1. 14d557c Some work on things, got rid of version constants, they're supposed to differ per module. by Aidan C. Brady · 11 years ago
  2. 665b857 Changed the battery recipe by Calclavia · 11 years ago
  3. 132dcef Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Calclavia · 11 years ago
  4. 7694967 Fixed #427 - Tesla coil having no recipe by Calclavia · 11 years ago
  5. e986b3e Can't believe Aidan never used constants for Mekanism's versions by Calclavia · 11 years ago
  6. 49e19b6 Copy and paste derp by Calclavia · 11 years ago
  7. ce458d2 Revert "Fixed #433 - Electric bolt render NPE" by Calclavia · 11 years ago
  8. 85f759e Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
  9. 2d1dabd Fix a few crashes by Aidan Brady · 11 years ago
  10. 92993e8 Fixed #433 - Electric bolt render NPE by Calclavia · 11 years ago
  11. 7f9acda Aw yeah. This GUI…is coming together. by Aidan Brady · 11 years ago
  12. 515cbf3 Fixes! by Aidan Brady · 11 years ago
  13. fc1cb79 Added in some descriptive text to the GUI. by Aidan C. Brady · 11 years ago
  14. 73bf81c GUI is coming together! Still need to add reset button and map button actions, but layout is there. by Aidan C. Brady · 11 years ago
  15. d02d0ce GUI work, kinda functions, but not really by Aidan C. Brady · 11 years ago
  16. 7a74fb8 More work! by Aidan C. Brady · 11 years ago
  17. 87f5bbc Work on networking and GUIs of Digital Miner by Aidan C. Brady · 11 years ago
  18. c9deba5 Provide replace stacks by Aidan C. Brady · 11 years ago
  19. 3939000 More work! by Aidan C. Brady · 11 years ago
  20. 86b6474 Beginning foundations of Digital Miner. by Aidan C. Brady · 11 years ago
  21. ba66b6f Work on miner! by Aidan Brady · 11 years ago
  22. 995207b Start work on Miner, make the Bin only eject items when front side is clicked! by Aidan C. Brady · 11 years ago
  23. c1288c5 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
  24. 2594918 Double-click inserting on Bins by Aidan C. Brady · 11 years ago
  25. 8a884cf Merge pull request #425 from VeryBigBro/patch-1 by Aidan · 11 years ago
  26. 99178d8 Swap Glow and Steel names to match with other(No other changes) by Anton · 11 years ago
  27. 3dc83d8 Create ru_RU.lang by Anton · 11 years ago
  28. 52d42e9 Fix ItemProxy leak by Aidan Brady · 11 years ago
  29. cc5d428 Fix container item issue by Aidan Brady · 11 years ago
  30. 0e0594a Electric Chest charges when in inventory by Aidan Brady · 11 years ago
  31. a63a890 Sounds should be fixed. by Aidan Brady · 11 years ago
  32. f988c54 Hopefully the final fix by Aidan Brady · 11 years ago
  33. 147fb76 Try removing extra url junk by Aidan Brady · 11 years ago
  34. 1beffb9 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
  35. 40dd679 Attempted sound fixes Guaranteed not to work :) by Aidan Brady · 11 years ago
  36. bf814df More quotes :( by Aidan · 11 years ago
  37. 2cebeba Use UTF8-supported quotes by Aidan · 11 years ago
  38. be73495 …and part 2. Textures fixed. by Aidan Brady · 11 years ago
  39. 80bdfc1 For some reason this is necessary. Part 1… by Aidan Brady · 11 years ago
  40. 6a4750f Hopefully fixed sounds… by Aidan Brady · 11 years ago
  41. 8095eb2 Fix textures, hopefully fix sounds by Aidan Brady · 11 years ago
  42. 8a79352 Debugging sound system by Aidan Brady · 11 years ago
  43. 400ccc5 Update README.md by Aidan · 11 years ago
  44. fe33689 Fixed OS X quote characters by Aidan Brady · 11 years ago
  45. a1f814a Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
  46. 17d36ca Fixes and enhancements for TE by Aidan Brady · 11 years ago
  47. ba9803e Fixed Mekanism not showing Minecraft version in builds by Calclavia · 11 years ago
  48. dd23729 Merge pull request #413 from crafteverywhere/patch-1 by Aidan · 11 years ago
  49. fdf09fc Update zh_CN.lang by crafteverywhere · 11 years ago
  50. e17d290 Fix? by Aidan Brady · 11 years ago
  51. ae0edd5 Fix Universal Cable TE support, fix build.xml by Aidan Brady · 11 years ago
