1. 48183f6 Work on the new upgrade system, specifically with GUI changes by Aidan C. Brady · 10 years ago
  2. f2441a1 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  3. 5f26402 Minor cleanup and tabs by Ben Spiers · 10 years ago
  4. 0864e10 Merge a few more fixes by Aidan C. Brady · 10 years ago
  5. 27056da Merge back a few bug fixes by Aidan C. Brady · 10 years ago
  6. 4fcd3b4 Fix a few little bugs by Aidan C. Brady · 10 years ago
  7. 0a9dbec Stop energy cube core rendering when cube is empty. by jstockwin · 10 years ago
  8. d16483f Started work on the new upgrade system, as well as the new GUI by Aidan C. Brady · 10 years ago
  9. 0416e2e Finished Digital Miner visual render functionality, also fixed a few issues with gas tanks by Aidan C. Brady · 10 years ago
  10. 69a4118 Started work on a Digital Miner visual render thing. For some reason it's culling all oceans. by Aidan C. Brady · 10 years ago
  11. 7e525e1 Fixed a few recipes, also started work on Digital Miner visual by Aidan C. Brady · 10 years ago
  12. c1b317d Added in warning for missing stacks. Onto visual Digital Miner range rendering! by Aidan C. Brady · 10 years ago
  13. 2b817e2 Fixed an issue with Bins, also fixed a small GUI issue with the new filter system by Aidan C. Brady · 10 years ago
  14. de86e0b Finished off the filtering system! Also added new "fuzzy mode" to ItemStack filters in order to ignore metadata checks. by Aidan C. Brady · 10 years ago
  15. 4adb6de Fix a few bugs by Aidan C. Brady · 10 years ago
  16. fe177d2 Filter-based replacing works! Now to get the require system to work and the warning system set up. by Aidan C. Brady · 10 years ago
  17. ad505cf More work! Networking is just about complete, and all filter creation and edit GUIs now have replace stack slots and replace required buttons. by Aidan C. Brady · 10 years ago
  18. e66d4c5 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  19. 545849f Merge branch 'master' into development by Aidan C. Brady · 10 years ago
  20. ddc499c More work on Digital Miner filter system, also fixed a little memory leak by Aidan C. Brady · 10 years ago
  21. 7660a82 Update zh_CN.lang by sb023612 · 10 years ago
  22. fe845c2 Update zh_CN.lang by sb023612 · 10 years ago
  23. 13afad3 Started work on new Digital Miner filter system by Aidan C. Brady · 10 years ago
  24. a48a010 Flamethrowers are just about polished! Just need to do a few more entity damage refinements. by Aidan C. Brady · 10 years ago
  25. 00abd47 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  26. 87f9232 Work on flame vector calculation - still need to get it to catch blocks and entities on fire properly by Aidan C. Brady · 10 years ago
  27. 7b8b757 More GUI Work. Nowhere near finished yet, there's a lot of information to squeeze in. by Ben Spiers · 10 years ago
  28. 2e7d3a1 Work on making it work Client-side. by Ben Spiers · 10 years ago
  29. 16e38fa Fix things, adjust the algorithm slightly to model the differential equation better. by Ben Spiers · 10 years ago
  30. ad82a76 Update de_DE.lang by Vexatos · 10 years ago
  31. 497997d Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  32. cfc308b Flames now render how I want them to! Tomorrow I add logic, such as the burning of entities and the smelting of blocks. by Aidan C. Brady · 10 years ago
  33. be15bab More Reactor work. Making way for persistent reactor state and guis and stuff. by Ben Spiers · 10 years ago
  34. 9469fcb Started work on actual flame implementation by Aidan C. Brady · 10 years ago
  35. 2f4d545 Major Flamethrower work - finished networking and implemented active state management. Active sound effects work, too. by Aidan C. Brady · 10 years ago
  36. c9f569f Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  37. 0a1afba Fixed a major issue that was causing transmitter networks to be ticked twice in a single tick by Aidan C. Brady · 10 years ago
  38. 186e6f5 Fix a silly bug with tile sounds I just created by Aidan C. Brady · 10 years ago
  39. 7ddb8e9 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  40. cfeb08a Fixed Gas Mask OP-ness, added config option to let creative mode override the Electric Chest, fixed Gas Generator crash by Aidan C. Brady · 10 years ago
  41. 8ccf4e6 Fixes! by Aidan C. Brady · 10 years ago
  42. 4309a7d More work - SoundHandler now uses a channel-based system for sounds. by Aidan C. Brady · 10 years ago
  43. be7ea11 Some work on flamethrower sounds, also refactored sound system to allow for multiple sounds from a single object reference (to allow flamethrower and jetpack sounds to work simultaneously) by Aidan C. Brady · 10 years ago
  44. 6e5eca9 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  45. ee78954 A bit of work on flamethrower sound effect handling by Aidan C. Brady · 10 years ago
