Create ru_RU.lang by Anton · 11 years ago
- be73495 …and part 2. Textures fixed. by Aidan Brady · 11 years ago
- 80bdfc1 For some reason this is necessary. Part 1… by Aidan Brady · 11 years ago
- 8095eb2 Fix textures, hopefully fix sounds by Aidan Brady · 11 years ago
- fdf09fc Update zh_CN.lang by crafteverywhere · 11 years ago
- a6e0175 No more wires? :( by Vexatos · 11 years ago
- cc48b61 Remove wire by Aidan C. Brady · 11 years ago
- ed637e4 Follow Mekanism naming standards by Aidan C. Brady · 11 years ago
- 5332327 MekanismInduction module - done! Still need to configure the build by Aidan C. Brady · 11 years ago
- e6ed263 More bin work! :D by Aidan C. Brady · 11 years ago
- fe06318 Some work on Bins by Aidan C. Brady · 11 years ago
- f6704dc Added name for bins, fixed IC2 bug, hopefully fixed ConcurrentModificationException by Aidan Brady · 11 years ago
- 99f53a1 Some fancy sounds and tooltips by Aidan C. Brady · 11 years ago
- 51ad429 Coming along with round robin mode :) by Aidan C. Brady · 11 years ago
- 1aec33d Added configuration option to turn off strict input colors by Aidan Brady · 11 years ago
- 8fdfe8d Items render smaller by Aidan Brady · 11 years ago
- 1ff600b Added configurable restrictive input colors to all configurable machines, added some dandy sound effects by Aidan Brady · 11 years ago
- 01a6174 Lots of things! by Aidan Brady · 11 years ago
- b12d9ce Fix swapped colors by Aidan Brady · 11 years ago
- c3fa020 New Electric Pump model! by Aidan Brady · 11 years ago
- 6d734c2 New models and fixes! by Aidan Brady · 11 years ago
- 4e77e67 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
- 64fe3a2 Fix typo, start work on fancy Energy Cube rendering :) by Aidan Brady · 11 years ago
- 3c3bc63 Update en_US.lang by Ben Spiers · 11 years ago
- d1a1e33 New Metallurgic Infuser model, more efficient active state management by Aidan Brady · 11 years ago
- 2a73dc3 Gave the Solar Generator a new model by Aidan Brady · 11 years ago
- 289a2ee Configurable machine output colors by Aidan C. Brady · 11 years ago
- 7991421 Fixed ridiculous client updates when GUI is open, fancy active sorter rendering, sorter eject sound effect :) by Aidan Brady · 11 years ago
- 8db9c73 Sorter no longer requires energy, gave sorter new fancy model, improved the way items retreat from dead ends by Aidan Brady · 11 years ago
- 91a8839 Deleted Theoretical Elementizer, Weather Orb, and Steve's Stopwatch. They are no longer fitting for Mekanism's goal. by Aidan C. Brady · 11 years ago
- abe549b Started some work on more filter tab information. by Aidan C. Brady · 11 years ago
- 04d9b3d Some fixes by Aidan Brady · 11 years ago
- e786422 Merge pull request #342 from Vexatos/patch-1 by Aidan · 11 years ago
- 0090624 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
- 656f749 Lots of progress on ejectors and GUIs by Aidan C. Brady · 11 years ago
- 37fdc2d Update de_DE.lang by Vexatos · 11 years ago
- 47c4818 Create zh_CN.lang by crafteverywhere · 11 years ago
- 9496f7d Rewrote pathfinder, added in Restrictive Transporters, added option to have null color in filters, added default outputting filter for sorter by Aidan C. Brady · 11 years ago
- 5e7c01c Client/server GUI communication logistics by Aidan C. Brady · 11 years ago
- f60106f Filter panel buttons render! by Aidan C. Brady · 11 years ago
- 4272c4c Fix up custom slot render, got scroll bar working by Aidan C. Brady · 11 years ago
- 340ccd1 Slightly better packet management, removed Control Panel by Aidan Brady · 11 years ago
- 5e58762 Merge pull request #324 from Vexatos/patch-1 by Aidan · 11 years ago
- 3a9a518 Major GUI work! by Aidan C. Brady · 11 years ago
- c730fab Merge pull request #325 from magik6k/master by Aidan · 11 years ago
- 51f24f0 Worked on that GUI, I think I've got down how this is gonna work by Aidan Brady · 11 years ago
- b8935f8 Started on sorter GUI! by Aidan C. Brady · 11 years ago
- 6d5ae08 Add Polish translation by magik6k · 11 years ago
- 5c17c17 I rarely had that much fun with translating a mod, I don't know, why. by Vexatos · 11 years ago
- 51289b8 Made base code for Logistical Sorter, this may end up being more complex than the transporters themselves. by Aidan C. Brady · 11 years ago
- 54ac6ba Deleted old files by Aidan Brady · 11 years ago
- ab8361f Just about finished rendering! :D by Aidan C. Brady · 11 years ago
- 9fabab1 Just about done with rendering, next steps are final bug fixes and inventory management implementations by Aidan C. Brady · 11 years ago
- 89eda12 Got more things working! by Aidan C. Brady · 11 years ago
- 4b82ab6 Work on transporters, don't use them unless you like buggy item transport pipes that currently do nothing by Aidan Brady · 11 years ago
- 7c2fabc New Enrichment Chamber sound :) by Aidan C. Brady · 11 years ago
- 5ac008e Walkie talkies?!?!?!?!?!?!?!?!?!?!?!?!? by Vexatos · 11 years ago
- 0d7b241 Walkie Talkie foundation! :D by Aidan C. Brady · 11 years ago
- a6ed1c0 Re-added maganese by Aidan C. Brady · 11 years ago
- 9194f71 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
- b1c2afd Add proper IC2 item support, add maganese for future use by Aidan C. Brady · 11 years ago
- 308c333 Merge pull request #287 from Vexatos/patch-2 by Ben Spiers · 11 years ago
- ade414f That was needed. by Vexatos · 11 years ago
- c9afe51 Fixed stuff by Vexatos · 11 years ago
- 189c6d4 L10n support by popular demand. Closes #204 by Ben Spiers · 11 years ago
- bf1150e Fixed minor GUI issues, recipe type interface is now a GuiElement by Aidan C. Brady · 11 years ago
- 08fda4c Upgrade refactoring, CURRENTLY BROKEN by Aidan Brady · 11 years ago
- 55fee96 Updated IC2 API (again), added obsidian 200% ore-to-dust processing by Aidan Brady · 11 years ago
- 7a7b398 Several bugfixes, overhaul of TileEntity-based upgrade management by Aidan C. Brady · 11 years ago
- 7e167b7 Logistical Transporters now have complete network functionality. Actual item transport is the next step! by Aidan Brady · 11 years ago
- 3fd76dc Began work on Logistical Transporter - item transport :) by Aidan Brady · 11 years ago
- 47c36f1 Added redstone control to machines, generators, Energy Cubes and Gas Tanks; fixed Heat Generator NBT bug by Aidan Brady · 11 years ago
- 0188882 Fix the Electric Pump's render texture by Ben Spiers · 11 years ago
- 5d26f8e Updated to new UE, not done with complete implementation by Aidan Brady · 11 years ago
- cfc5dff First 1.6 push, still work to be done by Aidan Brady · 11 years ago
- b313f0f Slightly better transmitter rendering, better energy cube outputting by Aidan Brady · 11 years ago
- 7df5888 Added EnergyMeter by Aidan Brady · 11 years ago
- b255a98 Rebase for new workspace (sorry) by Aidan Brady · 11 years ago