- 1573474 Update BC & IC2 APIs by Aidan Brady · 11 years ago
- 4d64afb Made KeySync use keybinds instead of defaults by Aidan C. Brady · 11 years ago
- c3ce0cc Cleaned up multipart transmitter code a bit, fixed a chunk-related connection issue by Aidan C. Brady · 11 years ago
- 934f136 Intelligent inventory parsing to strategically find and grab OreDict-relative entries by Aidan C. Brady · 11 years ago
- d0d4a85 Fixed a small bug by Aidan C. Brady · 11 years ago
- 047ead8 Added a delay to Digital Miner eject, have multipart Logistical Transporters drop contents when broken, fixed transporters insertion logic by Aidan C. Brady · 11 years ago
- 7010f03 Fixed a container bug that could have been driving some people nuts by Aidan C. Brady · 11 years ago
- 9730bc2 Fixed IC2 weird clump things replacing Mekanism recipes by Aidan C. Brady · 11 years ago
- 583ef4f More efficient redstone control by Aidan C. Brady · 11 years ago
- 0ee5378 No one sends that many packets when I'm around by Aidan C. Brady · 11 years ago
- 28a63cc More proxy fixes, chemical injection chamber sound by Aidan Brady · 11 years ago
- 3ed2d3c Fixed render crash by Aidan Brady · 11 years ago
- de3b0cb Fix factory injecting support by Aidan Brady · 11 years ago
- fdc9455 Fix a few bugs by Aidan Brady · 11 years ago
- 3cea13a Hopefully fix JZ’s compile bug by Aidan Brady · 11 years ago
- 7a71bc7 Better holiday stuff by Aidan Brady · 11 years ago
- d63628b Merge branch 'master' into development by Aidan C. Brady · 11 years ago
- 84f4eae Christmas fun :) by Aidan Brady · 11 years ago
- 8323ea6 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
- df95a64 Finish merge by Aidan Brady · 11 years ago
- fd26b9b Work on a little Christmas surprise by Aidan Brady · 11 years ago
- 9498b01 Finished off the Chemical Injection Chamber, just need sounds by Aidan C. Brady · 11 years ago
- 4cf3356 Merge branch 'master' into development by Aidan C. Brady · 11 years ago
- 9fbbc83 Separated OreDict management from Mekanism, added proper recipes for Chemical Injection Chamber by Aidan C. Brady · 11 years ago
- bd1e323 Fixed crash by Aidan C. Brady · 11 years ago
- a41760a Chemical Injection Chamber initial work by Aidan C. Brady · 11 years ago
- 9cc243a Properly use IFluidBlock.drain() when draining fluid blocks by Aidan C. Brady · 11 years ago
- 9ed16f3 A few fixes, please update! by Aidan C. Brady · 11 years ago
- 52319ed A few fixes, please update! by Aidan C. Brady · 11 years ago
- 6df7544 Loads of javadocs, cleaned up Gas API code, removed old induction interfaces, made configurable machines notify neighbor when configuration changes, added functionality for GasStack-based ChemicaIInputs. by Aidan C. Brady · 11 years ago
- b060c2c Fix silly upgrade GUI bug by Aidan C. Brady · 11 years ago
- 6b420d0 Support for items/blocks with multiple OreDict entries by Aidan C. Brady · 11 years ago
- d4fc392 Threaded VoiceConnection, made client connection fire with server-configured port by Aidan Brady · 11 years ago
- b73cf8f Remove back crafting by Aidan C. Brady · 11 years ago
- 9098566 Sync server configs with client by Aidan C. Brady · 11 years ago
- ced44e9 A few fixes, dynamic distance calculating as called by ILogisticalTransporter. Off to bed, more work tomorrow! by Aidan Brady · 11 years ago
- 0f7e8ee A few fixes by Aidan Brady · 11 years ago
- 87ce53f Removed more UE stuff by Aidan Brady · 11 years ago
- 3210153 Add delay to bin eject, removed old transmitters from creative tab, fixed descriptions of transmitters by Aidan Brady · 11 years ago
- 4812b43 A few fixes, added recipes for balloons by Aidan Brady · 11 years ago
- 96fdb4d Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
- 6c87a8e Add Pos3D because vectors by Aidan Brady · 11 years ago
- a70ce09 Move Multipart initialisation to fix converter registration. by Ben Spiers · 11 years ago
- 6cf6ba2 Transporters can now auto-pull items from adjacent sides, fixed recalculation logic with differing side types by Aidan Brady · 11 years ago
- f25bc6f Fixed saving by Aidan Brady · 11 years ago
- 198305f Fixed transfer issue by Aidan Brady · 11 years ago
- d6ad611 Attempting to find an energy transfer issue by Aidan Brady · 11 years ago
- 235c3f2 Killed off old UE references by Aidan Brady · 11 years ago