  46. 8673440 Reactor Logic work. More complex now, and more realistic, taking some cues from BigReactors' example. by Ben Spiers · 10 years ago
  47. 62659af Reactor Multiblock work by Ben Spiers · 10 years ago
  48. 445cb7a You are not using Wolfram|Alpha now, @unpairedbracket. by Ben Spiers · 10 years ago
  49. bdde617 More work on Fusion Reactor by Ben Spiers · 10 years ago
  50. cb21885 More Laser and Reactor work. Lasers work now, and Heat Generators generate energy from incident lasers, in order to test lasers. This is probably only temporary. by Ben Spiers · 10 years ago
  51. cdeb258 Started work on flamethrower sounds, also increased efficiency of SoundHandler (now loops over sounds only once instead of twice) by Aidan C. Brady · 10 years ago
  52. f9fdb56 Fixed a few tiny laser compile issues by Aidan C. Brady · 10 years ago
  53. a98bf8b Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  54. de1e264 Merge branch 'master' into development by Aidan C. Brady · 10 years ago
  55. 146d974 Fixed Teleporter localization, fixed balloons placing on non-solid sides, added AE processing recipes, improve tele porter efficiency by Aidan C. Brady · 10 years ago
  56. c009940 Fix Railcraft Dependency by Ben Spiers · 10 years ago
  57. a24bd2e A bit of work on teleporter localization. There's something weird going on, though. by Aidan C. Brady · 10 years ago
  58. 8d36e9a Fix a bizarre bug I introduced ages ago. by Ben Spiers · 10 years ago
  59. 23b6ce5 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  60. 1094475 Fixed teleporter crash, fixed asset issue by Aidan C. Brady · 10 years ago
  61. ad0a71e Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  62. 3fc1ec0 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
  63. 17f8fa1 Implemented robit crash fix by Aidan C. Brady · 10 years ago
  64. e466808 Merge pull request #1509 from Mierzen/development by Aidan · 10 years ago
  65. ddb6140 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  66. 9592d7f Flamethrower fixes! by Aidan C. Brady · 10 years ago
  67. 11e21e1 Start on implementation of lasers. by Ben Spiers · 10 years ago
  68. 24b15ee Missed one missing tooltip (haha) by Mierzen · 10 years ago
  69. 6fd1488 Language file changes: by Mierzen · 10 years ago
  70. 700cc76 Fix a different, unrelated OreDict issue. by Ben Spiers · 10 years ago
  71. 39c6b45 Fix Iron Dust smelting issue. Close #1478 by Ben Spiers · 10 years ago
  72. 3161e91 Update ru_RU.lang by Anton · 10 years ago
  73. c893a73 Update en_GB, add en_ZA by Mierzen · 10 years ago
  74. b650ed4 Revert "Capitalize some language keys (yes, no and AD modes)" by Mierzen · 10 years ago
  75. d8b9ff7 Merge branch 'master' into development by Ben Spiers · 10 years ago
  76. c560bdc Fix a different, unrelated OreDict issue. by Ben Spiers · 10 years ago
  77. 3e3bf2c Fix Iron Dust smelting issue. Close #1478 by Ben Spiers · 10 years ago
  78. 9c2582a Capitalize some language keys (yes, no and AD modes) by Mierzen · 10 years ago
  79. 7328fd4 Remove inherited language strings from en_GB and en_ZA by Mierzen · 10 years ago
  80. eecfd68 Merge pull request #1505 from Mierzen/master by Aidan · 10 years ago
  81. 1a45883 Work on making flamethrowers work nice. Still need to get first person neutral particles down. by Aidan C. Brady · 10 years ago
  82. afe69a0 Update ru_RU.lang by Anton · 10 years ago
  83. 0872cdb Update en_GB, add en_ZA by Mierzen · 10 years ago
  84. 6fbfd22 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  85. 4bea4c6 Remove stray @Method by Ben Spiers · 10 years ago
  86. 3f7de46 Just about polished off baby skeletons, started on getting the Flamethrower to render with correct scale and orientation by Aidan C. Brady · 10 years ago
  87. 6cc7efc Merge branch 'master' into 1.8 by Aidan C. Brady · 10 years ago
  88. c223eab Fixed Combiner NEI texture, fixed Cardboard Box not working by Aidan C. Brady · 10 years ago
  89. 6271284 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  90. 9abc111 Baby Skeletons, started work on Flamethrower by Aidan C. Brady · 10 years ago
  91. 0638cdb More work on Fusion Reactor and Lasers by Ben Spiers · 10 years ago
  92. cf6f5ab Bump versions to 8.0.0 by Aidan C. Brady · 10 years ago
  93. 246c942 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  94. cfdaf37 Moved MFR back into api package. by Aidan C. Brady · 10 years ago
  95. 0758ad7 Fix un-checked MFR API usage by Ben Spiers · 10 years ago
  96. 79f27e9 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 10 years ago
  97. 369eb01 Fixed Portable Tank transfer issue, fixed inventories not being sustained, fixed Logistical Transporter crash by Aidan C. Brady · 10 years ago
  98. a8bfe29 Depend on EnderIO and ExtraUtilities by Ben Spiers · 10 years ago
  99. f095cbd Fix the BuildCraft API dependency by Ben Spiers · 10 years ago
  100. 390f0b0 Force Mekanism to load after FMP by Aidan C. Brady · 10 years ago