1. 38b4dab Merge branch '1.8.9' of https://github.com/aidancbrady/Mekanism into 1.8.9 by aidancbrady · 8 years ago
  2. 5249c0b Add content renderers for the rest of the transmitters, everything works as far as I can see but for some reason it takes a block update to actually start calling the special renderers by aidancbrady · 8 years ago
  3. ffb114e Merge branch '1.8.9' of github.com:aidancbrady/Mekanism into 1.8.9 by Ben Spiers · 8 years ago
  4. 30510ef Transmitter Render Work OBJ models are really nice to work with by Ben Spiers · 8 years ago
  5. 7b21d05 After much tedious work, managed to get universal cable contents to render. All the rest should now be pretty easy. by aidancbrady · 8 years ago
  6. dff7e68 Start messing around with transmitter special rendering. Still can't see anything by aidancbrady · 8 years ago
  7. 87d2305 Merge branch '1.8.9' of github.com:aidancbrady/Mekanism into 1.8.9 by Ben Spiers · 8 years ago
  8. b6e0997 Merge branch 'master' into 1.8.9 by aidancbrady · 8 years ago
  9. 1e461ab JEI integration is done! by aidancbrady · 8 years ago
  10. 7f06823 Update de_DE.lang by Vexatos · 8 years ago
  11. 2f7f38f A bit more work. Gotta pause to release v9 for 1.7.10 :) by aidancbrady · 8 years ago
  12. 7183aa2 Remove legacy implementations by aidancbrady · 8 years ago
  13. 261a32e Fixed slurry gas sprites, add chemical machine JEI handlers, start work on remaining machines by aidancbrady · 8 years ago
  14. a2143cc Added chance machine JEI support, added fuel display to advanced machine JEI handlers, add classes for remaining machinery by aidancbrady · 8 years ago
  15. bdc0715 Loads of JEI work- got basic machine and advanced machine stuff mostly working, still need to do chance machines and everything else by aidancbrady · 8 years ago
  16. be863a4 Add Mekanism Shaped and Mekanism Shapeless recipe handlers, use ItemDataUtils to consolidate non-subtype-based NBT data into a single compound by aidancbrady · 8 years ago
  17. d4a6fa4 IConfigurable capability and PoC for transmitter render by Ben Spiers · 8 years ago
  18. 2f61ea1 Set up element bounds and hidden items in JEI, also merged in fixed GUIs by aidancbrady · 8 years ago
  19. 89604ac Start on JEI plugin, bump Forge version, fixed Mod ID filters (ItemRegistryUtils) by aidancbrady · 8 years ago
  20. ac7f2f9 Remove unused commands in .obj and .mtl files, remove Electric Pump and Fluidic Plenisher TESRs by aidancbrady · 8 years ago
  21. 9af9adb Use getGeneralQuads() instead of handlePerspective() to fix lighting issues by aidancbrady · 8 years ago
  22. 2b9e49a Remove all CCLib dependencies by aidancbrady · 8 years ago
  23. c002ac6 Glow Panels render in item form, use getEffectiveSide() instead of isRemote when checking packet security by aidancbrady · 8 years ago
  24. 64f6015 Colored glow panels, in block form at least! Now to get them to render in item form... by aidancbrady · 8 years ago
  25. d5c8a8d Merge branch '1.8.9' of github.com:aidancbrady/Mekanism into 1.8.9 by Ben Spiers · 8 years ago
  26. 459a61c Fix Adv. Pur. Factory textures by Ben Spiers · 8 years ago
  27. a10c57f Work on custom model handling by aidancbrady · 8 years ago
  28. 32659f0 Remove traces of 'dump' buttons by aidancbrady · 8 years ago
  29. 571a14b Fixed continuous block updates, fixed Heavy Water texture by aidancbrady · 8 years ago
  30. 566907a GUI fixes, fixed Electrolytic Separator model- need to figure out why heavy water texture is acting weird by aidancbrady · 8 years ago
  31. 20bd989 Merge branch 'development' into 1.8.9 by aidancbrady · 8 years ago
  32. 7ae6061 Fixed packet security by aidancbrady · 8 years ago
  33. 1c90980 Fixed 'other dust' registration by aidancbrady · 8 years ago
  34. 9ec5606 Better fake player reporting, thanks to @DraksterAU by aidancbrady · 8 years ago
  35. a01562e Fixed config sync, fixed all generator rendering, fixed generator GUI issue by aidancbrady · 8 years ago
  36. 2bab84e Add missing resource by aidancbrady · 8 years ago
  37. e308cd1 More rendering work. I can't figure out the deal with these generator resources, it's freaking me out by aidancbrady · 8 years ago
  38. 99630d3 Merge branch 'development' into 1.8.9 by aidancbrady · 8 years ago
  39. 481535f Remove unnecessary models, fixed some missing texture errors, continued work on MekanismGenerators by aidancbrady · 8 years ago
  40. 78b1166 Merge pull request #3216 from sfmiyuki/patch-2 by Aidan · 8 years ago
  41. e1d0c39 Update ru_RU.lang by MultiDragon · 8 years ago
  42. a7b4c1f Update zh_CN.lang by sfmiyuki · 8 years ago
  43. 4205c55 Start work on generator rendering, I'm gonna stick with ISBRH for now until I decide which models can be transitioned by aidancbrady · 8 years ago
  44. 542b39c More MekanismGenerators updating. I've done about everything other than rendering and jsonification by aidancbrady · 8 years ago
  45. eecb73f Update ru_RU.lang by MultiDragon · 8 years ago
