1. 1573474 Update BC & IC2 APIs by Aidan Brady · 11 years ago
  2. 4d64afb Made KeySync use keybinds instead of defaults by Aidan C. Brady · 11 years ago
  3. c3ce0cc Cleaned up multipart transmitter code a bit, fixed a chunk-related connection issue by Aidan C. Brady · 11 years ago
  4. 934f136 Intelligent inventory parsing to strategically find and grab OreDict-relative entries by Aidan C. Brady · 11 years ago
  5. d0d4a85 Fixed a small bug by Aidan C. Brady · 11 years ago
  6. 047ead8 Added a delay to Digital Miner eject, have multipart Logistical Transporters drop contents when broken, fixed transporters insertion logic by Aidan C. Brady · 11 years ago
  7. 7010f03 Fixed a container bug that could have been driving some people nuts by Aidan C. Brady · 11 years ago
  8. 9730bc2 Fixed IC2 weird clump things replacing Mekanism recipes by Aidan C. Brady · 11 years ago
  9. 583ef4f More efficient redstone control by Aidan C. Brady · 11 years ago
  10. 0ee5378 No one sends that many packets when I'm around by Aidan C. Brady · 11 years ago
  11. 28a63cc More proxy fixes, chemical injection chamber sound by Aidan Brady · 11 years ago
  12. 3ed2d3c Fixed render crash by Aidan Brady · 11 years ago
  13. de3b0cb Fix factory injecting support by Aidan Brady · 11 years ago
  14. fdc9455 Fix a few bugs by Aidan Brady · 11 years ago
  15. 3cea13a Hopefully fix JZ’s compile bug by Aidan Brady · 11 years ago
  16. 7a71bc7 Better holiday stuff by Aidan Brady · 11 years ago
  17. d63628b Merge branch 'master' into development by Aidan C. Brady · 11 years ago
  18. 84f4eae Christmas fun :) by Aidan Brady · 11 years ago
  19. 8323ea6 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
  20. df95a64 Finish merge by Aidan Brady · 11 years ago
  21. fd26b9b Work on a little Christmas surprise by Aidan Brady · 11 years ago
  22. 9498b01 Finished off the Chemical Injection Chamber, just need sounds by Aidan C. Brady · 11 years ago
  23. 4cf3356 Merge branch 'master' into development by Aidan C. Brady · 11 years ago
  24. 9fbbc83 Separated OreDict management from Mekanism, added proper recipes for Chemical Injection Chamber by Aidan C. Brady · 11 years ago
  25. bd1e323 Fixed crash by Aidan C. Brady · 11 years ago
  26. a41760a Chemical Injection Chamber initial work by Aidan C. Brady · 11 years ago
  27. 9cc243a Properly use IFluidBlock.drain() when draining fluid blocks by Aidan C. Brady · 11 years ago
  28. 9ed16f3 A few fixes, please update! by Aidan C. Brady · 11 years ago
  29. 52319ed A few fixes, please update! by Aidan C. Brady · 11 years ago
  30. 6df7544 Loads of javadocs, cleaned up Gas API code, removed old induction interfaces, made configurable machines notify neighbor when configuration changes, added functionality for GasStack-based ChemicaIInputs. by Aidan C. Brady · 11 years ago
  31. b060c2c Fix silly upgrade GUI bug by Aidan C. Brady · 11 years ago
  32. 6b420d0 Support for items/blocks with multiple OreDict entries by Aidan C. Brady · 11 years ago
  33. d4fc392 Threaded VoiceConnection, made client connection fire with server-configured port by Aidan Brady · 11 years ago
  34. b73cf8f Remove back crafting by Aidan C. Brady · 11 years ago
  35. 9098566 Sync server configs with client by Aidan C. Brady · 11 years ago
  36. ced44e9 A few fixes, dynamic distance calculating as called by ILogisticalTransporter. Off to bed, more work tomorrow! by Aidan Brady · 11 years ago
  37. 0f7e8ee A few fixes by Aidan Brady · 11 years ago
  38. 87ce53f Removed more UE stuff by Aidan Brady · 11 years ago
  39. 3210153 Add delay to bin eject, removed old transmitters from creative tab, fixed descriptions of transmitters by Aidan Brady · 11 years ago
  40. 4812b43 A few fixes, added recipes for balloons by Aidan Brady · 11 years ago
  41. 96fdb4d Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan Brady · 11 years ago
  42. 6c87a8e Add Pos3D because vectors by Aidan Brady · 11 years ago
  43. a70ce09 Move Multipart initialisation to fix converter registration. by Ben Spiers · 11 years ago
  44. 6cf6ba2 Transporters can now auto-pull items from adjacent sides, fixed recalculation logic with differing side types by Aidan Brady · 11 years ago
  45. f25bc6f Fixed saving by Aidan Brady · 11 years ago
  46. 198305f Fixed transfer issue by Aidan Brady · 11 years ago
  47. d6ad611 Attempting to find an energy transfer issue by Aidan Brady · 11 years ago
  48. 235c3f2 Killed off old UE references by Aidan Brady · 11 years ago
