1. 34bcc8d Updated IC2 API by Aidan C. Brady · 10 years ago
  2. 775e1fb Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  3. c364496 Fixed the evil Bounding Block crash, fixed Dynamic Tank crashing when flowing icon is null by Aidan C. Brady · 10 years ago
  4. 649f5b0 Fixed a few GUI bugs by Aidan C. Brady · 10 years ago
  5. b6b6276 Laid foundation for Industrial Turbine and Thermoelectric Boiler by Aidan C. Brady · 10 years ago
  6. 2383e04 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  7. bbef6aa A couple crash fixes by Aidan C. Brady · 10 years ago
  8. 66971fd Implemented the new changes into TankUpdateProtocol by Aidan C. Brady · 10 years ago
  9. 7e6be31 Added prefab classes for UpdateProtocol and ThreadMultiblockSparkle, still yet to get the Dynamic Tank to extend them by Aidan C. Brady · 10 years ago
  10. 8cae029 Created a new prefab TileEntityMultiblock class and merged all Dynamic Tank multiblock-specific code into it. by Aidan C. Brady · 10 years ago
  11. 55e70d5 Removed println by Aidan C. Brady · 10 years ago
  12. f87cc4a Logistical Transporter path caching. by Aidan C. Brady · 10 years ago
  13. 80021dd Work on path caching by Aidan C. Brady · 10 years ago
  14. 275c784 Reorganized package structure to separate content from base code by Aidan C. Brady · 10 years ago
  15. 7c09e9a Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  16. a062252 Added check for 7.0-7.1 Bin crashes by Aidan C. Brady · 10 years ago
  17. 333fcd8 Added a check to prevent null world calls by Aidan C. Brady · 10 years ago
  18. baae072 Merged the updateCapacity() fix to development by Aidan C. Brady · 10 years ago
  19. 64e9996 no message by Aidan C. Brady · 10 years ago
  20. d24eadd Added in algorithm to merge both fluid and item data of Dynamic Tank multi blocks by Aidan C. Brady · 10 years ago
  21. 540eed9 Added cache implementation of EIM by Aidan C. Brady · 10 years ago
  22. c24c11c Make things like the ExtraUtils muffler actually have an effect on our machines. VERY HACKY. by Ben Spiers · 10 years ago
  23. 6b4ef3b Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  24. 8c58a9e Fixed crash related to OreDictCache by Aidan C. Brady · 10 years ago
  25. 833e0dc Began base implementation of the Energized Induction Matrix by Aidan C. Brady · 10 years ago
  26. 6316ec5 Fix the network fix (doEmit was always being called with tryAgain false). by Ben Spiers · 10 years ago
  27. ed11c63 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  28. a8993cb Only break Logistical Sorter algorithm when items are actually sent by Aidan C. Brady · 10 years ago
  29. f8c954f Change the small transmitter model to solve the texture problem. by Ben Spiers · 10 years ago
  30. 57452a5 Fixed a crash, also fixed the Logistical Transporter not connecting on chunk load. by Aidan C. Brady · 10 years ago
  31. 497af91 Cleanup by Aidan C. Brady · 10 years ago
  32. b657c0f Fixed Diversion Transporter not rendering unlit redstone torch, forced Diversion Transporter to render center by Aidan C. Brady · 10 years ago
  33. f0dd207 Fixed transmitter texture inconsistency, fixed Logistical Transporter render by Aidan C. Brady · 10 years ago
  34. b408154 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  35. aa2c796 Began the actual implementation of PathfinderCache by Aidan C. Brady · 10 years ago
  36. 13a88c6 Merge branch 'development' into 1.8 by Aidan Brady · 10 years ago
  37. db8ec6c Fix energy and gas transmitters rendering without proper transparency. by Ben Spiers · 10 years ago
  38. c706d2e Fix ports not connecting and being able to reignite a hot reactor without the proper procedure. by Ben Spiers · 10 years ago
  39. 090bd9b Get rid of two redundant factory methods. by Ben Spiers · 10 years ago
  40. 0ac4494 Fix Gas Networks losing all their capacity by Ben Spiers · 10 years ago
  41. a9191fa Fix Dissolution Chamber upgrades. Closes #1690 by Ben Spiers · 10 years ago
  42. 9b46044 Step 1 of enormous Logistical Transmitter efficiency overhaul - the recursive inventory finder algorithm has been eliminated with the use of the InventoryNetwork's consistency. by Aidan C. Brady · 10 years ago
  43. f08601a Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  44. d3b5676 Transmitter networks now keep track of all connected sides of acceptors. This should fix many future bugs, and it will also allow me to implement a better caching system for Logistical Transporters. by Aidan C. Brady · 10 years ago
  45. db3c786 Cherry-pick: by Ben Spiers · 10 years ago
  46. 73f23ab Reduce default hydrogen energy density to match old hydrogen generator generation, by popular demand. Add comment to avoid confusion over electrolytic separator usage. by Ben Spiers · 10 years ago
  47. 8f9a2d3 Overhaul transmitter rendering, to make everything look a little nicer. Turn-offable by config in case people prefer the "classic" look. by Ben Spiers · 10 years ago
  48. 3fcce24 Move client configs to their own category, with new gui screen to match. by Ben Spiers · 10 years ago