  52. 67db8c5 Fix TE support :) by Aidan Brady · 11 years ago
  53. e9382e6 Fixes! by Aidan Brady · 11 years ago
  54. f2fd5c3 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
  55. 57b1343 Batteries are less buggy and more efficient by Aidan C. Brady · 11 years ago
  56. 763e123 Merge pull request #409 from Vexatos/patch-2 by Aidan · 11 years ago
  57. 7af161d Fix build again by Aidan Brady · 11 years ago
  58. a6e0175 No more wires? :( by Vexatos · 11 years ago
  59. a2f667b Fixed! :D by Aidan Brady · 11 years ago
  60. 3ec8a3b Modify build to package MekanismInduction by Aidan C. Brady · 11 years ago
  61. 5954d51 TE item support fixes by Aidan C. Brady · 11 years ago
  62. 0616f28 Fix test build by Aidan C. Brady · 11 years ago
  63. 43440eb Register Induction module :) by Aidan C. Brady · 11 years ago
  64. 19b6d30 Fix crash by Aidan C. Brady · 11 years ago
  65. cc48b61 Remove wire by Aidan C. Brady · 11 years ago
  66. dc59beb Fixed EM Contractor by Aidan C. Brady · 11 years ago
  67. 15e3369 Fix TE crash (temp) by Aidan C. Brady · 11 years ago
  68. ed637e4 Follow Mekanism naming standards by Aidan C. Brady · 11 years ago
  69. 5332327 MekanismInduction module - done! Still need to configure the build by Aidan C. Brady · 11 years ago
  70. 3d4625d Block-ID & Metadata based machine types, preparing for RI merge by Aidan C. Brady · 11 years ago
  71. 3193f78 Official Redstone Flux support complete! (As far as I know at least) by Aidan C. Brady · 11 years ago
  72. ec98b19 Begin work on official TE2 integration :) (Items done!) by Aidan Brady · 11 years ago
  73. 8101ee2 A few fixes by Aidan Brady · 11 years ago
  74. be3063d Minor rendering enhancements by Aidan C. Brady · 11 years ago
  75. 33283f5 GL_LIGHTING by Aidan C. Brady · 11 years ago
  76. a29b637 Minor tool cleanups by Aidan Brady · 11 years ago
  77. d08c6da Fixed tool harvest levels by Aidan Brady · 11 years ago
  78. c209f82 Bins are done :) by Aidan Brady · 11 years ago
  79. c9b5c7b Some work on rendering, fixed sound error by Aidan C. Brady · 11 years ago
  80. f24c120 Merge branches 'master' and 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
  81. b04ff8d Bins only have accessible slots on top and bottom by Aidan C. Brady · 11 years ago
  82. 4d55db7 Some work on Bin item rendering by Aidan Brady · 11 years ago
  83. 8e08c9a Once and for all fixed ConcurrentModificationException by Aidan C. Brady · 11 years ago
  84. 3b64a04 Bins can eject and accept items in block form, transporter support untested by Aidan C. Brady · 11 years ago
  85. 1e33604 Bin block-based inventory work by Aidan C. Brady · 11 years ago
  86. e6ed263 More bin work! :D by Aidan C. Brady · 11 years ago
  87. fe06318 Some work on Bins by Aidan C. Brady · 11 years ago
  88. 42fe1f3 Bin inventory management works! I have no idea how I managed this... by Aidan C. Brady · 11 years ago
  89. 2a4a1cd Some more work on Bin crafting management. Don’t know if this is gonna work guys… by Aidan Brady · 11 years ago
  90. 8cec8af Perhaps fixed a few bugs by Aidan Brady · 11 years ago
  91. 80097e4 Some work on bins, currently crashing if you try to craft by Aidan Brady · 11 years ago
  92. 1ac243f Work on bins! :) by Aidan Brady · 11 years ago
  93. f6704dc Added name for bins, fixed IC2 bug, hopefully fixed ConcurrentModificationException by Aidan Brady · 11 years ago
  94. 9c53f1b Some work on bins, fix tank bug by Aidan C. Brady · 11 years ago
  95. 4b5c849 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan C. Brady · 11 years ago
  96. 3c0c5be Major Universal Cable improvements, started work on Bin by Aidan C. Brady · 11 years ago
  97. 5ad1656 Merge branch 'master' of https://github.com/aidancbrady/Mekanism by Aidan Brady · 11 years ago
  98. e277ee3 Fix some pathfinder bugs by Aidan Brady · 11 years ago
  99. 99f53a1 Some fancy sounds and tooltips by Aidan C. Brady · 11 years ago
  100. cc57fad Once again rewrote pathfinder. Idle paths are still fairly CPU intensive by Aidan Brady · 11 years ago