  46. acac114 Update ru_RU.lang by MultiDragon · 8 years ago
  47. b2cdda0 Update ru_RU.lang by MultiDragon · 8 years ago
  48. 3b0bcc1 More generators work, still working out those errors by aidancbrady · 8 years ago
  49. 8fc7e9e Remove lombok references, I thought I stripped all of those by aidancbrady · 8 years ago
  50. 88bc1dc Merge branch '1.8.9' of https://github.com/aidancbrady/Mekanism into 1.8.9 by aidancbrady · 8 years ago
  51. 5675226 Merge branch 'development' into 1.8.9 by aidancbrady · 8 years ago
  52. d51aa1b Merge branch '1.8.9' of github.com:aidancbrady/Mekanism into 1.8.9 by Ben Spiers · 8 years ago
  53. ce3bb08 Fixed Fusion Reactor air block check by aidancbrady · 8 years ago
  54. 735106c Begin work on MekanismGenerators by aidancbrady · 8 years ago
  55. 59eca85 Complete merge, fixed third person perspective, add Digital Miner overlay, clean up Energy Cube tier management by aidancbrady · 8 years ago
  56. f51221f Implemented custom resistance for Refined Obsidian by aidancbrady · 8 years ago
  57. 10098e3 Fixed missing texture errors, fixed bounding block particles, fixed Digital Miner in-world and item render by aidancbrady · 8 years ago
  58. 20bef9c More things are now rendering properly, we're almost done by aidancbrady · 8 years ago
  59. 8493e6f Begin overhauling TE renders. Certain blocks are gonna need to remain TESRs by aidancbrady · 8 years ago
  60. 8b1017a Lots and lots of fancy rendering! by aidancbrady · 8 years ago
  61. f4023f8 Item and Block render of Personal Chest and Solar Neutron Activator by aidancbrady · 8 years ago
  62. 627a259 Lead Dust fix, turns out I was only calling it once by aidancbrady · 8 years ago
  63. 3b695c1 Fixed lead dust name by aidancbrady · 8 years ago
  64. eea39a4 Fixed glass shadows by aidancbrady · 8 years ago
  65. 28fb0c8 Fixed render transformations by aidancbrady · 8 years ago
  66. 374cc57 Use new GlStateManager methods, got armor models to render (though the transformations seriously need to be updated) by aidancbrady · 8 years ago
  67. a1100dd More render work! by aidancbrady · 8 years ago
  68. 730ee4e Loads and loads of render work. I can see the light at the end of the tunnel by aidancbrady · 8 years ago
  69. 98c5796 Got more CTM stuff rendering by aidancbrady · 8 years ago
  70. d8760b8 CTM work by aidancbrady · 8 years ago
  71. ddfe83c Of course, the issue isn't on Minecraft's end, it has to do with Coord4D hashing. Coord4D no longer extends BlockPos to prevent hash issues by aidancbrady · 8 years ago
  72. c6f3c16 More work by aidancbrady · 8 years ago
  73. eba5f7e Work on TileEntity stuff. Details below. by aidancbrady · 8 years ago
  74. fc7b185 Attempt to fix tile entity persistence by aidancbrady · 8 years ago
  75. fb339a5 Fix goof by aidancbrady · 8 years ago
  76. 3b75d9f Loads of work on CTM, work on fixing multi blocks by aidancbrady · 8 years ago
  77. ae1a06b Get Glow Panels rendering properly again. (Apart from colour) by Ben Spiers · 8 years ago
  78. 918eadd Make transmitters kinda sorta work properly by Ben Spiers · 8 years ago
  79. f183048 Fix issue with update not being reobfed. by Ben Spiers · 8 years ago
  80. 628c586 Fix crashes with null capability tiles. by Ben Spiers · 8 years ago
  81. 84a04be Fix dark Digital Miner by Ben Spiers · 8 years ago
  82. 07a7391 I did it! CTM works, starting with Dynamic Tank blocks by aidancbrady · 8 years ago
  83. 251ab59 CTM work by aidancbrady · 8 years ago
  84. cfd66a0 Fixed balloon hitbox by aidancbrady · 8 years ago
  85. 3a5edce Merge branch 'development' into 1.8.9 by aidancbrady · 8 years ago
  86. 840af06 Fixed up some textures, start working on a CTM rewrite by aidancbrady · 8 years ago
  87. c29e4ab Work on rendering- need to figure out why flamethrower sound is getting cut off by aidancbrady · 8 years ago
  88. 1b5b4f5 Capes are back in action Nothing's impossible, @unpairedbracket :) by aidancbrady · 8 years ago
  89. 0ec37af Fixed entity renders, fixed robit logic by aidancbrady · 8 years ago
  90. 953428e Merge pull request #3203 from Vexatos/patch-14 by Aidan · 8 years ago
  91. 758bc49 Factory textures & block states, working perfectly by aidancbrady · 8 years ago
  92. 6a14acd Merge branch 'development' into 1.8.9 by aidancbrady · 8 years ago
  93. fbdeb6c Fix states by aidancbrady · 8 years ago
  94. b3b714c Gas Tank and Fluid Tank state management & renders, along with tier colors. I'm getting the hang of this! by aidancbrady · 8 years ago
  95. 4ecde79 Cardboard Box block states and render by aidancbrady · 8 years ago
  96. 13893bd A good bit of work by aidancbrady · 8 years ago
  97. e9802d0 Block texture updates by aidancbrady · 8 years ago
  98. e999680 Machine icon bug fix by aidancbrady · 8 years ago
  99. 115443f Fix salt texture, start on plastic fence render by aidancbrady · 8 years ago
  100. 01a03ec Factory Installer textures, fixed Walkie Talkie and Crafting Formula textures by aidancbrady · 8 years ago