- 001c9a8 A few minor improvements, need to sort out capabilities for gas network by aidancbrady · 9 years ago
- f982aa8 Merge branch '1.8.9' of https://github.com/aidancbrady/Mekanism into 1.8.9 by aidancbrady · 9 years ago
- 8e9f2e6 Add "flip-v": true to basic unicable blockstate file. by Ben Spiers · 9 years ago
- d5656b0 Merge branch 'development' into 1.8.9 by aidancbrady · 9 years ago
- aeb0014 Merge branch '1.8.9' of github.com:aidancbrady/Mekanism into 1.8.9 by Ben Spiers · 9 years ago
- b8b2fd4 Get most of the transmitters rendering properly by Ben Spiers · 9 years ago
- e208ddc Fixed Turbine Stats crash by aidancbrady · 9 years ago
- cf3dc59 Fixed Turbine container crash by aidancbrady · 9 years ago
- ffd39dc Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development by aidancbrady · 9 years ago
- 0e0f958 Bumped version, fixed Steel Casing recipe, fixed erratic heat behavior, fixed Turbine render crash, added missing localization, fixed Bin crafting crash by aidancbrady · 9 years ago
- 711fa80 Merge pull request #3227 from karakufire/loc_ja-JP by Aidan · 9 years ago
- b812330 Remove printlns by aidancbrady · 9 years ago
- 38b4dab Merge branch '1.8.9' of https://github.com/aidancbrady/Mekanism into 1.8.9 by aidancbrady · 9 years ago
- 5249c0b Add content renderers for the rest of the transmitters, everything works as far as I can see but for some reason it takes a block update to actually start calling the special renderers by aidancbrady · 9 years ago
- ffb114e Merge branch '1.8.9' of github.com:aidancbrady/Mekanism into 1.8.9 by Ben Spiers · 9 years ago
- 30510ef Transmitter Render Work OBJ models are really nice to work with by Ben Spiers · 9 years ago
- 7b21d05 After much tedious work, managed to get universal cable contents to render. All the rest should now be pretty easy. by aidancbrady · 9 years ago
- dff7e68 Start messing around with transmitter special rendering. Still can't see anything by aidancbrady · 9 years ago
- 5bd1882 ja_JP.lang - translate generators and ores tooltip, fix some entries by karakufire · 9 years ago
- fc90f64 ja_JP.lang - translate general machinery and Blocks(without ores) tooltip. by karakufire · 9 years ago
- 31138e8 ja_JP.lang - little fix/change by karakufire · 9 years ago
- 935d4bf ja_JP.lang - fix/change some entries by karakufire · 9 years ago
- 87d2305 Merge branch '1.8.9' of github.com:aidancbrady/Mekanism into 1.8.9 by Ben Spiers · 9 years ago
- b6e0997 Merge branch 'master' into 1.8.9 by aidancbrady · 9 years ago
- 1e461ab JEI integration is done! by aidancbrady · 9 years ago
- 7f06823 Update de_DE.lang by Vexatos · 9 years ago
- 2f7f38f A bit more work. Gotta pause to release v9 for 1.7.10 :) by aidancbrady · 9 years ago
- 7183aa2 Remove legacy implementations by aidancbrady · 9 years ago
- 261a32e Fixed slurry gas sprites, add chemical machine JEI handlers, start work on remaining machines by aidancbrady · 9 years ago
- 1a6ba6b ja_JP.lang - translate tooltip and gui text by karakufire · 9 years ago
- a2143cc Added chance machine JEI support, added fuel display to advanced machine JEI handlers, add classes for remaining machinery by aidancbrady · 9 years ago
- bdc0715 Loads of JEI work- got basic machine and advanced machine stuff mostly working, still need to do chance machines and everything else by aidancbrady · 9 years ago
- be863a4 Add Mekanism Shaped and Mekanism Shapeless recipe handlers, use ItemDataUtils to consolidate non-subtype-based NBT data into a single compound by aidancbrady · 9 years ago
- d4a6fa4 IConfigurable capability and PoC for transmitter render by Ben Spiers · 9 years ago
- 20203cd ja_JP.lang - gui and tooltip translation progress by karakufire · 9 years ago
- d3b2865 ja_JP.lang - fix/change some translation(items and blocks) by karakufire · 9 years ago
- a7c61f1 ja_JP.lang tweak some entries based on v9 by karakufire · 9 years ago
- 2f61ea1 Set up element bounds and hidden items in JEI, also merged in fixed GUIs by aidancbrady · 9 years ago
- 89604ac Start on JEI plugin, bump Forge version, fixed Mod ID filters (ItemRegistryUtils) by aidancbrady · 9 years ago
- ac7f2f9 Remove unused commands in .obj and .mtl files, remove Electric Pump and Fluidic Plenisher TESRs by aidancbrady · 9 years ago
- 9af9adb Use getGeneralQuads() instead of handlePerspective() to fix lighting issues by aidancbrady · 9 years ago
- 2b9e49a Remove all CCLib dependencies by aidancbrady · 9 years ago
- c002ac6 Glow Panels render in item form, use getEffectiveSide() instead of isRemote when checking packet security by aidancbrady · 9 years ago
- 64f6015 Colored glow panels, in block form at least! Now to get them to render in item form... by aidancbrady · 9 years ago
- d5c8a8d Merge branch '1.8.9' of github.com:aidancbrady/Mekanism into 1.8.9 by Ben Spiers · 9 years ago
- 459a61c Fix Adv. Pur. Factory textures by Ben Spiers · 9 years ago