  49. 32a371c Fixed teleporters by Aidan Brady · 11 years ago
  50. bbbd5de Fix some rendering bugs by Aidan Brady · 11 years ago
  51. f2a3923 Got things working by Aidan Brady · 11 years ago
  52. 5c3943b More logic by Aidan Brady · 11 years ago
  53. 516dfb9 Bits of work on transporter logic by Aidan Brady · 11 years ago
  54. 15aa17e Connections complete, colors now update renderer properly by Aidan Brady · 11 years ago
  55. d3661b3 Got colors working, need to fix connections by Aidan Brady · 11 years ago
  56. 2cf6fdc Lots more work by Aidan Brady · 11 years ago
  57. 7bb6b27 Base code done, onto actual implementation by Aidan Brady · 11 years ago
  58. 2fcbbcf Loads of work on transporters by Aidan Brady · 11 years ago
  59. f2d202d Work on transporters by Aidan Brady · 11 years ago
  60. 40e2d3b Bump version, work on multipart transporters by Aidan Brady · 11 years ago
  61. 0ab803f Rename Object3D to Coord4D, work on balloons by Aidan C. Brady · 11 years ago
  62. 48af6f8 Balloons :) by Aidan Brady · 11 years ago
  63. 0367e62 Custom particles for different colors when breaking balloon by Aidan Brady · 11 years ago
  64. 510debc Kill induction module and start on balloons :) by Aidan Brady · 11 years ago
  65. 6b5f883 Have Logistical Transporters use interfaces instead of directly referencing classes; should make multipart support easy by Aidan Brady · 11 years ago
  66. fbed46c More fixes by Aidan Brady · 11 years ago
  67. abaef2f Work on connections by Aidan Brady · 11 years ago
  68. a57f5c4 Merge branch 'master' into development by Aidan Brady · 11 years ago
  69. f7f9da8 Fixed Digital Miner crash, made things efficient, fixed dupe bug by Aidan Brady · 11 years ago
  70. 4cd1c8f Fix a few crashes by Aidan Brady · 11 years ago
  71. 8f24e5c Got connection types to save/load, NONE sides will now not connect or emit to acceptors by Aidan Brady · 11 years ago
  72. c5269cc Fix a few crashes, begin actual side-based implementation by Aidan Brady · 11 years ago
  73. 4d6a2a3 Removed println by Aidan Brady · 11 years ago
  74. 52939f7 Large Model variants. Fluid contents rendering still needs work but that's not using an obj model. It could potentially; it would be a lot cleaner in code but would mean a *lot* of blender work. by Ben Spiers · 11 years ago
  75. fa10c2e Add upgrade modifier config by Aidan C. Brady · 11 years ago
  76. 4964c16 Tiny cleanup by Aidan C. Brady · 11 years ago
  77. 854c909 Merge branch 'master' into development by Aidan C. Brady · 11 years ago
  78. 65c201d Add try/catch to prevent OreDict iteration GUI render crash by Aidan C. Brady · 11 years ago
  79. 6ae1177 Fix that horrible Digital Miner bug once and for all by Aidan C. Brady · 11 years ago
  80. 345f5f7 Remove println by Aidan C. Brady · 11 years ago
  81. 5372bc6 More intelligent client-side scales by Aidan C. Brady · 11 years ago
  82. 0317f81 Attempt to fix client render by Aidan Brady · 11 years ago
  83. 31d9275 Fixed split energy calculations, fixed gas rendering by Aidan Brady · 11 years ago
  84. 4d84386 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 11 years ago
  85. 1152470 Hopefully fixed an issue by Aidan C. Brady · 11 years ago
  86. 7c0b268 Fixed jetpack kicking players by Aidan Brady · 11 years ago
  87. 25699f9 Fix client update by Aidan C. Brady · 11 years ago
  88. fed49fb Cleanup, fix a few things by Aidan C. Brady · 11 years ago
  89. 4f5c26b Fixed a bunch of bugs - think that Pressurized Tubes and Mechanical Pipes are done for the most part by Aidan C. Brady · 11 years ago
  90. e7cc127 Removed now-useless checks by Aidan C. Brady · 11 years ago
  91. dc6128a Fixed bad check by Aidan C. Brady · 11 years ago
  92. cf0ad40 Work on Mechanical Pipes by Aidan C. Brady · 11 years ago
  93. a601def More rendering; for some reason mech pipes are screwing up cache load by Aidan C. Brady · 11 years ago
  94. 350ad4c Rendering looks cool :) by Aidan C. Brady · 11 years ago
  95. ed2a523 Fix models for large transmitters by Ben Spiers · 11 years ago
  96. b4b8ddf Clean up unused imports by Ben Spiers · 11 years ago
  97. 8199408 Side-specific changeable models. They don't behave differently yet but that should be possible now without too much trouble. by Ben Spiers · 11 years ago
  98. 4a7b862 Use defined scale to calculate when to send updates, atm 100 possible packet stages by Aidan C. Brady · 11 years ago
  99. 60e2666 Render defined scale properly by Aidan C. Brady · 11 years ago
  100. ffd683a Fixed rendering by Aidan C. Brady · 11 years ago