1. 38b5542 Add tabs to Fuel and Heat GUIs to get to the other one. by Ben Spiers · 10 years ago
  2. f21568d Textures for Fusion Fluids by Ben Spiers · 10 years ago
  3. cf4df09 Fix a crash casting null to float by Ben Spiers · 10 years ago
  4. 5dcd9ab Add an injection rate text field by Ben Spiers · 10 years ago
  5. 9696ad2 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan Brady · 10 years ago
  6. 1ad7fe8 Salination Plant now auto-forms by Aidan Brady · 10 years ago
  7. e2913e2 Work on reactor GUI. by Ben Spiers · 10 years ago
  8. e004fdc Merge branch 'development' into 1.8 by Ben Spiers · 10 years ago
  9. d0d660b Merge branch 'master' into development by Ben Spiers · 10 years ago
  10. 1d61c3d Tweak energynet logic a bit to safeguard against overly high tiers of IC2 acceptor and things that implement everything but with only one working. by Ben Spiers · 10 years ago
  11. 31e24ec Fixed default enchantibilities by Aidan C. Brady · 10 years ago
  12. 3abd80f Generators now sustain fluid and gas data by Aidan C. Brady · 10 years ago
  13. ce5bddb Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  14. ab34edc Finished off new system of sustained data by Aidan C. Brady · 10 years ago
  15. 94c3a6a Started work on a new system of managing sustained data by Aidan C. Brady · 10 years ago
  16. 7ac7fbc Sustained gas and fluid support for Chemical Washer, Chemical Crystallizer and Chemical Infuser by Aidan C. Brady · 10 years ago
  17. 2876eb5 Merge branch 'master' into development by Aidan C. Brady · 10 years ago
  18. ba289ce Added sustained fluid and gas tanks to PRC and Electrolytic Separator, fixed Gas Generator losing energy when being picked up by Aidan C. Brady · 10 years ago
  19. aaffc3e Updated some imports and added textures by Aidan C. Brady · 10 years ago
  20. 3d1b256 Merge pull request #1576 from fewizz/patch-1 by Aidan · 10 years ago
  21. f768dab Update ru_RU.lang by fewizz · 10 years ago
  22. 1689031 Fix Gas Generator not accepting Buildcraft fuels. by jmongeon · 10 years ago
  23. 22b3097 Laser model! Also added some new Reactor Block assets. by Aidan C. Brady · 10 years ago
  24. 5f268ae More texture updates by Aidan C. Brady · 10 years ago
  25. b992d68 Updated some textures, also added textures for Laser and upcoming Neutronic Centrifuge by Aidan C. Brady · 10 years ago
  26. 5bee399 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  27. bb8985b Fixed a few energy transfer issues by Aidan C. Brady · 10 years ago
  28. 2b5bb53 Fixed a few recipe issues by Aidan C. Brady · 10 years ago
  29. d8e94b0 Added effect information to upgrade GUI by Aidan C. Brady · 10 years ago
  30. 52efdac Eliminated the deprecated "getSpeedMultiplier()" and "getEnergyMultiplier()" methods by Aidan C. Brady · 10 years ago
  31. 523ec21 Added button to remove upgrade, fixed font size. Almost done! by Aidan C. Brady · 10 years ago
  32. 790cd33 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  33. 6470f69 A big load of work on the new upgrade GUI by Aidan C. Brady · 10 years ago
  34. 84daf18 More Reactor GUI work by Ben Spiers · 10 years ago
  35. 775ba68 Tweaking of lasers for packet-efficiency by Ben Spiers · 10 years ago
  36. c66676d Fix some Server-side packets being sent by the client by Ben Spiers · 10 years ago
  37. 327389a Get Lasers kind of working vs. dediservers by Ben Spiers · 10 years ago
  38. dd421f7 This should stop the servercrashing issue by Ben Spiers · 10 years ago
  39. a2bb224 Fix transmitter render pass to stop things occluding incorrectly, make lasers get stronger and weaker as they start and stop by Ben Spiers · 10 years ago
  40. e35a673 Get lasers rendering. I've yet to proxy it off, so THIS WILL CRASH DEDICATED SERVERS by Ben Spiers · 10 years ago
  41. 733da73 Add LiquidChlorine meta file by Ben Spiers · 10 years ago
  42. 99482d8 Fixed a minor issue by Aidan C. Brady · 10 years ago
  43. 25cf523 A few fixes by Aidan C. Brady · 10 years ago
  44. 076c5f7 More work! by Aidan C. Brady · 10 years ago
  45. 2523d2f Did some work on actual upgrade system by Aidan C. Brady · 10 years ago
  46. 4355968 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  47. cdb1ad2 Attempted a fix for a strange connection error by Aidan C. Brady · 10 years ago
  48. 0b8ec37 More work on upgrade GUI, also made SimpleGui packets send new window ID to client by Aidan C. Brady · 10 years ago
  49. e778449 More work! Finished off the upgrade tab and removed upgrade slot from all upgrade-wielding containers. by Aidan C. Brady · 10 years ago
  50. 48183f6 Work on the new upgrade system, specifically with GUI changes by Aidan C. Brady · 10 years ago
  51. f2441a1 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  52. 5f26402 Minor cleanup and tabs by Ben Spiers · 10 years ago
  53. 0864e10 Merge a few more fixes by Aidan C. Brady · 10 years ago
  54. 27056da Merge back a few bug fixes by Aidan C. Brady · 10 years ago
  55. 4fcd3b4 Fix a few little bugs by Aidan C. Brady · 10 years ago
  56. 0a9dbec Stop energy cube core rendering when cube is empty. by jstockwin · 10 years ago