- a10c57f Work on custom model handling by aidancbrady · 9 years ago
- 32659f0 Remove traces of 'dump' buttons by aidancbrady · 9 years ago
- 571a14b Fixed continuous block updates, fixed Heavy Water texture by aidancbrady · 9 years ago
- 566907a GUI fixes, fixed Electrolytic Separator model- need to figure out why heavy water texture is acting weird by aidancbrady · 9 years ago
- 20bd989 Merge branch 'development' into 1.8.9 by aidancbrady · 9 years ago
- 7ae6061 Fixed packet security by aidancbrady · 9 years ago
- 1c90980 Fixed 'other dust' registration by aidancbrady · 9 years ago
- 9ec5606 Better fake player reporting, thanks to @DraksterAU by aidancbrady · 9 years ago
- a01562e Fixed config sync, fixed all generator rendering, fixed generator GUI issue by aidancbrady · 9 years ago
- 2bab84e Add missing resource by aidancbrady · 9 years ago
- e308cd1 More rendering work. I can't figure out the deal with these generator resources, it's freaking me out by aidancbrady · 9 years ago
- 99630d3 Merge branch 'development' into 1.8.9 by aidancbrady · 9 years ago
- 481535f Remove unnecessary models, fixed some missing texture errors, continued work on MekanismGenerators by aidancbrady · 9 years ago
- 78b1166 Merge pull request #3216 from sfmiyuki/patch-2 by Aidan · 9 years ago
- e1d0c39 Update ru_RU.lang by MultiDragon · 9 years ago
- a7b4c1f Update zh_CN.lang by sfmiyuki · 9 years ago
- 4205c55 Start work on generator rendering, I'm gonna stick with ISBRH for now until I decide which models can be transitioned by aidancbrady · 9 years ago
- 542b39c More MekanismGenerators updating. I've done about everything other than rendering and jsonification by aidancbrady · 9 years ago
- eecb73f Update ru_RU.lang by MultiDragon · 9 years ago
- acac114 Update ru_RU.lang by MultiDragon · 9 years ago
- b2cdda0 Update ru_RU.lang by MultiDragon · 9 years ago
- 3b0bcc1 More generators work, still working out those errors by aidancbrady · 9 years ago
- 8fc7e9e Remove lombok references, I thought I stripped all of those by aidancbrady · 9 years ago
- 88bc1dc Merge branch '1.8.9' of https://github.com/aidancbrady/Mekanism into 1.8.9 by aidancbrady · 9 years ago
- 5675226 Merge branch 'development' into 1.8.9 by aidancbrady · 9 years ago
- d51aa1b Merge branch '1.8.9' of github.com:aidancbrady/Mekanism into 1.8.9 by Ben Spiers · 9 years ago
- ce3bb08 Fixed Fusion Reactor air block check by aidancbrady · 9 years ago
- 735106c Begin work on MekanismGenerators by aidancbrady · 9 years ago
- 59eca85 Complete merge, fixed third person perspective, add Digital Miner overlay, clean up Energy Cube tier management by aidancbrady · 9 years ago
- f51221f Implemented custom resistance for Refined Obsidian by aidancbrady · 9 years ago
- 10098e3 Fixed missing texture errors, fixed bounding block particles, fixed Digital Miner in-world and item render by aidancbrady · 9 years ago
- 20bef9c More things are now rendering properly, we're almost done by aidancbrady · 9 years ago
- 8493e6f Begin overhauling TE renders. Certain blocks are gonna need to remain TESRs by aidancbrady · 9 years ago
- 8b1017a Lots and lots of fancy rendering! by aidancbrady · 9 years ago
- f4023f8 Item and Block render of Personal Chest and Solar Neutron Activator by aidancbrady · 9 years ago
- 627a259 Lead Dust fix, turns out I was only calling it once by aidancbrady · 9 years ago
- 3b695c1 Fixed lead dust name by aidancbrady · 9 years ago
- eea39a4 Fixed glass shadows by aidancbrady · 9 years ago
- 28fb0c8 Fixed render transformations by aidancbrady · 9 years ago
- 374cc57 Use new GlStateManager methods, got armor models to render (though the transformations seriously need to be updated) by aidancbrady · 9 years ago
- a1100dd More render work! by aidancbrady · 9 years ago
- 730ee4e Loads and loads of render work. I can see the light at the end of the tunnel by aidancbrady · 9 years ago
- 98c5796 Got more CTM stuff rendering by aidancbrady · 9 years ago
- d8760b8 CTM work by aidancbrady · 9 years ago
- ddfe83c Of course, the issue isn't on Minecraft's end, it has to do with Coord4D hashing. Coord4D no longer extends BlockPos to prevent hash issues by aidancbrady · 9 years ago
- c6f3c16 More work by aidancbrady · 9 years ago
- eba5f7e Work on TileEntity stuff. Details below. by aidancbrady · 9 years ago
- fc7b185 Attempt to fix tile entity persistence by aidancbrady · 9 years ago
- fb339a5 Fix goof by aidancbrady · 9 years ago
- 3b75d9f Loads of work on CTM, work on fixing multi blocks by aidancbrady · 9 years ago
- ae1a06b Get Glow Panels rendering properly again. (Apart from colour) by Ben Spiers · 9 years ago
- 918eadd Make transmitters kinda sorta work properly by Ben Spiers · 9 years ago
- f183048 Fix issue with update not being reobfed. by Ben Spiers · 9 years ago
- 628c586 Fix crashes with null capability tiles. by Ben Spiers · 9 years ago