- c040e14 EnergyNetwork fixes by Aidan C. Brady · 10 years ago
- d550866 Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- 12ad58b Turns out I was sending a ton of packets to the entire player list on the server when it wasn't actually necessary at all, switched to new sendToReceivers() method by Aidan C. Brady · 10 years ago
- 7634c29 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
- 1fd5e49 Major packet improvements - trying to get on the good side of server owners. More to come. by Aidan C. Brady · 10 years ago
- 81d3d53 Merge branch 'development' into 1.8 by Aidan Brady · 10 years ago
- 008afaf Merge branch 'master' into development by Aidan Brady · 10 years ago
- 91dbb7f Add CC IPeripheralProvider to Bounding, EnergyCube and Generator blocks by Ben Spiers · 10 years ago
- 799f49d Move to Forge block rotation implementation. by Ben Spiers · 10 years ago
- 2ba639f Fix running with Forestry but not BC. by Ben Spiers · 10 years ago
- 14b40d9 Started work on Range4D for new packet system by Aidan Brady · 10 years ago
- 78c0cc4 Fixed an issue where networks would be forgotten, made shift-M turn jetpack off immediately, simplified network code a bit by Aidan Brady · 10 years ago
- 321411e Fixed incorrect Advanced Solar Generator generation rate display by Aidan Brady · 10 years ago
- 08914da Fixed Electric Pump lag - was able to completely eliminate system of node cleaning while boosting performance immensely by Aidan Brady · 10 years ago
- faad976 Merge branch 'development' into 1.8 by Aidan Brady · 10 years ago
- 20dc1ae Bump version to 7.1.0. by Aidan Brady · 10 years ago
- 7c82080 Merge branch 'master' into development by Aidan Brady · 10 years ago
- 1896a42 Cleaned up that fix by Aidan Brady · 10 years ago
- a865a19 Implement canConnectEnergy so RF cables don't connect when they shouldn't by Ben Spiers · 10 years ago
- 7a67fbf Fluidic Plenisher now detects block updates directly below it, and will replace the block if necessary. Will also no longer replace other source blocks. by Aidan C. Brady · 10 years ago
- 1221549 Fixed a Digital Miner oversight, fixed Bins losing NBT data and allow Bins to accept items with varying item damage by Aidan C. Brady · 10 years ago
- 06c66d5 Tiny cleanup by Aidan C. Brady · 10 years ago
- 69874de Merge branch 'development' into 1.8 by Aidan C. Brady · 10 years ago
- 87c7d88 Merge branch 'master' into development by Aidan C. Brady · 10 years ago
- 873af4b Cleanup by Aidan C. Brady · 10 years ago
- ed9db80 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by Aidan C. Brady · 10 years ago
- 27b61e2 Fixed a few bugs by Aidan C. Brady · 10 years ago
- aee18c0 Merge pull request #1622 from bshelden/1614-powergen-config by Aidan · 10 years ago
- 92cfc31 Merge pull request #1625 from jstockwin/development by Aidan · 10 years ago
- afd3b52 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan C. Brady · 10 years ago
- dd2eb3a Fixed an electric chest crash by Aidan C. Brady · 10 years ago
- 6f9e13a Add passive and steam generation Stats to reactor. by Ben Spiers · 10 years ago
- dffee5a Add Statistics tab to Reactor by Ben Spiers · 10 years ago
- 12f9753 Move Laser range and usage to config by Ben Spiers · 10 years ago
- 8509eba Stop pipes connecting to front of Heat Generator. by jstockwin · 10 years ago
- 9652b7a Allow top/bottom to interact with charging slot by Ben Spiers · 10 years ago
- 432eab1 Move LaserManager out of api to fix some import errors. by Ben Spiers · 10 years ago
- 03a7252 Fix controller texture on items by Ben Spiers · 10 years ago
- fad0da2 Fix a deprecated method by Ben Spiers · 10 years ago
- 2d3dda2 Get all registered fluids to show up in Portable tanks in NEI. by Ben Spiers · 10 years ago
- 1c71614 Properly localise fluid names on machine blocks by Ben Spiers · 10 years ago
- 14852b0 Move some more code into the Blocks and Items classes, and fix the ObjectHolder annotations. Don't think it's going to be possible to make the Tools items work with ObjectHolder (they'd need to be final fields I think) because the material enums need to be initialised first. by Ben Spiers · 10 years ago
- 2048083 Fix energy cubes not coming from NEI charged by Ben Spiers · 10 years ago
- 7c123a9 Fix Factory container slot ids by Ben Spiers · 10 years ago
- 04987a5 Merge branch 'master' into development by Aidan C. Brady · 10 years ago
- 32a52c5 Fix the BuildCraft leak quickly by Ben Spiers · 10 years ago
- 9f0e564 Fix some Server-side packets being sent by the client by Ben Spiers · 10 years ago
- 79ce886 Fixed some Electric Chest bugs by jstockwin · 10 years ago
- 020d347 Added additional power generation configuration (#1164) by Byron Shelden · 10 years ago
- 233f538 Merge branch 'development' into 1.8 by Aidan Brady · 10 years ago