  57. d16483f Started work on the new upgrade system, as well as the new GUI by Aidan C. Brady · 10 years ago
  58. 0416e2e Finished Digital Miner visual render functionality, also fixed a few issues with gas tanks by Aidan C. Brady · 10 years ago
  59. 69a4118 Started work on a Digital Miner visual render thing. For some reason it's culling all oceans. by Aidan C. Brady · 10 years ago
  60. 7e525e1 Fixed a few recipes, also started work on Digital Miner visual by Aidan C. Brady · 10 years ago
  61. c1b317d Added in warning for missing stacks. Onto visual Digital Miner range rendering! by Aidan C. Brady · 10 years ago
  62. 2b817e2 Fixed an issue with Bins, also fixed a small GUI issue with the new filter system by Aidan C. Brady · 10 years ago
  63. de86e0b Finished off the filtering system! Also added new "fuzzy mode" to ItemStack filters in order to ignore metadata checks. by Aidan C. Brady · 10 years ago
  64. 4adb6de Fix a few bugs by Aidan C. Brady · 10 years ago
  65. fe177d2 Filter-based replacing works! Now to get the require system to work and the warning system set up. by Aidan C. Brady · 10 years ago
  66. ad505cf More work! Networking is just about complete, and all filter creation and edit GUIs now have replace stack slots and replace required buttons. by Aidan C. Brady · 10 years ago
  67. e66d4c5 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  68. 545849f Merge branch 'master' into development by Aidan C. Brady · 10 years ago
  69. ddc499c More work on Digital Miner filter system, also fixed a little memory leak by Aidan C. Brady · 10 years ago
  70. 7660a82 Update zh_CN.lang by sb023612 · 10 years ago
  71. fe845c2 Update zh_CN.lang by sb023612 · 10 years ago
  72. 13afad3 Started work on new Digital Miner filter system by Aidan C. Brady · 10 years ago
  73. a48a010 Flamethrowers are just about polished! Just need to do a few more entity damage refinements. by Aidan C. Brady · 10 years ago
  74. 00abd47 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  75. 87f9232 Work on flame vector calculation - still need to get it to catch blocks and entities on fire properly by Aidan C. Brady · 10 years ago
  76. 7b8b757 More GUI Work. Nowhere near finished yet, there's a lot of information to squeeze in. by Ben Spiers · 10 years ago
  77. 2e7d3a1 Work on making it work Client-side. by Ben Spiers · 10 years ago
  78. 16e38fa Fix things, adjust the algorithm slightly to model the differential equation better. by Ben Spiers · 10 years ago
  79. ad82a76 Update de_DE.lang by Vexatos · 10 years ago
  80. 497997d Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  81. cfc308b Flames now render how I want them to! Tomorrow I add logic, such as the burning of entities and the smelting of blocks. by Aidan C. Brady · 10 years ago
  82. be15bab More Reactor work. Making way for persistent reactor state and guis and stuff. by Ben Spiers · 10 years ago
  83. 9469fcb Started work on actual flame implementation by Aidan C. Brady · 10 years ago
  84. 2f4d545 Major Flamethrower work - finished networking and implemented active state management. Active sound effects work, too. by Aidan C. Brady · 10 years ago
  85. c9f569f Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  86. 0a1afba Fixed a major issue that was causing transmitter networks to be ticked twice in a single tick by Aidan C. Brady · 10 years ago
  87. 186e6f5 Fix a silly bug with tile sounds I just created by Aidan C. Brady · 10 years ago
  88. 7ddb8e9 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  89. cfeb08a Fixed Gas Mask OP-ness, added config option to let creative mode override the Electric Chest, fixed Gas Generator crash by Aidan C. Brady · 10 years ago
  90. 8ccf4e6 Fixes! by Aidan C. Brady · 10 years ago
  91. 4309a7d More work - SoundHandler now uses a channel-based system for sounds. by Aidan C. Brady · 10 years ago
  92. be7ea11 Some work on flamethrower sounds, also refactored sound system to allow for multiple sounds from a single object reference (to allow flamethrower and jetpack sounds to work simultaneously) by Aidan C. Brady · 10 years ago
  93. 6e5eca9 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  94. ee78954 A bit of work on flamethrower sound effect handling by Aidan C. Brady · 10 years ago
  95. 8673440 Reactor Logic work. More complex now, and more realistic, taking some cues from BigReactors' example. by Ben Spiers · 10 years ago
  96. 62659af Reactor Multiblock work by Ben Spiers · 10 years ago
  97. 445cb7a You are not using Wolfram|Alpha now, @unpairedbracket. by Ben Spiers · 10 years ago
  98. bdde617 More work on Fusion Reactor by Ben Spiers · 10 years ago
  99. cb21885 More Laser and Reactor work. Lasers work now, and Heat Generators generate energy from incident lasers, in order to test lasers. This is probably only temporary. by Ben Spiers · 10 years ago
  100. cdeb258 Started work on flamethrower sounds, also increased efficiency of SoundHandler (now loops over sounds only once instead of twice) by Aidan C. Brady · 10 years ago