- 32a371c Fixed teleporters by Aidan Brady · 11 years ago
- bbbd5de Fix some rendering bugs by Aidan Brady · 11 years ago
- f2a3923 Got things working by Aidan Brady · 11 years ago
- 5c3943b More logic by Aidan Brady · 11 years ago
- 516dfb9 Bits of work on transporter logic by Aidan Brady · 11 years ago
- 15aa17e Connections complete, colors now update renderer properly by Aidan Brady · 11 years ago
- d3661b3 Got colors working, need to fix connections by Aidan Brady · 11 years ago
- 2cf6fdc Lots more work by Aidan Brady · 11 years ago
- 7bb6b27 Base code done, onto actual implementation by Aidan Brady · 11 years ago
- 2fcbbcf Loads of work on transporters by Aidan Brady · 11 years ago
- f2d202d Work on transporters by Aidan Brady · 11 years ago
- 40e2d3b Bump version, work on multipart transporters by Aidan Brady · 11 years ago
- 0ab803f Rename Object3D to Coord4D, work on balloons by Aidan C. Brady · 11 years ago
- 48af6f8 Balloons :) by Aidan Brady · 11 years ago
- 0367e62 Custom particles for different colors when breaking balloon by Aidan Brady · 11 years ago
- 510debc Kill induction module and start on balloons :) by Aidan Brady · 11 years ago
- 6b5f883 Have Logistical Transporters use interfaces instead of directly referencing classes; should make multipart support easy by Aidan Brady · 11 years ago
- fbed46c More fixes by Aidan Brady · 11 years ago
- abaef2f Work on connections by Aidan Brady · 11 years ago
- a57f5c4 Merge branch 'master' into development by Aidan Brady · 11 years ago
- f7f9da8 Fixed Digital Miner crash, made things efficient, fixed dupe bug by Aidan Brady · 11 years ago
- 4cd1c8f Fix a few crashes by Aidan Brady · 11 years ago
- 8f24e5c Got connection types to save/load, NONE sides will now not connect or emit to acceptors by Aidan Brady · 11 years ago
- c5269cc Fix a few crashes, begin actual side-based implementation by Aidan Brady · 11 years ago
- 4d6a2a3 Removed println by Aidan Brady · 11 years ago
- 52939f7 Large Model variants. Fluid contents rendering still needs work but that's not using an obj model. It could potentially; it would be a lot cleaner in code but would mean a *lot* of blender work. by Ben Spiers · 11 years ago
- fa10c2e Add upgrade modifier config by Aidan C. Brady · 11 years ago
- 4964c16 Tiny cleanup by Aidan C. Brady · 11 years ago
- 854c909 Merge branch 'master' into development by Aidan C. Brady · 11 years ago
- 65c201d Add try/catch to prevent OreDict iteration GUI render crash by Aidan C. Brady · 11 years ago
- 6ae1177 Fix that horrible Digital Miner bug once and for all by Aidan C. Brady · 11 years ago
- 345f5f7 Remove println by Aidan C. Brady · 11 years ago
- 5372bc6 More intelligent client-side scales by Aidan C. Brady · 11 years ago
- 0317f81 Attempt to fix client render by Aidan Brady · 11 years ago
- 31d9275 Fixed split energy calculations, fixed gas rendering by Aidan Brady · 11 years ago
- 4d84386 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
- 1152470 Hopefully fixed an issue by Aidan C. Brady · 11 years ago
- 7c0b268 Fixed jetpack kicking players by Aidan Brady · 11 years ago
- 25699f9 Fix client update by Aidan C. Brady · 11 years ago
- fed49fb Cleanup, fix a few things by Aidan C. Brady · 11 years ago
- 4f5c26b Fixed a bunch of bugs - think that Pressurized Tubes and Mechanical Pipes are done for the most part by Aidan C. Brady · 11 years ago
- e7cc127 Removed now-useless checks by Aidan C. Brady · 11 years ago
- dc6128a Fixed bad check by Aidan C. Brady · 11 years ago
- cf0ad40 Work on Mechanical Pipes by Aidan C. Brady · 11 years ago
- a601def More rendering; for some reason mech pipes are screwing up cache load by Aidan C. Brady · 11 years ago
- 350ad4c Rendering looks cool :) by Aidan C. Brady · 11 years ago
- ed2a523 Fix models for large transmitters by Ben Spiers · 11 years ago
- b4b8ddf Clean up unused imports by Ben Spiers · 11 years ago
- 8199408 Side-specific changeable models. They don't behave differently yet but that should be possible now without too much trouble. by Ben Spiers · 11 years ago
- 4a7b862 Use defined scale to calculate when to send updates, atm 100 possible packet stages by Aidan C. Brady · 11 years ago
- 60e2666 Render defined scale properly by Aidan C. Brady · 11 years ago
- ffd683a Fixed rendering by Aidan C. Brady · 11 years ago