- 8e10c4f Fixed panel harvest levels by Aidan Brady · 10 years ago
- 33970b6 Updated Multiblock Controller textures, added multi-meta capability to Connected Texture Renderer by Aidan Brady · 10 years ago
- 0de2877 Updated the RP API to hash e853d244 by Byron Shelden · 10 years ago
- 19cfb7b Generalized the actual manager, and the data manager (by means of reflection) by Aidan Brady · 10 years ago
- c97f617 Generalized some of the multiblock code into a stricter format by Aidan Brady · 10 years ago
- 8f6cf7e Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 by Aidan Brady · 10 years ago
- d1bef0b Fixes! The new system just about works, I just need to work on Dynamic Tank inventory merging. by Aidan Brady · 10 years ago
- e0e5452 Remove some bad imports by Ben Spiers · 10 years ago
- 34b4742 Start on framework for energy/fluid/gas/item teleportation by Ben Spiers · 10 years ago
- 548c5b0 More work, currently broken by Aidan Brady · 10 years ago
- fc7dd3e Started on a new, more modular approach to controller-less multiblocks, allowing for the creation of the EIM by Aidan Brady · 10 years ago
- 1cfe6fc Started work on implementation of Dynamic Tank cache merging, fixed Salination Tank not rendering at height 3, made sure all multiblocks load after partial chunk load by Aidan Brady · 10 years ago
- 4090fcf Reactor now auto-forms by Aidan Brady · 10 years ago
- 22db67c Spacing cleanup by Aidan Brady · 10 years ago
- dde9b53 Fixed the addition of the "creative control circuit" by Aidan Brady · 10 years ago
- d9bb584 Naming standards :) by Aidan Brady · 10 years ago
- 725b746 Make the mod classes significantly less godlike. by Ben Spiers · 10 years ago
- 6762f41 Glowing lasers and laser amplifier model! by Aidan Brady · 10 years ago
- 6e975ee Made them really infinite by Aidan Brady · 10 years ago
- da35b50 Creative Energy Cube now won't be drained of or receive power. by Aidan Brady · 10 years ago
- ed4aa76 Merge branch 'development' into 1.8 by Aidan Brady · 10 years ago
- 7e378dd Fixed Atomic Disassembler issue by Aidan Brady · 10 years ago
- b2e676a Fixed an API issue, fixed Robit nametag not updating, fixed Sorter Mod ID filter bugginess by Aidan Brady · 10 years ago
- 269343f Revert back to the old method of power distribution to fix BuildCraft issues. We shouldn't try to make up for other mods' bugs. by Aidan Brady · 10 years ago
- 285423d Merge branch 'development' into 1.8 by Aidan Brady · 10 years ago
- 4a70449 Merge branch 'master' into development by Aidan Brady · 10 years ago
- 56e6cbc Merge pull request #1590 from Tonius/patch-1 by Aidan · 10 years ago
- 057c4d0 Merge pull request #1596 from mymagadsl/patch-3 by Aidan · 10 years ago
- 5f83a42 Make some textures more transparent to get a better look at the fusion plasma. by Ben Spiers · 10 years ago
- a6ff475 Fusion reactor NBT save/load, and a first attempt at plasma render. Fusion reactor is basically finished at this point. by Ben Spiers · 10 years ago
- d7c060d Update BC API and fix up EnergyNet and CableUtils to work with the new MjAPI by Ben Spiers · 10 years ago
- d832119 Oops by Ben Spiers · 10 years ago
- 4faa733 Merge branch 'development' into 1.8 by Ben Spiers · 10 years ago
- 59dab7c Move StackUtil to api package for not causing errors. by Ben Spiers · 10 years ago
- 1b54cfb More laser amplifier changes by Ben Spiers · 10 years ago
- d4f05c8 Some cleanup of MekanismUtils and more EnergyDisplay changes to use our energy units. by Ben Spiers · 10 years ago
- 26bc15a Adding Lit Redstone Ore to OreDict is well and truly broken. by Ben Spiers · 10 years ago
- b62c5c8 Get basic functionality working for the Laser Amplifier. No mode changing yet, and using the laser model in lieu of the actual one. by Ben Spiers · 10 years ago
- bfe3b54 Merge branch 'development' into 1.8 by Ben Spiers · 10 years ago
- 78addc3 Stop a potential NPE in Gas Gauges. by Ben Spiers · 10 years ago
- 2b7300b Stop a potential NPE in Gas Gauges. by Ben Spiers · 10 years ago
- cf53322 Update zh_TW.lang by mymagadsl · 10 years ago
- 6f4e0da Fix a small advanced solar placement bug. by Ben Spiers · 10 years ago
- 9413950 Merge branch 'development' into 1.8 by Ben Spiers · 10 years ago
- c339ee7 Merge branch 'master' into development by Ben Spiers · 10 years ago
- c974646 Fix trying to use IC2 EnergyNet without IC2 installed. It would never work anyway. by Ben Spiers · 10 years ago
- 1d52a4f Add a Creative Energy Cube that's always half-full so it can sink or provide arbitrary amounts of energy. by Ben Spiers · 10 years ago
- 38b5542 Add tabs to Fuel and Heat GUIs to get to the other one. by Ben Spiers · 10 years ago
- f21568d Textures for Fusion Fluids by Ben Spiers · 10 years ago
- cf4df09 Fix a crash casting null to float by Ben Spiers · 10 years ago