  49. 41e118b Merge branch 'development' into 1.8 by Ben Spiers · 10 years ago
  50. 7813fad Make redstone-split transmitters join correctly again. Presumably this being broken is why merge() was unused. by Ben Spiers · 10 years ago
  51. e4c2692 Fix not sending tile updates by Ben Spiers · 10 years ago
  52. dc922a3 Remove two entirely unreferenced Config variables from the config class. by Ben Spiers · 10 years ago
  53. 9739068 Make Glow Plastic microblocks glow. by Ben Spiers · 10 years ago
  54. 22d80c2 Make reinforced plastic blocks actually harder and more explosion-resistant than the others by Ben Spiers · 10 years ago
  55. ddc67b4 Microblock-enable our blocks. by Ben Spiers · 10 years ago
  56. 9f91e08 Gave the Upgrade Management GUI a scrollbar to allow for more than 4 upgrade types to be present in a single machine by Aidan C. Brady · 10 years ago
  57. 237f2cb Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
  58. 1833bc0 Implemented InvTweaks API. @unpairedbracket, mind sorting out the @Optional stuff for this? I'm not sure how to do that with annotations. by Aidan C. Brady · 10 years ago
  59. 60130d0 Restrict the creative frequencies to creative-moded players. by Ben Spiers · 10 years ago
  60. 84c13e0 Add creative frequencies to the entangled blocks. by Ben Spiers · 10 years ago
  61. 0bab2c2 Quick fix by Aidan C. Brady · 10 years ago
  62. ee47115 Finished off GuiScrollList and implemented it in the Dictionary :) by Aidan C. Brady · 10 years ago
  63. c38d0e4 A bit more work by Aidan Brady · 10 years ago
  64. 62743cf Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan Brady · 10 years ago
  65. 89bc7ed Started work on a scroll list GUI element by Aidan Brady · 10 years ago
  66. de880c5 Make Pressurized Tubes able to pull from IGasHandlers. Hopefully I didn't screw anything up too badly. by Ben Spiers · 10 years ago
  67. c66f3a4 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan Brady · 10 years ago
  68. 1d6de97 A bit of package reorganization, added InventoryNetwork to transporters by Aidan Brady · 10 years ago
  69. 191d964 More Entanglement work. Now has a gui, can set it's frequency. by Ben Spiers · 10 years ago
  70. e9b87f8 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  71. 98ee002 Merge back the network fixes by Aidan C. Brady · 10 years ago
  72. e032eb0 Fixed the network CME (badly), also added "dustWood" as an OreDict entry for Sawdust by Aidan C. Brady · 10 years ago
  73. 229913d Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  74. ef9741a Fixed cable functionality by Aidan C. Brady · 10 years ago
  75. a3c6b9d Fixed cable functionality by Aidan C. Brady · 10 years ago
  76. cbc1bae Fixed a connected texture renderer bug by Aidan Brady · 10 years ago
  77. 05a7bf3 Made the statistics tab a bit neater by Aidan C. Brady · 10 years ago
  78. 50ebdf9 Slot overlay no longer displays when reactor is not formed by Aidan C. Brady · 10 years ago
  79. bfddd56 Fixed Flamethrower positioning by Aidan C. Brady · 10 years ago
  80. 3b53614 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  81. d4039d7 Fix the no-update issues by Aidan C. Brady · 10 years ago
  82. ed919fa Fixed the no-update issues by Aidan C. Brady · 10 years ago
  83. a0b8ab0 Quick cleanup by Aidan Brady · 10 years ago
  84. 4d4926d Fixed Dynamic Tanks not updating when being filled with buckets. I knew I missed something. by Aidan Brady · 10 years ago
  85. 40659dc Very start of a working teleportation system. Works for Energy and Fluids, probably Gases. Not Items yet. by Ben Spiers · 10 years ago
  86. f596848 Fix some deprecation warnings by Ben Spiers · 10 years ago
  87. 520bf46 Fix my typo by Ben Spiers · 10 years ago
  88. 76d2997 A quick fix by Aidan C. Brady · 10 years ago
  89. 9566e25 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  90. 3523d03 Digital Miner now mines blocks one chunk at a time - this will make the chunkloading upgrade easy. by Aidan C. Brady · 10 years ago
  91. cf18bc4 Remove unnecessary entity registrations - registerModEntity does it for us. Pray to any and all applicable supernatural entities that this solves the (EntityLivingBase)EntityBalloon crash by Ben Spiers · 10 years ago
  92. c04fdd4 Started work on PathfinderCache - this will store paths that have been already calculated for later use. When a path becomes possibly invalidated, it is removed from the cache. by Aidan C. Brady · 10 years ago
  93. 6ff0a14 More fixes by Aidan C. Brady · 10 years ago
  94. 4a07fd7 A few more fixes by Aidan C. Brady · 10 years ago
  95. 13f279e Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  96. 312c8ef Push back those fixes by Aidan C. Brady · 10 years ago
  97. c040e14 EnergyNetwork fixes by Aidan C. Brady · 10 years ago
  98. d550866 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
  99. 12ad58b Turns out I was sending a ton of packets to the entire player list on the server when it wasn't actually necessary at all, switched to new sendToReceivers() method by Aidan C. Brady · 10 years ago
  100. 7634c29 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago